forked from enlightenment/efl
444 lines
15 KiB
C
444 lines
15 KiB
C
#include "evas_common_private.h"
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#include "evas_private.h"
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#define MY_CLASS EVAS_LINE_CLASS
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/* private magic number for line objects */
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static const char o_type[] = "line";
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/* private struct for line object internal data */
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typedef struct _Evas_Line_Data Evas_Line_Data;
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struct _Evas_Line_Data
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{
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struct {
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struct {
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Evas_Coord x1, y1, x2, y2;
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struct {
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Evas_Coord w, h;
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} object;
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} cache;
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Evas_Coord x1, y1, x2, y2;
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} cur, prev;
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void *engine_data;
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Eina_Bool changed : 1;
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};
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/* private methods for line objects */
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static void evas_object_line_init(Evas_Object *eo_obj);
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static void evas_object_line_render(Evas_Object *eo_obj,
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Evas_Object_Protected_Data *obj,
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void *type_private_data,
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void *output, void *context, void *surface,
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int x, int y, Eina_Bool do_async);
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static void evas_object_line_render_pre(Evas_Object *eo_obj,
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Evas_Object_Protected_Data *obj,
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void *type_private_data);
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static void evas_object_line_render_post(Evas_Object *eo_obj,
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Evas_Object_Protected_Data *obj,
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void *type_private_data);
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static unsigned int evas_object_line_id_get(Evas_Object *eo_obj);
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static unsigned int evas_object_line_visual_id_get(Evas_Object *eo_obj);
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static void *evas_object_line_engine_data_get(Evas_Object *eo_obj);
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static int evas_object_line_is_opaque(Evas_Object *eo_obj,
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Evas_Object_Protected_Data *obj,
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void *type_private_data);
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static int evas_object_line_was_opaque(Evas_Object *eo_obj,
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Evas_Object_Protected_Data *obj,
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void *type_private_data);
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static int evas_object_line_is_inside(Evas_Object *eo_obj,
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Evas_Object_Protected_Data *obj,
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void *type_private_data,
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Evas_Coord x, Evas_Coord y);
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static int evas_object_line_was_inside(Evas_Object *eo_obj,
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Evas_Object_Protected_Data *obj,
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void *type_private_data,
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Evas_Coord x, Evas_Coord y);
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static void evas_object_line_coords_recalc(Evas_Object *eo_obj,
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Evas_Object_Protected_Data *obj,
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void *type_private_data);
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static const Evas_Object_Func object_func =
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{
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/* methods (compulsory) */
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NULL,
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evas_object_line_render,
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evas_object_line_render_pre,
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evas_object_line_render_post,
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evas_object_line_id_get,
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evas_object_line_visual_id_get,
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evas_object_line_engine_data_get,
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/* these are optional. NULL = nothing */
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NULL,
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NULL,
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NULL,
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NULL,
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evas_object_line_is_opaque,
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evas_object_line_was_opaque,
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evas_object_line_is_inside,
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evas_object_line_was_inside,
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evas_object_line_coords_recalc,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL, // render_prepare
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NULL
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};
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/* the actual api call to add a rect */
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/* it has no other api calls as all properties are standard */
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EAPI Evas_Object *
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evas_object_line_add(Evas *e)
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{
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MAGIC_CHECK(e, Evas, MAGIC_EVAS);
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return NULL;
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MAGIC_CHECK_END();
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Evas_Object *eo_obj = efl_add(EVAS_LINE_CLASS, e);
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return eo_obj;
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}
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EOLIAN static void
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_evas_line_xy_set(Eo *eo_obj, Evas_Line_Data *_pd, Evas_Coord x1, Evas_Coord y1, Evas_Coord x2, Evas_Coord y2)
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{
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Evas_Line_Data *o = _pd;
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Evas_Coord min_x, max_x, min_y, max_y;
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Eina_List *was = NULL;
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MAGIC_CHECK(eo_obj, Evas_Object, MAGIC_OBJ);
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return;
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MAGIC_CHECK_END();
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Evas_Object_Protected_Data *obj = efl_data_scope_get(eo_obj, EFL_CANVAS_OBJECT_CLASS);
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if ((x1 == (obj->cur->geometry.x + o->cur.x1)) &&
