forked from enlightenment/efl
3822 lines
119 KiB
C
3822 lines
119 KiB
C
#include "evas_common.h" /* Also includes international specific stuff */
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#include "evas_private.h"
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#include "evas_engine.h"
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#ifdef HAVE_DLSYM
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# include <dlfcn.h> /* dlopen,dlclose,etc */
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#else
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# error gl_x11 should not get compiled if dlsym is not found on the system!
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#endif
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#define EVAS_GL_NO_GL_H_CHECK 1
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#include "Evas_GL.h"
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typedef struct _Render_Engine Render_Engine;
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typedef struct _Render_Engine_GL_Surface Render_Engine_GL_Surface;
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typedef struct _Render_Engine_GL_Context Render_Engine_GL_Context;
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typedef struct _Render_Engine_GL_Resource Render_Engine_GL_Resource;
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typedef struct _Extension_Entry Extension_Entry;
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struct _Render_Engine
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{
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Evas_GL_Wl_Window *win;
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Evas_Engine_Info_Wayland_Egl *info;
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Evas *evas;
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Tilebuf *tb;
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int end;
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int w, h;
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int vsync;
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struct
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{
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int max_rb_size;
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int msaa_support;
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int msaa_samples[4];
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//---------//
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int rgb_888[4];
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int rgba_8888[4];
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int depth_8[4];
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int depth_16[4];
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int depth_24[4];
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int depth_32[4];
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int stencil_1[4];
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int stencil_2[4];
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int stencil_4[4];
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int stencil_8[4];
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int stencil_16[4];
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int depth_24_stencil_8[4];
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} gl_cap;
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int gl_cap_initted;
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};
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struct _Render_Engine_GL_Surface
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{
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int initialized;
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int fbo_attached;
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int w, h;
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int depth_bits;
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int stencil_bits;
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int direct_fb_opt;
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GLint rt_msaa_samples;
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// Render target texture/buffers
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GLuint rt_tex;
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GLint rt_internal_fmt;
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GLenum rt_fmt;
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GLuint rb_depth;
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GLenum rb_depth_fmt;
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GLuint rb_stencil;
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GLenum rb_stencil_fmt;
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GLuint rb_depth_stencil;
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GLenum rb_depth_stencil_fmt;
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EGLSurface direct_sfc;
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Render_Engine_GL_Context *current_ctx;
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};
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struct _Render_Engine_GL_Context
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{
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int initialized;
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EGLContext context;
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GLuint context_fbo;
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GLuint current_fbo;
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int scissor_enabled;
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int scissor_updated;
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Render_Engine_GL_Surface *current_sfc;
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};
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// Resources used per thread
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struct _Render_Engine_GL_Resource
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{
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// Resource context/surface per Thread in TLS for evasgl use
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EGLContext context;
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EGLSurface surface;
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};
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// Extension Handling
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struct _Extension_Entry
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{
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const char *name;
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const char *real_name;
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int supported;
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};
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static int initted = 0;
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static int gl_wins = 0;
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static int gl_direct_override = 0;
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static int gl_direct_enabled = 0;
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static Render_Engine_GL_Context *current_evgl_ctx;
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static Render_Engine *current_engine;
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static Evas_Object *gl_direct_img_obj = NULL; /* NEW */
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static int _ext_initted = 0; /* NEW */
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static char _gl_ext_string[1024];
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static char _evasgl_ext_string[1024];
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// Resource context/surface per Thread in TLS for evasgl use
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static Eina_TLS resource_key;
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static Eina_List *resource_list;
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LK(resource_lock);
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typedef void (*_eng_fn) (void);
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typedef _eng_fn (*glsym_func_eng_fn) ();
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typedef void (*glsym_func_void) ();
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typedef void *(*glsym_func_void_ptr) ();
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typedef int (*glsym_func_int) ();
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typedef unsigned int (*glsym_func_uint) ();
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typedef unsigned char (*glsym_func_uchar) ();
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typedef unsigned char *(*glsym_func_uchar_ptr) ();
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typedef const char *(*glsym_func_const_char_ptr) ();
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#ifndef EGL_NATIVE_PIXMAP_KHR
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# define EGL_NATIVE_PIXMAP_KHR 0x30b0
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#endif
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_eng_fn (*glsym_eglGetProcAddress) (const char *a) = NULL;
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void (*glsym_eglBindTexImage) (EGLDisplay a, EGLSurface b, int c) = NULL;
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void (*glsym_eglReleaseTexImage) (EGLDisplay a, EGLSurface b, int c) = NULL;
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void *(*glsym_eglCreateImage) (EGLDisplay a, EGLContext b, EGLenum c, EGLClientBuffer d, const int *e) = NULL;
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void (*glsym_eglDestroyImage) (EGLDisplay a, void *b) = NULL;
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void (*glsym_glEGLImageTargetTexture2DOES) (int a, void *b) = NULL;
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void (*glsym_glEGLImageTargetRenderbufferStorageOES) (int a, void *b) = NULL;
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void *(*glsym_eglMapImageSEC) (void *a, void *b, int c, int d) = NULL;
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unsigned int (*glsym_eglUnmapImageSEC) (void *a, void *b, int c) = NULL;
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const char *(*glsym_eglQueryString) (EGLDisplay a, int name) = NULL;
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unsigned int (*glsym_eglLockSurface) (EGLDisplay a, EGLSurface b, const int *attrib_list) = NULL;
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unsigned int (*glsym_eglUnlockSurface) (EGLDisplay a, EGLSurface b) = NULL;
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// GLES2 Extensions
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void (*glsym_glGetProgramBinaryOES) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) = NULL;
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void (*glsym_glProgramBinaryOES) (GLuint program, GLenum binaryFormat, const void *binary, GLint length) = NULL;
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void* (*glsym_glMapBufferOES) (GLenum target, GLenum access) = NULL;
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unsigned char (*glsym_glUnmapBufferOES) (GLenum target) = NULL;
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void (*glsym_glGetBufferPointervOES) (GLenum target, GLenum pname, void** params) = NULL;
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void (*glsym_glTexImage3DOES) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) = NULL;
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void (*glsym_glTexSubImage3DOES) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) = NULL;
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void (*glsym_glCopyTexSubImage3DOES) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
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void (*glsym_glCompressedTexImage3DOES) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data) = NULL;
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void (*glsym_glCompressedTexSubImage3DOES) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data) = NULL;
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void (*glsym_glFramebufferTexture3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) = NULL;
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void (*glsym_glGetPerfMonitorGroupsAMD) (GLint* numGroups, GLsizei groupsSize, GLuint* groups) = NULL;
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void (*glsym_glGetPerfMonitorCountersAMD) (GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters) = NULL;
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void (*glsym_glGetPerfMonitorGroupStringAMD) (GLuint group, GLsizei bufSize, GLsizei* length, char* groupString) = NULL;
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void (*glsym_glGetPerfMonitorCounterStringAMD) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, char* counterString) = NULL;
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void (*glsym_glGetPerfMonitorCounterInfoAMD) (GLuint group, GLuint counter, GLenum pname, void* data) = NULL;
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void (*glsym_glGenPerfMonitorsAMD) (GLsizei n, GLuint* monitors) = NULL;
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void (*glsym_glDeletePerfMonitorsAMD) (GLsizei n, GLuint* monitors) = NULL;
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void (*glsym_glSelectPerfMonitorCountersAMD) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList) = NULL;
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void (*glsym_glBeginPerfMonitorAMD) (GLuint monitor) = NULL;
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void (*glsym_glEndPerfMonitorAMD) (GLuint monitor) = NULL;
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void (*glsym_glGetPerfMonitorCounterDataAMD) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten) = NULL;
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void (*glsym_glDiscardFramebufferEXT) (GLenum target, GLsizei numAttachments, const GLenum* attachments) = NULL;
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void (*glsym_glMultiDrawArraysEXT) (GLenum mode, GLint* first, GLsizei* count, GLsizei primcount) = NULL;
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void (*glsym_glMultiDrawElementsEXT) (GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount) = NULL;
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void (*glsym_glDeleteFencesNV) (GLsizei n, const GLuint* fences) = NULL;
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void (*glsym_glGenFencesNV) (GLsizei n, GLuint* fences) = NULL;
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unsigned char (*glsym_glIsFenceNV) (GLuint fence) = NULL;
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unsigned char (*glsym_glTestFenceNV) (GLuint fence) = NULL;
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void (*glsym_glGetFenceivNV) (GLuint fence, GLenum pname, GLint* params) = NULL;
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void (*glsym_glFinishFenceNV) (GLuint fence) = NULL;
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void (*glsym_glSetFenceNV) (GLuint, GLenum) = NULL;
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void (*glsym_glRenderbufferStorageMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) = NULL;
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void (*glsym_glFramebufferTexture2DMultisample) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) = NULL;
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void (*glsym_glGetDriverControlsQCOM) (GLint* num, GLsizei size, GLuint* driverControls) = NULL;
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void (*glsym_glGetDriverControlStringQCOM) (GLuint driverControl, GLsizei bufSize, GLsizei* length, char* driverControlString) = NULL;
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void (*glsym_glEnableDriverControlQCOM) (GLuint driverControl) = NULL;
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void (*glsym_glDisableDriverControlQCOM) (GLuint driverControl) = NULL;
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void (*glsym_glExtGetTexturesQCOM) (GLuint* textures, GLint maxTextures, GLint* numTextures) = NULL;
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void (*glsym_glExtGetBuffersQCOM) (GLuint* buffers, GLint maxBuffers, GLint* numBuffers) = NULL;
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void (*glsym_glExtGetRenderbuffersQCOM) (GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers) = NULL;
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void (*glsym_glExtGetFramebuffersQCOM) (GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers) = NULL;
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void (*glsym_glExtGetTexLevelParameterivQCOM) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params) = NULL;
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void (*glsym_glExtTexObjectStateOverrideiQCOM) (GLenum target, GLenum pname, GLint param) = NULL;
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void (*glsym_glExtGetTexSubImageQCOM) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void* texels) = NULL;
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void (*glsym_glExtGetBufferPointervQCOM) (GLenum target, void** params) = NULL;
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void (*glsym_glExtGetShadersQCOM) (GLuint* shaders, GLint maxShaders, GLint* numShaders) = NULL;
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void (*glsym_glExtGetProgramsQCOM) (GLuint* programs, GLint maxPrograms, GLint* numPrograms) = NULL;
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unsigned char (*glsym_glExtIsProgramBinaryQCOM) (GLuint program) = NULL;
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void (*glsym_glExtGetProgramBinarySourceQCOM) (GLuint program, GLenum shadertype, char* source, GLint* length) = NULL;
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//------ GLES 2.0 Extensions supported in EvasGL -----//
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static Extension_Entry _gl_ext_entries[] = {
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//--- Function Extensions ---//
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{ "GL_OES_get_program_binary", "get_program_binary", 0 },
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{ "GL_OES_mapbuffer", "mapbuffer", 0 },
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{ "GL_OES_texture_3D", "texture_3D", 0 },
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{ "AMD_performance_monitor", "AMD_performance_monitor", 0 },
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{ "GL_EXT_discard_framebuffer", "discard_framebuffer", 0 },
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{ "GL_EXT_multi_draw_arrays", "multi_draw_arrays", 0 },
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{ "GL_NV_fence", "NV_fence", 0 },
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{ "GL_QCOM_driver_control", "QCOM_driver_control", 0 },
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{ "GL_QCOM_extended_get", "QCOM_extended_get", 0 },
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{ "GL_QCOM_extended_get2", "QCOM_extended_get2", 0 },
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//--- Define Extensions ---//
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{ "GL_OES_compressed_ETC1_RGB8_texture", "compressed_ETC1_RGB8_texture", 0 },
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{ "GL_OES_compressed_paletted_texture", "compressed_paletted_texture", 0 },
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{ "GL_OES_depth24", "depth24", 0 },
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{ "GL_OES_depth32", "depth32", 0 },
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{ "GL_OES_EvasGL_image", "EGL_image", 0 },
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{ "GL_OES_packed_depth_stencil", "packed_depth_stencil", 0 },
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{ "GL_OES_rgb8_rgba8", "rgb8_rgba8", 0 },
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{ "GL_OES_standard_derivatives", "standard_derivatives", 0 },
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{ "GL_OES_stencil1", "stencil1", 0 },
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{ "GL_OES_stencil4", "stencil4", 0 },
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{ "GL_OES_texture_float", "texture_float", 0 },
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{ "GL_OES_texture_half_float", "texture_half_float", 0 },
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{ "GL_OES_texture_half_float_linear", "texture_half_float_linear", 0 },
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{ "GL_OES_texture_npot", "texture_npot", 0 },
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{ "GL_OES_vertex_half_float", "vertex_half_float", 0 },
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{ "GL_OES_vertex_type_10_10_10_2", "vertex_type_10_10_10_2", 0 },
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{ "GL_AMD_compressed_3DC_texture", "compressed_3DC_texture", 0 },
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{ "GL_AMD_compressed_ATC_texture", "compressed_ATC_texture", 0 },
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{ "GL_AMD_program_binary_Z400", "program_binary_Z400", 0 },
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{ "GL_EXT_blend_minmax", "blend_minmax", 0 },
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{ "GL_EXT_read_format_bgra", "read_format_bgra", 0 },
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{ "GL_EXT_texture_filter_anisotropic", "texture_filter_anisotrophic", 0 },
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{ "GL_EXT_texture_format_BGRA8888", "texture_format_BGRA8888", 0 },
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{ "GL_EXT_texture_type_2_10_10_10_REV", "texture_type_2_10_10_10_rev", 0 },
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{ "GL_IMG_program_binary", "IMG_program_binary", 0 },
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{ "GL_IMG_read_format", "IMG_read_format", 0 },
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{ "GL_IMG_shader_binary", "IMG_shader_binary", 0 },
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{ "GL_IMG_texture_compression_pvrtc", "IMG_texture_compression_pvrtc", 0 },
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{ "GL_QCOM_perfmon_global_mode", "QCOM_perfmon_global_mode", 0 },
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{ "GL_QCOM_writeonly_rendering", "QCOM_writeonly_rendering", 0 },
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{ NULL, NULL, 0}
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};
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//------ Extensions supported in EvasGL -----//
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static Extension_Entry _evasgl_ext_entries[] = {
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{ "EvasGL_KHR_image", "EGL_KHR_image", 0 },
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{ "EvasGL_KHR_vg_parent_image", "EGL_KHR_vg_parent_image", 0 },
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{ "EvasGL_KHR_gl_texture_2D_image", "EGL_KHR_gl_texture_2D_image", 0 },
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{ "EvasGL_KHR_gl_texture_cubemap_image", "EGL_KHR_gl_texture_cubemap_image", 0 },
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{ "EvasGL_KHR_gl_texture_3D_image", "EGL_KHR_gl_texture_3D_image", 0 },
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{ "EvasGL_KHR_gl_renderbuffer_image", "EGL_KHR_gl_renderbuffer_image", 0 },
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{ NULL, NULL, 0 }
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};
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static void
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_sym_init(void)
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{
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static int done = 0;
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if (done) return;
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#define FINDSYM(dst, sym, typ) \
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if (glsym_eglGetProcAddress) { \
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if (!dst) dst = (typ)glsym_eglGetProcAddress(sym); \
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} \
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if (!dst) dst = (typ)dlsym(RTLD_DEFAULT, sym);
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FINDSYM(glsym_eglGetProcAddress, "eglGetProcAddress", glsym_func_eng_fn);
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FINDSYM(glsym_eglGetProcAddress, "eglGetProcAddressEXT", glsym_func_eng_fn);
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FINDSYM(glsym_eglGetProcAddress, "eglGetProcAddressARB", glsym_func_eng_fn);
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FINDSYM(glsym_eglGetProcAddress, "eglGetProcAddressKHR", glsym_func_eng_fn);
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FINDSYM(glsym_eglBindTexImage, "eglBindTexImage", glsym_func_void);
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FINDSYM(glsym_eglBindTexImage, "eglBindTexImageEXT", glsym_func_void);
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FINDSYM(glsym_eglBindTexImage, "eglBindTexImageARB", glsym_func_void);
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FINDSYM(glsym_eglBindTexImage, "eglBindTexImageKHR", glsym_func_void);
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FINDSYM(glsym_eglReleaseTexImage, "eglReleaseTexImage", glsym_func_void);
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FINDSYM(glsym_eglReleaseTexImage, "eglReleaseTexImageEXT", glsym_func_void);
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FINDSYM(glsym_eglReleaseTexImage, "eglReleaseTexImageARB", glsym_func_void);
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FINDSYM(glsym_eglReleaseTexImage, "eglReleaseTexImageKHR", glsym_func_void);
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FINDSYM(glsym_eglCreateImage, "eglCreateImage", glsym_func_void_ptr);
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FINDSYM(glsym_eglCreateImage, "eglCreateImageEXT", glsym_func_void_ptr);
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FINDSYM(glsym_eglCreateImage, "eglCreateImageARB", glsym_func_void_ptr);
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FINDSYM(glsym_eglCreateImage, "eglCreateImageKHR", glsym_func_void_ptr);
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FINDSYM(glsym_eglDestroyImage, "eglDestroyImage", glsym_func_void);
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FINDSYM(glsym_eglDestroyImage, "eglDestroyImageEXT", glsym_func_void);
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FINDSYM(glsym_eglDestroyImage, "eglDestroyImageARB", glsym_func_void);
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FINDSYM(glsym_eglDestroyImage, "eglDestroyImageKHR", glsym_func_void);
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FINDSYM(glsym_glEGLImageTargetTexture2DOES, "glEGLImageTargetTexture2DOES", glsym_func_void);
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FINDSYM(glsym_glEGLImageTargetRenderbufferStorageOES, "glEGLImageTargetRenderbufferStorageOES", glsym_func_void);
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FINDSYM(glsym_eglMapImageSEC, "eglMapImageSEC", glsym_func_void_ptr);
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FINDSYM(glsym_eglUnmapImageSEC, "eglUnmapImageSEC", glsym_func_uint);
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FINDSYM(glsym_eglQueryString, "eglQueryString", glsym_func_const_char_ptr);
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FINDSYM(glsym_eglLockSurface, "eglLockSurface", glsym_func_uint);
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FINDSYM(glsym_eglLockSurface, "eglLockSurfaceEXT", glsym_func_uint);
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FINDSYM(glsym_eglLockSurface, "eglLockSurfaceARB", glsym_func_uint);
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FINDSYM(glsym_eglLockSurface, "eglLockSurfaceKHR", glsym_func_uint);
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FINDSYM(glsym_eglUnlockSurface, "eglUnlockSurface", glsym_func_uint);
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FINDSYM(glsym_eglUnlockSurface, "eglUnlockSurfaceEXT", glsym_func_uint);
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FINDSYM(glsym_eglUnlockSurface, "eglUnlockSurfaceARB", glsym_func_uint);
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FINDSYM(glsym_eglUnlockSurface, "eglUnlockSurfaceKHR", glsym_func_uint);
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//----------- GLES 2.0 Extensions ------------//
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// If the symbol's not found, they get set to NULL
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// If one of the functions in the extension exists, the extension in supported
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/* GL_OES_get_program_binary */
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FINDSYM(glsym_glGetProgramBinaryOES, "glGetProgramBinary", glsym_func_void);
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FINDSYM(glsym_glGetProgramBinaryOES, "glGetProgramBinaryEXT", glsym_func_void);
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FINDSYM(glsym_glGetProgramBinaryOES, "glGetProgramBinaryARB", glsym_func_void);
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FINDSYM(glsym_glGetProgramBinaryOES, "glGetProgramBinaryOES", glsym_func_void);
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FINDSYM(glsym_glProgramBinaryOES, "glProgramBinary", glsym_func_void);
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FINDSYM(glsym_glProgramBinaryOES, "glProgramBinaryEXT", glsym_func_void);
|
|
FINDSYM(glsym_glProgramBinaryOES, "glProgramBinaryARB", glsym_func_void);
|
|
FINDSYM(glsym_glProgramBinaryOES, "glProgramBinaryOES", glsym_func_void);
|
|
|
|
// Check the first function to see if the extension is supported...
