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285 lines
9.6 KiB
285 lines
9.6 KiB
7 years ago
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#
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# EFL snippets definition for the Geany editor
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#
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# Usage:
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#
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# If you do NOT have other custom snippets:
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# Copy this file to "~/.config/geany/" (or just link it)
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#
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# Otherwise you need to copy/paste the snippets here to your file.
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#
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# NOTE: default snippets file (with docs) at: /usr/share/geany/snippets.conf
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#
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# NOTE: the final snippets.conf file is generated from the
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# snippets.multiline.conf one. Just run the snippets_multiline_parser.py
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# script to regenerate.
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#
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[Python]
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### generic python
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prop=MULTILINE
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# @property
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# def %cursor%(self):
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# return
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class=MULTILINE
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# class %cursor%(object):
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# def __init__(self):
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# pass
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# Python-EFL
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expand=size_hint_expand=EXPAND_BOTH
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fill=size_hint_fill=FILL_BOTH
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align=size_hint_align=(0.0,0.5)
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[Cython]
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# Sphyix
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since=.. versionadded:: 1.%cursor%
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# Python-EFL
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propbool=MULTILINE
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# property %cursor%:
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# """ TODOC
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#
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# TODOC
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#
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# :type: TODOC
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#
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# .. versionadded:: TODOC
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#
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# """
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# def __get__(self):
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# return bool(XXXXXX_get(self.obj))
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#
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# def __set__(self, bint value):
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# XXXXXX_set(self.obj, value)
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#
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# def XXXXXX_get(self):
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# return bool(XXXXXX_get(self.obj))
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# def XXXXXX_set(self, bint value):
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# XXXXXX_set(self.obj, value)
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[Edje]
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# blocks
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collections=collections {\n\t%cursor% \n}
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group=group { name: "%cursor%";\n\tparts {\n\t}\n}
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parts=parts {\n\t%cursor% \n}
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rel1=rel1 {\n\tto: "%cursor%";\n\trelative: 0.0 0.0;\n\toffset: 0 0;\n}
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rel2=rel2 {\n\tto: "%cursor%";\n\trelative: 1.0 1.0;\n\toffset: -1 -1;\n}
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fill=fill {\n\tsmooth: 1;\n\ttype: TILE;\n\torigin {\n\t\trelative: %cursor%0.0 0.0;\n\t\toffset: 0 0;\n\t}\n\tsize {\n\t\trelative: 1.0 1.0;\n\t\toffset: -1 -1;\n\t}\n}
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origin=origin {\n\trelative: 0.0 0.0;\n\toffset: 0 0;\n}
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text=text {\n\ttext: "";\n\tfont: "%cursor%";\n\tsize: 12;\n\ttext_class: "";\n\tmin: 1 0;\n\tellipsis: -1;\n}
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script=script {\n\t%cursor%\n}
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# parts
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part=part { name: "%cursor%"; type: RECT;\n\tdescription { state: "default" 0.0;\n\t\t\n\t}\n}
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RECT=part { name: "%cursor%"; type: RECT;\n\tdescription { state: "default" 0.0;\n\t}\n}
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IMAGE=part { name: "%cursor%"; type: IMAGE;\n\tdescription { state: "default" 0.0;\n\t\timage {\n\t\t\tnormal: "";\n\t\t\tborder: left right top bottom;\n\t\t}\n\t}\n}
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# colors
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color_class=color_class {\n\tname: "%cursor%";\n\tcolor: 200 200 200 255;\n\tcolor2: 200 200 200 255;\n\tcolor3: 200 200 200 255; \n}
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# text styles
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styles=styles {\n\t%cursor%\n}
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style=style {\n\tname: "%cursor%";\n\tbase: "font=Sans font_size=12 color=#fff wrap=word";\n\ttag: "b" "+ font_weight=Bold";\n}
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base=base: "font=%cursor%Sans font_size=12 color=#fff wrap=word";
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tag=tag: "%cursor%b" "+ font_weight=Bold";
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# externals
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externals=externals {\n\texternal: "%cursor%";\n}
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external=external: "%cursor%";
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# sounds
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sounds=sounds {\n\t%cursor%\n}
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sample=sample {\n\tname: "%cursor%" COMP;\n\tsource: "sound_file.wav";\n}
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tone=tone: "%cursor%" 440;
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vibrations=vibrations {\n\t%cursor% \n}
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# images
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images=images {\n\timage: "%cursor%.png" COMP;\n}
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image=image: "%cursor%.png" COMP;
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border=border: %cursor%left right top bottom;
