efbb: Escape from Booty Bay

Escape from Booty Bay is a physics game that explore EPhysics amazing features.

Please, try it and send me feedback.
Bug reports and new levels are very welcome.



SVN revision: 76207
master
Bruno Dilly 11 years ago
commit d121214123
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*~
*.o
*.lo
*.la
.libs
.deps
Makefile
Makefile.in
*.so
/aclocal.m4
/autom4te.cache/
/compile
/config.cache
/config.guess
/config.h
/config.h.in
/config.log
/config.status
/config.sub
/configure
/depcomp
/install-sh
/libtool
/ltmain.sh
/missing
/stamp-h1
/ABOUT-NLS
/config.cache-env
m4/libtool.m4
m4/ltoptions.m4
m4/ltsugar.m4
m4/ltversion.m4
m4/lt~obsolete.m4
src/bin/efbb
src/bin/efbb_ql
data/theme/efbb.edj
data/levels/levels.eet
src/bin/game_world.c
src/bin/game_world.h

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Bruno Dilly <bdilly@profusion.mobi>
Marina Proni <marina.proni@profusion.mobi>
Ricardo de Almeida Gonzaga <ricardo@profusion.mobi>

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Copyright notice for Escape from Booty Bay:
Copyright (C) 2012 Samsung Electronics and various contributors
(see AUTHORS).
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

@ -0,0 +1,70 @@
Images were drawn by Marina Proni <marina.proni@profusion.mobi>
and are licensed under Creative Commons Attribution-ShareAlike 3.0
Unported License.
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ใƒ•ใƒชใƒผใ‚ฆใ‚งใ‚ขใฏๅ•†็”จใ€้žๅ•†็”จ๏ผˆๅ€‹ไบบไฝฟ็”จใชใฉ๏ผ‰ใซ้–ขใ‚ใ‚‰ใ™็„กๆ–™ใงใ”ๅˆฉ็”จใ„ใŸใ ใ‘ใพใ™ใ€‚่‘—ไฝœๆจฉใฏFlat-it(http://flat-it.com/)ใซใ‚ใ‚Šใพใ™ใ€‚
ไฝฟ็”จใซ้š›ใ—ใฆใฏๆฌกใฎใƒชใ‚นใƒˆใซๅพ“ใฃใฆไธ‹ใ•ใ„ใ€‚
*ใ€€ๆฐ—ใŒๅ‘ใ„ใŸใ‚‰ใƒกใƒผใƒซใชใฉใง้€ฃ็ตกใ‚’ไธ‹ใ•ใ„ใ€‚
*ใ€€ๆฐ—ใŒๅ‘ใ„ใŸใ‚‰Flat-it(http://flat-it.com/)ใซใƒชใƒณใ‚ฏใ—ใฆไธ‹ใ•ใ„ใ€‚
*ใ€€ๆฐ—ใŒๅ‘ใ„ใŸใ‚‰ไฝฟ็”จใ—ใŸไฝœๅ“ใฎใ‚ตใƒณใƒ—ใƒซ๏ผˆ็”ปๅƒใชใฉ๏ผ‰ใ‚’ใŠ้€ใ‚Šใใ ใ•ใ„ใ€‚
*ใ€€ๆฐ—ใŒๅ‘ใ„ใŸใ‚‰ๅทฅๆฅญ่ฃฝๅ“ใชใฉๅ•†ๆฅญไฝฟ็”จใฎ้š›ใฏๅ•†ๅ“ใ‚’ใฒใจใคไธ‹ใ•ใ„ใ€‚
*ใ€€ๆฐ—ใŒๅ‘ใ„ใŸใ‚‰"Flat-it"ใจใ‚ฏใƒฌใ‚ธใƒƒใƒˆใ‚’ๅ…ฅใ‚Œใฆใใ ใ•ใ„
ใพใŸใ€ใ“ใ‚Œใ‚‰ใฎใƒ•ใƒชใƒผใ‚ฆใ‚งใ‚ขใ‚’ๅ†้…ๅธƒใ™ใ‚‹ๅ ดๅˆใซใฏ่จฑๅฏใŒๅฟ…่ฆใงใ™ใ€‚
ๅ…่ฒฌไบ‹้ …
Flat-itใฏใ“ใ‚Œใ‚‰ใƒ•ใƒชใƒผใ‚ฆใ‚งใ‚ขใซ้–ขใ—ใฆใŠๅฎขๆง˜ใŒ่ขซใฃใŸใ„ใ‹ใชใ‚‹ๆๅฎณใซใคใ„ใฆใ‚‚ใ€ไธ€ๅˆ‡ใฎ่ฒฌไปปใ‚’่ฒ ใ‚ใชใ„ใ‚‚ใฎใจใ—ใพใ™ใ€‚ใŠๅฎขๆง˜ใ”่‡ช่บซใฎ่ฒฌไปปใงใ”ๅˆฉ็”จไธ‹ใ•ใ„ใ€‚
Flat-itใฏใ“ใ‚Œใ‚‰ใƒ•ใƒชใƒผใ‚ฆใ‚งใ‚ขใฎๅˆฉ็”จใซใ‚ˆใฃใฆ็”Ÿใ˜ใŸใ„ใ‹ใชใ‚‹ไฟ่จผ่ฒฌไปปใ‚‚่ฒ ใ„ใพใ›ใ‚“ใ€‚
info@flat-it.com

