# # EFL snippets definition for the Geany editor # # Usage: # # If you do NOT have other custom snippets: # Copy this file to "~/.config/geany/" (or just link it) # # Otherwise you need to copy/paste the snippets here to your file. # # NOTE: default snippets file (with docs) at: /usr/share/geany/snippets.conf # # NOTE: the final snippets.conf file is generated from the # snippets.multiline.conf one. Just run the snippets_multiline_parser.py # script to regenerate. # [Python] ### generic python prop=MULTILINE # @property # def %cursor%(self): # return class=MULTILINE # class %cursor%(object): # def __init__(self): # pass # Python-EFL expand=size_hint_expand=EXPAND_BOTH fill=size_hint_fill=FILL_BOTH align=size_hint_align=(0.0,0.5) [Cython] # Sphyix since=.. versionadded:: 1.%cursor% # Python-EFL propbool=MULTILINE # property %cursor%: # """ TODOC # # TODOC # # :type: TODOC # # .. versionadded:: TODOC # # """ # def __get__(self): # return bool(XXXXXX_get(self.obj)) # # def __set__(self, bint value): # XXXXXX_set(self.obj, value) # # def XXXXXX_get(self): # return bool(XXXXXX_get(self.obj)) # def XXXXXX_set(self, bint value): # XXXXXX_set(self.obj, value) [Edje] # blocks collections=collections {\n\t%cursor% \n} group=group { name: "%cursor%";\n\tparts {\n\t}\n} parts=parts {\n\t%cursor% \n} rel1=rel1 {\n\tto: "%cursor%";\n\trelative: 0.0 0.0;\n\toffset: 0 0;\n} rel2=rel2 {\n\tto: "%cursor%";\n\trelative: 1.0 1.0;\n\toffset: -1 -1;\n} fill=fill {\n\tsmooth: 1;\n\ttype: TILE;\n\torigin {\n\t\trelative: %cursor%0.0 0.0;\n\t\toffset: 0 0;\n\t}\n\tsize {\n\t\trelative: 1.0 1.0;\n\t\toffset: -1 -1;\n\t}\n} origin=origin {\n\trelative: 0.0 0.0;\n\toffset: 0 0;\n} text=text {\n\ttext: "";\n\tfont: "%cursor%";\n\tsize: 12;\n\ttext_class: "";\n\tmin: 1 0;\n\tellipsis: -1;\n} script=script {\n\t%cursor%\n} # parts part=part { name: "%cursor%"; type: RECT;\n\tdescription { state: "default" 0.0;\n\t\t\n\t}\n} RECT=part { name: "%cursor%"; type: RECT;\n\tdescription { state: "default" 0.0;\n\t}\n} IMAGE=part { name: "%cursor%"; type: IMAGE;\n\tdescription { state: "default" 0.0;\n\t\timage {\n\t\t\tnormal: "";\n\t\t\tborder: left right top bottom;\n\t\t}\n\t}\n} # colors color_class=color_class {\n\tname: "%cursor%";\n\tcolor: 200 200 200 255;\n\tcolor2: 200 200 200 255;\n\tcolor3: 200 200 200 255; \n} # text styles styles=styles {\n\t%cursor%\n} style=style {\n\tname: "%cursor%";\n\tbase: "font=Sans font_size=12 color=#fff wrap=word";\n\ttag: "b" "+ font_weight=Bold";\n} base=base: "font=%cursor%Sans font_size=12 color=#fff wrap=word"; tag=tag: "%cursor%b" "+ font_weight=Bold"; # externals externals=externals {\n\texternal: "%cursor%";\n} external=external: "%cursor%"; # sounds sounds=sounds {\n\t%cursor%\n} sample=sample {\n\tname: "%cursor%" COMP;\n\tsource: "sound_file.wav";\n} tone=tone: "%cursor%" 440; vibrations=vibrations {\n\t%cursor% \n} # images images=images {\n\timage: "%cursor%.png" COMP;\n} image=image: "%cursor%.png" COMP; border=border: %cursor%left right top bottom; size=size: %cursor%minw minh maxw maxh; border_scale_by=border_scale_by: %cursor%0.0; set=set {\n\tname: "%cursor%";\n\timage {\n\t\timage: "filename1.png" LOSSY 90;\n\t\tsize: minw minh maxw maxh;\n\t}\n\timage {\n\t\timage: "filename2.png" LOSSY 90;\n\t\tsize: minw minh maxw maxh;\n\t}\n} # fonts fonts=fonts {\n\tfont: "%cursor%.otf" "FontAlias";\n} font=font: "%cursor%.otf" "FontAlias"; # data data=data {\n\titem: "%cursor%key" "value";\n\tfile: "key" "filename.ext"\n} item=item: "%cursor%key" "value"; file=file: "%cursor%key" "filename.ext"; # collections base_scale=base_scale: %cursor%1.0; # group inherit_only=inherit_only: %cursor%1; target_group=target_group: "%cursor%" "%cursor%" "%cursor%"; script_only=script_only: %cursor%on; script_recursion=script_recursion: %cursor%1; alias=alias: "%cursor%"; min=min: %cursor%width height; max=max: %cursor%width height; broadcast_signal=broadcast_signal: on; orientation=orientation: LTR; program_source=program_source: "%cursor%"; # group.limits limits=limits {\n\tvertical: "%cursor%" height_barrier;\n\thorizontal: "limit_name" width_barrier;\n} vertical=vertical: "%cursor%" height_barrier; horizontal=horizontal: "%cursor%" width_barrier; # part type=type: %cursor%RECT; program_remove=program_remove: "%cursor%" "%cursor%" "%cursor%"; part_remove=part_remove: "%cursor%" "%cursor%" "%cursor%"; physics_body=%cursor%RIGID_BOX; insert_before=insert_before: "%cursor%"; insert_after=insert_after: "%cursor%"; mouse_events=mouse_events: 0;\n repeat_events=repeat_events: 1;\n scale=scale: 1;\n ignore_flags=ignore_flags: ON_HOLD;\n pointer_mode=pointer_mode: NOGRAB;\n precise_is_inside=precise_is_inside: 1;\n use_alternate_font_metrics=use_alternate_font_metrics: 1;\n clip_to=clip_to: "%cursor%"; source=source: "%cursor%"; source2=source2: "%cursor%"; source3=source3: "%cursor%"; source4=source4: "%cursor%"; source5=source5: "%cursor%"; source6=source6: "%cursor%"; effect=effect: %cursor%SHADOW; entry_mode=entry_mode: %cursor%EDITABLE; select_mode=select_mode: %cursor%EXPLICIT; cursor_mode=cursor_mode: %cursor%BEFORE; multiline=multiline: 0;\n access=access: 1;\n name=name: "%cursor%"; color=color: 200 200 200 255; color2=color2: 200 200 200 255; color3=color3: 200 200 200 255; # description description=description { state: "%cursor%" 0.0;\n\t\n} desc=description { state: "%cursor%" 0.0;\n\t\n} inherit=inherit: "%cursor%default" 0.0; state=state: "%cursor%" 0.0; visible=visible: 0;\n limit=limit: %cursor%; align=align: %cursor%0.0 0.0; fixed=fixed: 1 1;\n minmul=minmul: %cursor%1.0 1.0; step=step: %cursor%0 0; aspect=aspect: %cursor%vmin vmax;\naspect_preference: BOTH; aspect_preference=aspect_preference: BOTH;\n offset=offset: %cursor%0 0; to=to: "%cursor%"; to_x=to_x: "%cursor%"; to_y=to_y: "%cursor%"; normal=normal: "%cursor%.png" COMP; tween=tween: "%cursor% .png"; middle=middle: NONE;\n border_scale=border_scale: 1;\n scale_hint=scale_hint: %cursor%STATIC; ellipsis=ellipsis: -1; repch=repch: "%cursor%*"; size_range=size_range: 1.2 1.2; fit=fit: 1 0; text_source=text_source: "%cursor%"; filter=filter: "%cursor%"; # dragable dragable=dragable {\n\tconfine: "%cursor%";\n\tevents: "another dragable part";\n\tx: 0 0 0;\n\ty: 0 0 0;\n} x=x: 1 0 0;\n y=y: 1 0 0;\n confine=confine: "%cursor%"; threshold=threshold: "%cursor%"; events=events: "%cursor%"; relative=relative: %cursor%0.0 0.0; # box/table box=box {\n\tlayout: "%cursor%vertical";\n\tpadding: 0 2;\n\talign: 