efl/legacy/emotion/doc/emotion.dox.in

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/**
* @file
* @brief Emotion Media Library
*
* These routines are used for Emotion.
*/
/**
*
* @mainpage Emotion Library Documentation
*
* @image html e.png
*
* Emotion is a library that allows playing audio and video files, using one of
* its backends (gstreamer or xine).
*
* It is integrated into Ecore through its mainloop, and is transparent to the
* user of the library how the decoding of audio and video is being done. Once
* the objects are created, the user can set callbacks to the specific events
* and set options to this object, all in the main loop (no threads are needed).
*
* Emotion is also integrated with Evas. The emotion object returned by
* emotion_object_add() is an Evas smart object, so it can be manipulated with
* default Evas object functions. Callbacks can be added to the signals emitted
* by this object with evas_object_smart_callback_add().
*
* @version @PACKAGE_VERSION@
* @author Carsten Haitzler <raster@rasterman.com>
* @author vtorri (Vincent Torri) <torri@maths.univ-evry.fr>
* @author Sebastian Dransfeld <sd@tango.flipp.net>
* @author captainigloo
* @date 2003-2011
*
* @section intro What is Emotion?
*
* A media object library for Evas and Ecore.
*
* @section work How does Emotion work?
*
* The Emotion library uses Evas smart objects to allow you to manipulate the
* created object as any other Evas object, and to connect to its signals,
* handling them when needed. It's also possible to swallow Emotion objects
* inside Edje themes, and expect it to behave as a normal image or rectangle
* when regarding to its dimensions.
*
* To instantiate an Emotion object, the simple code below is enough:
*
* @code
* em = emotion_object_add(e);
* emotion_object_init(em, NULL);
*
* emotion_object_file_set(em, file_path);
*
* evas_object_move(em, 0, 0);
* evas_object_resize(em, WIDTH, HEIGHT);
* evas_object_show(em);
*
* emotion_object_play_set(em, EINA_TRUE);
* @endcode
*
*
* @todo Complete documentation of API - in progress
*
*/