efl/legacy/evas/src/modules/engines/gl_glew/evas_engine.c

1164 lines
29 KiB
C

#include "evas_engine.h"
int _evas_engine_GL_glew_log_dom = -1;
/* function tables - filled in later (func and parent func) */
static Evas_Func func, pfunc;
typedef struct _Render_Engine Render_Engine;
struct _Render_Engine
{
Evas_GL_Glew_Window *window;
int end;
};
static void *
eng_info(Evas *e __UNUSED__)
{
Evas_Engine_Info_GL_Glew *info;
info = calloc(1, sizeof(Evas_Engine_Info_GL_Glew));
if (!info) return NULL;
info->magic.magic = rand();
info->render_mode = EVAS_RENDER_MODE_BLOCKING;
return info;
}
static void
eng_info_free(Evas *e __UNUSED__, void *info)
{
Evas_Engine_Info_GL_Glew *in;
eina_log_domain_unregister(_evas_engine_GL_glew_log_dom);
in = (Evas_Engine_Info_GL_Glew *)info;
free(in);
}
static int
eng_setup(Evas *e, void *in)
{
Render_Engine *re;
Evas_Engine_Info_GL_Glew *info;
info = (Evas_Engine_Info_GL_Glew *)in;
if (!e->engine.data.output)
{
re = calloc(1, sizeof(Render_Engine));
if (!re) return 0;
e->engine.data.output = re;
re->window = eng_window_new(info->info.window,
info->info.depth,
e->output.w,
e->output.h);
if (!re->window)
{
free(re);
e->engine.data.output = NULL;
return 0;
}
evas_common_cpu_init();
evas_common_blend_init();
evas_common_image_init();
evas_common_convert_init();
evas_common_scale_init();
evas_common_rectangle_init();
evas_common_gradient_init();
evas_common_polygon_init();
evas_common_line_init();
evas_common_font_init();
evas_common_draw_init();
evas_common_tilebuf_init();
}
else
{
re = e->engine.data.output;
eng_window_free(re->window);
re->window = eng_window_new(info->info.window,
info->info.depth,
e->output.w,
e->output.h);
}
if (!e->engine.data.output) return 0;
if (!e->engine.data.context)
e->engine.data.context =
e->engine.func->context_new(e->engine.data.output);
eng_window_use(re->window);
return 1;
}
static void
eng_output_free(void *data)
{
Render_Engine *re;
re = (Render_Engine *)data;
eng_window_free(re->window);
free(re);
evas_common_font_shutdown();
evas_common_image_shutdown();
}
static void
eng_output_resize(void *data, int w, int h)
{
Render_Engine *re;
re = (Render_Engine *)data;
re->window->width = w;
re->window->height = h;
evas_gl_common_context_resize(re->window->gl_context, w, h);
}
static void
eng_output_tile_size_set(void *data __UNUSED__, int w __UNUSED__, int h __UNUSED__)
{
}
static void
eng_output_redraws_rect_add(void *data, int x, int y, int w, int h)
{
Render_Engine *re;
re = (Render_Engine *)data;
evas_gl_common_context_resize(re->window->gl_context, re->window->width, re->window->height);
/* simple bounding box */
if (!re->window->draw.redraw)
{
#if 0
re->window->draw.x1 = x;
re->window->draw.y1 = y;
re->window->draw.x2 = x + w - 1;
re->window->draw.y2 = y + h - 1;
#else
re->window->draw.x1 = 0;
re->window->draw.y1 = 0;
re->window->draw.x2 = re->window->width - 1;
re->window->draw.y2 = re->window->height - 1;
#endif
}
else
{
if (x < re->window->draw.x1) re->window->draw.x1 = x;
if (y < re->window->draw.y1) re->window->draw.y1 = y;
if ((x + w - 1) > re->window->draw.x2) re->window->draw.x2 = x + w - 1;
if ((y + h - 1) > re->window->draw.y2) re->window->draw.y2 = y + h - 1;
}
re->window->draw.redraw = 1;
}
static void
eng_output_redraws_rect_del(void *data __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
{
}
static void
eng_output_redraws_clear(void *data)
{
Render_Engine *re;
re = (Render_Engine *)data;