|
|
if (glsym_glGetProgramBinaryOES) _gl_ext_entries[0].supported = 1;
|
|
|
|
/* GL_OES_mapbuffer */
|
|
FINDSYM(glsym_glMapBufferOES, "glMapBuffer", glsym_func_void_ptr);
|
|
FINDSYM(glsym_glMapBufferOES, "glMapBufferEXT", glsym_func_void_ptr);
|
|
FINDSYM(glsym_glMapBufferOES, "glMapBufferARB", glsym_func_void_ptr);
|
|
FINDSYM(glsym_glMapBufferOES, "glMapBufferOES", glsym_func_void_ptr);
|
|
|
|
FINDSYM(glsym_glUnmapBufferOES, "glUnmapBuffer", glsym_func_uchar);
|
|
FINDSYM(glsym_glUnmapBufferOES, "glUnmapBufferEXT", glsym_func_uchar);
|
|
FINDSYM(glsym_glUnmapBufferOES, "glUnmapBufferARB", glsym_func_uchar);
|
|
FINDSYM(glsym_glUnmapBufferOES, "glUnmapBufferOES", glsym_func_uchar);
|
|
|
|
FINDSYM(glsym_glGetBufferPointervOES, "glGetBufferPointerv", glsym_func_void);
|
|
FINDSYM(glsym_glGetBufferPointervOES, "glGetBufferPointervEXT", glsym_func_void);
|
|
FINDSYM(glsym_glGetBufferPointervOES, "glGetBufferPointervARB", glsym_func_void);
|
|
FINDSYM(glsym_glGetBufferPointervOES, "glGetBufferPointervOES", glsym_func_void);
|
|
|
|
if (glsym_glMapBufferOES) _gl_ext_entries[1].supported = 1;
|
|
|
|
/* GL_OES_texture_3D */
|
|
FINDSYM(glsym_glTexImage3DOES, "glTexImage3D", glsym_func_void);
|
|
FINDSYM(glsym_glTexImage3DOES, "glTexImage3DEXT", glsym_func_void);
|
|
FINDSYM(glsym_glTexImage3DOES, "glTexImage3DARB", glsym_func_void);
|
|
FINDSYM(glsym_glTexImage3DOES, "glTexImage3DOES", glsym_func_void);
|
|
|
|
FINDSYM(glsym_glTexSubImage3DOES, "glTexSubImage3D", glsym_func_void);
|
|
FINDSYM(glsym_glTexSubImage3DOES, "glTexSubImage3DEXT", glsym_func_void);
|
|
FINDSYM(glsym_glTexSubImage3DOES, "glTexSubImage3DARB", glsym_func_void);
|
|
FINDSYM(glsym_glTexSubImage3DOES, "glTexSubImage3DOES", glsym_func_void);
|
|
|
|
FINDSYM(glsym_glCopyTexSubImage3DOES, "glCopyTexSubImage3D", glsym_func_void);
|
|
FINDSYM(glsym_glCopyTexSubImage3DOES, "glCopyTexSubImage3DARB", glsym_func_void);
|
|
FINDSYM(glsym_glCopyTexSubImage3DOES, "glCopyTexSubImage3DEXT", glsym_func_void);
|
|
FINDSYM(glsym_glCopyTexSubImage3DOES, "glCopyTexSubImage3DOES", glsym_func_void);
|
|
|
|
FINDSYM(glsym_glCompressedTexImage3DOES, "glCompressedTexImage3D", glsym_func_void);
|
|
FINDSYM(glsym_glCompressedTexImage3DOES, "glCompressedTexImage3DARB", glsym_func_void);
|
|
FINDSYM(glsym_glCompressedTexImage3DOES, "glCompressedTexImage3DEXT", glsym_func_void);
|
|
FINDSYM(glsym_glCompressedTexImage3DOES, "glCompressedTexImage3DOES", glsym_func_void);
|
|
|
|
FINDSYM(glsym_glCompressedTexSubImage3DOES, "glCompressedTexSubImage3D", glsym_func_void);
|
|
FINDSYM(glsym_glCompressedTexSubImage3DOES, "glCompressedTexSubImage3DARB", glsym_func_void);
|
|
FINDSYM(glsym_glCompressedTexSubImage3DOES, "glCompressedTexSubImage3DEXT", glsym_func_void);
|
|
FINDSYM(glsym_glCompressedTexSubImage3DOES, "glCompressedTexSubImage3DOES", glsym_func_void);
|
|
|
|
FINDSYM(glsym_glFramebufferTexture3DOES, "glFramebufferTexture3D", glsym_func_void);
|
|
FINDSYM(glsym_glFramebufferTexture3DOES, "glFramebufferTexture3DARB", glsym_func_void);
|
|
FINDSYM(glsym_glFramebufferTexture3DOES, "glFramebufferTexture3DEXT", glsym_func_void);
|
|
FINDSYM(glsym_glFramebufferTexture3DOES, "glFramebufferTexture3DOES", glsym_func_void);
|
|
|
|
if (glsym_glTexSubImage3DOES) _gl_ext_entries[2].supported = 1;
|
|
|
|
/* AMD_performance_monitor */
|
|
FINDSYM(glsym_glGetPerfMonitorGroupsAMD, "glGetPerfMonitorGroupsAMD", glsym_func_void);
|
|
FINDSYM(glsym_glGetPerfMonitorCountersAMD, "glGetPerfMonitorCountersAMD", glsym_func_void);
|
|
FINDSYM(glsym_glGetPerfMonitorGroupStringAMD, "glGetPerfMonitorGroupStringAMD", glsym_func_void);
|
|
FINDSYM(glsym_glGetPerfMonitorCounterStringAMD, "glGetPerfMonitorCounterStringAMD", glsym_func_void);
|
|
FINDSYM(glsym_glGetPerfMonitorCounterInfoAMD, "glGetPerfMonitorCounterInfoAMD", glsym_func_void);
|
|
FINDSYM(glsym_glGenPerfMonitorsAMD, "glGenPerfMonitorsAMD", glsym_func_void);
|
|
FINDSYM(glsym_glDeletePerfMonitorsAMD, "glDeletePerfMonitorsAMD", glsym_func_void);
|
|
FINDSYM(glsym_glSelectPerfMonitorCountersAMD, "glSelectPerfMonitorCountersAMD", glsym_func_void);
|
|
FINDSYM(glsym_glBeginPerfMonitorAMD, "glBeginPerfMonitorAMD", glsym_func_void);
|
|
FINDSYM(glsym_glEndPerfMonitorAMD, "glEndPerfMonitorAMD", glsym_func_void);
|
|
FINDSYM(glsym_glGetPerfMonitorCounterDataAMD, "glGetPerfMonitorCounterDataAMD", glsym_func_void);
|
|
|
|
if (glsym_glGetPerfMonitorGroupsAMD) _gl_ext_entries[3].supported = 1;
|
|
|
|
/* GL_EXT_discard_framebuffer */
|
|
FINDSYM(glsym_glDiscardFramebufferEXT, "glDiscardFramebuffer", glsym_func_void);
|
|
FINDSYM(glsym_glDiscardFramebufferEXT, "glDiscardFramebufferARB", glsym_func_void);
|
|
FINDSYM(glsym_glDiscardFramebufferEXT, "glDiscardFramebufferEXT", glsym_func_void);
|
|
|
|
if (glsym_glDiscardFramebufferEXT) _gl_ext_entries[4].supported = 1;
|
|
|
|
/* GL_EXT_multi_draw_arrays */
|
|
FINDSYM(glsym_glMultiDrawArraysEXT, "glMultiDrawArrays", glsym_func_void);
|
|
FINDSYM(glsym_glMultiDrawArraysEXT, "glMultiDrawArraysARB", glsym_func_void);
|
|
FINDSYM(glsym_glMultiDrawArraysEXT, "glMultiDrawArraysEXT", glsym_func_void);
|
|
|
|
FINDSYM(glsym_glMultiDrawElementsEXT, "glMultiDrawElements", glsym_func_void);
|
|
FINDSYM(glsym_glMultiDrawElementsEXT, "glMultiDrawElementsARB", glsym_func_void);
|
|
FINDSYM(glsym_glMultiDrawElementsEXT, "glMultiDrawElementsEXT", glsym_func_void);
|
|
|
|
if (glsym_glMultiDrawArraysEXT) _gl_ext_entries[5].supported = 1;
|
|
|
|
/* GL_NV_fence */
|
|
FINDSYM(glsym_glDeleteFencesNV, "glDeleteFencesNV", glsym_func_void);
|
|
FINDSYM(glsym_glGenFencesNV, "glGenFencesNV", glsym_func_void);
|
|
FINDSYM(glsym_glIsFenceNV, "glIsFenceNV", glsym_func_uchar);
|
|
FINDSYM(glsym_glTestFenceNV, "glTestFenceNV", glsym_func_uchar);
|
|
FINDSYM(glsym_glGetFenceivNV, "glGetFenceivNV", glsym_func_void);
|
|
FINDSYM(glsym_glFinishFenceNV, "glFinishFenceNV", glsym_func_void);
|
|
FINDSYM(glsym_glSetFenceNV, "glSetFenceNV", glsym_func_void);
|
|
|
|
if (glsym_glDeleteFencesNV) _gl_ext_entries[6].supported = 1;
|
|
|
|
/* GL_QCOM_driver_control */
|
|
FINDSYM(glsym_glGetDriverControlsQCOM, "glGetDriverControlsQCOM", glsym_func_void);
|
|
FINDSYM(glsym_glGetDriverControlStringQCOM, "glGetDriverControlStringQCOM", glsym_func_void);
|
|
FINDSYM(glsym_glEnableDriverControlQCOM, "glEnableDriverControlQCOM", glsym_func_void);
|
|
FINDSYM(glsym_glDisableDriverControlQCOM, "glDisableDriverControlQCOM", glsym_func_void);
|
|
|
|
if (glsym_glGetDriverControlsQCOM) _gl_ext_entries[7].supported = 1;
|
|
|
|
/* GL_QCOM_extended_get */
|
|
FINDSYM(glsym_glExtGetTexturesQCOM, "glExtGetTexturesQCOM", glsym_func_void);
|
|
FINDSYM(glsym_glExtGetBuffersQCOM, "glExtGetBuffersQCOM", glsym_func_void);
|
|
FINDSYM(glsym_glExtGetRenderbuffersQCOM, "glExtGetRenderbuffersQCOM", glsym_func_void);
|
|
FINDSYM(glsym_glExtGetFramebuffersQCOM, "glExtGetFramebuffersQCOM", glsym_func_void);
|
|
FINDSYM(glsym_glExtGetTexLevelParameterivQCOM, "glExtGetTexLevelParameterivQCOM", glsym_func_void);
|
|
FINDSYM(glsym_glExtTexObjectStateOverrideiQCOM, "glExtTexObjectStateOverrideiQCOM", glsym_func_void);
|
|
FINDSYM(glsym_glExtGetTexSubImageQCOM, "glExtGetTexSubImageQCOM", glsym_func_void);
|
|
FINDSYM(glsym_glExtGetBufferPointervQCOM, "glExtGetBufferPointervQCOM", glsym_func_void);
|
|
|
|
if (glsym_glExtGetTexturesQCOM) _gl_ext_entries[8].supported = 1;
|
|
|
|
/* GL_QCOM_extended_get2 */
|
|
FINDSYM(glsym_glExtGetShadersQCOM, "glExtGetShadersQCOM", glsym_func_void);
|
|
FINDSYM(glsym_glExtGetProgramsQCOM, "glExtGetProgramsQCOM", glsym_func_void);
|
|
FINDSYM(glsym_glExtIsProgramBinaryQCOM, "glExtIsProgramBinaryQCOM", glsym_func_uchar);
|
|
FINDSYM(glsym_glExtGetProgramBinarySourceQCOM, "glExtGetProgramBinarySourceQCOM", glsym_func_void);
|
|
|
|
if (glsym_glExtGetShadersQCOM) _gl_ext_entries[9].supported = 1;
|
|
}
|
|
|
|
static void
|
|
_extensions_init(Render_Engine *re)
|
|
{
|
|
int i;
|
|
const char *glexts, *evasglexts;
|
|
|
|
memset(_gl_ext_string, 0, 1024);
|
|
memset(_evasgl_ext_string, 0, 1024);
|
|
|
|
// GLES 2.0 Extensions
|
|
glexts = (const char*)glGetString(GL_EXTENSIONS);
|
|
|
|
DBG("--------GLES 2.0 Extensions--------");
|
|
for (i = 0; _gl_ext_entries[i].name != NULL; i++)
|
|
{
|
|
if ( (strstr(glexts, _gl_ext_entries[i].name) != NULL) ||
|
|
(strstr(glexts, _gl_ext_entries[i].real_name) != NULL) )
|
|
{
|
|
_gl_ext_entries[i].supported = 1;
|
|
strcat(_gl_ext_string, _gl_ext_entries[i].name);
|
|
strcat(_gl_ext_string, " ");
|
|
DBG("\t%s", _gl_ext_entries[i].name);
|
|
}
|
|
|
|
}
|
|
DBG(" ");
|
|
|
|
// EGL Extensions
|
|
evasglexts = glsym_eglQueryString(re->win->egl_disp, EGL_EXTENSIONS);
|
|
|
|
DBG("--------EvasGL Extensions----------");
|
|
for (i = 0; _evasgl_ext_entries[i].name != NULL; i++)
|
|
{
|
|
if ( (strstr(evasglexts, _evasgl_ext_entries[i].name) != NULL) ||
|
|
(strstr(evasglexts, _evasgl_ext_entries[i].real_name) != NULL) )
|
|
{
|
|
_evasgl_ext_entries[i].supported = 1;
|
|
strcat(_evasgl_ext_string, _evasgl_ext_entries[i].name);
|
|
strcat(_evasgl_ext_string, " ");
|
|
DBG("\t%s", _evasgl_ext_entries[i].name);
|
|
}
|
|
}
|
|
DBG(" ");
|
|
}
|
|
|
|
int _evas_engine_wl_egl_log_dom = -1;
|
|
|
|
/* function tables - filled in later (func and parent func) */
|
|
static Evas_Func func, pfunc;
|
|
|
|
/* Function table for GL APIs */
|
|
static Evas_GL_API gl_funcs;
|
|
|
|
static void *
|
|
eng_info(Evas *e EINA_UNUSED)
|
|
{
|
|
Evas_Engine_Info_Wayland_Egl *info;
|
|
|
|
info = calloc(1, sizeof(Evas_Engine_Info_Wayland_Egl));
|
|
info->magic.magic = rand();
|
|
info->func.best_depth_get = eng_best_depth_get;
|
|
info->render_mode = EVAS_RENDER_MODE_BLOCKING;
|
|
|
|
return info;
|
|
}
|
|
|
|
static void
|
|
eng_info_free(Evas *e EINA_UNUSED, void *info)
|
|
{
|
|
Evas_Engine_Info_Wayland_Egl *in;
|
|
// dont free! why bother? its not worth it
|
|
// eina_log_domain_unregister(_evas_engine_GL_X11_log_dom);
|
|
in = (Evas_Engine_Info_Wayland_Egl *)info;
|
|
free(in);
|
|
}
|
|
|
|
static int
|
|
_re_wincheck(Render_Engine *re)
|
|
{
|
|
if (!re) return 0;
|
|
if (re->win->surf) return 1;
|
|
eng_window_resurf(re->win);
|
|
if (!re->win->surf)
|
|
{
|
|
ERR("GL engine can't re-create window surface!");
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static void
|
|
_re_winfree(Render_Engine *re)
|
|
{
|
|
if (!re->win->surf) return;
|
|
eng_window_unsurf(re->win);
|
|
}
|
|
|
|
static Render_Engine_GL_Resource *
|
|
_create_internal_glue_resources(void *data)
|
|
{
|
|
Render_Engine *re;
|
|
Render_Engine_GL_Resource *rsc;
|
|
|
|
if (!(re = (Render_Engine *)data)) return NULL;
|
|
|
|
rsc = calloc(1, sizeof(Render_Engine_GL_Resource));
|
|
if (!rsc) return NULL;
|
|
|
|
// EGL
|
|
int context_attrs[3];
|
|
context_attrs[0] = EGL_CONTEXT_CLIENT_VERSION;
|
|
context_attrs[1] = 2;
|
|
context_attrs[2] = EGL_NONE;
|
|
|
|
// Create resource surface for EGL
|
|
if (re->win->egl_surface[0])
|
|
rsc->surface = re->win->egl_surface[0];
|
|
else
|
|
{
|
|
rsc->surface =
|
|
eglCreateWindowSurface(re->win->egl_disp, re->win->egl_config,
|
|
(EGLNativeWindowType)re->win->win, NULL);
|
|
}
|
|
|
|
if (!rsc->surface)
|
|
{
|
|
ERR("Creating internal resource surface failed.");
|
|
free(rsc);
|
|
return NULL;
|
|
}
|
|
|
|
// Create a resource context for EGL
|
|
rsc->context =
|
|
eglCreateContext(re->win->egl_disp, re->win->egl_config,
|
|
re->win->egl_context[0], context_attrs);
|
|
if (!rsc->context)
|
|
{
|
|
ERR("Internal Resource Context Creations Failed.");
|
|
free(rsc);
|
|
return NULL;
|
|
}
|
|
|
|
// Add to the resource resource list for cleanup
|
|
LKL(resource_lock);
|
|
resource_list = eina_list_prepend(resource_list, rsc);
|
|
LKU(resource_lock);
|
|
|
|
// Set the resource in TLS
|
|
if (eina_tls_set(resource_key, (void*)rsc) == EINA_FALSE)
|
|
{
|
|
ERR("Failed setting TLS Resource");
|
|
free(rsc);
|
|
return NULL;
|
|
}
|
|
|
|
return rsc;
|
|
}
|
|
|
|
static int
|
|
_destroy_internal_glue_resources(void *data)
|
|
{
|
|
Render_Engine *re = (Render_Engine *)data;
|
|
Eina_List *l;
|
|
Render_Engine_GL_Resource *rsc;
|
|
|
|
// EGL
|
|
// Delete the Resources
|
|
LKL(resource_lock);
|
|
EINA_LIST_FOREACH(resource_list, l, rsc)
|
|
{
|
|
if (rsc->surface) eglDestroySurface(re->win->egl_disp, rsc->surface);
|
|
if (rsc->context) eglDestroyContext(re->win->egl_disp, rsc->context);
|
|
free(rsc);
|
|
}
|
|
eina_list_free(resource_list);
|
|
resource_list = NULL;
|
|
LKU(resource_lock);
|
|
|
|
// Destroy TLS
|
|
eina_tls_free(resource_key);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int
|
|
eng_setup(Evas *eo_e, void *in)
|
|
{
|
|
Evas_Public_Data *e = eo_data_scope_get(eo_e, EVAS_CLASS);
|
|
Render_Engine *re;
|
|
Evas_Engine_Info_Wayland_Egl *info;
|
|
Evas_GL_Wl_Window *new_win = NULL;
|
|
|
|
info = (Evas_Engine_Info_Wayland_Egl *)in;
|
|
if (!e->engine.data.output)
|
|
{
|
|
re = calloc(1, sizeof(Render_Engine));
|
|
if (!re) return 0;
|
|
re->info = info;
|
|
re->evas = eo_e;
|
|
e->engine.data.output = re;
|
|
re->w = e->output.w;
|
|
re->h = e->output.h;
|
|
|
|
re->win = eng_window_new(re->info->info.display,
|
|
re->info->info.surface,
|
|
re->info->info.screen,
|
|
re->info->info.depth, re->w, re->h,
|
|
re->info->indirect,
|
|
re->info->info.destination_alpha,
|
|
re->info->info.rotation);
|
|
if (!re->win)
|
|
{
|
|
free(re);
|
|
e->engine.data.output = NULL;
|
|
return 0;
|
|
}
|
|
|
|
gl_wins++;
|
|
if (!initted)
|
|
{
|
|
evas_common_cpu_init();
|
|
evas_common_blend_init();
|
|
evas_common_image_init();
|
|
evas_common_convert_init();
|
|
evas_common_scale_init();
|
|
evas_common_rectangle_init();
|
|
evas_common_polygon_init();
|
|
evas_common_line_init();
|
|
evas_common_font_init();
|
|
evas_common_draw_init();
|
|
evas_common_tilebuf_init();
|
|
|
|
// Initialize TLS
|
|
if (eina_tls_new(&resource_key) == EINA_FALSE)
|
|
ERR("Error creating tls key");
|
|
|
|
DBG("TLS KEY create... %d", resource_key);
|
|
|
|
initted = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!(re = e->engine.data.output)) return 0;
|
|
if (_re_wincheck(re))
|
|
{
|
|
if ((re->info->info.display != re->win->disp) ||
|
|
(re->info->info.surface != re->win->surface) ||
|
|
(re->info->info.screen != re->win->screen) ||
|
|
(re->info->info.depth != re->win->depth) ||
|
|
(re->info->info.destination_alpha != re->win->alpha) ||
|
|
(re->info->info.rotation != re->win->rot))
|
|
{
|
|
int inc = 0;
|
|
|
|
/* if we already have a window surface, check for NULL input surface.