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(y1 == (obj->cur->geometry.y + o->cur.y1)) &&
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(x2 == (obj->cur->geometry.x + o->cur.x2)) &&
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(y2 == (obj->cur->geometry.y + o->cur.y2))) return;
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evas_object_async_block(obj);
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if (!(obj->layer->evas->is_frozen))
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{
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if (!evas_event_passes_through(eo_obj, obj) &&
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!evas_event_freezes_through(eo_obj, obj) &&
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!evas_object_is_source_invisible(eo_obj, obj))
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was = _evas_pointer_list_in_rect_get(obj->layer->evas, eo_obj, obj,
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1, 1);
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}
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if (x1 < x2)
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{
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min_x = x1;
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max_x = x2;
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}
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else
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{
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min_x = x2;
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max_x = x1;
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}
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if (y1 < y2)
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{
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min_y = y1;
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max_y = y2;
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}
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else
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{
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min_y = y2;
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max_y = y1;
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}
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EINA_COW_STATE_WRITE_BEGIN(obj, state_write, cur)
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{
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state_write->geometry.x = min_x;
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state_write->geometry.y = min_y;
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state_write->geometry.w = max_x - min_x + 2;
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state_write->geometry.h = max_y - min_y + 2;
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}
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EINA_COW_STATE_WRITE_END(obj, state_write, cur);
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//// obj->cur->cache.geometry.validity = 0;
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o->cur.x1 = x1 - min_x;
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o->cur.y1 = y1 - min_y;
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o->cur.x2 = x2 - min_x;
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o->cur.y2 = y2 - min_y;
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o->changed = EINA_TRUE;
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evas_object_change(eo_obj, obj);
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evas_object_coords_recalc(eo_obj, obj);
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evas_object_clip_dirty(eo_obj, obj);
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if (!(obj->layer->evas->is_frozen) &&
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!evas_event_passes_through(eo_obj, obj) &&
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!evas_event_freezes_through(eo_obj, obj) &&
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!evas_object_is_source_invisible(eo_obj, obj) &&
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obj->cur->visible)
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_evas_canvas_event_pointer_in_list_mouse_move_feed(obj->layer->evas, was, eo_obj, obj, 1, 1, EINA_TRUE, NULL);
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eina_list_free(was);
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evas_object_inform_call_move(eo_obj, obj);
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evas_object_inform_call_resize(eo_obj);
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}
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EOLIAN static void
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_evas_line_xy_get(Eo *eo_obj, Evas_Line_Data *_pd, Evas_Coord *x1, Evas_Coord *y1, Evas_Coord *x2, Evas_Coord *y2)
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{
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const Evas_Line_Data *o = _pd;
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Evas_Object_Protected_Data *obj = efl_data_scope_get(eo_obj, EFL_CANVAS_OBJECT_CLASS);
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if (x1) *x1 = obj->cur->geometry.x + o->cur.x1;
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if (y1) *y1 = obj->cur->geometry.y + o->cur.y1;
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if (x2) *x2 = obj->cur->geometry.x + o->cur.x2;
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if (y2) *y2 = obj->cur->geometry.y + o->cur.y2;
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}
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/* all nice and private */
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static void
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evas_object_line_init(Evas_Object *eo_obj)
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{
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Evas_Object_Protected_Data *obj = efl_data_scope_get(eo_obj, EFL_CANVAS_OBJECT_CLASS);
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/* set up methods (compulsory) */
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obj->func = &object_func;
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obj->private_data = efl_data_ref(eo_obj, MY_CLASS);
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obj->type = o_type;
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}
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EOLIAN static Eo *
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_evas_line_efl_object_constructor(Eo *eo_obj, Evas_Line_Data *class_data EINA_UNUSED)
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{
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Evas_Line_Data *o;
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eo_obj = efl_constructor(efl_super(eo_obj, MY_CLASS));
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evas_object_line_init(eo_obj);
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o = class_data;
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/* alloc obj private data */
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o->cur.x1 = 0;
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o->cur.y1 = 0;
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o->cur.x2 = 31;
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o->cur.y2 = 31;
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o->prev = o->cur;
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return eo_obj;
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}
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static void
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evas_object_line_render(Evas_Object *eo_obj EINA_UNUSED,
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Evas_Object_Protected_Data *obj,
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void *type_private_data,
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void *output, void *context, void *surface, int x, int y, Eina_Bool do_async)
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{
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Evas_Line_Data *o = type_private_data;
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/* render object to surface with context, and offxet by x,y */
