efl/src/lib/evas
Carsten Haitzler f325a38632 evas sw map render - make more optimal (but compiler already did it)
as pointed out by y.usishchev@samsung.com - this code is copy & paste
badness, but the compiler optimizer fixed it up already, so it made no
difference in real life.
2013-07-19 18:32:57 +09:00
..
cache evas: don't forget to remove image from the lru when they are back to active. 2013-06-25 16:20:46 +09:00
cache2 evas/cserve2: fix error parameter usage 2013-07-08 16:06:08 +09:00
canvas fix clang nonnull warning. 2013-07-16 16:47:35 +09:00
common evas sw map render - make more optimal (but compiler already did it) 2013-07-19 18:32:57 +09:00
cserve2 fix clang nonnull complaint 2013-07-16 17:18:59 +09:00
file evas/modules: Add preprocessor ifs 2013-07-02 16:58:10 +09:00
include evas: reduce memory footprint. 2013-07-11 16:16:25 +09:00
Evas.h evas: cleanup headers. Should work on windows. 2013-06-26 11:24:29 +09:00
Evas_Common.h evas: prevent people from including header directly. 2013-06-28 10:18:39 +09:00
Evas_Eo.h Revert "eo: try to fix callback array to work on other system." 2013-07-16 15:18:16 +09:00
Evas_GL.h efl/evas: proper glShaderSource() definition as glext.h 2013-01-05 15:55:58 +00:00
Evas_Legacy.h evas: prevent people from including header directly. 2013-06-28 10:18:39 +09:00
Evas_Loader.h evas/loaders: use Eina_Stringshare where needed. 2013-07-02 16:58:10 +09:00
main.c evas: Keep sane name for public header 2013-06-20 12:53:29 +02:00