efl/src/lib/ecore/Ecore.h

345 lines
11 KiB
C

/**
* @brief Ecore Library Public API Calls.
* These routines are used for Ecore Library interaction.
*/
/**
* @page ecore_main Ecore
* @date 2000 (created)
* @section toc Table of Contents
* @li @ref ecore_main_intro
* @li @ref ecore_main_compiling
* @li @ref ecore_main_next_steps
* @li @ref ecore_main_intro_example
* @section ecore_main_intro Introduction
* Ecore is a library of convenience functions. A brief explanation of how to use
* it can be found in @ref Ecore_Main_Loop_Page.
* The Ecore library provides the following modules:
* @li @ref Ecore_Init_Group
* @li @ref Ecore_Getopt_Group
* @li @ref Ecore_Main_Loop_Group
* @li @ref Ecore_System_Events
* @li @ref Ecore_Time_Group
* @li @ref Ecore_Thread_Group
* @li @ref Ecore_Pipe_Group
* @li @ref Ecore_Application_Group
* @li @ref Ecore_Throttle_Group
* @li @ref Ecore_Job_Group
* @li @ref Ecore_File_Group
* @li @ref Ecore_Con_Group
* @li @ref Ecore_Evas_Group
* @li @ref Ecore_FB_Group
* @li @ref Ecore_Input_Group
* @li @ref Ecore_IMF_Lib_Group
* @li @ref Ecore_IPC_Group
* @li @link Ecore_X.h Ecore_X - X Windows System wrapper. @endlink
* @li @ref Ecore_Win32_Group
* @li @ref Ecore_Audio_Group
* @li @ref Ecore_Avahi_Group
* @li @ref Ecore_Drm_Group
* @li @ref Ecore_Wl_Group
* For more info on Ecore usage, there are these @ref ecore_examples.
*
* @section ecore_main_compiling How to compile
* Ecore is a library your application links to. The procedure for
* this is very simple. You simply have to compile your application
* with the appropriate compiler flags that the @p pkg-config script
* outputs. Note that each module is separate in pkg-config. For
* example using @ref Ecore_Evas_Group:
* Compiling C or C++ files into object files:
* @verbatim
* gcc -c -o main.o main.c `pkg-config --cflags ecore ecore-evas`
* @endverbatim
* Linking object files into a binary executable:
* @verbatim
* gcc -o my_application main.o `pkg-config --libs ecore ecore-evas`
* @endverbatim
* See @ref pkgconfig
*
* @section ecore_main_next_steps Next Steps
* After you understood what Ecore is and installed it in your system
* you should proceed to understand the programming interface. We'd
* recommend you to take a while to learn @ref Eina as it is very
* convenient and optimized, and Ecore uses it extensively.
* Recommended reading:
* @li @ref Ecore_Timer_Group
* @li @ref Ecore_Idle_Group
* @li @ref Ecore_FD_Handler_Group
* @li @ref Ecore_Event_Group
* @li @ref Ecore_Exe_Group
* @li @ref Ecore_Animator_Group
* @li @ref Ecore_Poller_Group
*
* @section ecore_main_intro_example Introductory Examples
* @include ecore_timer_example.c
* More examples can be found at @ref ecore_examples.
*/
/**
* @page Ecore_Main_Loop_Page The Ecore Main Loop
*
* @section Ecore_Main_Loop_Page_intro What is Ecore?
*
* Ecore is a clean and tiny event loop library with many modules to do lots of
* convenient things for a programmer to save time and effort. It's small and
* lean, designed to work from embedded systems all the way up to large and
* powerful multi-cpu workstations. The main loop has a number of primitives to
* be used with its main loop. It serializes all the primitives and allows for
* great responsiveness without the need for threads(or any other concurrency).
*
* @subsection timers Timers
*
* Timers serve two main purposes: doing something at a specified time and
* repeatedly doing something with a set interval.
*
* @see Ecore_Timer_Group
*
* @subsection pollers Pollers
*
* Pollers allow for polling to be centralized into a single place therefore
* alleviating the need for different parts of the program to wake up at
* different times to do polling, thereby making the code simpler and more efficient.
*
* @see Ecore_Poller_Group
*
* @subsection idler Idlers
* There are three types of idlers: enterers, idlers(proper) and exiters. They
* are called, respectively, when the program is about to enter an idle state,
* when the program is idle, and when the program is leaving an idle state.
* Idler enterers are usually a good place to update the program state. Proper idlers
* are the appropriate place to do heavy computational tasks thereby using what
* would otherwise be wasted CPU cycles. Exiters are the perfect place to do
* anything your program should do just before processing events (also timers,
* pollers, file descriptor handlers and animators)
*
* @see Ecore_Idle_Group
*
* @subsection fd_handler File descriptor handlers
*
* File descriptor handlers allow you to monitor when there is data available to
* read on file descriptors, when writing will not block, or if there was an
* error. Any valid file descriptor can be used with this API, regardless of if
* was gotten with an OS specific API or from ecore.
*
* @see Ecore_FD_Handler_Group
*
* @subsection animators Animators
*
* Ecore provides a facility called animators, so named since the intended use
* was in animations, that facilitates knowing what percentage of a given
* interval has elapsed. This is perfect for performing animations, but is not
* limited to that use, it can, for example, also be used to create a progress bar.
*
* @see Ecore_Animator_Group
*
* @subsection ev_handlers Event handlers
*
* Event handlers are, arguably, the most important feature of the ecore main
* loop, they are what allows the programmer to easily handle user interaction.
* Events however are not only things the user does, events can represent
* anything for which a type is created.
*
* @see Ecore_Event_Group
* All of these primitives are discussed in more detail in their respective
* pages linked above.
