efl/src/lib/evas/common/evas_map_image.c

1015 lines
30 KiB
C

#include "evas_common_private.h"
#include "evas_private.h"
#include "evas_blend_private.h"
#ifdef BUILD_NEON
#include <arm_neon.h>
#endif
#ifdef BUILD_MMX
# undef SCALE_USING_MMX
# define SCALE_USING_MMX
#endif
#define FPI 8
#define FPI1 (1 << (FPI))
#define FPIH (1 << (FPI - 1))
#define FPFPI1 (1 << (FP + FPI))
typedef struct _Line Line;
typedef struct _Span Span;
struct _Span
{
int x[2];
FPc o1, o2, z1, z2;
FPc u[2], v[2];
DATA32 col[2];
};
struct _Line
{
Span span[2];
int aa_cov[2];
int aa_len[2];
};
static inline FPc
_interp(int x1, int x2, int p, FPc u1, FPc u2)
{
FPc u;
x2 -= x1;
if (x2 == 0) x2 = 1;
p -= x1;
u = u2 - u1;
u = ((u * p) / x2);
// FIXME: do z persp
return u1 + u;
}
static inline DATA32
_interp_col(int x1, int x2, int p, DATA32 col1, DATA32 col2)
{
x2 -= x1;
if (x2 == 0) x2 = 1;
p -= x1;
p = ((p << 8) / x2);
// FIXME: do z persp
return INTERP_256(p, col2, col1);
}
static inline void
_interpolated_clip_span(Span *s, int c1, int c2, Eina_Bool interp_col)
{
if (s->x[0] < c1)
{
s->u[0] = _interp(s->x[0], s->x[1], c1, s->u[0], s->u[1]);
s->v[0] = _interp(s->x[0], s->x[1], c1, s->v[0], s->v[1]);
if (interp_col)
s->col[0] = _interp_col(s->x[0], s->x[1], c1, s->col[0], s->col[1]);
s->x[0] = c1;
s->o1 = c1 << FP;
// FIXME: do s->z1
}
if (s->x[1] > c2)
{
s->u[1] = _interp(s->x[0], s->x[1], c2, s->u[0], s->u[1]);
s->v[1] = _interp(s->x[0], s->x[1], c2, s->v[0], s->v[1]);
if (interp_col)
s->col[1] = _interp_col(s->x[0], s->x[1], c2, s->col[0], s->col[1]);
s->x[1] = c2;
s->o2 = c2 << FP;
// FIXME: do s->z2
}
}
// 12.63 % of time - this can improve
static void
_calc_spans(RGBA_Map_Point *p, Line *spans, int ystart, int yend, int cx, int cy EINA_UNUSED, int cw, int ch EINA_UNUSED)
{
int i, y, yp;
int py[4];
int edge[4][4], edge_num, order[4];
FPc uv[4][2], u, v, x, t, edge_h;
DATA32 col[4];
Eina_Bool interp_col = EINA_FALSE;
Eina_Bool swapped;
for (i = 0; i < 4; i++) py[i] = (p[i].y >> FP);
//Horizontal Line?
if ((py[0] == py[1]) && (py[0] == py[2]) && (py[0] == py[3]))
{
int leftp, rightp;
leftp = rightp = 0;
for (i = 1; i < 4; i++)
{
if (p[i].x < p[leftp].x) leftp = i;
if (p[i].x > p[rightp].x) rightp = i;
if (p[i].col != 0xffffffff) interp_col = EINA_TRUE;
}
for (y = ystart; y <= yend; y++)
{
yp = y - ystart;
if (y == py[0])
{
i = 0;
spans[yp].span[i].x[0] = p[leftp].x >> FP;
spans[yp].span[i].o1 = p[leftp].x;
spans[yp].span[i].u[0] = p[leftp].u;
spans[yp].span[i].v[0] = p[leftp].v;
spans[yp].span[i].col[0] = p[leftp].col;
spans[yp].span[i].x[1] = p[rightp].x >> FP;
spans[yp].span[i].o2 = p[rightp].x;
spans[yp].span[i].u[1] = p[rightp].u;
spans[yp].span[i].v[1] = p[rightp].v;
spans[yp].span[i].col[1] = p[rightp].col;
//Outside of the clipper
if ((spans[yp].span[i].x[0] > (cx + cw)) ||
(spans[yp].span[i].x[1] < cx))
spans[yp].span[i].x[0] = -1;
else
{
_interpolated_clip_span(&(spans[yp].span[i]), cx,
(cx + cw), interp_col);
i++;
spans[yp].span[i].x[0] = -1;
}
}
//The polygon shape seems not be completed definitely.
