efl/src/lib/evas/canvas/efl_canvas_animation.eo

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import efl_canvas_animation_types;
class @beta Efl.Canvas.Animation extends Efl.Object implements Efl.Playable
{
[[Efl animation class]]
c_prefix: efl_animation;
methods {
@property final_state_keep {
[[Keep final state property]]
set {
}
get {
}
values {
keep: bool; [[$true to keep final state, $false otherwise.]]
}
}
@property duration {
[[Duration property]]
set {
}
get {
}
values {
sec: double; [[Duration value.]]
}
}
@property repeat_mode {
[[Repeat mode property]]
set {
}
get {
}
values {
mode: Efl.Canvas.Animation_Repeat_Mode; [[Repeat mode.]]
}
}
@property repeat_count {
[[Repeat count property]]
set {
}
get {
}
values {
count: int; [[Repeat count. -1 repeats animation infinitely.]]
}
}
@property start_delay {
[[Start delay property]]
set {
}
get {
}
values {
sec: double; [[Delay time, in seconds, from when the animation starts until the animation is animated.]]
}
}
@property interpolator {
[[Interpolator property]]
set {
}
get {
}
values {
interpolator: Efl.Interpolator; [[Interpolator which indicates interpolation function.]]
}
}
animation_apply {
params {
@in progress: double;
@in target: Efl.Canvas.Object;
}
return: double; [[Final applied progress.]]
}
}
implements {
Efl.Playable.length { get; }
Efl.Playable.seekable { get; }
Efl.Playable.playable { get; }
}
}