re->window->draw.redraw = 0;
}
#define SLOW_GL_COPY_RECT 1
/* vsync games - not for now though */
//#define VSYNC_TO_SCREEN 1
static void *
eng_output_redraws_next_update_get(void *data, int *x, int *y, int *w, int *h, int *cx, int *cy, int *cw, int *ch)
{
Render_Engine *re;
re = (Render_Engine *)data;
evas_gl_common_context_flush(re->window->gl_context);
/* get the upate rect surface - return engine data as dummy */
if (!re->window->draw.redraw)
{
// printf("GL: NO updates!\n");
return NULL;
}
// printf("GL: update....!\n");
#ifdef SLOW_GL_COPY_RECT
/* if any update - just return the whole canvas - works with swap
* buffers then */
if (x) *x = 0;
if (y) *y = 0;
if (w) *w = re->window->width;
if (h) *h = re->window->height;
if (cx) *cx = 0;
if (cy) *cy = 0;
if (cw) *cw = re->window->width;
if (ch) *ch = re->window->height;
#else
/* 1 update - INCREDIBLY SLOW if combined with swap_rect in flush. a gl
* problem where there just is no hardware path for somethnig that
* obviously SHOULD be there */
/* only 1 update to minimise gl context games and rendering multiple update
* regions as evas does with other engines
*/
if (x) *x = re->window->draw.x1;
if (y) *y = re->window->draw.y1;
if (w) *w = re->window->draw.x2 - re->window->draw.x1 + 1;
if (h) *h = re->window->draw.y2 - re->window->draw.y1 + 1;
if (cx) *cx = re->window->draw.x1;
if (cy) *cy = re->window->draw.y1;
if (cw) *cw = re->window->draw.x2 - re->window->draw.x1 + 1;
if (ch) *ch = re->window->draw.y2 - re->window->draw.y1 + 1;
#endif
// clear buffer. only needed for dest alpha
// glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
// glClear(GL_COLOR_BUFFER_BIT);
return re;
}
static void
eng_output_redraws_next_update_push(void *data, void *surface __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
{
Render_Engine *re;
re = (Render_Engine *)data;
/* put back update surface.. in this case just unflag redraw */
re->window->draw.redraw = 0;
re->window->draw.drew = 1;
evas_gl_common_context_flush(re->window->gl_context);
}
static void
eng_output_flush(void *data)
{
Render_Engine *re;
re = (Render_Engine *)data;
if (!re->window->draw.drew) return;
re->window->draw.drew = 0;
eng_window_use(re->window);
#ifdef VSYNC_TO_SCREEN
eng_window_vsync_set(1);
#endif
#ifdef SLOW_GL_COPY_RECT
eng_window_swap_buffers(re->window);
#else
/* SLOW AS ALL HELL */
evas_gl_common_swap_rect(re->window->gl_context,
re->window->draw.x1, re->window->draw.y1,
re->window->draw.x2 - re->window->draw.x1 + 1,
re->window->draw.y2 - re->window->draw.y1 + 1);
#endif
}
static void
eng_output_idle_flush(void *data __UNUSED__)
{
}
static void
eng_output_dump(void *data __UNUSED__)
{
Render_Engine *re;
re = (Render_Engine *)data;
evas_common_image_image_all_unload();
evas_common_font_font_all_unload();
evas_gl_common_image_all_unload(re->window->gl_context);
}
static void
eng_context_cutout_add(void *data __UNUSED__, void *context, int x, int y, int w, int h)
{
evas_common_draw_context_add_cutout(context, x, y, w, h);
}
static void
eng_context_cutout_clear(void *data __UNUSED__, void *context)
{
evas_common_draw_context_clear_cutouts(context);
}
static void
eng_rectangle_draw(void *data, void *context, void *surface, int x, int y, int w, int h)
{
Render_Engine *re;
re = (Render_Engine *)data;
eng_window_use(re->window);
re->window->gl_context->dc = context;
evas_gl_common_rect_draw(re->window->gl_context, x, y, w, h);
