forked from enlightenment/efl
Summary: Used engine function for load image/data and use texture unit through Evas_GL_Image object Used Evas_ColorSpace format instead Evas_3D_Color/Pixel format Added transformation matrix for adjusting texture unit coordinates in shader Added property in Evas_3D_Texture for mark possibility get texture without atlas (see https://phab.enlightenment.org/conpherence/54/, I suppose it will done after this patch) Reviewers: Hermet, cedric Reviewed By: cedric Subscribers: cedric Differential Revision: https://phab.enlightenment.org/D2371 Signed-off-by: Cedric BAIL <cedric@osg.samsung.com> |
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.. | ||
cache | ||
cache2 | ||
canvas | ||
common | ||
cserve2 | ||
file | ||
filters | ||
include | ||
Evas.h | ||
Evas_Common.h | ||
Evas_Eo.h | ||
Evas_GL.h | ||
Evas_Legacy.h | ||
Evas_Loader.h | ||
main.c |