forked from enlightenment/efl
165 lines
6.2 KiB
C
165 lines
6.2 KiB
C
#ifdef HAVE_CONFIG_H
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# include "elementary_config.h"
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#endif
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#include <Elementary.h>
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typedef struct _App_Data
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{
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Efl_Canvas_Animation *sequential_show_anim;
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Efl_Canvas_Animation *sequential_hide_anim;
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Efl_Canvas_Animation_Player *anim_obj;
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Eina_Bool is_btn_visible;
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} App_Data;
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static void
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_anim_started_cb(void *data EINA_UNUSED, const Efl_Event *event EINA_UNUSED)
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{
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printf("Animation has been started!\n");
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}
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static void
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_anim_ended_cb(void *data EINA_UNUSED, const Efl_Event *event EINA_UNUSED)
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{
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printf("Animation has been ended!\n");
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}
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static void
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_anim_running_cb(void *data EINA_UNUSED, const Efl_Event *event)
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{
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Efl_Canvas_Animation_Player_Event_Running *event_running = event->info;
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double progress = event_running->progress;
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printf("Animation is running! Current progress(%lf)\n", progress);
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}
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static void
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_btn_clicked_cb(void *data, Evas_Object *obj, void *event_info EINA_UNUSED)
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{
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App_Data *ad = data;
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ad->is_btn_visible = !(ad->is_btn_visible);
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if (ad->is_btn_visible)
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{
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//Create Animation Object from Animation
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efl_animation_player_animation_set(ad->anim_obj, ad->sequential_show_anim);
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efl_text_set(obj, "Start Sequential Group Animation to hide button");
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}
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else
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{
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//Create Animation Object from Animation
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efl_animation_player_animation_set(ad->anim_obj, ad->sequential_hide_anim);
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efl_text_set(obj, "Start Sequential Group Animation to show button");
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}
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//Let Animation Object start animation
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efl_player_start(ad->anim_obj);
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}
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static void
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_win_del_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
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{
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App_Data *ad = data;
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free(ad);
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}
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void
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test_efl_anim_group_sequential(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
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{
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App_Data *ad = calloc(1, sizeof(App_Data));
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if (!ad) return;
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Evas_Object *win = elm_win_add(NULL, "Efl Animation Group Sequential", ELM_WIN_BASIC);
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elm_win_title_set(win, "Efl Animation Group Sequential");
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elm_win_autodel_set(win, EINA_TRUE);
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evas_object_smart_callback_add(win, "delete,request", _win_del_cb, ad);
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//Button to be animated
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Evas_Object *btn = elm_button_add(win);
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elm_object_text_set(btn, "Target");
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evas_object_size_hint_weight_set(btn, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
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evas_object_resize(btn, 150, 150);
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evas_object_move(btn, 125, 100);
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evas_object_show(btn);
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/* Animations to hide button */
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//Rotate from 0 to 45 degrees Animation
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Efl_Canvas_Animation *cw_45_degrees_anim = efl_add(EFL_CANVAS_ANIMATION_ROTATE_CLASS, win);
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efl_animation_rotate_set(cw_45_degrees_anim, 0.0, 45.0, NULL, 0.5, 0.5);
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//Scale Animation to zoom in
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Efl_Canvas_Animation *scale_double_anim = efl_add(EFL_CANVAS_ANIMATION_SCALE_CLASS, win);
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efl_animation_scale_set(scale_double_anim, 1.0, 1.0, 2.0, 2.0, NULL, 0.5, 0.5);
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//Hide Animation
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Efl_Canvas_Animation *hide_anim = efl_add(EFL_CANVAS_ANIMATION_ALPHA_CLASS, win);
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efl_animation_alpha_set(hide_anim, 1.0, 0.0);
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//Hide Sequential Group Animation
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Efl_Canvas_Animation *sequential_hide_anim = efl_add(EFL_CANVAS_ANIMATION_GROUP_SEQUENTIAL_CLASS, win);
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efl_animation_duration_set(sequential_hide_anim, 1.0);
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efl_animation_final_state_keep_set(sequential_hide_anim, EINA_TRUE);
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//Add animations to group animation
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efl_animation_group_animation_add(sequential_hide_anim, cw_45_degrees_anim);
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efl_animation_group_animation_add(sequential_hide_anim, scale_double_anim);
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efl_animation_group_animation_add(sequential_hide_anim, hide_anim);
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/* Animations to show button */
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//Show Animation
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Efl_Canvas_Animation *show_anim = efl_add(EFL_CANVAS_ANIMATION_ALPHA_CLASS, win);
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efl_animation_alpha_set(show_anim, 0.0, 1.0);
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efl_animation_duration_set(show_anim, 1.0);
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//Scale Animation to zoom out
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Efl_Canvas_Animation *scale_half_anim = efl_add(EFL_CANVAS_ANIMATION_SCALE_CLASS, win);
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efl_animation_scale_set(scale_half_anim, 2.0, 2.0, 1.0, 1.0, NULL, 0.5, 0.5);
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efl_animation_duration_set(scale_half_anim, 1.0);
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//Rotate from 45 to 0 degrees Animation
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Efl_Canvas_Animation *ccw_45_degrees_anim = efl_add(EFL_CANVAS_ANIMATION_ROTATE_CLASS, win);
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efl_animation_rotate_set(ccw_45_degrees_anim, 45.0, 0.0, NULL, 0.5, 0.5);
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efl_animation_duration_set(ccw_45_degrees_anim, 1.0);
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//Show Sequential Group Animation
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Efl_Canvas_Animation *sequential_show_anim = efl_add(EFL_CANVAS_ANIMATION_GROUP_SEQUENTIAL_CLASS, win);
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efl_animation_final_state_keep_set(sequential_show_anim, EINA_TRUE);
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//efl_animation_duration_set() is called for each animation not to set the same duration
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//Add animations to group animation
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//First, parallel_hide_anim is added with duration 0 to set the initial state
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efl_animation_group_animation_add(sequential_show_anim, show_anim);
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efl_animation_group_animation_add(sequential_show_anim, scale_half_anim);
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efl_animation_group_animation_add(sequential_show_anim, ccw_45_degrees_anim);
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//Initialize App Data
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ad->sequential_show_anim = sequential_show_anim;
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ad->sequential_hide_anim = sequential_hide_anim;
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ad->anim_obj = efl_add(EFL_CANVAS_ANIMATION_PLAYER_CLASS, win,
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efl_animation_player_target_set(efl_added, btn));
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//Register callback called when animation starts
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efl_event_callback_add(ad->anim_obj, EFL_ANIMATION_PLAYER_EVENT_STARTED, _anim_started_cb, NULL);
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//Register callback called when animation ends
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efl_event_callback_add(ad->anim_obj, EFL_ANIMATION_PLAYER_EVENT_ENDED, _anim_ended_cb, NULL);
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//Register callback called while animation is executed
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efl_event_callback_add(ad->anim_obj, EFL_ANIMATION_PLAYER_EVENT_RUNNING, _anim_running_cb, NULL);
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ad->is_btn_visible = EINA_TRUE;
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//Button to start animation
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Evas_Object *btn2 = elm_button_add(win);
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elm_object_text_set(btn2, "Start Sequential Group Animation to hide button");
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evas_object_smart_callback_add(btn2, "clicked", _btn_clicked_cb, ad);
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evas_object_size_hint_weight_set(btn2, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
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evas_object_resize(btn2, 300, 50);
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evas_object_move(btn2, 50, 300);
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evas_object_show(btn2);
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evas_object_resize(win, 400, 400);
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evas_object_show(win);
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}
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