0.5 0.5;\n\tmin: 0 0;\n\titems {\n\t\titem {\n\t\t\ttype: GROUP;\n\t\t\tsource: "";\n\t\t}\n\t}\n} table=table {\n\thomogeneous: TABLE;\n\tpadding: 0 2;\n\talign: 0.5 0.5;\n\tmin: 0 0;\n\titems {\n\t\t%cursor%\n\t}\n} layout=layout: "%cursor%"; homogeneous=homogeneous: %cursor%TABLE; padding=padding: %cursor%0 0; # box/table items spread=spread: %cursor%width height; prefer=prefer: %cursor%width height; # padding=padding: %cursor%left right top bottom; (collide) position=position: %cursor%col row; span=span: %cursor%col row; weight=weight: %cursor%x_val y_val; # map center=center: "%cursor%"; alpha=alpha: 1; perspective_on=perspective_on: 1; smooth=smooth: 1; on=on: 1; light=light: "%cursor%"; perspective=perspective: "%cursor%"; center=center: "%cursor%"; backface_cull=backface_cull: 1; perspective=perspective {\n\tzplane: 0;\n\tfocal: 1000;\n} zplane=zplane: %cursor%; focal=focal: %cursor%; # physics (obj) physics=physics {\n\tignore_part_pos: 1;\n\tmass: %cursor%5.31;\n\tfriction: 0.5;\n\trestitution: 0.82;\n\tdamping: 0.4 0.24;\n\tsleep: 32 18.9;\n\tmaterial: IRON;\n\tdensity: 3.2;\n\thardness: 0.42;\n\tlight_on: 1;\n\tz: -15;\n\tdepth: 30;\n\tmovement_freedom { }\n\tfaces { }\n} mass=mass: %cursor%; restitution=restitution: %cursor%; friction=friction: %cursor%; ignore_part_pos=ignore_part_pos: %cursor%0; damping=damping: %cursor%linear angular; sleep=sleep: %cursor%linear angular; material=material: %cursor%CONCRETE; density=density: %cursor%; hardness=hardness: %cursor%; light_on=light_on: 1; z=z: %cursor%; depth=depth: %cursor%; backface_cull=backface_cull: 1; movement_freedom=movement_freedom {\n\tlinear: %cursor%1 1 0;\n\tangular: 0 0 1;\n} linear=linear: %cursor%1 1 0; angular=angular: %cursor%0 0 1; faces=faces {\n\tface {\n\t\ttype: BOX_FRONT;\n\t\tsource: "%cursor%";\n\t}\n} face=face {\n\ttype: BOX_FRONT;\n\tsource: "%cursor%";\n} # physics (world) world=world {\n\tgravity: 0 294 0;\n\trate: 30;\n\tz: -50;\n\tdepth: 100;\n} gravity=gravity: %cursor%0 0 0; rate=rate: %cursor%30; depth=depth: %cursor%100; #z=z: %cursor%-50; (collide) # external params params=params {\n\t%cursor%\n} int=int: "%cursor%" 0; double=double: "%cursor%" 0.0; string=string: "%cursor%" "%cursor%"; bool=bool: "%cursor%" 1; choice=choice: "%cursor%" "%cursor%"; # programs link=link {\n\tbase: "edje,signal" "edje";\n\ttransition: LINEAR 0.2;\n\tin: 0.5 0.1;\n\tafter: "some_program";\n} programs=programs {\n\tprogram { name: "%cursor%";\n\t\tsignal: "";\n\t\tsource: "";\n\t\taction: STATE_SET "default" 0.0;\n\t\ttransition: LINEAR 1.0;\n\t\ttarget: "";\n\t}\n} program=program { name: "%cursor%";\n\tsignal: "";\n\tsource: "";\n\taction: STATE_SET "default" 0.0;\n\ttransition: LINEAR 1.0;\n\ttarget: "";\n} prog=program { name: "%cursor%";\n\tsignal: "";\n\tsource: "";\n\taction: STATE_SET "default" 0.0;\n\ttransition: LINEAR 1.0;\n\ttarget: "";\n} sequence=sequence {\n\t%cursor% \n} signal=signal: "%cursor%"; source=source: "%cursor%"; filter=filter: "%cursor%" "%cursor%"; in=in: %cursor%1.0 0.0; action=action: STATE_SET "%cursor%" 0.0; transition=transition: LINEAR 1.0; target=target: "%cursor%"; target_groups=target_groups: "%cursor%" "%cursor%"; after=after: "%cursor%"; api=api: "%cursor%" "%cursor%";