|
|
* this will mean we are hiding the window and should destroy
|
|
* things properly */
|
|
if ((re->win->surface) && (re->info->info.surface == NULL))
|
|
{
|
|
if (re->win)
|
|
{
|
|
eng_window_free(re->win);
|
|
gl_wins--;
|
|
re->win = NULL;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
new_win = eng_window_new(re->info->info.display,
|
|
re->info->info.surface,
|
|
re->info->info.screen,
|
|
re->info->info.depth,
|
|
e->output.w, e->output.h,
|
|
re->info->indirect,
|
|
re->info->info.destination_alpha,
|
|
re->info->info.rotation);
|
|
|
|
if (new_win)
|
|
{
|
|
// free old win
|
|
if (re->win)
|
|
{
|
|
re->win->gl_context->references++;
|
|
eng_window_free(re->win);
|
|
inc = 1;
|
|
gl_wins--;
|
|
}
|
|
|
|
re->win = new_win;
|
|
re->w = e->output.w;
|
|
re->h = e->output.h;
|
|
|
|
eng_window_use(re->win);
|
|
if (re->win) gl_wins++;
|
|
if ((re->win) && (inc))
|
|
re->win->gl_context->references--;
|
|
}
|
|
}
|
|
else if ((re->win->w != e->output.w) ||
|
|
(re->win->h != e->output.h))
|
|
{
|
|
re->w = e->output.w;
|
|
re->h = e->output.h;
|
|
re->win->w = e->output.w;
|
|
re->win->h = e->output.h;
|
|
eng_window_use(re->win);
|
|
evas_gl_common_context_resize(re->win->gl_context,
|
|
re->win->w, re->win->h,
|
|
re->win->rot);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!re->win)
|
|
{
|
|
free(re);
|
|
e->engine.data.output = NULL;
|
|
return 0;
|
|
}
|
|
|
|
if (!e->engine.data.output)
|
|
{
|
|
if (re->win)
|
|
{
|
|
eng_window_free(re->win);
|
|
gl_wins--;
|
|
}
|
|
free(re);
|
|
e->engine.data.output = NULL;
|
|
return 0;
|
|
}
|
|
re->tb = evas_common_tilebuf_new(re->win->w, re->win->h);
|
|
if (!re->tb)
|
|
{
|
|
if (re->win)
|
|
{
|
|
eng_window_free(re->win);
|
|
gl_wins--;
|
|
}
|
|
free(re);
|
|
e->engine.data.output = NULL;
|
|
return 0;
|
|
}
|
|
evas_common_tilebuf_set_tile_size(re->tb, TILESIZE, TILESIZE);
|
|
|
|
if (!e->engine.data.context)
|
|
{
|
|
e->engine.data.context =
|
|
e->engine.func->context_new(e->engine.data.output);
|
|
}
|
|
|
|
eng_window_use(re->win);
|
|
|
|
re->vsync = 0;
|
|
if (!_ext_initted)
|
|
{
|
|
_sym_init();
|
|
_extensions_init(re);
|
|
_ext_initted = 1;
|
|
}
|
|
|
|
// This is used in extensions. Not pretty but can't get display otherwise.
|
|
current_engine = re;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static void
|
|
eng_output_free(void *data)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
|
|
if (re)
|
|
{
|
|
#if 0
|
|
// Destroy the resource surface
|
|
// Only required for EGL case
|
|
if (re->surface)
|
|
eglDestroySurface(re->win->egl_disp, re->surface);
|
|
|
|
// Destroy the resource context
|
|
_destroy_internal_context(re, context);
|
|
#endif
|
|
if (re->win)
|
|
{
|
|
if ((initted == 1) && (gl_wins == 1))
|
|
_destroy_internal_glue_resources(re);
|
|
eng_window_free(re->win);
|
|
gl_wins--;
|
|
}
|
|
evas_common_tilebuf_free(re->tb);
|
|
free(re);
|
|
}
|
|
if ((initted == 1) && (gl_wins == 0))
|
|
{
|
|
evas_common_image_shutdown();
|
|
evas_common_font_shutdown();
|
|
initted = 0;
|
|
}
|
|
}
|
|
|
|
static void
|
|
eng_output_resize(void *data, int w, int h)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
if ((!re) || (!re->win)) return;
|
|
|
|
re->win->w = w;
|
|
re->win->h = h;
|
|
eng_window_use(re->win);
|
|
|
|
if (re->win->win)
|
|
{
|
|
int aw, ah, dx = 0, dy = 0;
|
|
|
|
if ((re->win->rot == 90) || (re->win->rot == 270))
|
|
wl_egl_window_get_attached_size(re->win->win, &ah, &aw);
|
|
else
|
|
wl_egl_window_get_attached_size(re->win->win, &aw, &ah);
|
|
|
|
if (re->info->info.edges & 4) // resize from left
|
|
{
|
|
if ((re->win->rot == 90) || (re->win->rot == 270))
|
|
dx = ah - h;
|
|
else
|
|
dx = aw - w;
|
|
}
|
|
if (re->info->info.edges & 1) // resize from top
|
|
{
|
|
if ((re->win->rot == 90) || (re->win->rot == 270))
|
|
dy = aw - w;
|
|
else
|
|
dy = ah - h;
|
|
}
|
|
|
|
if ((re->win->rot == 90) || (re->win->rot == 270))
|
|
wl_egl_window_resize(re->win->win, h, w, dx, dy);
|
|
else
|
|
wl_egl_window_resize(re->win->win, w, h, dx, dy);
|
|
}
|
|
|
|
evas_gl_common_context_resize(re->win->gl_context, w, h, re->win->rot);
|
|
evas_common_tilebuf_free(re->tb);
|
|
re->tb = evas_common_tilebuf_new(w, h);
|
|
if (re->tb)
|
|
evas_common_tilebuf_set_tile_size(re->tb, TILESIZE, TILESIZE);
|
|
}
|
|
|
|
static void
|
|
eng_output_tile_size_set(void *data, int w, int h)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
evas_common_tilebuf_set_tile_size(re->tb, w, h);
|
|
}
|
|
|
|
static void
|
|
eng_output_redraws_rect_add(void *data, int x, int y, int w, int h)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
if ((!re) || (!re->win)) return;
|
|
|
|
eng_window_use(re->win);
|
|
evas_gl_common_context_resize(re->win->gl_context, re->win->w, re->win->h, re->win->rot);
|
|
evas_common_tilebuf_add_redraw(re->tb, x, y, w, h);
|
|
|
|
RECTS_CLIP_TO_RECT(x, y, w, h, 0, 0, re->win->w, re->win->h);
|
|
if ((w <= 0) || (h <= 0)) return;
|
|
if (!re->win->draw.redraw)
|
|
{
|
|
#if 1
|
|
re->win->draw.x1 = x;
|
|
re->win->draw.y1 = y;
|
|
re->win->draw.x2 = x + w - 1;
|
|
re->win->draw.y2 = y + h - 1;
|
|
#else
|
|
re->win->draw.x1 = 0;
|
|
re->win->draw.y1 = 0;
|
|
re->win->draw.x2 = re->win->w - 1;
|
|
re->win->draw.y2 = re->win->h - 1;
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
if (x < re->win->draw.x1) re->win->draw.x1 = x;
|
|
if (y < re->win->draw.y1) re->win->draw.y1 = y;
|
|
if ((x + w - 1) > re->win->draw.x2) re->win->draw.x2 = x + w - 1;
|
|
if ((y + h - 1) > re->win->draw.y2) re->win->draw.y2 = y + h - 1;
|
|
}
|
|
re->win->draw.redraw = 1;
|
|
}
|
|
|
|
static void
|
|
eng_output_redraws_rect_del(void *data, int x, int y, int w, int h)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
evas_common_tilebuf_del_redraw(re->tb, x, y, w, h);
|
|
}
|
|
|
|
static void
|
|
eng_output_redraws_clear(void *data)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
evas_common_tilebuf_clear(re->tb);
|
|
/* re->win->draw.redraw = 0;*/
|
|
// INF("GL: finish update cycle!");
|
|
}
|
|
|
|
/* vsync games - not for now though */
|
|
#define VSYNC_TO_SCREEN 1
|
|
|
|
static void *
|
|
eng_output_redraws_next_update_get(void *data, int *x, int *y, int *w, int *h, int *cx, int *cy, int *cw, int *ch)
|
|
{
|
|
Render_Engine *re;
|
|
Tilebuf_Rect *rects;
|
|
|
|
re = (Render_Engine *)data;
|
|
/* get the upate rect surface - return engine data as dummy */
|
|
rects = evas_common_tilebuf_get_render_rects(re->tb);
|
|
if (rects)
|
|
{
|
|
evas_common_tilebuf_free_render_rects(rects);
|
|
evas_common_tilebuf_clear(re->tb);
|
|
eng_window_use(re->win);
|
|
if (!_re_wincheck(re)) return NULL;
|
|
evas_gl_common_context_flush(re->win->gl_context);
|
|
evas_gl_common_context_newframe(re->win->gl_context);
|
|
if (x) *x = 0;
|
|
if (y) *y = 0;
|
|
if (w) *w = re->win->w;
|
|
if (h) *h = re->win->h;
|
|
if (cx) *cx = 0;
|
|
if (cy) *cy = 0;
|
|
if (cw) *cw = re->win->w;
|
|
if (ch) *ch = re->win->h;
|
|
return re->win->gl_context->def_surface;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
//#define FRAMECOUNT 1
|
|
|
|
#ifdef FRAMECOUNT
|
|
static double
|
|
get_time(void)
|
|
{
|
|
struct timeval timev;
|
|
|
|
gettimeofday(&timev, NULL);
|
|
return (double)timev.tv_sec + (((double)timev.tv_usec) / 1000000);
|
|
}
|
|
#endif
|
|
|
|
static int safe_native = -1;
|
|
|
|
static void
|
|
eng_output_redraws_next_update_push(void *data, void *surface EINA_UNUSED, int x EINA_UNUSED, int y EINA_UNUSED, int w EINA_UNUSED, int h EINA_UNUSED, Evas_Render_Mode render_mode)
|
|
{
|
|
Render_Engine *re;
|
|
#ifdef FRAMECOUNT
|
|
static double pt = 0.0;
|
|
double ta, tb;
|
|
#endif
|
|
|
|
if (render_mode == EVAS_RENDER_MODE_ASYNC_INIT) return;
|
|
|
|
re = (Render_Engine *)data;
|
|
/* put back update surface.. in this case just unflag redraw */
|
|
if (!_re_wincheck(re)) return;
|
|
re->win->draw.redraw = 0;
|
|
re->win->draw.drew = 1;
|
|
evas_gl_common_context_flush(re->win->gl_context);
|
|
if (safe_native == -1)
|
|
{
|
|
const char *s;
|
|
|
|
s = getenv("EVAS_GL_SAFE_NATIVE");
|
|
safe_native = 0;
|
|
if (s)
|
|
safe_native = atoi(s);
|
|
else
|
|
{
|
|
s = (const char *)glGetString(GL_RENDERER);
|
|
if (s)
|
|
{
|
|
if (strstr(s, "PowerVR SGX 540") || strstr(s, "Mali-400 MP"))
|
|
safe_native = 1;
|
|
}
|
|
}
|
|
}
|
|
// this is needed to make sure all previous rendering is flushed to
|
|
// buffers/surfaces
|
|
# ifdef FRAMECOUNT
|
|
double t0 = get_time();
|
|
ta = t0 - pt;
|
|
pt = t0;
|
|
# endif
|
|
// previous rendering should be done and swapped
|
|
if (!safe_native) eglWaitNative(EGL_CORE_NATIVE_ENGINE);
|
|
# ifdef FRAMECOUNT
|
|
double t1 = get_time();
|
|
tb = t1 - t0;
|
|
printf("... %1.5f -> %1.5f | ", ta, tb);
|
|
# endif
|
|
if (eglGetError() != EGL_SUCCESS)
|
|
{
|
|
printf("Error: eglWaitNative(EGL_CORE_NATIVE_ENGINE) fail.\n");
|
|
}
|
|
}
|
|
|
|
static void
|
|
eng_output_flush(void *data, Evas_Render_Mode render_mode)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
if (render_mode == EVAS_RENDER_MODE_ASYNC_INIT) return;
|
|
|
|
re = (Render_Engine *)data;
|
|
if (!_re_wincheck(re)) return;
|
|
if (!re->win->draw.drew) return;
|
|
//x// printf("frame -> flush\n");
|
|
re->win->draw.drew = 0;
|
|
eng_window_use(re->win);
|
|
|
|
# ifdef FRAMECOUNT
|
|
double t0 = get_time();
|
|
# endif
|
|
|
|
if (!re->vsync)
|
|
{
|
|
if (re->info->vsync) eglSwapInterval(re->win->egl_disp, 1);
|
|
else eglSwapInterval(re->win->egl_disp, 0);
|
|
re->vsync = 1;
|
|
}
|
|
|
|
if (re->info->callback.pre_swap)
|
|
re->info->callback.pre_swap(re->info->callback.data, re->evas);
|
|
|
|
eglSwapBuffers(re->win->egl_disp, re->win->egl_surface[0]);
|
|
if (!safe_native) eglWaitGL();
|
|
|
|
if (re->info->callback.post_swap)
|
|
re->info->callback.post_swap(re->info->callback.data, re->evas);
|
|
|
|
if (eglGetError() != EGL_SUCCESS)
|
|
printf("Error: eglSwapBuffers() fail.\n");
|
|
|
|
# ifdef FRAMECOUNT
|
|
double t1 = get_time();
|
|
printf("%1.5f\n", t1 - t0);
|
|
# endif
|
|
}
|
|
|
|
static void
|
|
eng_output_idle_flush(void *data EINA_UNUSED)
|
|
{
|
|
/* Render_Engine *re; */
|
|
|
|
/* re = (Render_Engine *)data; */
|
|
}
|
|
|
|
static void
|
|
eng_output_dump(void *data)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
evas_common_image_image_all_unload();
|
|
evas_common_font_font_all_unload();
|
|
evas_gl_common_image_all_unload(re->win->gl_context);
|
|
_re_winfree(re);
|
|
}
|
|
|
|
static void
|
|
eng_context_cutout_add(void *data EINA_UNUSED, void *context, int x, int y, int w, int h)
|
|
{
|
|
// Render_Engine *re;
|
|
//
|
|
// re = (Render_Engine *)data;
|
|
// re->win->gl_context->dc = context;
|
|
evas_common_draw_context_add_cutout(context, x, y, w, h);
|
|
}
|
|
|
|
static void
|
|
eng_context_cutout_clear(void *data EINA_UNUSED, void *context)
|
|
{
|
|
// Render_Engine *re;
|
|
//
|
|
// re = (Render_Engine *)data;
|
|
// re->win->gl_context->dc = context;
|
|
evas_common_draw_context_clear_cutouts(context);
|
|
}
|
|
|
|
static void
|
|
eng_rectangle_draw(void *data, void *context, void *surface, int x, int y, int w, int h, Eina_Bool do_async EINA_UNUSED)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
eng_window_use(re->win);
|
|
evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
|
|
re->win->gl_context->dc = context;
|
|
evas_gl_common_rect_draw(re->win->gl_context, x, y, w, h);
|
|
}
|
|
|
|
static void
|
|
eng_line_draw(void *data, void *context, void *surface, int x1, int y1, int x2, int y2, Eina_Bool do_async EINA_UNUSED)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
eng_window_use(re->win);
|
|
evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
|
|
re->win->gl_context->dc = context;
|
|
evas_gl_common_line_draw(re->win->gl_context, x1, y1, x2, y2);
|
|
}
|
|
|
|
static void *
|
|
eng_polygon_point_add(void *data EINA_UNUSED, void *context EINA_UNUSED, void *polygon, int x, int y)
|
|
{
|
|
/* Render_Engine *re; */
|
|
|
|
/* re = (Render_Engine *)data; */
|
|
return evas_gl_common_poly_point_add(polygon, x, y);
|
|
}
|
|
|
|
static void *
|
|
eng_polygon_points_clear(void *data EINA_UNUSED, void *context EINA_UNUSED, void *polygon)
|
|
{
|
|
/* Render_Engine *re; */
|
|
|
|
/* re = (Render_Engine *)data; */
|
|
return evas_gl_common_poly_points_clear(polygon);
|
|
}
|
|
|
|
static void
|
|
eng_polygon_draw(void *data, void *context, void *surface EINA_UNUSED, void *polygon, int x, int y, Eina_Bool do_async EINA_UNUSED)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
eng_window_use(re->win);
|
|
evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
|
|
re->win->gl_context->dc = context;
|
|
evas_gl_common_poly_draw(re->win->gl_context, polygon, x, y);
|
|
}
|
|
|
|
static int
|
|
eng_image_alpha_get(void *data EINA_UNUSED, void *image)
|
|
{
|
|
// Render_Engine *re;
|
|
Evas_GL_Image *im;
|
|
|
|
// re = (Render_Engine *)data;
|
|
if (!image) return 1;
|
|
im = image;
|
|
return im->alpha;
|
|
}
|
|
|
|
static int
|
|
eng_image_colorspace_get(void *data EINA_UNUSED, void *image)
|
|
{
|
|
// Render_Engine *re;
|
|
Evas_GL_Image *im;
|
|
|
|
// re = (Render_Engine *)data;
|
|
if (!image) return EVAS_COLORSPACE_ARGB8888;
|
|
im = image;
|
|
return im->cs.space;
|
|
}
|
|
|
|
static void *
|
|
eng_image_alpha_set(void *data, void *image, int has_alpha)
|
|
{
|
|
Render_Engine *re;
|
|
Evas_GL_Image *im;
|
|
|
|
re = (Render_Engine *)data;
|
|
if (!image) return NULL;
|
|
im = image;
|
|
if (im->alpha == has_alpha) return image;
|
|
if (im->native.data)
|
|
{
|
|
im->alpha = has_alpha;
|
|
return image;
|
|
}
|
|
eng_window_use(re->win);
|
|
if ((im->tex) && (im->tex->pt->dyn.img))
|
|
{
|
|
im->alpha = has_alpha;
|
|
im->tex->alpha = im->alpha;
|
|
return image;
|
|
}
|
|
/* FIXME: can move to gl_common */
|
|
if (im->cs.space != EVAS_COLORSPACE_ARGB8888) return im;
|
|
if ((has_alpha) && (im->im->cache_entry.flags.alpha)) return image;