@ -0,0 +1,25 @@
=======================================================================
Sampling Plus 1.0 - http://creativecommons.org/licenses/sampling+/1.0/
- cannon.wav - http://www.freesound.org/people/man/sounds/14616/
by: man (?)
Attribution 3.0 Unported (CC BY 3.0) - http://creativecommons.org/licenses/by/3.0/
- main.wav - http://dig.ccmixter.org/dig?dig-lic=safe&dig-query=reverie%20%28small%20theme%29
by: _ghost (?)
- button.wav - http://www.freesound.org/people/junggle/sounds/29301/
by: JaZzy JunGgle
- pop.wav - http://www.freesound.org/people/HerbertBoland/sounds/33369/
by: Herbert Boland
Attribution-NonCommercial 3.0 Unported (CC BY-NC 3.0) - http://creativecommons.org/licenses/by-nc/3.0/
- bars.wav - http://www.freesound.org/people/m_O_m/sounds/103361/
by: Michael Manzke
with a small cut to reduce sample lenght
Royalty Free License - https://www.partnersinrhyme.com/wmcstore/faq/License.html
- battle.wav - http://soundcloud.com/partnersinrhyme/battle-orchestra-loop
by: Mark Lewis
=======================================================================

@ -0,0 +1,21 @@
Installation Instructions
*************************
$ ./autogen.sh [--prefix=DIR]
$ make
$ make install
It depends on:
* evas
* ecore
* edje
* elementary
* ephysics
* libcanberra
* geneet
* etrophy
geneet is a python script that can be found at:
http://git.profusion.mobi/~leandro/geneet.html
etrophy is on PROTO/etrophy

@ -0,0 +1,16 @@
ACLOCAL_AMFLAGS = -I m4
SUBDIRS = src data
MAINTAINERCLEANFILES = Makefile.in ABOUT-NLS INSTALL aclocal.m4 config.guess compile \
config.h.in config.rpath config.sub configure install-sh \
ltconfig ltmain.sh missing mkinstalldirs \
m4/lib-link.m4 m4/lib-prefix.m4 m4/lib-ld.m4 m4/lcmessage.m4 m4/libtool.m4 m4/ulonglong.m4 \
m4/inttypes-pri.m4 m4/progtest.m4 m4/uintmax_t.m4 m4/lt~obsolete.m4 m4/stdint_h.m4 m4/intdiv0.m4 \
m4/iconv.m4 m4/isc-posix.m4 m4/inttypes.m4 m4/ltsugar.m4 m4/glibc21.m4 m4/gettext.m4 m4/ltversion.m4 \
m4/codeset.m4 m4/inttypes_h.m4 m4/ltoptions.m4 m4/nls.m4 \
stamp-h.in acconfig.h depcomp
EXTRA_DIST = README AUTHORS COPYING COPYING_ARTS
DISTCHECK_CONFIGURE_FLAGS = --disable-quicklaunch