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size=size: %cursor%minw minh maxw maxh;
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border_scale_by=border_scale_by: %cursor%0.0;
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set=set {\n\tname: "%cursor%";\n\timage {\n\t\timage: "filename1.png" LOSSY 90;\n\t\tsize: minw minh maxw maxh;\n\t}\n\timage {\n\t\timage: "filename2.png" LOSSY 90;\n\t\tsize: minw minh maxw maxh;\n\t}\n}
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# fonts
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fonts=fonts {\n\tfont: "%cursor%.otf" "FontAlias";\n}
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font=font: "%cursor%.otf" "FontAlias";
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# data
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data=data {\n\titem: "%cursor%key" "value";\n\tfile: "key" "filename.ext"\n}
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item=item: "%cursor%key" "value";
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file=file: "%cursor%key" "filename.ext";
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# collections
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base_scale=base_scale: %cursor%1.0;
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# group
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inherit_only=inherit_only: %cursor%1;
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target_group=target_group: "%cursor%" "%cursor%" "%cursor%";
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script_only=script_only: %cursor%on;
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script_recursion=script_recursion: %cursor%1;
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alias=alias: "%cursor%";
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min=min: %cursor%width height;
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max=max: %cursor%width height;
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broadcast_signal=broadcast_signal: on;
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orientation=orientation: LTR;
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program_source=program_source: "%cursor%";
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# group.limits
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limits=limits {\n\tvertical: "%cursor%" height_barrier;\n\thorizontal: "limit_name" width_barrier;\n}
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vertical=vertical: "%cursor%" height_barrier;
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horizontal=horizontal: "%cursor%" width_barrier;
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# part
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type=type: %cursor%RECT;
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program_remove=program_remove: "%cursor%" "%cursor%" "%cursor%";
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part_remove=part_remove: "%cursor%" "%cursor%" "%cursor%";
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physics_body=%cursor%RIGID_BOX;
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insert_before=insert_before: "%cursor%";
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insert_after=insert_after: "%cursor%";
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mouse_events=mouse_events: 0;\n
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repeat_events=repeat_events: 1;\n
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scale=scale: 1;\n
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ignore_flags=ignore_flags: ON_HOLD;\n
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pointer_mode=pointer_mode: NOGRAB;\n
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precise_is_inside=precise_is_inside: 1;\n
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use_alternate_font_metrics=use_alternate_font_metrics: 1;\n
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clip_to=clip_to: "%cursor%";
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source=source: "%cursor%";
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source2=source2: "%cursor%";
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source3=source3: "%cursor%";
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source4=source4: "%cursor%";
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source5=source5: "%cursor%";
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source6=source6: "%cursor%";
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effect=effect: %cursor%SHADOW;
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entry_mode=entry_mode: %cursor%EDITABLE;
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select_mode=select_mode: %cursor%EXPLICIT;
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cursor_mode=cursor_mode: %cursor%BEFORE;
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multiline=multiline: 0;\n
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access=access: 1;\n
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name=name: "%cursor%";
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color=color: 200 200 200 255;
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color2=color2: 200 200 200 255;
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color3=color3: 200 200 200 255;
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# description
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description=description { state: "%cursor%" 0.0;\n\t\n}
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desc=description { state: "%cursor%" 0.0;\n\t\n}
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inherit=inherit: "%cursor%default" 0.0;
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state=state: "%cursor%" 0.0;
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visible=visible: 0;\n
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limit=limit: %cursor%;
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align=align: %cursor%0.0 0.0;
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fixed=fixed: 1 1;\n
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minmul=minmul: %cursor%1.0 1.0;
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step=step: %cursor%0 0;
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aspect=aspect: %cursor%vmin vmax;\naspect_preference: BOTH;
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aspect_preference=aspect_preference: BOTH;\n
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offset=offset: %cursor%0 0;
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to=to: "%cursor%";
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to_x=to_x: "%cursor%";
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to_y=to_y: "%cursor%";
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normal=normal: "%cursor%.png" COMP;
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tween=tween: "%cursor% .png";
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middle=middle: NONE;\n
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border_scale=border_scale: 1;\n
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scale_hint=scale_hint: %cursor%STATIC;
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ellipsis=ellipsis: -1;
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repch=repch: "%cursor%*";
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size_range=size_range: 1.2 1.2;
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fit=fit: 1 0;
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text_source=text_source: "%cursor%";
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filter=filter: "%cursor%";
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# dragable
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dragable=dragable {\n\tconfine: "%cursor%";\n\tevents: "another dragable part";\n\tx: 0 0 0;\n\ty: 0 0 0;\n}