else
spans[yp].span[0].x[0] = -1;
}
return;
}
for (y = ystart; y <= yend; y++)
{
edge_num = 0;
//Find edges that intersects with current scanline.
for (i = 0; i < 4; i++)
{
if ((py[i] <= y) && (py[(i + 1) % 4] > y))
{
edge[edge_num][0] = i;
edge[edge_num][1] = (i + 1) % 4;
edge_num++;
}
else if ((py[(i + 1) % 4] <= y) && (py[i] > y))
{
edge[edge_num][0] = (i + 1) % 4;
edge[edge_num][1] = i;
edge_num++;
}
if (p[i].col != 0xffffffff) interp_col = EINA_TRUE;
}
// calculate line x points for each edge
for (i = 0; i < edge_num; i++)
{
int e1 = edge[i][0];
int e2 = edge[i][1];
FPc t256;
// compute x point that proportionated to the y point offset
edge_h = (p[e2].y - p[e1].y) >> FP; //edge height
if (edge_h < 1) edge_h = 1;
t = (((y << FP) + (FP1 / 2) - 1) - p[e1].y) >> FP;
x = p[e2].x - p[e1].x; //edge width
FPc temp = (x * t);
// TODO: prevent data overflow. We can remove this exception if FPc type is more than integer.
if (temp < 0) temp = (((x >> FP) * t) / edge_h) << FP;
else temp /= edge_h;
x = p[e1].x + temp; // intersected x point
/*
// FIXME: 3d accuracy here
// XXX t needs adjusting. above its a linear interp point
// only.
//
// // FIXME: do in fixed pt. reduce divides
evas_common_cpu_end_opt();
//
int foc = 512, z0 = 0, px = 320, py = 240; // FIXME: need from map points
//
float focf, hf;
float z1, z2, y1, y2, dz, dy, zt, dydz, yt;
focf = foc;
hf = h;
// adjust for fixed point and focal length and z0 for map
z1 = (p[e1].z >> FP) - z0 + foc;
z2 = (p[e2].z >> FP) - z0 + foc;
// deltas
dz = z1 - z2;
if (dz != 0)
{
int pt;
// adjust for perspective point (being 0 0)
y1 = (p[e1].y >> FP) - py;
y2 = (p[e2].y >> FP) - py;
// correct for x &y not being in world coords - screen coords
y1 = (y1 * z1) / focf;
y2 = (y2 * z2) / focf;
// deltas
dy = y1 - y2;
yt = y - py;
dydz = dy / dz;
zt = (y2 - (dydz * z2)) / ((yt / focf) - dydz);
pt = t;
t = ((z1 - zt) * hf) / dz;
}
*/
//compute texture u coordinate
u = p[e2].u - p[e1].u;
u = p[e1].u + ((u * t) / edge_h);
//compute texture v coordinate
v = p[e2].v - p[e1].v;
v = p[e1].v + ((v * t) / edge_h);
// FIXME: 3d accuracy for color too
t256 = (t << 8) / edge_h; // maybe * 255?
col[i] = INTERP_256(t256, p[e2].col, p[e1].col);
// FIXME: store z persp
uv[i][0] = u;
uv[i][1] = v;
edge[i][2] = x >> FP;
edge[i][3] = x;
// also fill in order
order[i] = i;
}
// sort edges from left to right - bubble. its a small list!
