efl/src/bin/elementary/test_efl_anim_interpolator.c

217 lines
6.4 KiB
C

#ifdef HAVE_CONFIG_H
# include "elementary_config.h"
#endif
#include <Elementary.h>
#define INTERP_NUM 7
#define BTN_NUM (INTERP_NUM + 1)
#define BTN_W 50
#define BTN_H 50
#define WIN_H (BTN_NUM * BTN_H)
#define WIN_W WIN_H
typedef struct _App_Data
{
Efl_Canvas_Animation *anim[INTERP_NUM];
Efl_Canvas_Animation_Player *anim_obj[INTERP_NUM];
Evas_Object *btn[INTERP_NUM];
Evas_Object *start_all_btn;
Eina_Bool running_anim_cnt;
} App_Data;
static Efl_Interpolator *
_interpolator_create(int index, Evas_Object *win)
{
Efl_Interpolator *interp = NULL;
if (index == 0)
{
interp = efl_add(EFL_LINEAR_INTERPOLATOR_CLASS, win);
}
else if (index == 1)
{
interp = efl_add(EFL_SINUSOIDAL_INTERPOLATOR_CLASS, win);
efl_sinusoidal_interpolator_factor_set(interp, 1.0);
}
else if (index == 2)
{
interp = efl_add(EFL_DECELERATE_INTERPOLATOR_CLASS, win);
efl_decelerate_interpolator_factor_set(interp, 1.0);
}
else if (index == 3)
{
interp = efl_add(EFL_ACCELERATE_INTERPOLATOR_CLASS, win);
efl_accelerate_interpolator_factor_set(interp, 1.0);
}
else if (index == 4)
{
interp = efl_add(EFL_DIVISOR_INTERPOLATOR_CLASS, win);
efl_divisor_interpolator_factors_set(interp, 1.0, 1.0);
}
else if (index == 5)
{
interp = efl_add(EFL_BOUNCE_INTERPOLATOR_CLASS, win);
efl_bounce_interpolator_factors_set(interp, 1.0, 1.0);
}
else if (index == 6)
{
interp = efl_add(EFL_SPRING_INTERPOLATOR_CLASS, win);
efl_spring_interpolator_factors_set(interp, 1.0, 1.0);
}
return interp;
}
static void
_anim_started_cb(void *data, const Efl_Event *event EINA_UNUSED)
{
App_Data *ad = data;
printf("Animation has been started!\n");
ad->running_anim_cnt++;
}
static void
_anim_ended_cb(void *data, const Efl_Event *event)
{
App_Data *ad = data;
printf("Animation has been ended!\n");
ad->running_anim_cnt--;
int i;
for (i = 0; i < INTERP_NUM; i++)
{
if (ad->anim_obj[i] == event->object)
{
elm_object_disabled_set(ad->btn[i], EINA_FALSE);
break;
}
}
if (ad->running_anim_cnt == 0)
elm_object_disabled_set(ad->start_all_btn, EINA_FALSE);
}
static void
_anim_running_cb(void *data EINA_UNUSED, const Efl_Event *event)
{
Efl_Canvas_Animation_Player_Event_Running *event_running = event->info;
double progress = event_running->progress;
printf("Animation is running! Current progress(%lf)\n", progress);
}
static void
_anim_start(void *data, Evas_Object *obj, void *event_info EINA_UNUSED)
{
App_Data *ad = data;
int index = (uintptr_t)evas_object_data_get(obj, "index");
//Let Animation Object start animation
efl_player_start(ad->anim_obj[index]);
elm_object_disabled_set(obj, EINA_TRUE);
elm_object_disabled_set(ad->start_all_btn, EINA_TRUE);
}
static void
_anim_start_all(void *data, Evas_Object *obj, void *event_info EINA_UNUSED)
{
App_Data *ad = data;
int i;
for (i = 0; i < INTERP_NUM; i++)
{
//Let Animation Object start animation
efl_player_start(ad->anim_obj[i]);
elm_object_disabled_set(ad->btn[i], EINA_TRUE);
}
elm_object_disabled_set(obj, EINA_TRUE);
}
static void
_win_del_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
{
App_Data *ad = data;
free(ad);
}
void
test_efl_anim_interpolator(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
{
App_Data *ad = calloc(1, sizeof(App_Data));
if (!ad) return;
const char *modes[] = {"LINEAR", "SINUSOIDAL", "DECELERATE", "ACCELERATE",
"DIVISOR_INTERP", "BOUNCE", "SPRING"};
Evas_Object *win = elm_win_add(NULL, "Efl Animation Interpolator", ELM_WIN_BASIC);
elm_win_title_set(win, "Efl Animation Interpolator");
elm_win_autodel_set(win, EINA_TRUE);
evas_object_smart_callback_add(win, "delete,request", _win_del_cb, ad);
//Button to start all animations
Evas_Object *start_all_btn = elm_button_add(win);
elm_object_text_set(start_all_btn, "Start All");
evas_object_resize(start_all_btn, WIN_W, BTN_H);
evas_object_move(start_all_btn, 0, (WIN_H - BTN_H));
evas_object_show(start_all_btn);
evas_object_smart_callback_add(start_all_btn, "clicked", _anim_start_all, ad);
ad->start_all_btn = start_all_btn;
int i;
for (i = 0; i < INTERP_NUM; i++)
{
Evas_Object *label = elm_label_add(win);
elm_object_text_set(label, modes[i]);
evas_object_resize(label, WIN_W, BTN_H);
evas_object_move(label, 0, (i * BTN_H));
evas_object_show(label);
//Button to be animated
Evas_Object *btn = elm_button_add(win);
evas_object_data_set(btn, "index", (void *)(uintptr_t)i);
elm_object_text_set(btn, "Start");
evas_object_resize(btn, BTN_W, BTN_H);
evas_object_move(btn, 0, (i * BTN_H));
evas_object_show(btn);
evas_object_smart_callback_add(btn, "clicked", _anim_start, ad);
ad->btn[i] = btn;
Efl_Canvas_Animation *anim = efl_add(EFL_CANVAS_ANIMATION_TRANSLATE_CLASS, win);
efl_animation_translate_set(anim, 0, 0, (WIN_W - BTN_W), 0);
efl_animation_duration_set(anim, 2.0);
efl_animation_final_state_keep_set(anim, EINA_FALSE);
Efl_Interpolator *interp = _interpolator_create(i, win);
efl_animation_interpolator_set(anim, interp);
ad->anim[i] = anim;
//Create Animation Object from Animation
Efl_Canvas_Animation_Player *anim_obj = efl_add(EFL_CANVAS_ANIMATION_PLAYER_CLASS, win,
efl_animation_player_animation_set(efl_added, anim),
efl_animation_player_target_set(efl_added, btn));
ad->anim_obj[i] = anim_obj;
//Register callback called when animation starts
efl_event_callback_add(anim_obj, EFL_ANIMATION_PLAYER_EVENT_STARTED, _anim_started_cb, ad);
//Register callback called when animation ends
efl_event_callback_add(anim_obj, EFL_ANIMATION_PLAYER_EVENT_ENDED, _anim_ended_cb, ad);
//Register callback called while animation is executed
efl_event_callback_add(anim_obj, EFL_ANIMATION_PLAYER_EVENT_RUNNING, _anim_running_cb, NULL);
}
ad->running_anim_cnt = 0;
evas_object_resize(win, WIN_W, WIN_H);
evas_object_show(win);
}