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obj->layer->evas->engine.func->context_color_set(output,
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context,
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obj->cur->cache.clip.r,
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obj->cur->cache.clip.g,
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obj->cur->cache.clip.b,
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obj->cur->cache.clip.a);
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obj->layer->evas->engine.func->context_multiplier_unset(output,
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context);
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obj->layer->evas->engine.func->context_anti_alias_set(output, context,
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obj->cur->anti_alias);
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obj->layer->evas->engine.func->context_render_op_set(output, context,
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obj->cur->render_op);
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obj->layer->evas->engine.func->line_draw(output,
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context,
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surface,
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o->cur.cache.x1 + x,
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o->cur.cache.y1 + y,
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o->cur.cache.x2 + x,
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o->cur.cache.y2 + y,
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do_async);
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}
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static void
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evas_object_line_render_pre(Evas_Object *eo_obj,
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Evas_Object_Protected_Data *obj,
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void *type_private_data)
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{
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Evas_Line_Data *o = type_private_data;
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int is_v, was_v;
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Eina_Bool changed_color = EINA_FALSE;
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/* dont pre-render the obj twice! */
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if (obj->pre_render_done) return;
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obj->pre_render_done = EINA_TRUE;
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/* pre-render phase. this does anything an object needs to do just before */
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/* rendering. this could mean loading the image data, retrieving it from */
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/* elsewhere, decoding video etc. */
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/* then when this is done the object needs to figure if it changed and */
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/* if so what and where and add the appropriate redraw lines */
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/* if someone is clipping this obj - go calculate the clipper */
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if (obj->cur->clipper)
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{
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if (obj->cur->cache.clip.dirty)
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evas_object_clip_recalc(obj->cur->clipper);
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obj->cur->clipper->func->render_pre(obj->cur->clipper->object,
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obj->cur->clipper,
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obj->cur->clipper->private_data);
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}
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/* now figure what changed and add draw rects */
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/* if it just became visible or invisible */
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is_v = evas_object_is_visible(eo_obj, obj);
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was_v = evas_object_was_visible(eo_obj, obj);
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if (is_v != was_v)
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{
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evas_object_render_pre_visible_change(&obj->layer->evas->clip_changes, eo_obj, is_v, was_v);
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goto done;
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}
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if (obj->changed_map || obj->changed_src_visible)
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{
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evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, eo_obj,
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obj);
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goto done;
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}
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/* it's not visible - we accounted for it appearing or not so just abort */
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if (!is_v) goto done;
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/* clipper changed this is in addition to anything else for obj */
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evas_object_render_pre_clipper_change(&obj->layer->evas->clip_changes, eo_obj);
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if ((obj->cur->color.r != obj->prev->color.r) ||
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(obj->cur->color.g != obj->prev->color.g) ||
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(obj->cur->color.b != obj->prev->color.b) ||
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(obj->cur->color.a != obj->prev->color.a))
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changed_color = EINA_TRUE;
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/* if we restacked (layer or just within a layer) */
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/* or if it changed anti_alias */
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/* or if ii changed render op */
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/* or if it changed color */
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if ((obj->restack) ||
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(obj->cur->anti_alias != obj->prev->anti_alias) ||
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(obj->cur->render_op != obj->prev->render_op) ||
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(changed_color)
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)
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{
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evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes,
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eo_obj, obj);
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goto done;
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}
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/* if it changed geometry - and obviously not visibility or color */
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/* calculate differences since we have a constant color fill */
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/* we really only need to update the differences */
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if ((obj->cur->geometry.x != obj->prev->geometry.x) ||
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(obj->cur->geometry.y != obj->prev->geometry.y) ||
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(obj->cur->geometry.w != obj->prev->geometry.w) ||
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(obj->cur->geometry.h != obj->prev->geometry.h) ||
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((o->changed) &&
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((o->cur.x1 != o->prev.x1) ||
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(o->cur.y1 != o->prev.y1) ||
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(o->cur.x2 != o->prev.x2) ||