do
{
swapped = EINA_FALSE;
for (i = 0; i < (edge_num - 1); i++)
{
if (edge[order[i]][2] > edge[order[i + 1]][2])
{
t = order[i];
order[i] = order[i + 1];
order[i + 1] = t;
swapped = EINA_TRUE;
}
}
}
while (swapped);
yp = y - ystart;
if (edge_num == 2)
{
i = 0;
spans[yp].span[i].x[0] = edge[order[0]][2];
spans[yp].span[i].o1 = edge[order[0]][3];
spans[yp].span[i].u[0] = uv[order[0]][0];
spans[yp].span[i].v[0] = uv[order[0]][1];
spans[yp].span[i].col[0] = col[order[0]];
spans[yp].span[i].x[1] = edge[order[1]][2];
spans[yp].span[i].o2 = edge[order[1]][3];
spans[yp].span[i].u[1] = uv[order[1]][0];
spans[yp].span[i].v[1] = uv[order[1]][1];
spans[yp].span[i].col[1] = col[order[1]];
//Outside of the clipper
if ((spans[yp].span[i].x[0] > (cx + cw)) ||
(spans[yp].span[i].x[1] < cx))
spans[yp].span[i].x[0] = -1;
else
{
_interpolated_clip_span(&(spans[yp].span[i]), cx, (cx + cw),
interp_col);
i++;
spans[yp].span[i].x[0] = -1;
}
}
else if (edge_num == 4)
{
i = 0;
spans[yp].span[i].x[0] = edge[order[0]][2];
spans[yp].span[i].u[0] = uv[order[0]][0];
spans[yp].span[i].v[0] = uv[order[0]][1];
spans[yp].span[i].col[0] = col[order[0]];
spans[yp].span[i].x[1] = edge[order[1]][2];
spans[yp].span[i].u[1] = uv[order[1]][0];
spans[yp].span[i].v[1] = uv[order[1]][1];
spans[yp].span[i].col[1] = col[order[1]];
//Outside of the clipper
if ((spans[yp].span[i].x[0] > (cx + cw)) ||
(spans[yp].span[i].x[1] < cx))
spans[yp].span[i].x[0] = -1;
else
{
_interpolated_clip_span(&(spans[yp].span[i]), cx, (cx + cw),
interp_col);
i++;
}
spans[yp].span[i].x[0] = edge[order[2]][2];
spans[yp].span[i].u[0] = uv[order[2]][0];
spans[yp].span[i].v[0] = uv[order[2]][1];
spans[yp].span[i].col[0] = col[order[2]];
spans[yp].span[i].x[1] = edge[order[3]][2];
spans[yp].span[i].u[1] = uv[order[3]][0];
spans[yp].span[i].v[1] = uv[order[3]][1];
spans[yp].span[i].col[1] = col[order[3]];
//Outside of the clipper
if ((spans[yp].span[i].x[0] > (cx + cw)) ||
(spans[yp].span[i].x[1] < cx))
spans[yp].span[i].x[0] = -1;
else
{
int l = cx;
if (i > 0) l = spans[yp].span[i - 1].x[1];
_interpolated_clip_span(&(spans[yp].span[i]), l, (cx + cw),
interp_col);
}
}
//The polygon shape seems not be completed definitely.
else
spans[yp].span[0].x[0] = -1;
}
}
/* FIXME: Account for 10% during pipe rendering, should be improved
* Could be computing the interpolation once somehow.