}
static void
eng_line_draw(void *data, void *context, void *surface, int x1, int y1, int x2, int y2)
{
Render_Engine *re;
re = (Render_Engine *)data;
eng_window_use(re->window);
re->window->gl_context->dc = context;
//-// evas_gl_common_line_draw(re->win->gl_context, x1, y1, x2, y2);
}
static void *
eng_polygon_point_add(void *data, void *context, void *polygon, int x, int y)
{
Render_Engine *re;
re = (Render_Engine *)data;
//--// return evas_gl_common_poly_point_add(polygon, x, y);
return NULL;
}
static void *
eng_polygon_points_clear(void *data, void *context, void *polygon)
{
Render_Engine *re;
re = (Render_Engine *)data;
//--// return evas_gl_common_poly_points_clear(polygon);
return NULL;
}
static void
eng_polygon_draw(void *data, void *context, void *surface, void *polygon, int x, int y)
{
Render_Engine *re;
re = (Render_Engine *)data;
re->window->gl_context->dc = context;
//--// evas_gl_common_poly_draw(re->window->gl_context, polygon, x, y);
}
static void
eng_gradient2_color_np_stop_insert(void *data __UNUSED__, void *gradient __UNUSED__, int r __UNUSED__, int g __UNUSED__, int b __UNUSED__, int a __UNUSED__, float pos __UNUSED__)
{
}
static void
eng_gradient2_clear(void *data __UNUSED__, void *gradient __UNUSED__)
{
}
static void
eng_gradient2_fill_transform_set(void *data __UNUSED__, void *gradient __UNUSED__, void *transform __UNUSED__)
{
}
static void
eng_gradient2_fill_spread_set
(void *data __UNUSED__, void *gradient __UNUSED__, int spread __UNUSED__)
{
}
static void *
eng_gradient2_linear_new(void *data __UNUSED__)
{
return NULL;
}
static void
eng_gradient2_linear_free(void *data __UNUSED__, void *linear_gradient __UNUSED__)
{
}
static void
eng_gradient2_linear_fill_set(void *data __UNUSED__, void *linear_gradient __UNUSED__, int x0 __UNUSED__, int y0 __UNUSED__, int x1 __UNUSED__, int y1 __UNUSED__)
{
}
static int
eng_gradient2_linear_is_opaque(void *data __UNUSED__, void *context __UNUSED__, void *linear_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
{
return 1;
}
static int
eng_gradient2_linear_is_visible(void *data __UNUSED__, void *context __UNUSED__, void *linear_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
{
return 1;
}
static void
eng_gradient2_linear_render_pre(void *data __UNUSED__, void *context __UNUSED__, void *linear_gradient __UNUSED__)
{
}
static void
eng_gradient2_linear_render_post(void *data __UNUSED__, void *linear_gradient __UNUSED__)
{
}
static void
eng_gradient2_linear_draw(void *data __UNUSED__, void *context __UNUSED__, void *surface __UNUSED__, void *linear_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
{
}
static void *
eng_gradient2_radial_new(void *data __UNUSED__)
{
return NULL;
}
static void
eng_gradient2_radial_free(void *data __UNUSED__, void *radial_gradient __UNUSED__)
{
}
static void
eng_gradient2_radial_fill_set(void *data __UNUSED__, void *radial_gradient __UNUSED__, float cx __UNUSED__, float cy __UNUSED__, float rx __UNUSED__, float ry __UNUSED__)
{
}
static int
eng_gradient2_radial_is_opaque(void *data __UNUSED__, void *context __UNUSED__, void *radial_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
{
return 1;
}
static int
eng_gradient2_radial_is_visible(void *data __UNUSED__, void *context __UNUSED__, void *radial_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
{
return 1;
}
static void
eng_gradient2_radial_render_pre(void *data __UNUSED__, void *context __UNUSED__, void *radial_gradient __UNUSED__)