|
|
else if ((!has_alpha) && (!im->im->cache_entry.flags.alpha)) return image;
|
|
if (im->references > 1)
|
|
{
|
|
Evas_GL_Image *im_new;
|
|
|
|
if (!im->im->image.data)
|
|
evas_cache_image_load_data(&im->im->cache_entry);
|
|
im_new = evas_gl_common_image_new_from_copied_data
|
|
(im->gc, im->im->cache_entry.w, im->im->cache_entry.h,
|
|
im->im->image.data,
|
|
eng_image_alpha_get(data, image),
|
|
eng_image_colorspace_get(data, image));
|
|
if (!im_new) return im;
|
|
evas_gl_common_image_free(im);
|
|
im = im_new;
|
|
}
|
|
else
|
|
evas_gl_common_image_dirty(im, 0, 0, 0, 0);
|
|
return evas_gl_common_image_alpha_set(im, has_alpha ? 1 : 0);
|
|
// im->im->cache_entry.flags.alpha = has_alpha ? 1 : 0;
|
|
// return image;
|
|
}
|
|
|
|
static void *
|
|
eng_image_border_set(void *data EINA_UNUSED, void *image, int l EINA_UNUSED, int r EINA_UNUSED, int t EINA_UNUSED, int b EINA_UNUSED)
|
|
{
|
|
// Render_Engine *re;
|
|
//
|
|
// re = (Render_Engine *)data;
|
|
return image;
|
|
}
|
|
|
|
static void
|
|
eng_image_border_get(void *data EINA_UNUSED, void *image EINA_UNUSED, int *l EINA_UNUSED, int *r EINA_UNUSED, int *t EINA_UNUSED, int *b EINA_UNUSED)
|
|
{
|
|
// Render_Engine *re;
|
|
//
|
|
// re = (Render_Engine *)data;
|
|
}
|
|
|
|
static char *
|
|
eng_image_comment_get(void *data EINA_UNUSED, void *image, char *key EINA_UNUSED)
|
|
{
|
|
// Render_Engine *re;
|
|
Evas_GL_Image *im;
|
|
|
|
// re = (Render_Engine *)data;
|
|
if (!image) return NULL;
|
|
im = image;
|
|
if (!im->im) return NULL;
|
|
return im->im->info.comment;
|
|
}
|
|
|
|
static char *
|
|
eng_image_format_get(void *data EINA_UNUSED, void *image EINA_UNUSED)
|
|
{
|
|
// Render_Engine *re;
|
|
/* Evas_GL_Image *im; */
|
|
|
|
// re = (Render_Engine *)data;
|
|
/* im = image; */
|
|
return NULL;
|
|
}
|
|
|
|
static void
|
|
eng_image_colorspace_set(void *data, void *image, int cspace)
|
|
{
|
|
Render_Engine *re;
|
|
Evas_GL_Image *im;
|
|
|
|
re = (Render_Engine *)data;
|
|
if (!image) return;
|
|
im = image;
|
|
if (im->native.data) return;
|
|
/* FIXME: can move to gl_common */
|
|
if (im->cs.space == cspace) return;
|
|
eng_window_use(re->win);
|
|
evas_cache_image_colorspace(&im->im->cache_entry, cspace);
|
|
switch (cspace)
|
|
{
|
|
case EVAS_COLORSPACE_ARGB8888:
|
|
if (im->cs.data)
|
|
{
|
|
if (!im->cs.no_free) free(im->cs.data);
|
|
im->cs.data = NULL;
|
|
im->cs.no_free = 0;
|
|
}
|
|
break;
|
|
case EVAS_COLORSPACE_YCBCR422P601_PL:
|
|
case EVAS_COLORSPACE_YCBCR422P709_PL:
|
|
case EVAS_COLORSPACE_YCBCR422601_PL:
|
|
case EVAS_COLORSPACE_YCBCR420NV12601_PL:
|
|
case EVAS_COLORSPACE_YCBCR420TM12601_PL:
|
|
if (im->tex) evas_gl_common_texture_free(im->tex);
|
|
im->tex = NULL;
|
|
if (im->cs.data)
|
|
{
|
|
if (!im->cs.no_free) free(im->cs.data);
|
|
}
|
|
if (im->im->cache_entry.h > 0)
|
|
im->cs.data =
|
|
calloc(1, im->im->cache_entry.h * sizeof(unsigned char *) * 2);
|
|
else
|
|
im->cs.data = NULL;
|
|
im->cs.no_free = 0;
|
|
break;
|
|
default:
|
|
abort();
|
|
break;
|
|
}
|
|
im->cs.space = cspace;
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////
|
|
//
|
|
//
|
|
typedef struct _Native Native;
|
|
|
|
struct _Native
|
|
{
|
|
Evas_Native_Surface ns;
|
|
struct wl_egl_pixmap *pixmap;
|
|
|
|
void *egl_surface;
|
|
};
|
|
|
|
// FIXME: this is enabled so updates happen - but its SLOOOOOOOOOOOOOOOW
|
|
// (i am sure this is the reason) not to mention seemingly superfluous. but
|
|
// i need to enable it for it to work on fglrx at least. havent tried nvidia.
|
|
//
|
|
// why is this the case? does anyone know? has anyone tried it on other gfx
|
|
// drivers?
|
|
//
|
|
//#define GLX_TEX_PIXMAP_RECREATE 1
|
|
|
|
static void
|
|
_native_bind_cb(void *data EINA_UNUSED, void *image)
|
|
{
|
|
Evas_GL_Image *im = image;
|
|
Native *n = im->native.data;
|
|
|
|
if (n->ns.type == EVAS_NATIVE_SURFACE_OPENGL)
|
|
{
|
|
glBindTexture(GL_TEXTURE_2D, n->ns.data.opengl.texture_id);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
}
|
|
}
|
|
|
|
static void
|
|
_native_unbind_cb(void *data EINA_UNUSED, void *image)
|
|
{
|
|
Evas_GL_Image *im = image;
|
|
Native *n = im->native.data;
|
|
|
|
if (n->ns.type == EVAS_NATIVE_SURFACE_OPENGL)
|
|
{
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
}
|
|
}
|
|
|
|
static void
|
|
_native_free_cb(void *data, void *image)
|
|
{
|
|
Render_Engine *re = data;
|
|
Evas_GL_Image *im = image;
|
|
Native *n = im->native.data;
|
|
uint32_t texid;
|
|
|
|
if (n->ns.type == EVAS_NATIVE_SURFACE_OPENGL)
|
|
{
|
|
texid = n->ns.data.opengl.texture_id;
|
|
eina_hash_del(re->win->gl_context->shared->native_tex_hash, &texid, im);
|
|
}
|
|
im->native.data = NULL;
|
|
im->native.func.data = NULL;
|
|
im->native.func.bind = NULL;
|
|
im->native.func.unbind = NULL;
|
|
im->native.func.free = NULL;
|
|
free(n);
|
|
}
|
|
|
|
static void *
|
|
eng_image_native_set(void *data, void *image, void *native)
|
|
{
|
|
Render_Engine *re = (Render_Engine *)data;
|
|
Evas_Native_Surface *ns = native;
|
|
Evas_GL_Image *im = image, *im2 = NULL;
|
|
Native *n = NULL;
|
|
uint32_t texid;
|
|
unsigned int tex = 0;
|
|
unsigned int fbo = 0;
|
|
|
|
if (ns && ns->type != EVAS_NATIVE_SURFACE_OPENGL) return NULL;
|
|
|
|
if (!im)
|
|
{
|
|
if ((ns) && (ns->type == EVAS_NATIVE_SURFACE_OPENGL))
|
|
{
|
|
im = evas_gl_common_image_new_from_data(re->win->gl_context,
|
|
ns->data.opengl.w,
|
|
ns->data.opengl.h,
|
|
NULL, 1,
|
|
EVAS_COLORSPACE_ARGB8888);
|
|
}
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
if (ns)
|
|
{
|
|
tex = ns->data.opengl.texture_id;
|
|
fbo = ns->data.opengl.framebuffer_id;
|
|
if (im->native.data)
|
|
{
|
|
Evas_Native_Surface *ens = im->native.data;
|
|
if ((ens->data.opengl.texture_id == tex) &&
|
|
(ens->data.opengl.framebuffer_id == fbo))
|
|
return im;
|
|
}
|
|
}
|
|
if ((!ns) && (!im->native.data)) return im;
|
|
|
|
eng_window_use(re->win);
|
|
|
|
if (im->native.data)
|
|
{
|
|
if (im->native.func.free)
|
|
im->native.func.free(im->native.func.data, im);
|
|
evas_gl_common_image_native_disable(im);
|
|
}
|
|
|
|
if (!ns) return im;
|
|
|
|
texid = tex;
|
|
im2 = eina_hash_find(re->win->gl_context->shared->native_tex_hash, &texid);
|
|
if (im2 == im) return im;
|
|
if (im2)
|
|
{
|
|
n = im2->native.data;
|
|
if (n)
|
|
{
|
|
evas_gl_common_image_ref(im2);
|
|
evas_gl_common_image_free(im);
|
|
return im2;
|
|
}
|
|
}
|
|
|
|
im2 = evas_gl_common_image_new_from_data(re->win->gl_context,
|
|
im->w, im->h, NULL, im->alpha,
|
|
EVAS_COLORSPACE_ARGB8888);
|
|
evas_gl_common_image_free(im);
|
|
im = im2;
|
|
if (native)
|
|
{
|
|
n = calloc(1, sizeof(Native));
|
|
if (n)
|
|
{
|
|
memcpy(&(n->ns), ns, sizeof(Evas_Native_Surface));
|
|
|
|
eina_hash_add(re->win->gl_context->shared->native_tex_hash, &texid, im);
|
|
|
|
n->egl_surface = 0;
|
|
n->pixmap = 0;
|
|
|
|
im->native.yinvert = 0;
|
|
im->native.loose = 0;
|
|
im->native.data = n;
|
|
im->native.func.data = re;
|
|
im->native.func.bind = _native_bind_cb;
|
|
im->native.func.unbind = _native_unbind_cb;
|
|
im->native.func.free = _native_free_cb;
|
|
im->native.target = GL_TEXTURE_2D;
|
|
im->native.mipmap = 0;
|
|
|
|
// FIXME: need to implement mapping sub texture regions
|
|
// x, y, w, h for possible texture atlasing
|
|
|
|
evas_gl_common_image_native_enable(im);
|
|
}
|
|
}
|
|
return im;
|
|
}
|
|
|
|
static void *
|
|
eng_image_native_get(void *data EINA_UNUSED, void *image)
|
|
{
|
|
Evas_GL_Image *im;
|
|
Native *n;
|
|
|
|
if (!(im = image)) return NULL;
|
|
if (!(n = im->native.data)) return NULL;
|
|
return &(n->ns);
|
|
}
|
|
|
|
static void *
|
|
eng_image_load(void *data, const char *file, const char *key, int *error, Evas_Image_Load_Opts *lo)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
*error = EVAS_LOAD_ERROR_NONE;
|
|
eng_window_use(re->win);
|
|
return evas_gl_common_image_load(re->win->gl_context, file, key, lo, error);
|
|
}
|
|
|
|
static void *
|
|
eng_image_new_from_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
eng_window_use(re->win);
|
|
return evas_gl_common_image_new_from_data(re->win->gl_context, w, h, image_data, alpha, cspace);
|
|
}
|
|
|
|
static void *
|
|
eng_image_new_from_copied_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
eng_window_use(re->win);
|
|
return evas_gl_common_image_new_from_copied_data(re->win->gl_context, w, h, image_data, alpha, cspace);
|
|
}
|
|
|
|
static void
|
|
eng_image_free(void *data, void *image)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
if (!image) return;
|
|
eng_window_use(re->win);
|
|
}
|
|
|
|
static void
|
|
eng_image_size_get(void *data EINA_UNUSED, void *image, int *w, int *h)
|
|
{
|
|
if (!image)
|
|
{
|
|
*w = 0;
|
|
*h = 0;
|
|
return;
|
|
}
|
|
if (w) *w = ((Evas_GL_Image *)image)->w;
|
|
if (h) *h = ((Evas_GL_Image *)image)->h;
|
|
}
|
|
|
|
static void *
|
|
eng_image_size_set(void *data, void *image, int w, int h)
|
|
{
|
|
Render_Engine *re;
|
|
Evas_GL_Image *im = image;
|
|
Evas_GL_Image *im_old;
|
|
|
|
re = (Render_Engine *)data;
|
|
if (!im) return NULL;
|
|
if (im->native.data)
|
|
{
|
|
im->w = w;
|
|
im->h = h;
|
|
return image;
|
|
}
|
|
eng_window_use(re->win);
|
|
if ((im->tex) && (im->tex->pt->dyn.img))
|
|
{
|
|
evas_gl_common_texture_free(im->tex);
|
|
im->tex = NULL;
|
|
im->w = w;
|
|
im->h = h;
|
|
im->tex = evas_gl_common_texture_dynamic_new(im->gc, im);
|
|
return image;
|
|
}
|
|
im_old = image;
|
|
|
|
switch (eng_image_colorspace_get(data, image))
|
|
{
|
|
case EVAS_COLORSPACE_YCBCR422P601_PL:
|
|
case EVAS_COLORSPACE_YCBCR422P709_PL:
|
|
case EVAS_COLORSPACE_YCBCR422601_PL:
|
|
case EVAS_COLORSPACE_YCBCR420NV12601_PL:
|
|
case EVAS_COLORSPACE_YCBCR420TM12601_PL:
|
|
w &= ~0x1;
|
|
break;
|
|
}
|
|
|
|
if ((im_old->im) &&
|
|
((int)im_old->im->cache_entry.w == w) &&
|
|
((int)im_old->im->cache_entry.h == h))
|
|
return image;
|
|
if (im_old)
|
|
{
|
|
im = evas_gl_common_image_new(re->win->gl_context, w, h,
|
|
eng_image_alpha_get(data, image),
|
|
eng_image_colorspace_get(data, image));
|
|
/*
|
|
evas_common_load_image_data_from_file(im_old->im);
|
|
if (im_old->im->image->data)
|
|
{
|
|
evas_common_blit_rectangle(im_old->im, im->im, 0, 0, w, h, 0, 0);
|
|
evas_common_cpu_end_opt();
|
|
}
|
|
*/
|
|
evas_gl_common_image_free(im_old);
|
|
}
|
|
else
|
|
im = evas_gl_common_image_new(re->win->gl_context, w, h, 1, EVAS_COLORSPACE_ARGB8888);
|
|
return im;
|
|
}
|
|
|
|
static void *
|
|
eng_image_dirty_region(void *data, void *image, int x, int y, int w, int h)
|
|
{
|
|
Render_Engine *re;
|
|
Evas_GL_Image *im = image;
|
|
|
|
re = (Render_Engine *)data;
|
|
if (!image) return NULL;
|
|
if (im->native.data) return image;
|
|
eng_window_use(re->win);
|
|
evas_gl_common_image_dirty(image, x, y, w, h);
|
|
return image;
|
|
}
|
|
|
|
static void *
|
|
eng_image_data_get(void *data, void *image, int to_write, DATA32 **image_data, int *err)
|
|
{
|
|
Render_Engine *re;
|
|
Evas_GL_Image *im;
|
|
int error;
|
|
|
|
re = (Render_Engine *)data;
|
|
if (!image)
|
|
{
|
|
*image_data = NULL;
|
|
if (err) *err = EVAS_LOAD_ERROR_GENERIC;
|
|
return NULL;
|
|
}
|
|
im = image;
|
|
if (im->native.data)
|
|
{
|
|
*image_data = NULL;
|
|
if (err) *err = EVAS_LOAD_ERROR_NONE;
|
|
return im;
|
|
}
|
|
|
|
eng_window_use(re->win);
|
|
|
|
if ((im->tex) && (im->tex->pt) && (im->tex->pt->dyn.img) && (im->cs.space == EVAS_COLORSPACE_ARGB8888))
|
|
{
|
|
if (im->tex->pt->dyn.checked_out > 0)
|
|
{
|
|
im->tex->pt->dyn.checked_out++;
|
|
*image_data = im->tex->pt->dyn.data;
|
|
if (err) *err = EVAS_LOAD_ERROR_NONE;
|
|
return im;
|
|
}
|
|
*image_data = im->tex->pt->dyn.data = glsym_eglMapImageSEC(re->win->egl_disp,
|
|
im->tex->pt->dyn.img,
|
|
EGL_MAP_GL_TEXTURE_DEVICE_CPU_SEC,
|
|
EGL_MAP_GL_TEXTURE_OPTION_WRITE_SEC);
|
|
|
|
if (!im->tex->pt->dyn.data)
|
|
{
|
|
if (err) *err = EVAS_LOAD_ERROR_RESOURCE_ALLOCATION_FAILED;
|
|
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
|
return im;
|
|
}
|
|
im->tex->pt->dyn.checked_out++;
|
|
|
|
if (err) *err = EVAS_LOAD_ERROR_NONE;
|
|
return im;
|
|
}
|
|
|
|
/* Engine can fail to create texture after cache drop like eng_image_content_hint_set function,
|
|
so it is need to add code which check im->im's NULL value*/
|
|
|
|
if (!im->im)
|
|
{
|
|
*image_data = NULL;
|
|
if (err) *err = EVAS_LOAD_ERROR_RESOURCE_ALLOCATION_FAILED;
|
|
return NULL;
|
|
}
|
|
|
|
error = evas_cache_image_load_data(&im->im->cache_entry);
|
|
switch (im->cs.space)
|
|
{
|
|
case EVAS_COLORSPACE_ARGB8888:
|
|
if (to_write)
|
|
{
|
|
if (im->references > 1)
|
|
{
|
|
Evas_GL_Image *im_new;
|
|
|
|
im_new = evas_gl_common_image_new_from_copied_data
|
|
(im->gc, im->im->cache_entry.w, im->im->cache_entry.h,
|
|
im->im->image.data,
|
|
eng_image_alpha_get(data, image),
|
|
eng_image_colorspace_get(data, image));
|
|
if (!im_new)
|
|
{
|
|
*image_data = NULL;
|
|
if (err) *err = EVAS_LOAD_ERROR_RESOURCE_ALLOCATION_FAILED;
|
|
return NULL;
|
|
}
|
|
evas_gl_common_image_free(im);
|
|
im = im_new;
|
|
}
|
|
else
|
|
evas_gl_common_image_dirty(im, 0, 0, 0, 0);
|
|
}
|
|
*image_data = im->im->image.data;
|
|
break;
|
|
case EVAS_COLORSPACE_YCBCR422P601_PL:
|
|
case EVAS_COLORSPACE_YCBCR422P709_PL:
|
|
case EVAS_COLORSPACE_YCBCR422601_PL:
|
|
case EVAS_COLORSPACE_YCBCR420NV12601_PL:
|
|
case EVAS_COLORSPACE_YCBCR420TM12601_PL:
|
|
*image_data = im->cs.data;
|
|
break;
|
|
default:
|
|
abort();
|
|
break;
|
|
}
|
|
if (err) *err = error;
|
|
return im;
|
|
}
|
|
|
|
static void *
|
|
eng_image_data_put(void *data, void *image, DATA32 *image_data)
|
|
{
|
|
Render_Engine *re;
|
|
Evas_GL_Image *im, *im2;
|
|
|
|
re = (Render_Engine *)data;
|
|
if (!image) return NULL;
|
|
im = image;
|
|
if (im->native.data) return image;
|
|
eng_window_use(re->win);
|
|
if ((im->tex) && (im->tex->pt)
|
|
&& (im->tex->pt->dyn.data)
|
|
&& (im->cs.space == EVAS_COLORSPACE_ARGB8888))