*/
static void
_clip_spans(Line *spans, int ystart, int yend,
int cx, int cw, Eina_Bool interp_col)
{
int y, yp;
for (y = ystart, yp = 0; y <= yend; y++, yp++)
{
if (spans[yp].span[0].x[0] > -1)
{
if ((spans[yp].span[0].x[0] >= (cx + cw)) ||
(spans[yp].span[0].x[1] < cx))
{
spans[yp].span[0].x[0] = -1;
}
else
{
_interpolated_clip_span(&(spans[yp].span[0]), cx, (cx + cw),
interp_col);
if ((spans[yp].span[1].x[0] >= (cx + cw)) ||
(spans[yp].span[1].x[1] < cx))
{
spans[yp].span[1].x[0] = -1;
}
else
{
_interpolated_clip_span(&(spans[yp].span[1]),
spans[yp].span[0].x[1],
cx + cw, interp_col);
}
}
}
}
}
typedef struct _RGBA_Map_Spans RGBA_Map_Spans;
typedef struct _RGBA_Map_Cutout RGBA_Map_Cutout;
struct _RGBA_Map_Spans
{
Line *spans;
int size;
int ystart;
int yend;
int havecol;
Eina_Bool havea;
Eina_Bool direct;
};
struct _RGBA_Map_Cutout
{
int count;
Cutout_Rects *rects;
RGBA_Map_Spans spans[1];
};
EAPI void
evas_common_map_rgba_clean(RGBA_Map *m)
{
RGBA_Map_Cutout *spans = m->engine_data;
if (spans)
{
int i;
if (spans->rects)
evas_common_draw_context_apply_clear_cutouts(spans->rects);
for (i = 0; i < spans->count; i++)
free(spans->spans[i].spans);
free(spans);
}
m->engine_data = NULL;
}
static void
_rgba_map_cutout_resize(RGBA_Map *m, int count)
{
RGBA_Map_Cutout *old = m->engine_data;
RGBA_Map_Cutout *r;
int size;
int i;
if (count == 0)
goto empty;
if (old && old->count == count)
{
return;
}
size = sizeof (RGBA_Map_Cutout) + sizeof (RGBA_Map_Spans) * (count - 1);
if (old)
{
for (i = 0; i < old->count; i++)
{
free(old->spans[i].spans);
old->spans[i].spans = NULL;
}
}
r = realloc(old, size);
if (!r)
goto empty;
memset(r, 0, size);
m->engine_data = r;
r->count = count;
return;
empty:
evas_common_map_rgba_clean(m);
return;
}
static void
_evas_common_map_rgba_span(RGBA_Map_Spans *span,
RGBA_Image *src, RGBA_Image *dst,
RGBA_Draw_Context *dc,
RGBA_Map_Point *p,
int cx, int cy, int cw, int ch)
{
int ytop, ybottom, sw;
unsigned int i;
span->havecol = 4;
span->havea = 0;
span->direct = 0;
// find y top line and y bottom line
ytop = p[0].y;
if ((p[0].col >> 24) < 0xff) span->havea = 1;
if (p[0].col == 0xffffffff) span->havecol--;
for (i = 1; i < 4; i++)
{
if (p[i].y < ytop) ytop = p[i].y;
if ((p[i].col >> 24) < 0xff) span->havea = 1;
if (p[i].col == 0xffffffff) span->havecol--;
}
ybottom = p[0].y;
for (i = 1; i < 4; i++)
{
if (p[i].y > ybottom) ybottom = p[i].y;
}
// convert to screen space from fixed point
ytop = ytop >> FP;
ybottom = ybottom >> FP;
// if its outside the clip vertical bounds - don't bother
if ((ytop >= (cy + ch)) || (ybottom < cy)) return;
// limit to the clip vertical bounds
if (ytop < cy) span->ystart = cy;
else span->ystart = ytop;
if (ybottom >= (cy + ch)) span->yend = (cy + ch) - 1;
else span->yend = ybottom;
// get some source image information
sw = src->cache_entry.w;
// limit u,v coords of points to be within the source image
for (i = 0; i < 4; i++)
{
if (p[i].u < 0) p[i].u = 0;
else if (p[i].u > (int)(sw << FP))
p[i].u = src->cache_entry.w << FP;
if (p[i].v < 0) p[i].v = 0;