{
}
static void
eng_gradient2_radial_render_post(void *data __UNUSED__, void *radial_gradient __UNUSED__)
{
}
static void
eng_gradient2_radial_draw(void *data __UNUSED__, void *context __UNUSED__, void *surface __UNUSED__, void *radial_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
{
}
static void *
eng_gradient_new(void *data __UNUSED__)
{
//--// return evas_gl_common_gradient_new();
return NULL;
}
static void
eng_gradient_color_stop_add(void *data __UNUSED__, void *gradient, int r, int g, int b, int a, int delta)
{
//--// evas_gl_common_gradient_color_stop_add(gradient, r, g, b, a, delta);
}
static void
eng_gradient_alpha_stop_add(void *data __UNUSED__, void *gradient, int a, int delta)
{
//--// evas_gl_common_gradient_alpha_stop_add(gradient, a, delta);
}
static void
eng_gradient_clear(void *data __UNUSED__, void *gradient)
{
//--// evas_gl_common_gradient_clear(gradient);
}
static void
eng_gradient_color_data_set(void *data __UNUSED__, void *gradient, void *map, int len, int has_alpha)
{
//--// evas_gl_common_gradient_color_data_set(gradient, map, len, has_alpha);
}
static void
eng_gradient_alpha_data_set(void *data __UNUSED__, void *gradient, void *alpha_map, int len)
{
//--// evas_gl_common_gradient_alpha_data_set(gradient, alpha_map, len);
}
static void
eng_gradient_free(void *data __UNUSED__, void *gradient)
{
//--// evas_gl_common_gradient_free(gradient);
}
static void
eng_gradient_fill_set(void *data __UNUSED__, void *gradient, int x, int y, int w, int h)
{
//--// evas_gl_common_gradient_fill_set(gradient, x, y, w, h);
}
static void
eng_gradient_fill_angle_set(void *data __UNUSED__, void *gradient, double angle)
{
//--// evas_gl_common_gradient_fill_angle_set(gradient, angle);
}
static void
eng_gradient_fill_spread_set(void *data __UNUSED__, void *gradient, int spread)
{
//--// evas_gl_common_gradient_fill_spread_set(gradient, spread);
}
static void
eng_gradient_angle_set(void *data __UNUSED__, void *gradient, double angle)
{
//--// evas_gl_common_gradient_map_angle_set(gradient, angle);
}
static void
eng_gradient_offset_set(void *data __UNUSED__, void *gradient, float offset)
{
//--// evas_gl_common_gradient_map_offset_set(gradient, offset);
}
static void
eng_gradient_direction_set(void *data __UNUSED__, void *gradient, int direction)
{
//--// evas_gl_common_gradient_map_direction_set(gradient, direction);
}
static void
eng_gradient_type_set(void *data __UNUSED__, void *gradient, char *name, char *params)
{
//--// evas_gl_common_gradient_type_set(gradient, name, params);
}
static int
eng_gradient_is_opaque(void *data, void *context, void *gradient, int x, int y, int w, int h)
{
Render_Engine *re = (Render_Engine *)data;
re->window->gl_context->dc = context;
//--// return evas_gl_common_gradient_is_opaque(re->window->gl_context, gradient, x, y, w, h);
return 0;
}
static int
eng_gradient_is_visible(void *data, void *context, void *gradient, int x, int y, int w, int h)
{
Render_Engine *re = (Render_Engine *)data;
re->window->gl_context->dc = context;
//--// return evas_gl_common_gradient_is_visible(re->window->gl_context, gradient, x, y, w, h);
return 0;
}
static void
eng_gradient_render_pre(void *data, void *context, void *gradient)
{
Render_Engine *re = (Render_Engine *)data;
re->window->gl_context->dc = context;
//--// evas_gl_common_gradient_render_pre(re->window->gl_context, gradient);
}