@ -0,0 +1,10 @@
Escape from Booty Bay is a physics game that explore EPhysics amazing features.
It's written using the Enlightenment Foundation Libraries (EFL).
See INSTALL for help on how to install.
See COPYING for software usage, modification and redistribution license.
See COPYING_ARTS, COPYING_FONTS and COPYING_SOUNDS for other material
licenses.
New levels are easy to be designed and are very welcome! Contribute back!

@ -0,0 +1,15 @@
#!/bin/sh
rm -rf autom4te.cache
rm -f aclocal.m4 ltmain.sh
DIRNAME=`basename $PWD`
find . -name Makefile -delete
find . -name Makefile.in -delete
autoreconf -f -i
if [ -z "$NOCONFIGURE" ]; then
./configure "$@"
fi

@ -0,0 +1,166 @@
##--##--##--##--##--##--##--##--##--##--##--##--##--##--##--##--##
##--##--##--##--##--##--##--##--##--##--##--##--##--##--##--##--##
m4_define([v_maj], [0])
m4_define([v_min], [1])
m4_define([v_mic], [0])
m4_define([v_rev], m4_esyscmd([(svnversion "${SVN_REPO_PATH:-.}" | grep -v export || echo 0) | awk -F : '{printf("%s\n", $1);}' | tr -d ' :MSP\n']))
m4_if(v_rev, [0], [m4_define([v_rev], m4_esyscmd([git log 2> /dev/null | (grep -m1 git-svn-id || echo 0) | sed -e 's/.*@\([0-9]*\).*/\1/' | tr -d '\n']))])
##-- When released, remove the dnl on the below line
m4_undefine([v_rev])
##-- When doing snapshots - change soname. remove dnl on below line
dnl m4_define([relname], [ver-pre-svn-07])
dnl m4_define([v_rel], [-release relname])
##--##--##--##--##--##--##--##--##--##--##--##--##--##--##--##--##
m4_ifdef([v_rev], [m4_define([v_ver], [v_maj.v_min.v_mic.v_rev])], [m4_define([v_ver], [v_maj.v_min.v_mic])])
m4_define([lt_rev], m4_eval(v_maj + v_min))
m4_define([lt_cur], v_mic)
m4_define([lt_age], v_min)
##--##--##--##--##--##--##--##--##--##--##--##--##--##--##--##--##
##--##--##--##--##--##--##--##--##--##--##--##--##--##--##--##--##
AC_INIT([efbb], [v_ver-alpha], [enlightenment-devel@lists.sourceforge.net])
AC_PREREQ([2.60])
AC_CONFIG_SRCDIR([configure.ac])
AC_CONFIG_MACRO_DIR([m4])
AC_GNU_SOURCE
AC_CANONICAL_BUILD
AC_CANONICAL_HOST
AC_ISC_POSIX
AM_INIT_AUTOMAKE(1.6 dist-bzip2)
AM_CONFIG_HEADER(config.h)
m4_ifdef([AM_SILENT_RULES], [AM_SILENT_RULES([yes])])
define([AC_LIBTOOL_LANG_CXX_CONFIG], [:])
define([AC_LIBTOOL_LANG_GCJ_CONFIG], [:])
define([AC_LIBTOOL_LANG_F77_CONFIG], [:])
AC_PROG_LIBTOOL
VMAJ=`echo $PACKAGE_VERSION | awk -F. '{printf("%s", $1);}'`
VMIN=`echo $PACKAGE_VERSION | awk -F. '{printf("%s", $2);}'`
VMIC=`echo $PACKAGE_VERSION | awk -F. '{printf("%s", $3);}'`
SNAP=`echo $PACKAGE_VERSION | awk -F. '{printf("%s", $4);}'`
version_info=`expr $VMAJ + $VMIN`":$VMIC:$VMIN"
m4_ifdef([v_rev], , [m4_define([v_rev], [0])])
AC_DEFINE_UNQUOTED(VREV, [v_rev], [Revison])
AC_SUBST(VMAJ)
AC_SUBST(version_info)
m4_ifdef([v_mic],
[
EFL_COMPILER_FLAG([-Wshadow])