else if (p[i].v > (int)(sw << FP))
p[i].v = src->cache_entry.h << FP;
}
// allocate some spans to hold out span list
if (span->size < (span->yend - span->ystart + 1))
{
free(span->spans);
span->size = (span->yend - span->ystart + 1);
span->spans = calloc(1, span->size * sizeof(Line));
}
if (!span->spans) return;
// calculate the spans list
_calc_spans(p, span->spans, span->ystart, span->yend, cx, cy, cw, ch);
// if operation is solid, bypass buf and draw func and draw direct to dst
if ((!src->cache_entry.flags.alpha) && (!dst->cache_entry.flags.alpha) &&
(!dc->mul.use) && (!span->havea))
{
span->direct = 1;
}
}
EAPI Eina_Bool
evas_common_map_rgba_prepare(RGBA_Image *src, RGBA_Image *dst,
RGBA_Draw_Context *dc,
RGBA_Map *m)
{
RGBA_Map_Cutout *spans;
Cutout_Rects *rects = NULL;
Cutout_Rect *r;
int i;
if ((!dc->cutout.rects) && (!dc->clip.use))
{
evas_common_draw_context_clip_clip(dc, 0, 0,
dst->cache_entry.w, dst->cache_entry.h);
if ((dc->clip.w <= 0) || (dc->clip.h <= 0))
{
_rgba_map_cutout_resize(m, 0);
return EINA_FALSE;
}
_rgba_map_cutout_resize(m, 1);
if (!m->engine_data) return EINA_FALSE;
spans = m->engine_data;
_evas_common_map_rgba_span(&spans->spans[0], src, dst, dc, m->pts,
0, 0,
dst->cache_entry.w, dst->cache_entry.h);
return EINA_TRUE;
}
evas_common_draw_context_clip_clip(dc, 0, 0, dst->cache_entry.w, dst->cache_entry.h);
/* our clip is 0 size.. abort */
if ((dc->clip.w <= 0) || (dc->clip.h <= 0))
{
_rgba_map_cutout_resize(m, 0);
return EINA_FALSE;
}
spans = m->engine_data;
if (spans)
{
rects = spans->rects;
spans->rects = NULL;
}
rects = evas_common_draw_context_apply_cutouts(dc, rects);
_rgba_map_cutout_resize(m, rects->active);
spans = m->engine_data;
if (!spans)
{
evas_common_draw_context_apply_clear_cutouts(rects);
return EINA_FALSE;
}
spans->rects = rects;
for (i = 0; i < spans->rects->active; ++i)
{
r = spans->rects->rects + i;
_evas_common_map_rgba_span(&spans->spans[i], src, dst, dc, m->pts,
r->x, r->y, r->w, r->h);
}
return EINA_TRUE;
}
#ifdef BUILD_MMX
# undef FUNC_NAME
# undef FUNC_NAME_DO
# define FUNC_NAME _evas_common_map_rgba_internal_mmx
# define FUNC_NAME_DO evas_common_map_rgba_internal_mmx_do
# undef SCALE_USING_MMX
# define SCALE_USING_MMX
# include "evas_map_image_internal.c"
#endif
#undef FUNC_NAME
#undef FUNC_NAME_DO
#define FUNC_NAME _evas_common_map_rgba_internal
#define FUNC_NAME_DO evas_common_map_rgba_internal_do
#undef SCALE_USING_MMX
#include "evas_map_image_internal.c"
# ifdef BUILD_NEON
# undef FUNC_NAME
# undef FUNC_NAME_DO
# define FUNC_NAME _evas_common_map_rgba_internal_neon
# define FUNC_NAME_DO evas_common_map_rgba_internal_neon_do
# undef SCALE_USING_NEON
# define SCALE_USING_NEON
# undef SCALE_USING_MMX
# include "evas_map_image_internal.c"
# undef SCALE_USING_NEON
#endif
#include "evas_map_image_internal_high.c"
#ifdef BUILD_MMX
void evas_common_map_rgba_internal_mmx(RGBA_Image *src, RGBA_Image *dst, RGBA_Draw_Context *dc, RGBA_Map_Point *p, int smooth, int level)
{
int clip_x, clip_y, clip_w, clip_h;
DATA32 mul_col;
if (dc->clip.use)
{
clip_x = dc->clip.x;