|
|
{
|
|
int w, h;
|
|
|
|
if (im->tex->pt->dyn.data == image_data)
|
|
{
|
|
im->tex->pt->dyn.checked_out--;
|
|
if (im->tex->pt->dyn.checked_out == 0)
|
|
glsym_eglUnmapImageSEC(re->win->egl_disp, im->tex->pt->dyn.img, EGL_MAP_GL_TEXTURE_DEVICE_CPU_SEC);
|
|
return image;
|
|
}
|
|
|
|
w = im->im->cache_entry.w;
|
|
h = im->im->cache_entry.h;
|
|
im2 = eng_image_new_from_data(data, w, h, image_data,
|
|
eng_image_alpha_get(data, image),
|
|
eng_image_colorspace_get(data, image));
|
|
if (!im2) return im;
|
|
evas_gl_common_image_free(im);
|
|
im = im2;
|
|
evas_gl_common_image_dirty(im, 0, 0, 0, 0);
|
|
return im;
|
|
}
|
|
switch (im->cs.space)
|
|
{
|
|
case EVAS_COLORSPACE_ARGB8888:
|
|
if (image_data != im->im->image.data)
|
|
{
|
|
int w, h;
|
|
|
|
w = im->im->cache_entry.w;
|
|
h = im->im->cache_entry.h;
|
|
im2 = eng_image_new_from_data(data, w, h, image_data,
|
|
eng_image_alpha_get(data, image),
|
|
eng_image_colorspace_get(data, image));
|
|
if (!im2) return im;
|
|
evas_gl_common_image_free(im);
|
|
im = im2;
|
|
}
|
|
break;
|
|
case EVAS_COLORSPACE_YCBCR422P601_PL:
|
|
case EVAS_COLORSPACE_YCBCR422P709_PL:
|
|
case EVAS_COLORSPACE_YCBCR422601_PL:
|
|
case EVAS_COLORSPACE_YCBCR420NV12601_PL:
|
|
case EVAS_COLORSPACE_YCBCR420TM12601_PL:
|
|
if (image_data != im->cs.data)
|
|
{
|
|
if (im->cs.data)
|
|
{
|
|
if (!im->cs.no_free) free(im->cs.data);
|
|
}
|
|
im->cs.data = image_data;
|
|
}
|
|
evas_gl_common_image_dirty(im, 0, 0, 0, 0);
|
|
break;
|
|
default:
|
|
abort();
|
|
break;
|
|
}
|
|
return im;
|
|
}
|
|
|
|
static void
|
|
eng_image_data_preload_request(void *data EINA_UNUSED, void *image, const void *target)
|
|
{
|
|
Evas_GL_Image *gim = image;
|
|
RGBA_Image *im;
|
|
|
|
if (!gim) return;
|
|
if (gim->native.data) return;
|
|
im = (RGBA_Image *)gim->im;
|
|
if (!im) return;
|
|
evas_cache_image_preload_data(&im->cache_entry, target);
|
|
}
|
|
|
|
static void
|
|
eng_image_data_preload_cancel(void *data EINA_UNUSED, void *image, const void *target)
|
|
{
|
|
Evas_GL_Image *gim = image;
|
|
RGBA_Image *im;
|
|
|
|
if (!gim) return;
|
|
if (gim->native.data) return;
|
|
im = (RGBA_Image *)gim->im;
|
|
if (!im) return;
|
|
evas_cache_image_preload_cancel(&im->cache_entry, target);
|
|
}
|
|
|
|
static Eina_Bool
|
|
eng_image_draw(void *data, void *context, void *surface, void *image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int dst_h, int smooth, Eina_Bool do_async EINA_UNUSED)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
if (!image) return EINA_FALSE;
|
|
|
|
if ((gl_direct_img_obj) && (gl_direct_enabled))
|
|
evas_object_image_pixels_dirty_set(gl_direct_img_obj, EINA_TRUE);
|
|
else
|
|
{
|
|
eng_window_use(re->win);
|
|
evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
|
|
re->win->gl_context->dc = context;
|
|
evas_gl_common_image_draw(re->win->gl_context, image,
|
|
src_x, src_y, src_w, src_h,
|
|
dst_x, dst_y, dst_w, dst_h,
|
|
smooth);
|
|
}
|
|
|
|
return EINA_FALSE;
|
|
}
|
|
|
|
static void
|
|
eng_image_scale_hint_set(void *data EINA_UNUSED, void *image, int hint)
|
|
{
|
|
if (image) evas_gl_common_image_scale_hint_set(image, hint);
|
|
}
|
|
|
|
static int
|
|
eng_image_scale_hint_get(void *data EINA_UNUSED, void *image)
|
|
{
|
|
Evas_GL_Image *gim = image;
|
|
if (!gim) return EVAS_IMAGE_SCALE_HINT_NONE;
|
|
return gim->scale_hint;
|
|
}
|
|
|
|
static Eina_Bool
|
|
eng_image_map_draw(void *data, void *context, void *surface, void *image, RGBA_Map *m, int smooth, int level, Eina_Bool do_async)
|
|
{
|
|
Evas_GL_Image *gim = image;
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
if (!image) return EINA_FALSE;
|
|
eng_window_use(re->win);
|
|
evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
|
|
re->win->gl_context->dc = context;
|
|
if (m->count != 4)
|
|
{
|
|
// FIXME: nash - you didn't fix this
|
|
abort();
|
|
}
|
|
if ((m->pts[0].x == m->pts[3].x) &&
|
|
(m->pts[1].x == m->pts[2].x) &&
|
|
(m->pts[0].y == m->pts[1].y) &&
|
|
(m->pts[3].y == m->pts[2].y) &&
|
|
(m->pts[0].x <= m->pts[1].x) &&
|
|
(m->pts[0].y <= m->pts[2].y) &&
|
|
(m->pts[0].u == 0) &&
|
|
(m->pts[0].v == 0) &&
|
|
(m->pts[1].u == (gim->w << FP)) &&
|
|
(m->pts[1].v == 0) &&
|
|
(m->pts[2].u == (gim->w << FP)) &&
|
|
(m->pts[2].v == (gim->h << FP)) &&
|
|
(m->pts[3].u == 0) &&
|
|
(m->pts[3].v == (gim->h << FP)) &&
|
|
(m->pts[0].col == 0xffffffff) &&
|
|
(m->pts[1].col == 0xffffffff) &&
|
|
(m->pts[2].col == 0xffffffff) &&
|
|
(m->pts[3].col == 0xffffffff))
|
|
{
|
|
int dx, dy, dw, dh;
|
|
|
|
dx = m->pts[0].x >> FP;
|
|
dy = m->pts[0].y >> FP;
|
|
dw = (m->pts[2].x >> FP) - dx;
|
|
dh = (m->pts[2].y >> FP) - dy;
|
|
eng_image_draw(data, context, surface, image,
|
|
0, 0, gim->w, gim->h, dx, dy, dw, dh, smooth, do_async);
|
|
}
|
|
else
|
|
{
|
|
evas_gl_common_image_map_draw(re->win->gl_context, image, m->count,
|
|
&m->pts[0], smooth, level);
|
|
}
|
|
|
|
return EINA_FALSE;
|
|
}
|
|
|
|
static void *
|
|
eng_image_map_surface_new(void *data, int w, int h, int alpha)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
return evas_gl_common_image_surface_new(re->win->gl_context, w, h, alpha);
|
|
}
|
|
|
|
static void
|
|
eng_image_map_surface_free(void *data EINA_UNUSED, void *surface)
|
|
{
|
|
evas_gl_common_image_free(surface);
|
|
}
|
|
|
|
static void
|
|
eng_image_content_hint_set(void *data EINA_UNUSED, void *image, int hint)
|
|
{
|
|
if (image) evas_gl_common_image_content_hint_set(image, hint);
|
|
}
|
|
|
|
static int
|
|
eng_image_content_hint_get(void *data EINA_UNUSED, void *image)
|
|
{
|
|
Evas_GL_Image *gim = image;
|
|
if (!gim) return EVAS_IMAGE_CONTENT_HINT_NONE;
|
|
return gim->content_hint;
|
|
}
|
|
|
|
static void
|
|
eng_image_cache_flush(void *data)
|
|
{
|
|
Render_Engine *re;
|
|
int tmp_size;
|
|
|
|
re = (Render_Engine *)data;
|
|
|
|
tmp_size = evas_common_image_get_cache();
|
|
evas_common_image_set_cache(0);
|
|
evas_common_rgba_image_scalecache_flush();
|
|
|
|
if ((re) && (re->win) && (re->win->gl_context))
|
|
evas_gl_common_image_cache_flush(re->win->gl_context);
|
|
evas_common_image_set_cache(tmp_size);
|
|
}
|
|
|
|
static void
|
|
eng_image_cache_set(void *data, int bytes)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
evas_common_image_set_cache(bytes);
|
|
evas_common_rgba_image_scalecache_size_set(bytes);
|
|
evas_gl_common_image_cache_flush(re->win->gl_context);
|
|
}
|
|
|
|
static int
|
|
eng_image_cache_get(void *data EINA_UNUSED)
|
|
{
|
|
return evas_common_image_get_cache();
|
|
}
|
|
|
|
static void
|
|
eng_image_stride_get(void *data EINA_UNUSED, void *image, int *stride)
|
|
{
|
|
Evas_GL_Image *im = image;
|
|
|
|
if ((im->tex) && (im->tex->pt->dyn.img))
|
|
*stride = im->tex->pt->dyn.stride;
|
|
else
|
|
*stride = im->w * 4;
|
|
}
|
|
|
|
static Eina_Bool
|
|
eng_font_draw(void *data, void *context, void *surface, Evas_Font_Set *font EINA_UNUSED, int x, int y, int w EINA_UNUSED, int h EINA_UNUSED, int ow EINA_UNUSED, int oh EINA_UNUSED, Evas_Text_Props *intl_props, Eina_Bool do_async EINA_UNUSED)
|
|
{
|
|
Render_Engine *re;
|
|
|
|
re = (Render_Engine *)data;
|
|
eng_window_use(re->win);
|
|
evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
|
|
re->win->gl_context->dc = context;
|
|
{
|
|
// FIXME: put im into context so we can free it
|
|
static RGBA_Image *im = NULL;
|
|
|
|
if (!im)
|
|
im = (RGBA_Image *)evas_cache_image_empty(evas_common_image_cache_get());
|
|
im->cache_entry.w = re->win->w;
|
|
im->cache_entry.h = re->win->h;
|
|
evas_common_draw_context_font_ext_set(context,
|
|
re->win->gl_context,
|
|
evas_gl_font_texture_new,
|
|
evas_gl_font_texture_free,
|
|
evas_gl_font_texture_draw);
|
|
evas_common_font_draw_prepare(intl_props);
|
|
evas_common_font_draw(im, context, x, y, intl_props->glyphs);
|
|
evas_common_draw_context_font_ext_set(context, NULL, NULL, NULL, NULL);
|
|
}
|
|
|
|
return EINA_FALSE;
|
|
}
|
|
|
|
static Eina_Bool
|
|
eng_canvas_alpha_get(void *data, void *info EINA_UNUSED)
|
|
{
|
|
Render_Engine *re = (Render_Engine *)data;
|
|
|
|
if ((!re) || (!re->win)) return EINA_FALSE;
|
|
return re->win->alpha;
|
|
}
|
|
|
|
static int
|
|
_set_internal_config(Render_Engine_GL_Surface *sfc, Evas_GL_Config *cfg)
|
|
{
|
|
// Also initialize pixel format here as well...
|
|
switch(cfg->color_format)
|
|
{
|
|
case EVAS_GL_RGB_888:
|
|
sfc->rt_fmt = GL_RGB;
|
|
sfc->rt_internal_fmt = GL_RGB;
|
|
break;
|
|
case EVAS_GL_RGBA_8888:
|
|
sfc->rt_fmt = GL_RGBA;
|
|
sfc->rt_internal_fmt = GL_RGBA;
|
|
break;
|
|
default:
|
|
ERR("Invalid Color Format!");
|
|
return 0;
|
|
}
|
|
|
|
switch(cfg->depth_bits)
|
|
{
|
|
case EVAS_GL_DEPTH_NONE:
|
|
break;
|
|
case EVAS_GL_DEPTH_BIT_8:
|
|
case EVAS_GL_DEPTH_BIT_16:
|
|
case EVAS_GL_DEPTH_BIT_24:
|
|
// 24 bit doesn't work... just cover it with 16 for now..
|
|
sfc->rb_depth_fmt = GL_DEPTH_COMPONENT16;
|
|
break;
|
|
case EVAS_GL_DEPTH_BIT_32:
|
|
default:
|
|
ERR("Unsupported Depth Bits Format!");
|
|
return 0;
|
|
}
|
|
|
|
switch(cfg->stencil_bits)
|
|
{
|
|
case EVAS_GL_STENCIL_NONE:
|
|
break;
|
|
case EVAS_GL_STENCIL_BIT_1:
|
|
case EVAS_GL_STENCIL_BIT_2:
|
|
case EVAS_GL_STENCIL_BIT_4:
|
|
case EVAS_GL_STENCIL_BIT_8:
|
|
sfc->rb_stencil_fmt = GL_STENCIL_INDEX8;
|
|
break;
|
|
case EVAS_GL_STENCIL_BIT_16:
|
|
default:
|
|
ERR("Unsupported Stencil Bits Format!");
|
|
return 0;
|
|
}
|
|
|
|
// Do Packed Depth24_Stencil8 Later...
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int
|
|
_attach_fbo_surface(Render_Engine *data EINA_UNUSED,
|
|
Render_Engine_GL_Surface *sfc, int fbo)
|
|
{
|
|
int fb_status, curr_tex, curr_rb;
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
|
|
|
// Detach any previously attached buffers
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
|
GL_TEXTURE_2D, 0, 0);
|
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
|
|
GL_RENDERBUFFER, 0);
|
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
|
|
GL_RENDERBUFFER, 0);
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
|
|
GL_TEXTURE_2D, 0, 0);
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
|
|
GL_TEXTURE_2D, 0, 0);
|
|
|
|
// Render Target Texture
|
|
if (sfc->rt_tex)
|
|
{
|
|
curr_tex = 0;
|
|
glGetIntegerv(GL_TEXTURE_BINDING_2D, &curr_tex);
|
|
glBindTexture(GL_TEXTURE_2D, sfc->rt_tex );
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, sfc->w, sfc->h, 0,
|
|
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
|
glBindTexture(GL_TEXTURE_2D, curr_tex);
|
|
|
|
// Attach texture to FBO
|
|
if (sfc->rt_msaa_samples)
|
|
glsym_glFramebufferTexture2DMultisample(GL_FRAMEBUFFER,
|
|
GL_COLOR_ATTACHMENT0,
|
|
GL_TEXTURE_2D, sfc->rt_tex,
|
|
0, sfc->rt_msaa_samples);
|
|
else
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
|
GL_TEXTURE_2D, sfc->rt_tex, 0);
|
|
}
|
|
|
|
// Depth Stencil RenderBuffer - Attach it to FBO
|
|
if (sfc->rb_depth_stencil)
|
|
{
|
|
curr_tex = 0;
|
|
glGetIntegerv(GL_TEXTURE_BINDING_2D, &curr_tex);
|
|
glBindTexture(GL_TEXTURE_2D, sfc->rb_depth_stencil);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
#ifdef GL_GLES
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_STENCIL_OES, sfc->w, sfc->h,
|
|
0, GL_DEPTH_STENCIL_OES, GL_UNSIGNED_INT_24_8_OES, NULL);
|
|
#else
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_STENCIL, sfc->w, sfc->h,
|
|
0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL);
|
|
#endif
|
|
if (sfc->rt_msaa_samples)
|
|
{
|
|
glsym_glFramebufferTexture2DMultisample(GL_FRAMEBUFFER,
|
|
GL_DEPTH_ATTACHMENT,
|
|
GL_TEXTURE_2D,
|
|
sfc->rb_depth_stencil,
|
|
0, sfc->rt_msaa_samples);
|
|
glsym_glFramebufferTexture2DMultisample(GL_FRAMEBUFFER,
|
|
GL_STENCIL_ATTACHMENT,
|
|
GL_TEXTURE_2D,
|
|
sfc->rb_depth_stencil,
|
|
0, sfc->rt_msaa_samples);
|
|
}
|
|
else
|
|
{
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
|
|
GL_TEXTURE_2D, sfc->rb_depth_stencil, 0);
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
|
|
GL_TEXTURE_2D, sfc->rb_depth_stencil, 0);
|
|
}
|
|
glBindTexture(GL_TEXTURE_2D, curr_tex);
|
|
}
|
|
|
|
// Depth RenderBuffer - Attach it to FBO
|
|
if (sfc->rb_depth)
|
|
{
|
|
curr_rb = 0;
|
|
glGetIntegerv(GL_RENDERBUFFER_BINDING, &curr_rb);
|
|
|
|
glBindRenderbuffer(GL_RENDERBUFFER, sfc->rb_depth);
|
|
|
|
if (sfc->rt_msaa_samples)
|
|
glsym_glRenderbufferStorageMultisample(GL_RENDERBUFFER,
|
|
sfc->rt_msaa_samples,
|
|
sfc->rb_depth_fmt,
|
|
sfc->w, sfc->h);
|
|
else
|
|
glRenderbufferStorage(GL_RENDERBUFFER, sfc->rb_depth_fmt,
|
|
sfc->w, sfc->h);
|
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
|
|
GL_RENDERBUFFER, sfc->rb_depth);
|
|
glBindRenderbuffer(GL_RENDERBUFFER, curr_rb);
|
|
}
|
|
|
|
// Stencil RenderBuffer - Attach it to FBO
|
|
if (sfc->rb_stencil)
|
|
{
|
|
curr_rb = 0;
|
|
glGetIntegerv(GL_RENDERBUFFER_BINDING, &curr_rb);
|
|
|
|
glBindRenderbuffer(GL_RENDERBUFFER, sfc->rb_stencil);
|
|
|
|
if (sfc->rt_msaa_samples)
|
|
glsym_glRenderbufferStorageMultisample(GL_RENDERBUFFER,
|
|
sfc->rt_msaa_samples,
|
|
sfc->rb_stencil_fmt,
|
|
sfc->w, sfc->h);
|
|
else
|
|
glRenderbufferStorage(GL_RENDERBUFFER, sfc->rb_stencil_fmt,
|
|
sfc->w, sfc->h);
|
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
|
|
GL_RENDERBUFFER, sfc->rb_stencil);
|
|
glBindRenderbuffer(GL_RENDERBUFFER, curr_rb);
|
|
}
|
|
|
|
// Check FBO for completeness
|
|
fb_status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
|
if (fb_status != GL_FRAMEBUFFER_COMPLETE)
|
|
{
|
|
ERR("FBO not complete. Error Code: %x!", fb_status);
|
|
// _print_gl_surface_info(sfc, 1);
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int
|
|
_create_rt_buffers(Render_Engine *data EINA_UNUSED,
|
|
Render_Engine_GL_Surface *sfc)
|
|
{
|
|
int ret = 0;
|
|
GLuint fbo = 0;
|
|
GLint curr_fbo = 0;
|
|
|
|
if (sfc->rt_fmt)
|
|
{
|
|
// Render Target texture
|
|
glGenTextures(1, &sfc->rt_tex );
|
|
}
|
|
|
|
// First check if packed buffer is to be used.
