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shader
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Split .gitignore into multiple files
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2013-06-11 18:18:50 -03:00 |
evas_gl_api.c
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EvasGL: Fixed direct rendering not clipping issue
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2013-10-24 17:42:21 +09:00 |
evas_gl_api_ext.c
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evas_gl : Fixed macro substitution bug in evas_gl
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2013-11-13 15:39:12 +09:00 |
evas_gl_api_ext.h
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merge: and now Evas
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2012-11-04 11:51:42 +00:00 |
evas_gl_api_ext_def.h
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[Evas] Updated eglMap/UnmapImageSEC extension definition
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2013-04-12 17:34:13 +09:00 |
evas_gl_common.h
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evas - gl - dont allocate image and/or texture until needed on native unset
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2013-10-16 22:56:38 +09:00 |
evas_gl_context.c
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evas - try cleanup pipe_region_intersects again.. this time without bugs.
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2013-10-01 20:57:39 +09:00 |
evas_gl_core.c
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EvasGL: cleaning up unnecessary code.
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2013-10-30 10:47:52 +09:00 |
evas_gl_core.h
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EvasGL: cleaning up unnecessary code.
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2013-10-30 10:47:52 +09:00 |
evas_gl_core_private.h
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EvasGL: cleaning up unnecessary code.
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2013-10-30 10:47:52 +09:00 |
evas_gl_file_cache.c
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evas: Fixed evas_gl multi-window support design issue.
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2013-05-08 18:39:12 +09:00 |
evas_gl_font.c
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evas gl: cover some more cannot-allocate-texture cases.
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2013-07-15 10:59:29 +09:00 |
evas_gl_image.c
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evas/cserve2: Fix image preload with gl-x11 engine
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2013-10-30 19:48:17 +09:00 |
evas_gl_line.c
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evas/gl - fix the line incorrect position in arm.
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2012-12-15 09:40:47 +00:00 |
evas_gl_polygon.c
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Fix memleak reported by Coverity.
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2013-07-08 08:38:54 +01:00 |
evas_gl_preload.c
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evas - gl engine - async texture upload - protect null tex handle access
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2013-11-25 22:29:12 +09:00 |
evas_gl_private.h
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merge: and now Evas
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2012-11-04 11:51:42 +00:00 |
evas_gl_rectangle.c
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merge: and now Evas
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2012-11-04 11:51:42 +00:00 |
evas_gl_shader.c
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Work around new intel Mesa/xorg bug where alpha
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2013-04-14 01:14:58 +09:00 |
evas_gl_texture.c
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Revert "Revert "evas: allow fuzziness on the texture format returned by GL.""
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2013-11-27 13:51:40 +09:00 |