clip_y = dc->clip.y;
clip_w = dc->clip.w;
clip_h = dc->clip.h;
}
else
{
clip_x = clip_y = 0;
clip_w = dst->cache_entry.w;
clip_h = dst->cache_entry.h;
}
mul_col = dc->mul.use ? dc->mul.col : 0xffffffff;
_evas_common_map_rgba_internal_mmx(src, dst,
clip_x, clip_y, clip_w, clip_h,
mul_col, dc->render_op,
p, smooth, dc->anti_alias, level,
dc->clip.mask, dc->clip.mask_x, dc->clip.mask_y);
}
#endif
void evas_common_map_rgba_internal_high(RGBA_Image *src, RGBA_Image *dst, RGBA_Draw_Context *dc, RGBA_Map_Point *p, int smooth, int level)
{
int clip_x, clip_y, clip_w, clip_h;
DATA32 mul_col;
if (dc->clip.use)
{
clip_x = dc->clip.x;
clip_y = dc->clip.y;
clip_w = dc->clip.w;
clip_h = dc->clip.h;
}
else
{
clip_x = clip_y = 0;
clip_w = dst->cache_entry.w;
clip_h = dst->cache_entry.h;
}
mul_col = dc->mul.use ? dc->mul.col : 0xffffffff;
_evas_common_map_rgba_internal_high(src, dst,
clip_x, clip_y, clip_w, clip_h,
mul_col, dc->render_op,
p, smooth, dc->anti_alias, level,
dc->clip.mask, dc->clip.mask_x, dc->clip.mask_y);
}
void evas_common_map_rgba_internal(RGBA_Image *src, RGBA_Image *dst, RGBA_Draw_Context *dc, RGBA_Map_Point *p, int smooth, int level)
{
int clip_x, clip_y, clip_w, clip_h;
DATA32 mul_col;
if (dc->clip.use)
{
clip_x = dc->clip.x;
clip_y = dc->clip.y;
clip_w = dc->clip.w;
clip_h = dc->clip.h;
}
else
{
clip_x = clip_y = 0;
clip_w = dst->cache_entry.w;
clip_h = dst->cache_entry.h;
}
mul_col = dc->mul.use ? dc->mul.col : 0xffffffff;
_evas_common_map_rgba_internal(src, dst,
clip_x, clip_y, clip_w, clip_h,
mul_col, dc->render_op,
p, smooth, dc->anti_alias, level,
dc->clip.mask, dc->clip.mask_x, dc->clip.mask_y);
}
#ifdef BUILD_NEON
void evas_common_map_rgba_internal_neon(RGBA_Image *src, RGBA_Image *dst, RGBA_Draw_Context *dc, RGBA_Map_Point *p, int smooth, int level)
{
int clip_x, clip_y, clip_w, clip_h;
DATA32 mul_col;
if (dc->clip.use)
{
clip_x = dc->clip.x;
clip_y = dc->clip.y;
clip_w = dc->clip.w;
clip_h = dc->clip.h;
}
else
{
clip_x = clip_y = 0;
clip_w = dst->cache_entry.w;
clip_h = dst->cache_entry.h;
}
mul_col = dc->mul.use ? dc->mul.col : 0xffffffff;
_evas_common_map_rgba_internal_neon(src, dst,
clip_x, clip_y, clip_w, clip_h,
mul_col, dc->render_op,
p, smooth, dc->anti_alias, level,
dc->clip.mask, dc->clip.mask_x, dc->clip.mask_y);
}
#endif
EAPI void
evas_common_map_rgba_cb(RGBA_Image *src, RGBA_Image *dst,
RGBA_Draw_Context *dc,
int npoints EINA_UNUSED, RGBA_Map_Point *p,
int smooth, int level,
Evas_Common_Map_RGBA_Cb cb)
{
Cutout_Rect *r;
int c, cx, cy, cw, ch;
int i;
if (src->cache_entry.space == EVAS_COLORSPACE_ARGB8888)
evas_cache_image_load_data(&src->cache_entry);
evas_common_image_colorspace_normalize(src);
if ((!src->image.data) || (!dst->image.data)) return;
if ((!dc->cutout.rects) && (!dc->clip.use))
{
cb(src, dst, dc, p, smooth, level);
return;
}
/* save out clip info */
c = dc->clip.use; cx = dc->clip.x; cy = dc->clip.y; cw = dc->clip.w; ch = dc->clip.h;
evas_common_draw_context_clip_clip(dc, 0, 0, dst->cache_entry.w, dst->cache_entry.h);
/* our clip is 0 size.. abort */