static void
eng_gradient_render_post(void *data __UNUSED__, void *gradient)
{
//--// evas_gl_common_gradient_render_post(gradient);
}
static void
eng_gradient_draw(void *data, void *context, void *surface __UNUSED__, void *gradient, int x, int y, int w, int h)
{
Render_Engine *re;
re = (Render_Engine *)data;
eng_window_use(re->window);
re->window->gl_context->dc = context;
//--// evas_gl_common_gradient_draw(re->window->gl_context, gradient, x, y, w, h);
}
static int
eng_image_alpha_get(void *data, void *image)
{
Evas_GL_Image *im;
if (!image) return 1;
im = image;
/* FIXME: can move to gl_common */
switch (im->cs.space)
{
case EVAS_COLORSPACE_ARGB8888:
if (im->im->cache_entry.flags.alpha) return 1;
default:
break;
}
return 0;
}
static int
eng_image_colorspace_get(void *data, void *image)
{
Evas_GL_Image *im;
if (!image) return EVAS_COLORSPACE_ARGB8888;
im = image;
return im->cs.space;
}
static void *
eng_image_alpha_set(void *data, void *image, int has_alpha)
{
Render_Engine *re;
Evas_GL_Image *im;
re = (Render_Engine *)data;
if (!image) return NULL;
eng_window_use(re->window);
im = image;
/* FIXME: can move to gl_common */
if (im->cs.space != EVAS_COLORSPACE_ARGB8888) return im;
if ((has_alpha) && (im->im->cache_entry.flags.alpha)) return image;
else if ((!has_alpha) && (!im->im->cache_entry.flags.alpha)) return image;
if (im->references > 1)
{
Evas_GL_Image *im_new;
im_new = evas_gl_common_image_new_from_copied_data(im->gc, im->im->cache_entry.w, im->im->cache_entry.h, im->im->image.data,
eng_image_alpha_get(data, image),
eng_image_colorspace_get(data, image));
if (!im_new) return im;
evas_gl_common_image_free(im);
im = im_new;
}
else
evas_gl_common_image_dirty(im);
im->im->cache_entry.flags.alpha = has_alpha ? 1 : 0;
return image;
}
static void *
eng_image_border_set(void *data __UNUSED__, void *image, int l __UNUSED__, int r __UNUSED__, int t __UNUSED__, int b __UNUSED__)
{
return image;
}
static void
eng_image_border_get(void *data __UNUSED__, void *image __UNUSED__, int *l __UNUSED__, int *r __UNUSED__, int *t __UNUSED__, int *b __UNUSED__)
{
}
static char *
eng_image_comment_get(void *data __UNUSED__, void *image, char *key __UNUSED__)
{
Evas_GL_Image *im;
if (!image) return NULL;
im = (Evas_GL_Image *)image;
return im->im->info.comment;
}
static char *
eng_image_format_get(void *data __UNUSED__, void *image)
{
Evas_GL_Image *im;
im = image;
return NULL;
}
static void
eng_image_colorspace_set(void *data, void *image, int cspace)
{
Render_Engine *re;
Evas_GL_Image *im;
re = (Render_Engine *)data;
if (!image) return;
im = image;
/* FIXME: can move to gl_common */
if (im->cs.space == cspace) return;
eng_window_use(re->window);
evas_cache_image_colorspace(&im->im->cache_entry, cspace);
switch (cspace)
{
case EVAS_COLORSPACE_ARGB8888:
if (im->cs.data)
{
if (!im->cs.no_free) free(im->cs.data);
im->cs.data = NULL;
im->cs.no_free = 0;
}
break;
case EVAS_COLORSPACE_YCBCR422P601_PL:
case EVAS_COLORSPACE_YCBCR422P709_PL:
if (im->tex) evas_gl_common_texture_free(im->tex);
im->tex = NULL;
if (im->cs.data)
{
if (!im->cs.no_free) free(im->cs.data);
}
im->cs.data = calloc(1, im->im->cache_entry.h * sizeof(unsigned char *) * 2);
im->cs.no_free = 0;
break;
default:
abort();
break;
}
im->cs.space = cspace;
}
static void
eng_image_native_set(void *data __UNUSED__, void *image __UNUSED__, void *native __UNUSED__)
{
}
static void *
eng_image_native_get(void *data __UNUSED__, void *image __UNUSED__)
