efl/src/modules/evas/engines/wayland_egl/Evas_Engine_Wayland_Egl.h

50 lines
1.3 KiB
C

#ifndef _EVAS_ENGINE_WAYLAND_EGL_H
# define _EVAS_ENGINE_WAYLAND_EGL_H
# define EVAS_ENGINE_WAYLAND_EGL_SWAP_MODE_EXISTS 1
typedef struct _Evas_Engine_Info_Wayland_Egl Evas_Engine_Info_Wayland_Egl;
typedef enum _Evas_Engine_Info_Wayland_Egl_Swap_Mode
{
EVAS_ENGINE_WAYLAND_EGL_SWAP_MODE_AUTO = 0,
EVAS_ENGINE_WAYLAND_EGL_SWAP_MODE_FULL = 1,
EVAS_ENGINE_WAYLAND_EGL_SWAP_MODE_COPY = 2,
EVAS_ENGINE_WAYLAND_EGL_SWAP_MODE_DOUBLE = 3,
EVAS_ENGINE_WAYLAND_EGL_SWAP_MODE_TRIPLE = 4
} Evas_Engine_Info_Wayland_Egl_Swap_Mode;
struct _Evas_Engine_Info_Wayland_Egl
{
/* PRIVATE - don't mess with this baby or evas will poke its tongue out
* at you and make nasty noises */
Evas_Engine_Info magic;
/* engine specific data & parameters it needs to set up */
struct
{
struct wl_display *display;
struct wl_surface *surface;
void *compositor;
void *subcompositor;
int depth, screen, rotation, edges;
unsigned int destination_alpha : 1;
} info;
struct
{
void (*pre_swap) (void *data, Evas *evas);
void (*post_swap) (void *data, Evas *evas);
void *data;
} callback;
/* non-blocking or blocking mode */
Evas_Engine_Render_Mode render_mode;
unsigned char vsync : 1;
unsigned char indirect : 1;
unsigned char swap_mode : 4;
};
#endif