|
|
if (sfc->rb_depth_stencil_fmt)
|
|
glGenTextures(1, &sfc->rb_depth_stencil);
|
|
else
|
|
{
|
|
// Depth RenderBuffer - Create storage here...
|
|
if (sfc->rb_depth_fmt)
|
|
glGenRenderbuffers(1, &sfc->rb_depth);
|
|
|
|
// Stencil RenderBuffer - Create Storage here...
|
|
if (sfc->rb_stencil_fmt)
|
|
glGenRenderbuffers(1, &sfc->rb_stencil);
|
|
}
|
|
//------------------------------------//
|
|
// Try attaching the given configuration
|
|
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &curr_fbo);
|
|
glGenFramebuffers(1 ,&fbo);
|
|
|
|
ret = _attach_fbo_surface(NULL, sfc, fbo);
|
|
|
|
if (fbo) glDeleteFramebuffers(1, &fbo);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, (GLuint)curr_fbo);
|
|
|
|
if (!ret)
|
|
{
|
|
if (sfc->rt_tex) glDeleteTextures(1, &sfc->rt_tex);
|
|
if (sfc->rb_depth) glDeleteRenderbuffers(1, &sfc->rb_depth);
|
|
if (sfc->rb_stencil) glDeleteRenderbuffers(1, &sfc->rb_stencil);
|
|
if (sfc->rb_depth_stencil) glDeleteTextures(1, &sfc->rb_depth_stencil);
|
|
ERR("_attach_fbo_surface() failed.");
|
|
return 0;
|
|
}
|
|
else
|
|
return 1;
|
|
}
|
|
|
|
static int
|
|
_internal_resources_make_current(void *data)
|
|
{
|
|
Render_Engine *re = (Render_Engine *)data;
|
|
Render_Engine_GL_Resource *rsc;
|
|
int ret = 0;
|
|
|
|
// Create internal resource context if it hasn't been created already
|
|
if ((rsc = eina_tls_get(resource_key)) == NULL)
|
|
{
|
|
if ((rsc = _create_internal_glue_resources(re)) == NULL)
|
|
{
|
|
ERR("Error creating internal resources.");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// Use resource surface/context to create surface resrouces
|
|
// Update the evas' window surface
|
|
if (eina_main_loop_is()) rsc->surface = re->win->egl_surface[0];
|
|
|
|
ret = eglMakeCurrent(re->win->egl_disp, rsc->surface, rsc->surface, rsc->context);
|
|
|
|
if (!ret)
|
|
{
|
|
ERR("eglMakeCurrent() failed. Error Code: %#x", eglGetError());
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// Unfortunately, there is no query function to figure out which surface formats work.
|
|
// So, this is one way to test for surface config capability.
|
|
static int
|
|
_check_gl_surface_format(GLint int_fmt, GLenum fmt, GLenum attachment, GLenum attach_fmt, int mult_samples)
|
|
{
|
|
GLuint fbo, tex, rb, ds_tex;
|
|
int w, h, fb_status;
|
|
|
|
// Initialize Variables
|
|
fbo = tex = rb = ds_tex = 0;
|
|
|
|
// Width/Heith for test purposes
|
|
w = h = 2;
|
|
|
|
// Gen FBO
|
|
glGenFramebuffers(1, &fbo);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
|
|
|
// Render Target Texture
|
|
if (int_fmt)
|
|
{
|
|
glGenTextures(1, &tex);
|
|
glBindTexture(GL_TEXTURE_2D, tex );
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, int_fmt, w, h, 0, fmt, GL_UNSIGNED_BYTE, NULL);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
if (mult_samples)
|
|
glsym_glFramebufferTexture2DMultisample(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0, mult_samples);
|
|
else
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
|
|
}
|
|
|
|
// Render Target Attachment (Stencil or Depth)
|
|
if (attachment)
|
|
{
|
|
// This is a little hacky but this is how we'll have to do for now.
|
|
// PS: Now it's even more hacky.
|
|
#ifdef GL_GLES
|
|
if (attach_fmt == GL_DEPTH_STENCIL_OES)
|
|
#else
|
|
if (attach_fmt == GL_DEPTH_STENCIL)
|
|
#endif
|
|
{
|
|
glGenTextures(1, &ds_tex);
|
|
glBindTexture(GL_TEXTURE_2D, ds_tex);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
#ifdef GL_GLES
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_STENCIL_OES, w, h,
|
|
0, GL_DEPTH_STENCIL_OES, GL_UNSIGNED_INT_24_8_OES, NULL);
|
|
#else
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_STENCIL, w, h,
|
|
0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL);
|
|
#endif
|
|
if (mult_samples)
|
|
{
|
|
glsym_glFramebufferTexture2DMultisample(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
|
|
GL_TEXTURE_2D, ds_tex, 0, mult_samples);
|
|
glsym_glFramebufferTexture2DMultisample(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
|
|
GL_TEXTURE_2D, ds_tex, 0, mult_samples);
|
|
}
|
|
else
|
|
{
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
|
|
GL_TEXTURE_2D, ds_tex, 0);
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
|
|
GL_TEXTURE_2D, ds_tex, 0);
|
|
}
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
}
|
|
else
|
|
{
|
|
glGenRenderbuffers(1, &rb);
|
|
glBindRenderbuffer(GL_RENDERBUFFER, rb);
|
|
if (mult_samples)
|
|
glsym_glRenderbufferStorageMultisample(GL_RENDERBUFFER, mult_samples, attach_fmt, w, h);
|
|
else
|
|
glRenderbufferStorage(GL_RENDERBUFFER, attach_fmt, w, h);
|
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, rb);
|
|
glBindRenderbuffer(GL_RENDERBUFFER, 0);
|
|
}
|
|
|
|
}
|
|
|
|
// Check FBO for completeness
|
|
fb_status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
|
|
|
// Delete Created Resources
|
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
if (fbo) glDeleteFramebuffers(1, &fbo);
|
|
if (tex) glDeleteTextures(1, &tex);
|
|
if (ds_tex) glDeleteTextures(1, &ds_tex);
|
|
if (rb) glDeleteRenderbuffers(1, &rb);
|
|
|
|
if (fb_status != GL_FRAMEBUFFER_COMPLETE)
|
|
return 0;
|
|
else
|
|
{
|
|
if ((attachment) && (!mult_samples))
|
|
return attach_fmt;
|
|
else
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
static void
|
|
_set_gl_surface_cap(Render_Engine *re)
|
|
{
|
|
int i, count;
|
|
int max_samples = 0;
|
|
|
|
if (!re) return;
|
|
if (re->gl_cap_initted) return;
|
|
|
|
glGetIntegerv(GL_MAX_SAMPLES_IMG, &max_samples);
|
|
|
|
// Check if msaa_support is supported
|
|
if ((max_samples) &&
|
|
(glsym_glFramebufferTexture2DMultisample) &&
|
|
(glsym_glRenderbufferStorageMultisample))
|
|
{
|
|
re->gl_cap.msaa_support = 1;
|
|
|
|
re->gl_cap.msaa_samples[3] = max_samples;
|
|
re->gl_cap.msaa_samples[2] = max_samples/2;
|
|
re->gl_cap.msaa_samples[1] = max_samples/4;
|
|
re->gl_cap.msaa_samples[0] = 0;
|
|
|
|
if (!re->gl_cap.msaa_samples[2])
|
|
re->gl_cap.msaa_samples[2] = re->gl_cap.msaa_samples[3];
|
|
if (!re->gl_cap.msaa_samples[1])
|
|
re->gl_cap.msaa_samples[1] = re->gl_cap.msaa_samples[2];
|
|
}
|
|
else
|
|
{
|
|
re->gl_cap.msaa_support = 0;
|
|
}
|
|
|
|
|
|
glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &re->gl_cap.max_rb_size);
|
|
|
|
count = (re->gl_cap.msaa_support) ? 4 : 1;
|
|
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
re->gl_cap.rgb_888[i] = _check_gl_surface_format(GL_RGB, GL_RGB, 0, 0, re->gl_cap.msaa_samples[i]);
|
|
re->gl_cap.rgba_8888[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, 0, 0, re->gl_cap.msaa_samples[i]);
|
|
|
|
re->gl_cap.depth_8[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT, re->gl_cap.msaa_samples[i]);
|
|
re->gl_cap.depth_16[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT16, re->gl_cap.msaa_samples[i]);
|
|
#ifdef GL_GLES
|
|
re->gl_cap.depth_24[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT24_OES, re->gl_cap.msaa_samples[i]);
|
|
re->gl_cap.depth_32[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT32_OES, re->gl_cap.msaa_samples[i]);
|
|
|
|
re->gl_cap.stencil_1[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX1_OES, re->gl_cap.msaa_samples[i]);
|
|
re->gl_cap.stencil_4[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX4_OES, re->gl_cap.msaa_samples[i]);
|
|
re->gl_cap.stencil_8[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX8, re->gl_cap.msaa_samples[i]);
|
|
|
|
re->gl_cap.depth_24_stencil_8[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_DEPTH_STENCIL_OES, GL_DEPTH_STENCIL_OES, re->gl_cap.msaa_samples[i]);
|
|
#else
|
|
re->gl_cap.depth_24[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT24, re->gl_cap.msaa_samples[i]);
|
|
re->gl_cap.depth_32[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT32, re->gl_cap.msaa_samples[i]);
|
|
|
|
re->gl_cap.stencil_1[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX1, re->gl_cap.msaa_samples[i]);
|
|
re->gl_cap.stencil_4[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX4, re->gl_cap.msaa_samples[i]);
|
|
re->gl_cap.stencil_8[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX8, re->gl_cap.msaa_samples[i]);
|
|
|
|
re->gl_cap.depth_24_stencil_8[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, re->gl_cap.msaa_samples[i]);
|
|
#endif
|
|
}
|
|
|
|
// _print_gl_surface_cap(re, 0);
|
|
|
|
re->gl_cap_initted = 1;
|
|
}
|
|
|
|
static void *
|
|
eng_gl_surface_create(void *data, void *config, int w, int h)
|
|
{
|
|
Render_Engine *re;
|
|
Render_Engine_GL_Surface *sfc;
|
|
Evas_GL_Config *cfg;
|
|
void *ret = NULL;
|
|
int res;
|
|
|
|
sfc = calloc(1, sizeof(Render_Engine_GL_Surface));
|
|
if (!sfc) return NULL;
|
|
|
|
re = (Render_Engine *)data;
|
|
cfg = (Evas_GL_Config *)config;
|
|
|
|
sfc->initialized = 0;
|
|
sfc->fbo_attached = 0;
|
|
sfc->w = w;
|
|
sfc->h = h;
|
|
sfc->depth_bits = cfg->depth_bits;
|
|
sfc->stencil_bits = cfg->stencil_bits;
|
|
sfc->rt_tex = 0;
|
|
sfc->rb_depth = 0;
|
|
sfc->rb_stencil = 0;
|
|
|
|
// Allow alpha for evas gl direct rendering override
|
|
// FIXME!!!: A little out of place but for now...
|
|
if (!gl_direct_override)
|
|
if (getenv("EVAS_GL_DIRECT_OVERRIDE")) gl_direct_override = 1;
|
|
|
|
// Set the internal format based on the config
|
|
if (cfg->options_bits & EVAS_GL_OPTIONS_DIRECT)
|
|
{
|
|
DBG("Enabling Direct rendering to the Evas' window.");
|
|
sfc->direct_sfc = re->win->egl_surface[0];
|
|
}
|
|
|
|
// Use resource surface/context to do a make current
|
|
if (!_internal_resources_make_current(re))
|
|
{
|
|
ERR("Error doing a make current with the internal resources.");
|
|
goto finish;
|
|
}
|
|
|
|
// Set the engine surface capability first if it hasn't been set
|
|
if (!re->gl_cap_initted) _set_gl_surface_cap(re);
|
|
|
|
// Check the size of the surface
|
|
if ( (w > re->gl_cap.max_rb_size) || (h > re->gl_cap.max_rb_size) )
|
|
{
|
|
ERR("Surface size greater than the supported size. Max Surface Size: %d", re->gl_cap.max_rb_size);
|
|
goto finish;
|
|
}
|
|
|
|
// Set the internal format based on the config
|
|
if (!_set_internal_config(sfc, cfg))
|
|
{
|
|
ERR("Unsupported Format!");
|
|
goto finish;
|
|
}
|
|
|
|
// Create Render texture
|
|
if (!_create_rt_buffers(re, sfc))
|
|
{
|
|
ERR("Unable Create Specificed Surfaces. Unsupported format!");
|
|
goto finish;
|
|
};
|
|
|
|
ret = sfc;
|
|
|
|
finish:
|
|
|
|
res = eglMakeCurrent(re->win->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
|
if (!res)
|
|
{
|
|
ERR("xxxMakeCurrent() (NULL, NULL) Error!");
|
|
}
|
|
|
|
if (!ret)
|
|
{
|
|
if (sfc) free(sfc);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
static int
|
|
eng_gl_surface_destroy(void *data, void *surface)
|
|
{
|
|
Render_Engine *re;
|
|
Render_Engine_GL_Surface *sfc;
|
|
Render_Engine_GL_Resource *rsc;
|
|
int ret;
|
|
|
|
re = (Render_Engine *)data;
|
|
sfc = (Render_Engine_GL_Surface*)surface;
|
|
|
|
if (!sfc) return 0;
|
|
|
|
if ((rsc = eina_tls_get(resource_key)) == EINA_FALSE) return 0;
|
|
|
|
if (re->win)
|
|
{
|
|
ret = eglMakeCurrent(re->win->egl_disp, rsc->surface, rsc->surface, rsc->context);
|
|
if (!ret)
|
|
{
|
|
ERR("xxxMakeCurrent() failed!");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// Delete FBO/RBO and Texture here
|
|
if (sfc->rt_tex)
|
|
glDeleteTextures(1, &sfc->rt_tex);
|
|
|
|
if (sfc->rb_depth)
|
|
glDeleteRenderbuffers(1, &sfc->rb_depth);
|
|
|
|
if (sfc->rb_stencil)
|
|
glDeleteRenderbuffers(1, &sfc->rb_stencil);
|
|
|
|
if (re->win)
|
|
{
|
|
ret = eglMakeCurrent(re->win->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
|
if (!ret)
|
|
{
|
|
ERR("xxxMakeCurrent() failed!");
|
|
free(sfc);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
free(sfc);
|
|
surface = NULL;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static void *
|
|
eng_gl_context_create(void *data, void *share_context)
|
|
{
|
|
Render_Engine *re;
|
|
Render_Engine_GL_Context *ctx;
|
|
Render_Engine_GL_Context *share_ctx;
|
|
int context_attrs[3];
|
|
|
|
ctx = calloc(1, sizeof(Render_Engine_GL_Context));
|
|
|
|
if (!ctx) return NULL;
|
|
|
|
re = (Render_Engine *)data;
|
|
share_ctx = (Render_Engine_GL_Context *)share_context;
|
|
|
|
// Set the share context to Evas' GL context if share_context is NULL.
|
|
// Otherwise set it to the given share_context.