EFL_COMPILER_FLAG([-Wall])
EFL_COMPILER_FLAG([-Wextra])
EFL_COMPILER_FLAG([-Wunused])
EFL_COMPILER_FLAG([-W])
])
AC_C_BIGENDIAN
AC_PROG_CC_C99
AM_PROG_CC_C_O
AC_C_CONST
AC_FUNC_ALLOCA
AC_C___ATTRIBUTE__
sound_dir="${datadir}/efbb/sound"
AC_SUBST(sound_dir)
AS_AC_EXPAND(SOUND_DIR, $sound_dir)
AC_DEFINE_UNQUOTED(SOUND_DIR, ["$SOUND_DIR"], [Where sound files are installed.])
AC_CHECK_PROG(HAVE_GENEET, geneet.py, true, false)
PKG_CHECK_MODULES([EFBB], [libcanberra etrophy ephysics elementary edje ecore evas])
if test "x$HAVE_GENEET" = "xfalse"; then
AC_MSG_ERROR([*** Geneet not found, make sure geneet.py is in your PATH])
fi
AC_ARG_WITH([edje-cc],
[AC_HELP_STRING([--with-edje-cc=PATH],
[specify a specific path to edje_cc])],
[edje_cc=$withval;
AC_MSG_NOTICE([edje_cc explicitly set to $edje_cc])
],[edje_cc=$(pkg-config --variable=prefix edje)/bin/edje_cc])
AC_SUBST(edje_cc)
want_quicklaunch="auto"
AC_ARG_ENABLE([quicklaunch],
[AC_HELP_STRING([--disable-quicklaunch],
[disable build of quicklaunch (default=auto)])],
[if test "x${enableval}" = "xno"; then
want_quicklaunch="no"
elif test "x${enableval}" = "xyes"; then
want_quicklaunch="yes"
else
want_quicklaunch="auto"
fi
],
[want_quicklaunch="auto"])
if test "x${want_quicklaunch}" = "xauto"; then
AC_MSG_CHECKING([checking for elementary_quicklaunch binary...])
if test -x $(pkg-config --variable=prefix elementary)/bin/elementary_quicklaunch; then
AC_MSG_RESULT([found, enable quicklaunch.])
want_quicklaunch="yes"
else
AC_MSG_RESULT([not found, disable quicklaunch.])
want_quicklaunch="no"
fi
fi
if test "x${want_quicklaunch}" = "xyes"; then
AC_ARG_WITH([quicklauncher-libdir],
[AC_HELP_STRING([--with-quicklauncher-libdir=PATH],
[specify a specific path to install quicklauncher binaries])],
[quicklauncher_libdir=$withval;
AC_MSG_NOTICE([quicklauncher_libdir explicitly set to $quicklauncher_libdir])
],
[quicklauncher_libdir=$(pkg-config --variable=libdir elementary)])
AC_SUBST(quicklauncher_libdir)
fi
AM_CONDITIONAL(BUILD_QUICKLAUNCH, test "x${want_quicklaunch}" = "xyes")
AC_OUTPUT([
Makefile
src/Makefile
src/bin/Makefile
data/Makefile
data/theme/Makefile
data/theme/images/Makefile
data/theme/fonts/Makefile
data/images/Makefile
data/levels/Makefile
data/sound/Makefile
])
cat << EOF
efbb configured with:
Flags:
CFLAGS.....(C): $CFLAGS
CXXFLAGS.(C++): $CXXFLAGS
CPPFLAGS.(CPP): $CPPFLAGS
LDFLAGS...(LD): $LDFLAGS
Installation:
PREFIX..............: $prefix
Quick Launcher: ${want_quicklaunch}
EOF
if test "x${want_quicklaunch}" = "xyes"; then
cat << EOF_QL
quicklauncher_libdir: $quicklauncher_libdir
EOF_QL
fi
cat << EOF2
Now type 'make' ('gmake' on some systems) to compile efbb, if it
builds successfully then you can 'make install', acquiring required
permissions with 'su' or 'sudo'.
EOF2