{
return NULL;
}
static void *
eng_image_load(void *data, const char *file, const char *key, int *error, Evas_Image_Load_Opts *lo)
{
Render_Engine *re;
re = (Render_Engine *)data;
*error = EVAS_LOAD_ERROR_NONE;
eng_window_use(re->window);
return evas_gl_common_image_load(re->window->gl_context, file, key, lo, error);
}
static void *
eng_image_new_from_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace)
{
Render_Engine *re;
re = (Render_Engine *)data;
eng_window_use(re->window);
return evas_gl_common_image_new_from_data(re->window->gl_context, w, h, image_data, alpha, cspace);
}
static void *
eng_image_new_from_copied_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace)
{
Render_Engine *re;
re = (Render_Engine *)data;
eng_window_use(re->window);
return evas_gl_common_image_new_from_copied_data(re->window->gl_context, w, h, image_data, alpha, cspace);
}
static void
eng_image_free(void *data, void *image)
{
Render_Engine *re;
re = (Render_Engine *)data;
if (!image) return;
eng_window_use(re->window);
evas_gl_common_image_free(image);
}
static void
eng_image_size_get(void *data __UNUSED__, void *image, int *w, int *h)
{
if (!image)
{
*w = 0;
*h = 0;
return;
}
if (w) *w = ((Evas_GL_Image *)image)->im->cache_entry.w;
if (h) *h = ((Evas_GL_Image *)image)->im->cache_entry.h;
}
static void *
eng_image_size_set(void *data, void *image, int w, int h)
{
Render_Engine *re;
Evas_GL_Image *im, *im_old;
re = (Render_Engine *)data;
if (!image) return NULL;
eng_window_use(re->window);
im_old = image;
if ((eng_image_colorspace_get(data, image) == EVAS_COLORSPACE_YCBCR422P601_PL) ||
(eng_image_colorspace_get(data, image) == EVAS_COLORSPACE_YCBCR422P709_PL))
w &= ~0x1;
if ((im_old) && (im_old->im->cache_entry.w == w) && (im_old->im->cache_entry.h == h))
return image;
if (im_old)
{
im = evas_gl_common_image_new(re->window->gl_context, w, h,
eng_image_alpha_get(data, image),
eng_image_colorspace_get(data, image));
/*
evas_common_load_image_data_from_file(im_old->im);
if (im_old->im->image->data)
{
evas_common_blit_rectangle(im_old->im, im->im, 0, 0, w, h, 0, 0);
evas_common_cpu_end_opt();
}
*/
evas_gl_common_image_free(im_old);
}
else
im = evas_gl_common_image_new(re->window->gl_context, w, h, 1, EVAS_COLORSPACE_ARGB8888);
return im;
}
static void *
eng_image_dirty_region(void *data, void *image, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
{
Render_Engine *re;
re = (Render_Engine *)data;
if (!image) return NULL;
eng_window_use(re->window);
evas_gl_common_image_dirty(image);
return image;
}
static void *
eng_image_data_get(void *data, void *image, int to_write, DATA32 **image_data)
{
Render_Engine *re;
Evas_GL_Image *im;
re = (Render_Engine *)data;
if (!image)
{
*image_data = NULL;
return NULL;
}
im = image;
eng_window_use(re->window);
evas_cache_image_load_data(&im->im->cache_entry);
switch (im->cs.space)
{
case EVAS_COLORSPACE_ARGB8888:
if (to_write)
{
if (im->references > 1)
{
Evas_GL_Image *im_new;
im_new = evas_gl_common_image_new_from_copied_data(im->gc, im->im->cache_entry.w, im->im->cache_entry.h, im->im->image.data,
eng_image_alpha_get(data, image),
eng_image_colorspace_get(data, image));
if (!im_new)
{
*image_data = NULL;
return im;
}
evas_gl_common_image_free(im);
im = im_new;
}
else
evas_gl_common_image_dirty(im);
}
*image_data = im->im->image.data;
break;
case EVAS_COLORSPACE_YCBCR422P601_PL:
case EVAS_COLORSPACE_YCBCR422P709_PL:
*image_data = im->cs.data;
break;
default:
abort();
break;
}
return im;
}
static void *
eng_image_data_put(void *data, void *image, DATA32 *image_data)
{
Render_Engine *re;
Evas_GL_Image *im, *im2;
re = (Render_Engine *)data;
if (!image) return NULL;
im = image;
eng_window_use(re->window);
switch (im->cs.space)
{
case EVAS_COLORSPACE_ARGB8888:
if (image_data != im->im->image.data)
{
int w, h;
w = im->im->cache_entry.w;
h = im->im->cache_entry.h;
im2 = eng_image_new_from_data(data, w, h, image_data,
eng_image_alpha_get(data, image),
eng_image_colorspace_get(data, image));
if (!im2) return im;
evas_gl_common_image_free(im);
im = im2;
}
break;
case EVAS_COLORSPACE_YCBCR422P601_PL:
case EVAS_COLORSPACE_YCBCR422P709_PL:
if (image_data != im->cs.data)
{
if (im->cs.data)
{
if (!im->cs.no_free) free(im->cs.data);
}
im->cs.data = image_data;
}
break;
default:
abort();
break;
}
/* hmmm - but if we wrote... why bother? */
evas_gl_common_image_dirty(im);
return im;
}
static void
eng_image_data_preload_request(void *data __UNUSED__, void *image, const void *target)
{
Evas_GL_Image *gim = image;
RGBA_Image *im;
if (!gim) return ;
im = (RGBA_Image*) gim->im;
if (!im) return ;
evas_cache_image_preload_data(&im->cache_entry, target);
}
static void
eng_image_data_preload_cancel(void *data __UNUSED__, void *image, const void *target)
{
Evas_GL_Image *gim = image;
RGBA_Image *im;
if (!gim) return ;
im = (RGBA_Image*) gim->im;
if (!im) return ;
evas_cache_image_preload_cancel(&im->cache_entry, target);
}
static void
eng_image_draw(void *data, void *context, void *surface __UNUSED__, void *image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int dst_h, int smooth)
{
Render_Engine *re;
re = (Render_Engine *)data;
if (!image) return;
eng_window_use(re->window);
re->window->gl_context->dc = context;
evas_gl_common_image_draw(re->window->gl_context, image,
src_x, src_y, src_w, src_h,
dst_x, dst_y, dst_w, dst_h,
smooth);
}
static void
eng_image_scale_hint_set(void *data __UNUSED__, void *image __UNUSED__, int hint __UNUSED__)
{
}
static int
eng_image_scale_hint_get(void *data __UNUSED__, void *image __UNUSED__)
{
return EVAS_IMAGE_SCALE_HINT_NONE;
}
static void
eng_image_map4_draw(void *data __UNUSED__, void *context, void *surface, void *image, RGBA_Map_Point *p, int smooth, int level)
{
// XXX
}
static void *
eng_image_map_surface_new(void *data __UNUSED__, int w, int h, int alpha)
{
// XXX
return NULL;
}
static void
eng_image_map_surface_free(void *data __UNUSED__, void *surface)
{
// XXX
}
static void
eng_font_draw(void *data, void *context, void *surface, void *font, int x, int y, int w, int h, int ow, int oh, const char *text)
{
Render_Engine *re;
re = (Render_Engine *)data;
eng_window_use(re->window);
{
// FIXME: put im into context so we can free it
static RGBA_Image *im = NULL;
if (!im)
im = (RGBA_Image *) evas_cache_image_empty(evas_common_image_cache_get());
if (!im) return;
im->cache_entry.w = re->window->width;
im->cache_entry.h = re->window->height;
evas_common_draw_context_font_ext_set(context,
re->window->gl_context,
evas_gl_font_texture_new,
evas_gl_font_texture_free,
evas_gl_font_texture_draw);
evas_common_font_draw(im, context, font, x, y, text);
evas_common_draw_context_font_ext_set(context,
NULL,
NULL,
NULL,
NULL);
}
}
static Eina_Bool
eng_canvas_alpha_get(void *data __UNUSED__, void *info __UNUSED__)
{
// FIXME: support ARGB gl targets!!!