|
|
|
|
// EGL
|
|
context_attrs[0] = EGL_CONTEXT_CLIENT_VERSION;
|
|
context_attrs[1] = 2;
|
|
context_attrs[2] = EGL_NONE;
|
|
|
|
if (share_ctx)
|
|
{
|
|
ctx->context = eglCreateContext(re->win->egl_disp,
|
|
re->win->egl_config,
|
|
share_ctx->context, // Share Context
|
|
context_attrs);
|
|
}
|
|
else
|
|
{
|
|
ctx->context = eglCreateContext(re->win->egl_disp,
|
|
re->win->egl_config,
|
|
re->win->egl_context[0], // Evas' GL Context
|
|
context_attrs);
|
|
}
|
|
|
|
if (!ctx->context)
|
|
{
|
|
ERR("eglCreateContext() fail. code=%#x", eglGetError());
|
|
return NULL;
|
|
}
|
|
|
|
ctx->initialized = 0;
|
|
ctx->context_fbo = 0;
|
|
ctx->current_sfc = NULL;
|
|
|
|
return ctx;
|
|
}
|
|
|
|
static int
|
|
eng_gl_context_destroy(void *data, void *context)
|
|
{
|
|
Render_Engine *re;
|
|
Render_Engine_GL_Context *ctx;
|
|
Render_Engine_GL_Resource *rsc;
|
|
int ret;
|
|
|
|
re = (Render_Engine *)data;
|
|
ctx = (Render_Engine_GL_Context*)context;
|
|
|
|
if (!ctx) return 0;
|
|
|
|
if ((rsc = eina_tls_get(resource_key)) == EINA_FALSE) return 0;
|
|
|
|
// 1. Do a make current with the given context
|
|
if (re->win)
|
|
{
|
|
ret = eglMakeCurrent(re->win->egl_disp, rsc->surface,
|
|
rsc->surface, ctx->context);
|
|
if (!ret)
|
|
{
|
|
ERR("xxxMakeCurrent() failed!");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// 2. Delete the FBO
|
|
if (ctx->context_fbo)
|
|
glDeleteFramebuffers(1, &ctx->context_fbo);
|
|
|
|
// 3. Destroy the Context
|
|
if (re->win)
|
|
eglDestroyContext(re->win->egl_disp, ctx->context);
|
|
|
|
ctx->context = EGL_NO_CONTEXT;
|
|
|
|
if (re->win)
|
|
{
|
|
ret = eglMakeCurrent(re->win->egl_disp, EGL_NO_SURFACE,
|
|
EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
|
if (!ret)
|
|
{
|
|
ERR("xxxMakeCurrent() failed!");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
if (current_evgl_ctx == ctx)
|
|
current_evgl_ctx = NULL;
|
|
|
|
free(ctx);
|
|
context = NULL;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int
|
|
eng_gl_make_current(void *data EINA_UNUSED, void *surface, void *context)
|
|
{
|
|
Render_Engine *re;
|
|
Render_Engine_GL_Surface *sfc;
|
|
Render_Engine_GL_Context *ctx;
|
|
int ret = 0;
|
|
Render_Engine_GL_Resource *rsc;
|
|
|
|
re = (Render_Engine *)data;
|
|
sfc = (Render_Engine_GL_Surface*)surface;
|
|
ctx = (Render_Engine_GL_Context*)context;
|
|
|
|
current_engine = re;
|
|
|
|
// Unset surface/context
|
|
if ((!sfc) || (!ctx))
|
|
{
|
|
ret = eglMakeCurrent(re->win->egl_disp, EGL_NO_SURFACE,
|
|
EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
|
if (!ret)
|
|
{
|
|
ERR("xxxMakeCurrent() failed!");
|
|
return 0;
|
|
}
|
|
|
|
if (ctx) ctx->current_sfc = NULL;
|
|
if (sfc) sfc->current_ctx = NULL;
|
|
current_evgl_ctx = NULL;
|
|
return 1;
|
|
}
|
|
|
|
if ((sfc->direct_fb_opt) && ((gl_direct_img_obj) || (gl_direct_override)))
|
|
{
|
|
sfc->direct_sfc = re->win->egl_surface[0];
|
|
gl_direct_enabled = EINA_TRUE;
|
|
}
|
|
else
|
|
gl_direct_enabled = EINA_FALSE;
|
|
|
|
if (gl_direct_enabled)
|
|
{
|
|
GLint cur_fbo = 0;
|
|
|
|
if ((eglGetCurrentContext() != ctx->context))
|
|
{
|
|
eng_window_use(NULL);
|
|
ret = eglMakeCurrent(re->win->egl_disp, sfc->direct_sfc,
|
|
sfc->direct_sfc, ctx->context);
|
|
if (!ret) return 0;
|
|
}
|
|
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &cur_fbo);
|
|
if (ctx->context_fbo == (GLuint)cur_fbo)
|
|
{
|
|
ctx->current_fbo = 0;
|
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (eina_main_loop_is())
|
|
{
|
|
if ((eglGetCurrentContext() != ctx->context) ||
|
|
(eglGetCurrentSurface(EGL_READ) != re->win->egl_surface[0]) ||
|
|
(eglGetCurrentSurface(EGL_DRAW) != re->win->egl_surface[0]))
|
|
{
|
|
// Flush remainder of what's in Evas' pipeline
|
|
eng_window_use(NULL);
|
|
|
|
// Do a make current
|
|
if (re->win)
|
|
ret = eglMakeCurrent(re->win->egl_disp,
|
|
re->win->egl_surface[0],
|
|
re->win->egl_surface[0],
|
|
ctx->context);
|
|
|
|
if (!ret)
|
|
{
|
|
ERR("xxxMakeCurrent() failed!");
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Do a make current only if it's not already current
|
|
if ((rsc = eina_tls_get(resource_key)) == EINA_FALSE) return 0;
|
|
|
|
if ((eglGetCurrentContext() != ctx->context) ||
|
|
(eglGetCurrentSurface(EGL_READ) != rsc->surface) ||
|
|
(eglGetCurrentSurface(EGL_DRAW) != rsc->surface))
|
|
{
|
|
// Flush remainder of what's in Evas' pipeline
|
|
eng_window_use(NULL);
|
|
|
|
// Do a make current
|
|
ret = eglMakeCurrent(re->win->egl_disp, rsc->surface,
|
|
rsc->surface, ctx->context);
|
|
|
|
if (!ret)
|
|
{
|
|
ERR("xxxMakeCurrent() failed!");
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Create FBO if not already created
|
|
if (!ctx->initialized)
|
|
{
|
|
glGenFramebuffers(1, &ctx->context_fbo);
|
|
ctx->initialized = 1;
|
|
}
|
|
|
|
// Attach FBO if it hasn't been attached or if surface changed
|
|
if ((!sfc->fbo_attached) || (ctx->current_sfc != sfc))
|
|
{
|
|
if (!_attach_fbo_surface(re, sfc, ctx->context_fbo))
|
|
{
|
|
ERR("_attach_fbo_surface() failed.");
|
|
return 0;
|
|
}
|
|
|
|
if (ctx->current_fbo)
|
|
// Bind to the previously bound buffer
|
|
glBindFramebuffer(GL_FRAMEBUFFER, ctx->current_fbo);
|
|
else
|
|
// Bind FBO
|
|
glBindFramebuffer(GL_FRAMEBUFFER, ctx->context_fbo);
|
|
|
|
sfc->fbo_attached = 1;
|
|
}
|
|
}
|
|
|
|
// Set the current surface/context
|
|
ctx->current_sfc = sfc;
|
|
sfc->current_ctx = ctx;
|
|
current_evgl_ctx = ctx;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static void *
|
|
eng_gl_string_query(void *data EINA_UNUSED, int name)
|
|
{
|
|
switch(name)
|
|
{
|
|
case EVAS_GL_EXTENSIONS:
|
|
return (void*)_evasgl_ext_string;
|
|
default:
|
|
return NULL;
|
|
};
|
|
}
|
|
|
|
static void *
|
|
eng_gl_proc_address_get(void *data EINA_UNUSED, const char *name)
|
|
{
|
|
if (glsym_eglGetProcAddress) return glsym_eglGetProcAddress(name);
|
|
return dlsym(RTLD_DEFAULT, name);
|
|
}
|
|
|
|
static int
|
|
eng_gl_native_surface_get(void *data EINA_UNUSED, void *surface, void *native_surface)
|
|
{
|
|
/* Render_Engine *re; */
|
|
Render_Engine_GL_Surface *sfc;
|
|
Evas_Native_Surface *ns;
|
|
|
|
/* re = (Render_Engine *)data; */
|
|
sfc = (Render_Engine_GL_Surface*)surface;
|
|
ns = (Evas_Native_Surface*)native_surface;
|
|
|
|
ns->type = EVAS_NATIVE_SURFACE_OPENGL;
|
|
ns->version = EVAS_NATIVE_SURFACE_VERSION;
|
|
|
|
if (sfc->direct_fb_opt)
|
|
ns->data.opengl.framebuffer_id = 0;
|
|
else
|
|
ns->data.opengl.framebuffer_id = sfc->rt_tex;
|
|
|
|
ns->data.opengl.texture_id = sfc->rt_tex;
|
|
ns->data.opengl.x = 0;
|
|
ns->data.opengl.y = 0;
|
|
ns->data.opengl.w = sfc->w;
|
|
ns->data.opengl.h = sfc->h;
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
static const GLubyte *
|
|
evgl_glGetString(GLenum name)
|
|
{
|
|
if (name == GL_EXTENSIONS)
|
|
return (GLubyte *)_gl_ext_string; //glGetString(GL_EXTENSIONS);
|
|
else
|
|
return glGetString(name);
|
|
}
|
|
|
|
static void
|
|
evgl_glBindFramebuffer(GLenum target, GLuint framebuffer)
|
|
{
|
|
Render_Engine_GL_Context *ctx = current_evgl_ctx;
|
|
|
|
if (!ctx) return;
|
|
|
|
// Take care of BindFramebuffer 0 issue
|
|
if (framebuffer==0)
|
|
{
|
|
if (gl_direct_enabled)
|
|
glBindFramebuffer(target, 0);
|
|
else
|
|
glBindFramebuffer(target, ctx->context_fbo);
|
|
|
|
ctx->current_fbo = 0;
|
|
}
|
|
else
|
|
{
|
|
glBindFramebuffer(target, framebuffer);
|
|
|
|
// Save this for restore when doing make current
|
|
ctx->current_fbo = framebuffer;
|
|
}
|
|
}
|
|
|
|
static void
|
|
evgl_glBindRenderbuffer(GLenum target, GLuint renderbuffer)
|
|
{
|
|
// Add logic to take care when renderbuffer=0
|
|
// On a second thought we don't need this
|
|
glBindRenderbuffer(target, renderbuffer);
|
|
}
|
|
|
|
// Transform from Evas Coordinat to GL Coordinate
|
|
// returns: oc[4] original image object dimension in gl coord
|
|
// returns: nc[4] tranformed (x, y, width, heigth) in gl coord
|
|
static void
|
|
compute_gl_coordinates(Evas_Object *eo_obj, int rot, int clip,
|
|
int x, int y, int width, int height,
|
|
int imgc[4], int objc[4])
|
|
{
|
|
Evas_Object_Protected_Data *obj = eo_data_scope_get(eo_obj, EVAS_OBJ_CLASS);
|
|
if (rot == 0)
|
|
{
|
|
// oringinal image object coordinate in gl coordinate
|
|
imgc[0] = obj->cur->geometry.x;
|
|
imgc[1] = obj->layer->evas->output.h - obj->cur->geometry.y - obj->cur->geometry.h;
|
|
imgc[2] = imgc[0] + obj->cur->geometry.w;
|
|
imgc[3] = imgc[1] + obj->cur->geometry.h;
|
|
|
|
// transformed (x,y,width,height) in gl coordinate
|
|
objc[0] = imgc[0] + x;
|
|
objc[1] = imgc[1] + y;
|
|
objc[2] = objc[0] + width;
|
|
objc[3] = objc[1] + height;
|
|
}
|
|
else if (rot == 180)
|
|
{
|
|
// oringinal image object coordinate in gl coordinate
|
|
imgc[0] = obj->layer->evas->output.w - obj->cur->geometry.x - obj->cur->geometry.w;
|
|
imgc[1] = obj->cur->geometry.y;
|
|
imgc[2] = imgc[0] + obj->cur->geometry.w;
|
|
imgc[3] = imgc[1] + obj->cur->geometry.h;
|
|
|
|
// transformed (x,y,width,height) in gl coordinate
|
|
objc[0] = imgc[0] + obj->cur->geometry.w - x - width;
|
|
objc[1] = imgc[1] + obj->cur->geometry.h - y - height;
|
|
objc[2] = objc[0] + width;
|
|
objc[3] = objc[1] + height;
|
|
|
|
}
|
|
else if (rot == 90)
|
|
{
|
|
// oringinal image object coordinate in gl coordinate
|
|
imgc[0] = obj->cur->geometry.y;
|
|
imgc[1] = obj->cur->geometry.x;
|
|
imgc[2] = imgc[0] + obj->cur->geometry.h;
|
|
imgc[3] = imgc[1] + obj->cur->geometry.w;
|
|
|
|
// transformed (x,y,width,height) in gl coordinate
|
|
objc[0] = imgc[0] + obj->cur->geometry.h - y - height;
|
|
objc[1] = imgc[1] + x;
|
|
objc[2] = objc[0] + height;
|
|
objc[3] = objc[1] + width;
|
|
}
|
|
else if (rot == 270)
|
|
{
|
|
// oringinal image object coordinate in gl coordinate
|
|
imgc[0] = obj->layer->evas->output.h - obj->cur->geometry.y - obj->cur->geometry.h;
|
|
imgc[1] = obj->layer->evas->output.w - obj->cur->geometry.x - obj->cur->geometry.w;
|
|
imgc[2] = imgc[0] + obj->cur->geometry.h;
|
|
imgc[3] = imgc[1] + obj->cur->geometry.w;
|
|
|
|
// transformed (x,y,width,height) in gl coordinate
|
|
objc[0] = imgc[0] + y;
|
|
objc[1] = imgc[1] + obj->cur->geometry.w - x - width;
|
|
objc[2] = objc[0] + height;
|
|
objc[3] = objc[1] + width;
|
|
}
|
|
else
|
|
{
|
|
ERR("Invalid rotation angle %d.", rot);
|
|
return;
|
|
}
|
|
|
|
if (clip)
|
|
{
|
|
// Clip against original image object
|
|
if (objc[0] < imgc[0]) objc[0] = imgc[0];
|
|
if (objc[0] > imgc[2]) objc[0] = 0;
|
|
|
|
if (objc[1] < imgc[1]) objc[1] = imgc[1];
|
|
if (objc[1] > imgc[3]) objc[1] = 0;
|
|
|
|
if (objc[2] < imgc[0]) objc[0] = 0;
|
|
if (objc[2] > imgc[2]) objc[2] = imgc[2];
|
|
|
|
if (objc[3] < imgc[1]) objc[1] = 0;
|
|
if (objc[3] > imgc[3]) objc[3] = imgc[3];
|
|
}
|
|
|
|
imgc[2] = imgc[2]-imgc[0]; // width
|
|
imgc[3] = imgc[3]-imgc[1]; // height
|
|
|
|
objc[2] = objc[2]-objc[0]; // width
|
|
objc[3] = objc[3]-objc[1]; // height
|
|
}
|
|
|
|
static void
|
|
evgl_glClear(GLbitfield mask)
|
|
{
|
|
Render_Engine_GL_Context *ctx;
|
|
int rot = 0;
|
|
int oc[4], nc[4];
|
|
|
|
ctx = current_evgl_ctx;
|
|
if ((gl_direct_img_obj) && (gl_direct_enabled) && (ctx) && (!ctx->current_fbo))
|
|
{
|
|
if ((current_engine) && (current_engine->win) && (current_engine->win->gl_context))
|
|
rot = current_engine->win->gl_context->rot;
|
|
|
|
compute_gl_coordinates(gl_direct_img_obj, rot, 0, 0, 0, 0, 0, oc, nc);
|
|
glScissor(oc[0], oc[1], oc[2], oc[3]);
|
|
glClear(mask);
|
|
}
|
|
else
|
|
glClear(mask);
|
|
}
|
|
|
|
static void
|
|
evgl_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
|
|
{
|
|
glClearColor(red, green, blue, alpha);
|
|
}
|
|
|
|
static void
|
|
evgl_glEnable(GLenum cap)
|
|
{
|
|
Render_Engine_GL_Context *ctx;
|
|
|
|
ctx = current_evgl_ctx;
|
|
if (cap == GL_SCISSOR_TEST)
|
|
if (ctx) ctx->scissor_enabled = 1;
|
|
glEnable(cap);
|
|
}
|
|
|
|
static void
|
|
evgl_glDisable(GLenum cap)
|
|
{
|
|
Render_Engine_GL_Context *ctx;
|
|
|
|
ctx = current_evgl_ctx;
|
|
if (cap == GL_SCISSOR_TEST)
|
|
if (ctx) ctx->scissor_enabled = 0;
|
|
glDisable(cap);
|
|
}
|
|
|
|
static void
|
|
evgl_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels)
|
|
{
|
|
Render_Engine_GL_Context *ctx = current_evgl_ctx;
|
|
int rot = 0;
|
|
int oc[4], nc[4];
|
|
|
|
if ((gl_direct_img_obj) && (gl_direct_enabled) && (ctx) && (!ctx->current_fbo))
|
|
{
|
|
if ((current_engine) && (current_engine->win) && (current_engine->win->gl_context))
|
|
rot = current_engine->win->gl_context->rot;
|
|
else
|
|
ERR("Unable to retrieve rotation angle: %d", rot);
|
|
|
|
compute_gl_coordinates(gl_direct_img_obj, rot, 1, x, y, width, height, oc, nc);
|
|
glReadPixels(nc[0], nc[1], nc[2], nc[3], format, type, pixels);
|
|
}
|
|
else
|
|
glReadPixels(x, y, width, height, format, type, pixels);
|
|
}
|
|
|
|
static void
|
|
evgl_glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
Render_Engine_GL_Context *ctx = current_evgl_ctx;
|
|
int rot = 0;
|
|
int oc[4], nc[4];
|
|
|
|
if ((gl_direct_img_obj) && (gl_direct_enabled) && (ctx) && (!ctx->current_fbo))
|
|
{
|
|
if ((current_engine) && (current_engine->win) && (current_engine->win->gl_context))
|
|
rot = current_engine->win->gl_context->rot;
|
|
else
|
|
ERR("Unable to retrieve rotation angle: %d", rot);
|
|
|
|
compute_gl_coordinates(gl_direct_img_obj, rot, 1, x, y, width, height, oc, nc);
|
|
glScissor(nc[0], nc[1], nc[2], nc[3]);
|
|
ctx->scissor_updated = 1;
|
|
}
|
|
else
|
|
glScissor(x, y, width, height);
|
|
}
|
|
|
|
static void
|
|
evgl_glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
Render_Engine_GL_Context *ctx = current_evgl_ctx;
|
|
int rot = 0;
|
|
int oc[4], nc[4];
|
|
|
|
if ((gl_direct_img_obj) && (gl_direct_enabled) && (ctx) && (!ctx->current_fbo))
|
|
{
|
|
if ((current_engine) && (current_engine->win) && (current_engine->win->gl_context))
|
|
rot = current_engine->win->gl_context->rot;
|
|
else
|
|
ERR("Unable to retrieve rotation angle: %d", rot);
|
|
|
|
compute_gl_coordinates(gl_direct_img_obj, rot, 0, x, y, width, height, oc, nc);
|
|
glEnable(GL_SCISSOR_TEST);
|
|
glScissor(oc[0], oc[1], oc[2], oc[3]);
|
|
glViewport(nc[0], nc[1], nc[2], nc[3]);
|
|
}
|
|
else
|
|
glViewport(x, y, width, height);
|
|
}
|
|
|
|
static void
|
|
evgl_glClearDepthf(GLclampf depth)
|
|
{
|
|
glClearDepthf(depth);
|
|
}
|
|
|
|
static void
|
|
evgl_glDepthRangef(GLclampf zNear, GLclampf zFar)
|
|
{
|
|
glDepthRangef(zNear, zFar);
|
|
}
|
|
|
|
static void
|
|
evgl_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
|
|
{
|
|
glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
|
|
}
|
|
|
|
static void
|
|
evgl_glReleaseShaderCompiler(void)
|
|
{
|
|