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(o->cur.y2 != o->prev.y2)))
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)
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{
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evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, eo_obj, obj);
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goto done;
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}
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done:
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evas_object_render_pre_effect_updates(&obj->layer->evas->clip_changes, eo_obj, is_v, was_v);
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}
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static void
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evas_object_line_render_post(Evas_Object *eo_obj,
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Evas_Object_Protected_Data *obj EINA_UNUSED,
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void *type_private_data)
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{
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Evas_Line_Data *o = type_private_data;
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/* this moves the current data to the previous state parts of the object */
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/* in whatever way is safest for the object. also if we don't need object */
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/* data anymore we can free it if the object deems this is a good idea */
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/* remove those pesky changes */
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evas_object_clip_changes_clean(eo_obj);
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/* move cur to prev safely for object data */
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evas_object_cur_prev(eo_obj);
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o->prev = o->cur;
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}
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static unsigned int evas_object_line_id_get(Evas_Object *eo_obj)
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{
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Evas_Line_Data *o = efl_data_scope_get(eo_obj, MY_CLASS);
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if (!o) return 0;
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return MAGIC_OBJ_LINE;
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}
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static unsigned int evas_object_line_visual_id_get(Evas_Object *eo_obj)
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{
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Evas_Line_Data *o = efl_data_scope_get(eo_obj, MY_CLASS);
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if (!o) return 0;
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return MAGIC_OBJ_SHAPE;
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}
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static void *evas_object_line_engine_data_get(Evas_Object *eo_obj)
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{
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Evas_Line_Data *o = efl_data_scope_get(eo_obj, MY_CLASS);
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return o->engine_data;
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}
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static int
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evas_object_line_is_opaque(Evas_Object *eo_obj EINA_UNUSED,
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Evas_Object_Protected_Data *obj EINA_UNUSED,
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void *type_private_data EINA_UNUSED)
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{
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/* this returns 1 if the internal object data implies that the object is */
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/* currently fully opaque over the entire line it occupies */
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return 0;
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}
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static int
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evas_object_line_was_opaque(Evas_Object *eo_obj EINA_UNUSED,
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Evas_Object_Protected_Data *obj EINA_UNUSED,
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void *type_private_data EINA_UNUSED)
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{
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/* this returns 1 if the internal object data implies that the object was */
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/* previously fully opaque over the entire line it occupies */
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return 0;
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}
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static int
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evas_object_line_is_inside(Evas_Object *eo_obj EINA_UNUSED,
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Evas_Object_Protected_Data *obj EINA_UNUSED,
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void *type_private_data EINA_UNUSED,
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Evas_Coord x EINA_UNUSED, Evas_Coord y EINA_UNUSED)
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{
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/* this returns 1 if the canvas co-ordinates are inside the object based */
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/* on object private data. not much use for rects, but for polys, images */
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/* and other complex objects it might be */
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return 1;
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}
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static int
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evas_object_line_was_inside(Evas_Object *eo_obj EINA_UNUSED,
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Evas_Object_Protected_Data *obj EINA_UNUSED,
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void *type_private_data EINA_UNUSED,
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Evas_Coord x EINA_UNUSED, Evas_Coord y EINA_UNUSED)
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{
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/* this returns 1 if the canvas co-ordinates were inside the object based */
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/* on object private data. not much use for rects, but for polys, images */
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/* and other complex objects it might be */
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return 1;
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}
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static void
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evas_object_line_coords_recalc(Evas_Object *eo_obj EINA_UNUSED,
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Evas_Object_Protected_Data *obj,
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void *type_private_data)
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{
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Evas_Line_Data *o = type_private_data;
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o->cur.cache.x1 = obj->cur->geometry.x + o->cur.x1;
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o->cur.cache.y1 = obj->cur->geometry.y + o->cur.y1;
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o->cur.cache.x2 = obj->cur->geometry.x + o->cur.x2;
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o->cur.cache.y2 = obj->cur->geometry.y + o->cur.y2;
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o->cur.cache.object.w = obj->cur->geometry.w;
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o->cur.cache.object.h = obj->cur->geometry.h;
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}
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#include "canvas/evas_line.eo.c"
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