if ((dc->clip.w <= 0) || (dc->clip.h <= 0))
{
dc->clip.use = c; dc->clip.x = cx; dc->clip.y = cy; dc->clip.w = cw; dc->clip.h = ch;
return;
}
dc->cache.rects = evas_common_draw_context_apply_cutouts(dc, dc->cache.rects);
for (i = 0; i < dc->cache.rects->active; ++i)
{
r = dc->cache.rects->rects + i;
evas_common_draw_context_set_clip(dc, r->x, r->y, r->w, r->h);
cb(src, dst, dc, p, smooth, level);
}
evas_common_draw_context_cache_update(dc);
/* restore clip info */
dc->clip.use = c; dc->clip.x = cx; dc->clip.y = cy; dc->clip.w = cw; dc->clip.h = ch;
}
EAPI Eina_Bool
evas_common_map_thread_rgba_cb(RGBA_Image *src, RGBA_Image *dst, RGBA_Draw_Context *dc, RGBA_Map *map, int smooth, int level, int offset, Evas_Common_Map_Thread_RGBA_Cb cb)
{
Cutout_Rect *r;
int c, cx, cy, cw, ch;
int i;
Eina_Bool ret = EINA_FALSE;
if (src->cache_entry.space == EVAS_COLORSPACE_ARGB8888)
evas_cache_image_load_data(&src->cache_entry);
evas_common_image_colorspace_normalize(src);
if ((!src->image.data) || (!dst->image.data)) return EINA_FALSE;
if ((!dc->cutout.rects) && (!dc->clip.use))
{
return cb(src, dst, dc, map, smooth, level, offset);
}
/* save out clip info */
c = dc->clip.use; cx = dc->clip.x; cy = dc->clip.y; cw = dc->clip.w; ch = dc->clip.h;
evas_common_draw_context_clip_clip(dc, 0, 0, dst->cache_entry.w, dst->cache_entry.h);
/* our clip is 0 size.. abort */
if ((dc->clip.w <= 0) || (dc->clip.h <= 0))
{
dc->clip.use = c; dc->clip.x = cx; dc->clip.y = cy; dc->clip.w = cw; dc->clip.h = ch;
return EINA_FALSE;
}
dc->cache.rects = evas_common_draw_context_apply_cutouts(dc, dc->cache.rects);
for (i = 0; i < dc->cache.rects->active; ++i)
{
r = dc->cache.rects->rects + i;
evas_common_draw_context_set_clip(dc, r->x, r->y, r->w, r->h);
ret |= cb(src, dst, dc, map, smooth, level, offset);
}
evas_common_draw_context_cache_update(dc);
/* restore clip info */
dc->clip.use = c; dc->clip.x = cx; dc->clip.y = cy; dc->clip.w = cw; dc->clip.h = ch;
return ret;
}
EAPI void
evas_common_map_rgba(RGBA_Image *src, RGBA_Image *dst,
RGBA_Draw_Context *dc,
int npoints, RGBA_Map_Point *p,
int smooth, int level)
{
Evas_Common_Map_RGBA_Cb cb;
if (dc->anti_alias && smooth)
{
//FIXME: we cannot apply anti_aliasing per polygons.
Eina_Bool aa = dc->anti_alias;
if (npoints > 4) dc->anti_alias = EINA_FALSE;
cb = evas_common_map_rgba_internal_high;
if (npoints > 4) dc->anti_alias = aa;
}
else
{
#ifdef BUILD_MMX
int mmx, sse, sse2;
evas_common_cpu_can_do(&mmx, &sse, &sse2);
if (mmx)
cb = evas_common_map_rgba_internal_mmx;
else
#endif
#ifdef BUILD_NEON
if (evas_common_cpu_has_feature(CPU_FEATURE_NEON))
cb = evas_common_map_rgba_internal_neon;
else
#endif
cb = evas_common_map_rgba_internal;
}
evas_common_map_rgba_cb(src, dst, dc, npoints, p, smooth, level, cb);
}
EAPI void
evas_common_map_rgba_draw(RGBA_Image *src, RGBA_Image *dst, int clip_x, int clip_y, int clip_w, int clip_h, DATA32 mul_col, int render_op, int npoints, RGBA_Map_Point *p, int smooth, Eina_Bool anti_alias, int level, RGBA_Image *mask_ie, int mask_x, int mask_y)
{
//The best quaility requsted.