@ -0,0 +1,3 @@
MAINTAINERCLEANFILES = Makefile.in
SUBDIRS = images theme levels sound

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MAINTAINERCLEANFILES = Makefile.in
filesdir = $(datadir)/efbb/
files_DATA = \
bg1_ground.png \
bg1_mountains.png \
bg1_sky.png \
bg1_sun.png \
bg1_trees.png \
bg2_beach.png \
bg2_sand.png \
bg2_sky.png \
bg3_fog.png \
bg3_mountain.png \
bg3_sea1.png \
bg3_sea2.png \
bg3_sea3.png \
bg3_sea4.png \
bg3_sky.png \
bomb.png \
boss.png \
btn_level-1.png \
stone_40_40.png \
stone_40_120.png \
stone_120_40.png \
wood_20_40.png \
wood_20_120.png \
wood_40_20.png \
wood_120_20.png \
pirate.png
EXTRA_DIST = $(files_DATA)

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@ -0,0 +1,23 @@
MAINTAINERCLEANFILES = Makefile.in
LEVEL_CREATOR = $(top_srcdir)/tools/levels_create.py
LEVELS = $(top_srcdir)/data/levels
filesdir = $(datadir)/efbb/
files_DATA = levels.eet
EXTRA_DIST = \
level00.cfg \
level01.cfg \
level02.cfg \
level03.cfg \
level04.cfg \
level05.cfg
$(LEVEL_CREATOR)
levels.eet: Makefile $(EXTRA_DIST)
$(LEVEL_CREATOR) $(LEVELS) $(top_srcdir)/data/levels/levels.eet
clean-local:
rm -f *.eet