*
* Here is a diagram of the main loop flow of a simple program:
*
* @image html prog_flow.png
* @image latex prog_flow.eps width=\textwidth
*
*
*
* @section Ecore_Main_Loop_Page_work How does Ecore work?
*
* Ecore is very easy to learn and use. All the function calls are designed to
* be easy to remember, explicit in describing what they do, and heavily
* name-spaced. Ecore programs can start and be very simple.
*
* For example:
*
* @code
* #include <Ecore.h>
*
* int
* main(int argc, const char **argv)
* {
* ecore_init();
* ecore_app_args_set(argc, argv);
* ecore_main_loop_begin();
* ecore_shutdown();
* return 0;
* }
* @endcode
*
* This program is very simple and doesn't check for errors, but it does start up
* and begin a main loop waiting for events or timers to tick off. This program
* doesn't set up any, but now we can expand on this simple program a little
* more by adding some event handlers and timers.
*
* @code
* #include <Ecore.h>
*
* Ecore_Timer *timer1 = NULL;
* Ecore_Event_Handler *handler1 = NULL;
* double start_time = 0.0;
*
* int
* timer_func(void *data)
* {
* printf("Tick timer. Sec: %3.2f\n", ecore_time_get() - start_time);
* return ECORE_CALLBACK_RENEW;
* }
*
* int
* exit_func(void *data, int ev_type, void *ev)
* {
* Ecore_Event_Signal_Exit *e;
*
* e = (Ecore_Event_Signal_Exit *)ev;
* if (e->interrupt) printf("Exit: interrupt\n");
* else if (e->quit) printf("Exit: quit\n");
* else if (e->terminate) printf("Exit: terminate\n");
* ecore_main_loop_quit();
* return 1;
* }
*
* int
* main(int argc, const char **argv)
* {
* ecore_init();
* ecore_app_args_set(argc, argv);
* start_time = ecore_time_get();
* handler1 = ecore_event_handler_add(ECORE_EVENT_SIGNAL_EXIT, exit_func, NULL);
* timer1 = ecore_timer_add(0.5, timer_func, NULL);
* ecore_main_loop_begin();
* ecore_shutdown();
* return 0;
* }
* @endcode
*
* In the previous example, we initialize our application and get the time at
* which our program has started so we can calculate an offset. We set
* up a timer to tick off in 0.5 seconds, and since it returns 1, will
* keep ticking off every 0.5 seconds until it returns 0, or is deleted
* by hand. An event handler is set up to call a function -
* exit_func(),
* whenever an event of type ECORE_EVENT_SIGNAL_EXIT is received (CTRL-C
* on the command line will cause such an event to happen). If this event
* occurs it tells you what kind of exit signal was received, and asks
* the main loop to quit when it is finished by calling
* ecore_main_loop_quit().
*
* The handles returned by ecore_timer_add() and
* ecore_event_handler_add() are
* only stored here as an example. If you don't need to address the timer or
* event handler again you don't need to store the result, so just call the
* function, and don't assign the result to any variable.
*
* This program looks slightly more complex than needed to do these simple
* things, but in principle, programs don't get any more complex. You add more
* event handlers, for more events, will have more timers and such, BUT it all
* follows the same principles as shown in this example.
*
*/
/**
* @page Ecore_Config_Page The Enlightened Property Library
* The Enlightened Property Library (Ecore_Config) is an abstraction
* from the complexities of writing your own configuration. It provides
* many features using the Enlightenment 17 development libraries.
* To use the library, you:
* @li Set the default values of your properties.
* @li Load the configuration from a file. You must set the default values
* first, so that the library knows the correct type of each argument.
* The following examples show how to use the Enlightened Property Library:
* @li @link config_basic_example.c config_basic_example.c @endlink
* @li @link config_listener_example.c config_listener_example.c @endlink
*/
/**
* @page X_Window_System_Page X Window System
* The Ecore library includes a wrapper for handling the X window system.
* This page briefly explains what the X window system is and various terms
* that are used.
*/
#ifndef _ECORE_H
#define _ECORE_H
#include <Efl_Config.h>
#include <Eina.h>
#include <Eo.h>
#include <Efl.h>
#ifdef EAPI
# undef EAPI
#endif
#ifdef _WIN32
# ifdef EFL_BUILD
# ifdef DLL_EXPORT
# define EAPI __declspec(dllexport)
# else
# define EAPI
# endif
# else
# define EAPI __declspec(dllimport)
# endif
#else
# ifdef __GNUC__
# if __GNUC__ >= 4
# define EAPI __attribute__ ((visibility("default")))
# else
# define EAPI
# endif
# else
# define EAPI
# endif
#endif
#ifdef _WIN32
# define WIN32_LEAN_AND_MEAN
# include <winsock2.h>
# undef WIN32_LEAN_AND_MEAN
#elif defined (__FreeBSD__) || defined (__OpenBSD__)
# include <sys/select.h>
# include <signal.h>
#elif defined (__ANDROID__)
# include <sys/select.h>
#elif defined (__sun)
# include <sys/siginfo.h>
#else
# include <sys/time.h>
# if !defined (EXOTIC_NO_SIGNAL)
# include <signal.h>
# endif
#endif
#include <sys/types.h>
#ifdef __cplusplus
extern "C" {
#endif
#include "Ecore_Common.h"
#ifndef EFL_NOLEGACY_API_SUPPORT
#include "Ecore_Legacy.h"
#endif
#ifdef EFL_EO_API_SUPPORT
#include "Ecore_Eo.h"
#endif
#ifdef __cplusplus
}
#endif
#undef EAPI
#define EAPI
#endif