glReleaseShaderCompiler();
|
|
}
|
|
|
|
static void
|
|
evgl_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length)
|
|
{
|
|
glShaderBinary(n, shaders, binaryformat, binary, length);
|
|
}
|
|
|
|
//--------------------------------//
|
|
// EGL Extensions
|
|
static void *
|
|
evgl_evasglCreateImage(int target, void* buffer, int *attrib_list)
|
|
{
|
|
if (current_engine)
|
|
{
|
|
return glsym_eglCreateImage(current_engine->win->egl_disp,
|
|
EGL_NO_CONTEXT,
|
|
target,
|
|
buffer,
|
|
attrib_list);
|
|
}
|
|
else
|
|
{
|
|
ERR("Invalid Engine... (Can't acccess EGL Display)\n");
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
static void
|
|
evgl_evasglDestroyImage(EvasGLImage image)
|
|
{
|
|
if (current_engine)
|
|
glsym_eglDestroyImage(current_engine->win->egl_disp, image);
|
|
else
|
|
ERR("Invalid Engine... (Can't acccess EGL Display)\n");
|
|
}
|
|
|
|
static void
|
|
evgl_glEvasGLImageTargetTexture2DOES(GLenum target, EvasGLImage image)
|
|
{
|
|
glsym_glEGLImageTargetTexture2DOES(target, image);
|
|
}
|
|
|
|
static void
|
|
evgl_glEvasGLImageTargetRenderbufferStorageOES(GLenum target, EvasGLImage image)
|
|
{
|
|
glsym_glEGLImageTargetTexture2DOES(target, image);
|
|
}
|
|
|
|
//--------------------------------//
|
|
|
|
|
|
static void *
|
|
eng_gl_api_get(void *data EINA_UNUSED)
|
|
{
|
|
/* Render_Engine *re; */
|
|
|
|
/* re = (Render_Engine *)data; */
|
|
|
|
gl_funcs.version = EVAS_GL_API_VERSION;
|
|
|
|
#define ORD(f) EVAS_API_OVERRIDE(f, &gl_funcs, )
|
|
// GLES 2.0
|
|
ORD(glActiveTexture);
|
|
ORD(glAttachShader);
|
|
ORD(glBindAttribLocation);
|
|
ORD(glBindBuffer);
|
|
ORD(glBindTexture);
|
|
ORD(glBlendColor);
|
|
ORD(glBlendEquation);
|
|
ORD(glBlendEquationSeparate);
|
|
ORD(glBlendFunc);
|
|
ORD(glBlendFuncSeparate);
|
|
ORD(glBufferData);
|
|
ORD(glBufferSubData);
|
|
ORD(glCheckFramebufferStatus);
|
|
// ORD(glClear); /***/
|
|
// ORD(glClearColor);/***/
|
|
// ORD(glClearDepthf);
|
|
ORD(glClearStencil);
|
|
ORD(glColorMask);
|
|
ORD(glCompileShader);
|
|
ORD(glCompressedTexImage2D);
|
|
ORD(glCompressedTexSubImage2D);
|
|
ORD(glCopyTexImage2D);
|
|
ORD(glCopyTexSubImage2D);
|
|
ORD(glCreateProgram);
|
|
ORD(glCreateShader);
|
|
ORD(glCullFace);
|
|
ORD(glDeleteBuffers);
|
|
ORD(glDeleteFramebuffers);
|
|
ORD(glDeleteProgram);
|
|
ORD(glDeleteRenderbuffers);
|
|
ORD(glDeleteShader);
|
|
ORD(glDeleteTextures);
|
|
ORD(glDepthFunc);
|
|
ORD(glDepthMask);
|
|
// ORD(glDepthRangef);
|
|
ORD(glDetachShader);
|
|
// ORD(glDisable);/***/
|
|
ORD(glDisableVertexAttribArray);
|
|
ORD(glDrawArrays);
|
|
ORD(glDrawElements);
|
|
// ORD(glEnable);/***/
|
|
ORD(glEnableVertexAttribArray);
|
|
ORD(glFinish);
|
|
ORD(glFlush);
|
|
ORD(glFramebufferRenderbuffer);
|
|
ORD(glFramebufferTexture2D);
|
|
ORD(glFrontFace);
|
|
ORD(glGenBuffers);
|
|
ORD(glGenerateMipmap);
|
|
ORD(glGenFramebuffers);
|
|
ORD(glGenRenderbuffers);
|
|
ORD(glGenTextures);
|
|
ORD(glGetActiveAttrib);
|
|
ORD(glGetActiveUniform);
|
|
ORD(glGetAttachedShaders);
|
|
ORD(glGetAttribLocation);
|
|
ORD(glGetBooleanv);
|
|
ORD(glGetBufferParameteriv);
|
|
ORD(glGetError);
|
|
ORD(glGetFloatv);
|
|
ORD(glGetFramebufferAttachmentParameteriv);
|
|
ORD(glGetIntegerv);
|
|
ORD(glGetProgramiv);
|
|
ORD(glGetProgramInfoLog);
|
|
ORD(glGetRenderbufferParameteriv);
|
|
ORD(glGetShaderiv);
|
|
ORD(glGetShaderInfoLog);
|
|
// ORD(glGetShaderPrecisionFormat);
|
|
ORD(glGetShaderSource);
|
|
// ORD(glGetString);
|
|
ORD(glGetTexParameterfv);
|
|
ORD(glGetTexParameteriv);
|
|
ORD(glGetUniformfv);
|
|
ORD(glGetUniformiv);
|
|
ORD(glGetUniformLocation);
|
|
ORD(glGetVertexAttribfv);
|
|
ORD(glGetVertexAttribiv);
|
|
ORD(glGetVertexAttribPointerv);
|
|
ORD(glHint);
|
|
ORD(glIsBuffer);
|
|
ORD(glIsEnabled);
|
|
ORD(glIsFramebuffer);
|
|
ORD(glIsProgram);
|
|
ORD(glIsRenderbuffer);
|
|
ORD(glIsShader);
|
|
ORD(glIsTexture);
|
|
ORD(glLineWidth);
|
|
ORD(glLinkProgram);
|
|
ORD(glPixelStorei);
|
|
ORD(glPolygonOffset);
|
|
ORD(glReadPixels);
|
|
// ORD(glReleaseShaderCompiler);
|
|
ORD(glRenderbufferStorage);
|
|
ORD(glSampleCoverage);
|
|
// ORD(glScissor);/***/
|
|
// ORD(glShaderBinary);
|
|
// Deal with double glShaderSource signature
|
|
gl_funcs.glShaderSource = (void (*)(GLuint, GLsizei, const char * const *, const GLint *))glShaderSource;
|
|
ORD(glStencilFunc);
|
|
ORD(glStencilFuncSeparate);
|
|
ORD(glStencilMask);
|
|
ORD(glStencilMaskSeparate);
|
|
ORD(glStencilOp);
|
|
ORD(glStencilOpSeparate);
|
|
ORD(glTexImage2D);
|
|
ORD(glTexParameterf);
|
|
ORD(glTexParameterfv);
|
|
ORD(glTexParameteri);
|
|
ORD(glTexParameteriv);
|
|
ORD(glTexSubImage2D);
|
|
ORD(glUniform1f);
|
|
ORD(glUniform1fv);
|
|
ORD(glUniform1i);
|
|
ORD(glUniform1iv);
|
|
ORD(glUniform2f);
|
|
ORD(glUniform2fv);
|
|
ORD(glUniform2i);
|
|
ORD(glUniform2iv);
|
|
ORD(glUniform3f);
|
|
ORD(glUniform3fv);
|
|
ORD(glUniform3i);
|
|
ORD(glUniform3iv);
|
|
ORD(glUniform4f);
|
|
ORD(glUniform4fv);
|
|
ORD(glUniform4i);
|
|
ORD(glUniform4iv);
|
|
ORD(glUniformMatrix2fv);
|
|
ORD(glUniformMatrix3fv);
|
|
ORD(glUniformMatrix4fv);
|
|
ORD(glUseProgram);
|
|
ORD(glValidateProgram);
|
|
ORD(glVertexAttrib1f);
|
|
ORD(glVertexAttrib1fv);
|
|
ORD(glVertexAttrib2f);
|
|
ORD(glVertexAttrib2fv);
|
|
ORD(glVertexAttrib3f);
|
|
ORD(glVertexAttrib3fv);
|
|
ORD(glVertexAttrib4f);
|
|
ORD(glVertexAttrib4fv);
|
|
ORD(glVertexAttribPointer);
|
|
// ORD(glViewport);/***/
|
|
#undef ORD
|
|
|
|
#define ORD(f) EVAS_API_OVERRIDE(f, &gl_funcs, glsym_)
|
|
// Extensions
|
|
ORD(glGetProgramBinaryOES);
|
|
ORD(glProgramBinaryOES);
|
|
ORD(glMapBufferOES);
|
|
ORD(glUnmapBufferOES);
|
|
ORD(glGetBufferPointervOES);
|
|
ORD(glTexImage3DOES);
|
|
ORD(glTexSubImage3DOES);
|
|
ORD(glCopyTexSubImage3DOES);
|
|
ORD(glCompressedTexImage3DOES);
|
|
ORD(glCompressedTexSubImage3DOES);
|
|
ORD(glFramebufferTexture3DOES);
|
|
ORD(glGetPerfMonitorGroupsAMD);
|
|
ORD(glGetPerfMonitorCountersAMD);
|
|
ORD(glGetPerfMonitorGroupStringAMD);
|
|
ORD(glGetPerfMonitorCounterStringAMD);
|
|
ORD(glGetPerfMonitorCounterInfoAMD);
|
|
ORD(glGenPerfMonitorsAMD);
|
|
ORD(glDeletePerfMonitorsAMD);
|
|
ORD(glSelectPerfMonitorCountersAMD);
|
|
ORD(glBeginPerfMonitorAMD);
|
|
ORD(glEndPerfMonitorAMD);
|
|
ORD(glGetPerfMonitorCounterDataAMD);
|
|
ORD(glDiscardFramebufferEXT);
|
|
ORD(glMultiDrawArraysEXT);
|
|
ORD(glMultiDrawElementsEXT);
|
|
ORD(glDeleteFencesNV);
|
|
ORD(glGenFencesNV);
|
|
ORD(glIsFenceNV);
|
|
ORD(glTestFenceNV);
|
|
ORD(glGetFenceivNV);
|
|
ORD(glFinishFenceNV);
|
|
ORD(glSetFenceNV);
|
|
ORD(glGetDriverControlsQCOM);
|
|
ORD(glGetDriverControlStringQCOM);
|
|
ORD(glEnableDriverControlQCOM);
|
|
ORD(glDisableDriverControlQCOM);
|
|
ORD(glExtGetTexturesQCOM);
|
|
ORD(glExtGetBuffersQCOM);
|
|
ORD(glExtGetRenderbuffersQCOM);
|
|
ORD(glExtGetFramebuffersQCOM);
|
|
ORD(glExtGetTexLevelParameterivQCOM);
|
|
ORD(glExtTexObjectStateOverrideiQCOM);
|
|
ORD(glExtGetTexSubImageQCOM);
|
|
ORD(glExtGetBufferPointervQCOM);
|
|
ORD(glExtGetShadersQCOM);
|
|
ORD(glExtGetProgramsQCOM);
|
|
ORD(glExtIsProgramBinaryQCOM);
|
|
ORD(glExtGetProgramBinarySourceQCOM);
|
|
#undef ORD
|
|
|
|
// Override functions wrapped by Evas_GL
|
|
#define ORD(f) EVAS_API_OVERRIDE(f, &gl_funcs, evgl_)
|
|
ORD(glBindFramebuffer);
|
|
ORD(glBindRenderbuffer);
|
|
|
|
ORD(glClear);
|
|
ORD(glClearColor);
|
|
ORD(glEnable);
|
|
ORD(glDisable);
|
|
ORD(glReadPixels);
|
|
ORD(glScissor);
|
|
ORD(glViewport);
|
|
|
|
// GLES2.0 API compat on top of desktop gl
|
|
ORD(glClearDepthf);
|
|
ORD(glDepthRangef);
|
|
ORD(glGetShaderPrecisionFormat);
|
|
ORD(glReleaseShaderCompiler);
|
|
ORD(glShaderBinary);
|
|
|
|
ORD(glGetString);
|
|
|
|
// GLES 2.0 Extensions that needs wrapping
|
|
ORD(evasglCreateImage);
|
|
ORD(evasglDestroyImage);
|
|
ORD(glEvasGLImageTargetTexture2DOES);
|
|
ORD(glEvasGLImageTargetRenderbufferStorageOES);
|
|
#undef ORD
|
|
|
|
return &gl_funcs;
|
|
}
|
|
|
|
static int
|
|
eng_image_load_error_get(void *data EINA_UNUSED, void *image)
|
|
{
|
|
Evas_GL_Image *im;
|
|
|
|
if (!image) return EVAS_LOAD_ERROR_NONE;
|
|
im = image;
|
|
return im->im->cache_entry.load_error;
|
|
}
|
|
|
|
static Eina_Bool
|
|
eng_image_animated_get(void *data EINA_UNUSED, void *image)
|
|
{
|
|
Evas_GL_Image *gim = image;
|
|
Image_Entry *im;
|
|
|
|
if (!gim) return EINA_FALSE;
|
|
im = (Image_Entry *)gim->im;
|
|
if (!im) return EINA_FALSE;
|
|
|
|
return im->flags.animated;
|
|
}
|
|
|
|
static int
|
|
eng_image_animated_frame_count_get(void *data EINA_UNUSED, void *image)
|
|
{
|
|
Evas_GL_Image *gim = image;
|
|
Image_Entry *im;
|
|
|
|
if (!gim) return -1;
|
|
im = (Image_Entry *)gim->im;
|
|
if (!im) return -1;
|
|
|
|
if (!im->flags.animated) return -1;
|
|
return im->frame_count;
|
|
}
|
|
|
|
static Evas_Image_Animated_Loop_Hint
|
|
eng_image_animated_loop_type_get(void *data EINA_UNUSED, void *image)
|
|
{
|
|
Evas_GL_Image *gim = image;
|
|
Image_Entry *im;
|
|
|
|
if (!gim) return EVAS_IMAGE_ANIMATED_HINT_NONE;
|
|
im = (Image_Entry *)gim->im;
|
|
if (!im) return EVAS_IMAGE_ANIMATED_HINT_NONE;
|
|
|
|
if (!im->flags.animated) return EVAS_IMAGE_ANIMATED_HINT_NONE;
|
|
return im->loop_hint;
|
|
}
|
|
|
|
static int
|
|
eng_image_animated_loop_count_get(void *data EINA_UNUSED, void *image)
|
|
{
|
|
Evas_GL_Image *gim = image;
|
|
Image_Entry *im;
|
|
|
|
if (!gim) return -1;
|
|
im = (Image_Entry *)gim->im;
|
|
if (!im) return -1;
|
|
|
|
if (!im->flags.animated) return -1;
|
|
return im->loop_count;
|
|
}
|
|
|
|
static double
|
|
eng_image_animated_frame_duration_get(void *data EINA_UNUSED, void *image, int start_frame, int frame_num)
|
|
{
|
|
Evas_GL_Image *gim = image;
|
|
Image_Entry *im;
|
|
|
|
if (!gim) return -1;
|
|
im = (Image_Entry *)gim->im;
|
|
if (!im) return -1;
|
|
|
|
if (!im->flags.animated) return -1;
|
|
return evas_common_load_rgba_image_frame_duration_from_file(im, start_frame, frame_num);
|
|
}
|
|
|
|
static Eina_Bool
|
|
eng_image_animated_frame_set(void *data EINA_UNUSED, void *image, int frame_index)
|
|
{
|
|
Evas_GL_Image *gim = image;
|
|
Image_Entry *im;
|
|
|
|
if (!gim) return EINA_FALSE;
|
|
im = (Image_Entry *)gim->im;
|
|
if (!im) return EINA_FALSE;
|
|
|
|
if (!im->flags.animated) return EINA_FALSE;
|
|
if (im->cur_frame == frame_index) return EINA_FALSE;
|
|
|
|
im->cur_frame = frame_index;
|
|
return EINA_TRUE;
|
|
}
|
|
|
|
static Eina_Bool
|
|
eng_image_can_region_get(void *data EINA_UNUSED, void *image)
|
|
{
|
|
Evas_GL_Image *gim = image;
|
|
Image_Entry *im;
|
|
if (!gim) return EINA_FALSE;
|
|
im = (Image_Entry *)gim->im;
|
|
if (!im) return EINA_FALSE;
|
|
return ((Evas_Image_Load_Func*) im->info.loader)->do_region;
|
|
}
|
|
|
|
|
|
static void
|
|
eng_image_max_size_get(void *data, int *maxw, int *maxh)
|
|
{
|
|
Render_Engine *re = (Render_Engine *)data;
|
|
if (maxw) *maxw = re->win->gl_context->shared->info.max_texture_size;
|
|
if (maxh) *maxh = re->win->gl_context->shared->info.max_texture_size;
|
|
}
|
|
|
|
static int
|
|
module_open(Evas_Module *em)
|
|
{
|
|
static Eina_Bool xrm_inited = EINA_FALSE;
|
|
if (!xrm_inited)
|
|
{
|
|
xrm_inited = EINA_TRUE;
|
|
XrmInitialize();
|
|
}
|
|
|
|
if (!em) return 0;
|
|
if (!evas_gl_common_module_open()) return 0;
|
|
/* get whatever engine module we inherit from */
|
|
if (!_evas_module_engine_inherit(&pfunc, "software_generic")) return 0;
|
|
if (_evas_engine_wl_egl_log_dom < 0)
|
|
{
|
|
_evas_engine_wl_egl_log_dom =
|
|
eina_log_domain_register("evas-wayland_egl", EVAS_DEFAULT_LOG_COLOR);
|
|
}
|
|
|
|
if (_evas_engine_wl_egl_log_dom < 0)
|
|
{
|
|
EINA_LOG_ERR("Can not create a module log domain.");
|
|
return 0;
|
|
}
|
|
/* store it for later use */
|
|
func = pfunc;
|
|
/* now to override methods */
|
|
#define ORD(f) EVAS_API_OVERRIDE(f, &func, eng_)
|
|
ORD(info);
|
|
ORD(info_free);
|
|
ORD(setup);
|
|
ORD(canvas_alpha_get);
|
|
ORD(output_free);
|
|
ORD(output_resize);
|
|
ORD(output_tile_size_set);
|
|
ORD(output_redraws_rect_add);
|
|
ORD(output_redraws_rect_del);
|
|
ORD(output_redraws_clear);
|
|
ORD(output_redraws_next_update_get);
|
|
ORD(output_redraws_next_update_push);
|
|
ORD(context_cutout_add);
|
|
ORD(context_cutout_clear);
|
|
ORD(output_flush);
|
|
ORD(output_idle_flush);
|
|
ORD(output_dump);
|
|
ORD(rectangle_draw);
|
|
ORD(line_draw);
|
|
ORD(polygon_point_add);
|
|
ORD(polygon_points_clear);
|
|
ORD(polygon_draw);
|
|
|
|
ORD(image_load);
|
|
ORD(image_new_from_data);
|
|
ORD(image_new_from_copied_data);
|
|
ORD(image_free);
|
|
ORD(image_size_get);
|
|
ORD(image_size_set);
|
|
ORD(image_dirty_region);
|
|
ORD(image_data_get);
|
|
ORD(image_data_put);
|
|
ORD(image_data_preload_request);
|
|
ORD(image_data_preload_cancel);
|
|
ORD(image_alpha_set);
|
|
ORD(image_alpha_get);
|
|
ORD(image_border_set);
|
|
ORD(image_border_get);
|
|
ORD(image_draw);
|
|
ORD(image_comment_get);
|
|
ORD(image_format_get);
|
|
ORD(image_colorspace_set);
|
|
ORD(image_colorspace_get);
|
|
ORD(image_can_region_get);
|
|
ORD(image_native_set);
|
|
ORD(image_native_get);
|
|
|
|
ORD(font_draw);
|
|
|
|
ORD(image_scale_hint_set);
|
|
ORD(image_scale_hint_get);
|
|
ORD(image_stride_get);
|
|
|
|
ORD(image_map_draw);
|
|
ORD(image_map_surface_new);
|
|
ORD(image_map_surface_free);
|
|
|
|
ORD(image_content_hint_set);
|
|
ORD(image_content_hint_get);
|
|
|
|
ORD(image_cache_flush);
|
|
ORD(image_cache_set);
|
|
ORD(image_cache_get);
|
|
|
|
ORD(gl_surface_create);
|
|
ORD(gl_surface_destroy);
|
|
ORD(gl_context_create);
|
|
ORD(gl_context_destroy);
|
|
ORD(gl_make_current);
|
|
ORD(gl_string_query);
|
|
ORD(gl_proc_address_get);
|
|
ORD(gl_native_surface_get);
|
|
ORD(gl_api_get);
|
|
|
|
ORD(image_load_error_get);
|
|
|
|
/* now advertise out own api */
|
|
ORD(image_animated_get);
|
|
ORD(image_animated_frame_count_get);
|
|
ORD(image_animated_loop_type_get);
|
|
ORD(image_animated_loop_count_get);
|
|
ORD(image_animated_frame_duration_get);
|
|
ORD(image_animated_frame_set);
|
|
|
|
ORD(image_max_size_get);
|
|
|
|
/* now advertise out own api */
|
|
em->functions = (void *)(&func);
|
|
return 1;
|
|
}
|
|
|
|
static void
|
|
module_close(Evas_Module *em EINA_UNUSED)
|
|
{
|
|
eina_log_domain_unregister(_evas_engine_wl_egl_log_dom);
|
|
evas_gl_common_module_close();
|
|
}
|
|
|
|
static Evas_Module_Api evas_modapi =
|
|
{
|
|
EVAS_MODULE_API_VERSION, "wayland_egl", "none", {module_open, module_close}
|
|
};
|
|
|
|
EVAS_MODULE_DEFINE(EVAS_MODULE_TYPE_ENGINE, engine, wayland_egl);
|
|
|
|
#ifndef EVAS_STATIC_BUILD_WAYLAND_EGL
|
|
EVAS_EINA_MODULE_DEFINE(engine, wayland_egl);
|
|
#endif
|
|
|
|
/* vim:set ts=8 sw=3 sts=3 expandtab cino=>5n-2f0^-2{2(0W1st0 :*/
|