@ -0,0 +1,73 @@
# use '#' for comments
# use '/' to separate elements of lists
# use ',' to separate properties of elements
# use ' ' after '(' and before ')'
[Consts]
WIDTH = 1280
HEIGHT = 720
FLOOR_Y = 610
BOX_SIZE_S = 20
BOX_SIZE_R = 40
BOX_SIZE_L = 120
TARGET_SIZE = 60
STONE = stone
WOOD = wood
PIRATE = pirate
BOSS = boss
WIDTH_CASTLE = 1390
WIDTH_MCASTLE = 1514
[General]
level_num = 1
level_id = small_castle
cannon_pos_x = 40
cannon_pos_y = FLOOR_Y - 68
ammo = 6
bg = 1
time_attack = 0
[Elements]
blocks = WOOD, BOX_SIZE_S, BOX_SIZE_L, WIDTH_CASTLE,
FLOOR_Y - BOX_SIZE_L, 30, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, WIDTH_CASTLE + 78,
FLOOR_Y - BOX_SIZE_L, 30, -1 /
STONE, BOX_SIZE_L, BOX_SIZE_R, WIDTH_CASTLE - 10,
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R ), 20, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, WIDTH_CASTLE,
FLOOR_Y - ( BOX_SIZE_L * 2 + BOX_SIZE_R ), 20, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, WIDTH_MCASTLE,
FLOOR_Y - BOX_SIZE_L, 30, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, WIDTH_MCASTLE + 78,
FLOOR_Y - BOX_SIZE_L, 30, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, WIDTH_MCASTLE - 10,
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_S ), 30, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, WIDTH_MCASTLE - 10,
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_S * 2 ), 20, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, WIDTH_MCASTLE,
FLOOR_Y - ( BOX_SIZE_L * 2 + BOX_SIZE_S * 2 ), 20, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, WIDTH_MCASTLE + 78,
FLOOR_Y - ( BOX_SIZE_L * 2 + BOX_SIZE_S * 2 ), 20, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, WIDTH_MCASTLE - 10,
FLOOR_Y - ( BOX_SIZE_L * 2 + BOX_SIZE_S * 3 ), 20, -1 /
WOOD, BOX_SIZE_R, BOX_SIZE_S, WIDTH_MCASTLE - 1,
FLOOR_Y - ( BOX_SIZE_L * 2 + BOX_SIZE_S * 4 ), 10, -1 /
WOOD, BOX_SIZE_R, BOX_SIZE_S, WIDTH_MCASTLE + 29,
FLOOR_Y - ( BOX_SIZE_L * 2 + BOX_SIZE_S * 5 ), 10, -1 /
WOOD, BOX_SIZE_R, BOX_SIZE_S, WIDTH_MCASTLE + 59,
FLOOR_Y - ( BOX_SIZE_L * 2 + BOX_SIZE_S * 4 ), 10, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, WIDTH_MCASTLE + 29,
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_S * 2 + BOX_SIZE_R ), 10, -1
targets = PIRATE, TARGET_SIZE, TARGET_SIZE, WIDTH_CASTLE + 35,
FLOOR_Y -( BOX_SIZE_L + BOX_SIZE_R + TARGET_SIZE ) /
PIRATE, TARGET_SIZE, TARGET_SIZE, WIDTH_MCASTLE + 140, FLOOR_Y - TARGET_SIZE