return EINA_FALSE;
}
static int
module_open(Evas_Module *em)
{
if (!em) return 0;
/* get whatever engine module we inherit from */
if (!_evas_module_engine_inherit(&pfunc, "software_generic")) return 0;
_evas_engine_GL_glew_log_dom = eina_log_domain_register("EvasGLGlew", EVAS_DEFAULT_LOG_COLOR);
if(_evas_engine_GL_glew_log_dom < 0)
{
EINA_LOG_ERR("Impossible to create a log domain for GL (Glew) engine.\n");
return 0;
}
/* store it for later use */
func = pfunc;
/* now to override methods */
#define ORD(f) EVAS_API_OVERRIDE(f, &func, eng_)
ORD(info);
ORD(info_free);
ORD(setup);
ORD(canvas_alpha_get);
ORD(output_free);
ORD(output_resize);
ORD(output_tile_size_set);
ORD(output_redraws_rect_add);
ORD(output_redraws_rect_del);
ORD(output_redraws_clear);
ORD(output_redraws_next_update_get);
ORD(output_redraws_next_update_push);
ORD(context_cutout_add);
ORD(context_cutout_clear);
ORD(output_flush);
ORD(output_idle_flush);
ORD(output_dump);
ORD(rectangle_draw);
ORD(line_draw);
ORD(polygon_point_add);
ORD(polygon_points_clear);
ORD(polygon_draw);
ORD(gradient2_color_np_stop_insert);
ORD(gradient2_clear);
ORD(gradient2_fill_transform_set);
ORD(gradient2_fill_spread_set);
ORD(gradient2_linear_new);
ORD(gradient2_linear_free);
ORD(gradient2_linear_fill_set);
ORD(gradient2_linear_is_opaque);
ORD(gradient2_linear_is_visible);
ORD(gradient2_linear_render_pre);
ORD(gradient2_linear_render_post);
ORD(gradient2_linear_draw);
ORD(gradient2_radial_new);
ORD(gradient2_radial_free);
ORD(gradient2_radial_fill_set);
ORD(gradient2_radial_is_opaque);
ORD(gradient2_radial_is_visible);
ORD(gradient2_radial_render_pre);
ORD(gradient2_radial_render_post);
ORD(gradient2_radial_draw);
ORD(gradient_new);
ORD(gradient_free);
ORD(gradient_color_stop_add);
ORD(gradient_alpha_stop_add);
ORD(gradient_color_data_set);
ORD(gradient_alpha_data_set);
ORD(gradient_clear);
ORD(gradient_fill_set);
ORD(gradient_fill_angle_set);
ORD(gradient_fill_spread_set);
ORD(gradient_angle_set);
ORD(gradient_offset_set);
ORD(gradient_direction_set);
ORD(gradient_type_set);
ORD(gradient_is_opaque);
ORD(gradient_is_visible);
ORD(gradient_render_pre);
ORD(gradient_render_post);
ORD(gradient_draw);
ORD(image_load);
ORD(image_new_from_data);
ORD(image_new_from_copied_data);
ORD(image_free);
ORD(image_size_get);
ORD(image_size_set);
ORD(image_dirty_region);
ORD(image_data_get);
ORD(image_data_put);
ORD(image_data_preload_request);
ORD(image_data_preload_cancel);
ORD(image_alpha_set);
ORD(image_alpha_get);
ORD(image_border_set);
ORD(image_border_get);
ORD(image_draw);
ORD(image_comment_get);
ORD(image_format_get);
ORD(image_colorspace_set);
ORD(image_colorspace_get);
ORD(image_native_set);
ORD(image_native_get);
ORD(font_draw);
ORD(image_scale_hint_set);
ORD(image_scale_hint_get);
ORD(image_map4_draw);
ORD(image_map_surface_new);
ORD(image_map_surface_free);
/* now advertise out own api */
em->functions = (void *)(&func);
return 1;
}
static void
module_close(Evas_Module *em)
{
eina_log_domain_unregister(_evas_engine_GL_glew_log_dom);
}
static Evas_Module_Api evas_modapi =
{
EVAS_MODULE_API_VERSION,
"gl_glew",
"none",
{
module_open,
module_close
}
};
EVAS_MODULE_DEFINE(EVAS_MODULE_TYPE_ENGINE, engine, gl_glew);
#ifndef EVAS_STATIC_BUILD_GL_GLEW
EVAS_EINA_MODULE_DEFINE(engine, gl_glew);
#endif