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x=x: 1 0 0;\n
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y=y: 1 0 0;\n
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confine=confine: "%cursor%";
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threshold=threshold: "%cursor%";
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events=events: "%cursor%";
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relative=relative: %cursor%0.0 0.0;
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# box/table
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box=box {\n\tlayout: "%cursor%vertical";\n\tpadding: 0 2;\n\talign: 0.5 0.5;\n\tmin: 0 0;\n\titems {\n\t\titem {\n\t\t\ttype: GROUP;\n\t\t\tsource: "";\n\t\t}\n\t}\n}
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table=table {\n\thomogeneous: TABLE;\n\tpadding: 0 2;\n\talign: 0.5 0.5;\n\tmin: 0 0;\n\titems {\n\t\t%cursor%\n\t}\n}
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layout=layout: "%cursor%";
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homogeneous=homogeneous: %cursor%TABLE;
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padding=padding: %cursor%0 0;
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# box/table items
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spread=spread: %cursor%width height;
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prefer=prefer: %cursor%width height;
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# padding=padding: %cursor%left right top bottom; (collide)
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position=position: %cursor%col row;
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span=span: %cursor%col row;
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weight=weight: %cursor%x_val y_val;
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# map
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center=center: "%cursor%";
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alpha=alpha: 1;
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perspective_on=perspective_on: 1;
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smooth=smooth: 1;
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on=on: 1;
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light=light: "%cursor%";
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perspective=perspective: "%cursor%";
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center=center: "%cursor%";
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backface_cull=backface_cull: 1;
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perspective=perspective {\n\tzplane: 0;\n\tfocal: 1000;\n}
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zplane=zplane: %cursor%;
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focal=focal: %cursor%;
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# physics (obj)
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physics=physics {\n\tignore_part_pos: 1;\n\tmass: %cursor%5.31;\n\tfriction: 0.5;\n\trestitution: 0.82;\n\tdamping: 0.4 0.24;\n\tsleep: 32 18.9;\n\tmaterial: IRON;\n\tdensity: 3.2;\n\thardness: 0.42;\n\tlight_on: 1;\n\tz: -15;\n\tdepth: 30;\n\tmovement_freedom { }\n\tfaces { }\n}
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mass=mass: %cursor%;
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restitution=restitution: %cursor%;
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friction=friction: %cursor%;
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ignore_part_pos=ignore_part_pos: %cursor%0;
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damping=damping: %cursor%linear angular;
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sleep=sleep: %cursor%linear angular;
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material=material: %cursor%CONCRETE;
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density=density: %cursor%;
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hardness=hardness: %cursor%;
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light_on=light_on: 1;
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z=z: %cursor%;
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depth=depth: %cursor%;
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backface_cull=backface_cull: 1;
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movement_freedom=movement_freedom {\n\tlinear: %cursor%1 1 0;\n\tangular: 0 0 1;\n}
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linear=linear: %cursor%1 1 0;
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angular=angular: %cursor%0 0 1;
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faces=faces {\n\tface {\n\t\ttype: BOX_FRONT;\n\t\tsource: "%cursor%";\n\t}\n}
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face=face {\n\ttype: BOX_FRONT;\n\tsource: "%cursor%";\n}
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# physics (world)
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world=world {\n\tgravity: 0 294 0;\n\trate: 30;\n\tz: -50;\n\tdepth: 100;\n}
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gravity=gravity: %cursor%0 0 0;
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rate=rate: %cursor%30;
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depth=depth: %cursor%100;
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#z=z: %cursor%-50; (collide)
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# external params
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params=params {\n\t%cursor%\n}
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int=int: "%cursor%" 0;
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double=double: "%cursor%" 0.0;
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string=string: "%cursor%" "%cursor%";
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bool=bool: "%cursor%" 1;
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choice=choice: "%cursor%" "%cursor%";
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# programs
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link=link {\n\tbase: "edje,signal" "edje";\n\ttransition: LINEAR 0.2;\n\tin: 0.5 0.1;\n\tafter: "some_program";\n}
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programs=programs {\n\tprogram { name: "%cursor%";\n\t\tsignal: "";\n\t\tsource: "";\n\t\taction: STATE_SET "default" 0.0;\n\t\ttransition: LINEAR 1.0;\n\t\ttarget: "";\n\t}\n}
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program=program { name: "%cursor%";\n\tsignal: "";\n\tsource: "";\n\taction: STATE_SET "default" 0.0;\n\ttransition: LINEAR 1.0;\n\ttarget: "";\n}
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prog=program { name: "%cursor%";\n\tsignal: "";\n\tsource: "";\n\taction: STATE_SET "default" 0.0;\n\ttransition: LINEAR 1.0;\n\ttarget: "";\n}
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sequence=sequence {\n\t%cursor% \n}
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signal=signal: "%cursor%";
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source=source: "%cursor%";
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filter=filter: "%cursor%" "%cursor%";
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in=in: %cursor%1.0 0.0;
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action=action: STATE_SET "%cursor%" 0.0;
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transition=transition: LINEAR 1.0;
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target=target: "%cursor%";
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target_groups=target_groups: "%cursor%" "%cursor%";
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after=after: "%cursor%";
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api=api: "%cursor%" "%cursor%";
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