@ -0,0 +1,99 @@
# use '#' for comments
# use '/' to separate elements of lists
# use ',' to separate properties of elements
# use ' ' after '(' and before ')'
[Consts]
WIDTH = 1280
HEIGHT = 720
FLOOR_Y = 610
BOX_SIZE_S = 20
BOX_SIZE_R = 40
BOX_SIZE_L = 120
TARGET_SIZE = 60
STONE = stone
WOOD = wood
PIRATE = pirate
BOSS = boss
WIDTH_CASTLE = 1390
WIDTH_MCASTLE = 1514
[General]
level_num = 2
level_id = medium_castle
cannon_pos_x = 40
cannon_pos_y = FLOOR_Y - 68
ammo = 6
bg = 2
time_attack = 0
[Elements]
blocks = STONE, BOX_SIZE_R, BOX_SIZE_R, WIDTH_CASTLE,
FLOOR_Y - BOX_SIZE_R, 30, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, WIDTH_CASTLE,
FLOOR_Y - ( BOX_SIZE_R + BOX_SIZE_L ), 30, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, WIDTH_CASTLE + 19,
FLOOR_Y - ( BOX_SIZE_R + BOX_SIZE_L ), 30, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, WIDTH_CASTLE,
FLOOR_Y - ( BOX_SIZE_R * 2 + BOX_SIZE_L ), 30, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, WIDTH_CASTLE,
FLOOR_Y - ( BOX_SIZE_R * 2 + BOX_SIZE_L * 2 ), 20, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, WIDTH_CASTLE + 19,
FLOOR_Y - ( BOX_SIZE_R * 2 + BOX_SIZE_L * 2 ), 20, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, WIDTH_CASTLE,
FLOOR_Y - ( BOX_SIZE_R * 3 + BOX_SIZE_L * 2 ), 20, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, WIDTH_MCASTLE - 23,
FLOOR_Y - BOX_SIZE_R, 30, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, WIDTH_MCASTLE + 23,
FLOOR_Y - BOX_SIZE_R, 30, -1 /
WOOD, BOX_SIZE_R, BOX_SIZE_S, WIDTH_MCASTLE,
FLOOR_Y - ( BOX_SIZE_S + BOX_SIZE_R ), 25, -1 /
WOOD, BOX_SIZE_R, BOX_SIZE_S, WIDTH_MCASTLE,
FLOOR_Y - ( BOX_SIZE_S * 2 + BOX_SIZE_R ), 25, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, WIDTH_MCASTLE + 77,
FLOOR_Y - BOX_SIZE_R, 30, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, WIDTH_MCASTLE + 123,
FLOOR_Y - BOX_SIZE_R, 30, -1 /
WOOD, BOX_SIZE_R, BOX_SIZE_S, WIDTH_MCASTLE + 100,
FLOOR_Y - ( BOX_SIZE_S + BOX_SIZE_R ), 25, -1 /
WOOD, BOX_SIZE_R, BOX_SIZE_S, WIDTH_MCASTLE + 100,
FLOOR_Y - ( BOX_SIZE_S * 2 + BOX_SIZE_R ), 25, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, WIDTH_MCASTLE + 177,
FLOOR_Y - BOX_SIZE_R, 30, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, WIDTH_MCASTLE + 223,
FLOOR_Y - BOX_SIZE_R, 30, -1 /
WOOD, BOX_SIZE_R, BOX_SIZE_S, WIDTH_MCASTLE + 200,
FLOOR_Y - ( BOX_SIZE_S + BOX_SIZE_R ), 25, -1 /
WOOD, BOX_SIZE_R, BOX_SIZE_S, WIDTH_MCASTLE + 200,
FLOOR_Y - ( BOX_SIZE_S * 2 + BOX_SIZE_R ), 25, -1 /
STONE, BOX_SIZE_L, BOX_SIZE_R, WIDTH_MCASTLE,
FLOOR_Y - ( BOX_SIZE_R * 2 + BOX_SIZE_S * 2 ), 30, -1 /
STONE, BOX_SIZE_L, BOX_SIZE_R, WIDTH_MCASTLE + 120,
FLOOR_Y - ( BOX_SIZE_R * 2 + BOX_SIZE_S * 2 ), 30, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, WIDTH_MCASTLE + 60,
FLOOR_Y - ( BOX_SIZE_R * 2 + BOX_SIZE_S * 2 + BOX_SIZE_L ), 30, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, WIDTH_MCASTLE + 40,
FLOOR_Y - ( BOX_SIZE_R * 2 + BOX_SIZE_S * 2 + BOX_SIZE_L ), 30, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, WIDTH_MCASTLE + 160,
FLOOR_Y - ( BOX_SIZE_R * 2 + BOX_SIZE_S * 2 + BOX_SIZE_L ), 30, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, WIDTH_MCASTLE + 180,
FLOOR_Y - ( BOX_SIZE_R * 2 + BOX_SIZE_S * 2 + BOX_SIZE_L ), 30, -1 /
STONE, BOX_SIZE_L, BOX_SIZE_R, WIDTH_MCASTLE + 60,
FLOOR_Y - ( BOX_SIZE_R * 3 + BOX_SIZE_S * 2 + BOX_SIZE_L ), 30, -1
targets = PIRATE, TARGET_SIZE, TARGET_SIZE, WIDTH_CASTLE - 7,
FLOOR_Y - ( BOX_SIZE_L * 2 + BOX_SIZE_R * 3 + TARGET_SIZE ) /
PIRATE, TARGET_SIZE, TARGET_SIZE, WIDTH_MCASTLE + 90,
FLOOR_Y - ( TARGET_SIZE + BOX_SIZE_R * 2 + BOX_SIZE_S * 2 ) /
PIRATE, TARGET_SIZE, TARGET_SIZE, WIDTH_MCASTLE + 90,
FLOOR_Y - ( BOX_SIZE_L + TARGET_SIZE + BOX_SIZE_R * 3 + BOX_SIZE_S * 2 )

