efl/src/lib/ector/ector_types.eot

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type @extern GLshort: short; [[GLshort type]] /* FIXME: We should not expose this in the API but probably redefine it. */
enum @beta Ector.Renderer.Composite_Method
{
none,
matte_alpha,
matte_alpha_inverse,
mask_add,
mask_substract,
mask_intersect,
mask_difference
}