if (anti_alias && smooth)
{
//FIXME: we cannot apply anti_aliasing per polygons.
if (npoints > 4) anti_alias = EINA_FALSE;
_evas_common_map_rgba_internal_high(src, dst,
clip_x, clip_y, clip_w, clip_h,
mul_col, render_op,
p, smooth, anti_alias, level,
mask_ie, mask_x, mask_y);
}
else
{
#ifdef BUILD_MMX
int mmx, sse, sse2;
evas_common_cpu_can_do(&mmx, &sse, &sse2);
if (mmx)
_evas_common_map_rgba_internal_mmx(src, dst,
clip_x, clip_y, clip_w, clip_h,
mul_col, render_op,
p, smooth, anti_alias, level,
mask_ie, mask_x, mask_y);
else
#endif
#ifdef BUILD_NEON
if (evas_common_cpu_has_feature(CPU_FEATURE_NEON))
_evas_common_map_rgba_internal_neon(src, dst,
clip_x, clip_y, clip_w, clip_h,
mul_col, render_op,
p, smooth, anti_alias, level,
mask_ie, mask_x, mask_y);
else
#endif
_evas_common_map_rgba_internal(src, dst,
clip_x, clip_y, clip_w, clip_h,
mul_col, render_op,
p, smooth, anti_alias, level,
mask_ie, mask_x, mask_y);
}
}
EAPI void
evas_common_map_rgba_do(const Eina_Rectangle *clip,
RGBA_Image *src, RGBA_Image *dst,
RGBA_Draw_Context *dc,
const RGBA_Map *m,
int smooth, int level)
{
#ifdef BUILD_MMX
int mmx, sse, sse2;
#endif
const Cutout_Rects *rects;
const RGBA_Map_Cutout *spans;
Eina_Rectangle area;
Cutout_Rect *r;
int i;
#ifdef BUILD_MMX
evas_common_cpu_can_do(&mmx, &sse, &sse2);
#endif
spans = m->engine_data;
rects = spans->rects;
if (rects->active == 0 &&
spans->count == 1)
{
evas_common_draw_context_set_clip(dc, clip->x, clip->y, clip->w, clip->h);
#ifdef BUILD_MMX
if (mmx)
evas_common_map_rgba_internal_mmx_do(src, dst, dc,
&spans->spans[0], smooth,
dc->anti_alias, level);
else
#endif
#ifdef BUILD_NEON
if (evas_common_cpu_has_feature(CPU_FEATURE_NEON))
evas_common_map_rgba_internal_neon_do(src, dst, dc,
&spans->spans[0], smooth,
dc->anti_alias, level);
else
#endif
evas_common_map_rgba_internal_do(src, dst, dc,
&spans->spans[0], smooth,
dc->anti_alias, level);
return;
}
for (i = 0; i < rects->active; ++i)
{
r = rects->rects + i;
EINA_RECTANGLE_SET(&area, r->x, r->y, r->w, r->h);
if (!eina_rectangle_intersection(&area, clip)) continue ;
evas_common_draw_context_set_clip(dc, area.x, area.y, area.w, area.h);
#ifdef BUILD_MMX
if (mmx)
{
evas_common_map_rgba_internal_mmx_do(src, dst, dc,
&spans->spans[i], smooth,
dc->anti_alias, level);
}
else
#endif
#ifdef BUILD_NEON
if (evas_common_cpu_has_feature(CPU_FEATURE_NEON))
evas_common_map_rgba_internal_neon_do(src, dst, dc,
&spans->spans[i], smooth,
dc->anti_alias, level);
else
#endif
evas_common_map_rgba_internal_do(src, dst, dc,
&spans->spans[i], smooth,
dc->anti_alias, level);
}
}