forked from enlightenment/efl
Current vector drawing requires several methods for compositing, it's shouldnt have only masking but other blending functions such as matte in lottie, porter&duff in android, etc. Previously we didn't specify this method name, just reserved the options and now we started to define the methods with ector_renderer_composite_method() instead of mask_set(). |
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.. | ||
Ector_Software.h | ||
ector_renderer_software.eo | ||
ector_renderer_software_gradient_linear.c | ||
ector_renderer_software_gradient_linear.eo | ||
ector_renderer_software_gradient_radial.c | ||
ector_renderer_software_gradient_radial.eo | ||
ector_renderer_software_image.c | ||
ector_renderer_software_image.eo | ||
ector_renderer_software_shape.c | ||
ector_renderer_software_shape.eo | ||
ector_software_buffer.c | ||
ector_software_buffer.eo | ||
ector_software_buffer_base.eo | ||
ector_software_gradient.c | ||
ector_software_gradient.h | ||
ector_software_gradient_sse3.c | ||
ector_software_private.h | ||
ector_software_rasterizer.c | ||
ector_software_surface.c | ||
ector_software_surface.eo | ||
meson.build |