@ -0,0 +1,175 @@
# use '#' for comments
# use '/' to separate elements of lists
# use ',' to separate properties of elements
# use ' ' after '(' and before ')'
[Consts]
WIDTH = 1280
HEIGHT = 720
FLOOR_Y = 610
BOX_SIZE_S = 20
BOX_SIZE_R = 40
BOX_SIZE_L = 120
TARGET_SIZE = 60
STONE = stone
WOOD = wood
PIRATE = pirate
BOSS = boss
WIDTH_CASTLE = 1390 - 80
WIDTH_MCASTLE = 1514 - 60
[General]
level_num = 3
level_id = big_castle
cannon_pos_x = 40
cannon_pos_y = FLOOR_Y - 68
ammo = 7
bg = 1
time_attack = 0
[Elements]
blocks = WOOD, BOX_SIZE_S, BOX_SIZE_L, WIDTH_CASTLE - 1,
FLOOR_Y - BOX_SIZE_L, 30, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, WIDTH_CASTLE + 79,
FLOOR_Y - BOX_SIZE_L, 30, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, WIDTH_CASTLE - 10,
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_S ), 30, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, WIDTH_CASTLE - 10,
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_S * 2 ), 20, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, WIDTH_CASTLE - 1,
FLOOR_Y - ( BOX_SIZE_L * 2 + BOX_SIZE_S * 2 ), 20, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, WIDTH_CASTLE + 79,
FLOOR_Y - ( BOX_SIZE_L * 2 + BOX_SIZE_S * 2 ), 20, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, WIDTH_CASTLE - 10,
FLOOR_Y - ( BOX_SIZE_L * 2 + BOX_SIZE_S * 3 ), 20, -1 /
WOOD, BOX_SIZE_R, BOX_SIZE_S, WIDTH_CASTLE - 2,
FLOOR_Y - ( BOX_SIZE_L * 2 + BOX_SIZE_S * 4 ), 10, -1 /
WOOD, BOX_SIZE_R, BOX_SIZE_S, WIDTH_CASTLE + 29,
FLOOR_Y - ( BOX_SIZE_L * 2 + BOX_SIZE_S * 5 ), 10, -1 /
WOOD, BOX_SIZE_R, BOX_SIZE_S, WIDTH_CASTLE + 59,
FLOOR_Y - ( BOX_SIZE_L * 2 + BOX_SIZE_S * 4 ), 10, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, WIDTH_CASTLE + 29,
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_S * 2 + BOX_SIZE_R ), 10, -1 /
#TOWER 2
WOOD, BOX_SIZE_S, BOX_SIZE_L, WIDTH_MCASTLE + 286,
FLOOR_Y - BOX_SIZE_L, 30, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, WIDTH_MCASTLE + 366,
FLOOR_Y - BOX_SIZE_L, 30, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, WIDTH_MCASTLE + 277,
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_S ), 30, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, WIDTH_MCASTLE + 277,
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_S * 2 ), 20, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, WIDTH_MCASTLE + 286,
FLOOR_Y - ( BOX_SIZE_L * 2 + BOX_SIZE_S * 2 ), 20, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, WIDTH_MCASTLE + 366,
FLOOR_Y - ( BOX_SIZE_L * 2 + BOX_SIZE_S * 2 ), 20, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, WIDTH_MCASTLE + 277,
FLOOR_Y - ( BOX_SIZE_L * 2 + BOX_SIZE_S * 3 ), 20, -1 /
WOOD, BOX_SIZE_R, BOX_SIZE_S, WIDTH_MCASTLE + 285,
FLOOR_Y - ( BOX_SIZE_L * 2 + BOX_SIZE_S * 4 ), 10, -1 /
WOOD, BOX_SIZE_R, BOX_SIZE_S, WIDTH_MCASTLE + 316,
FLOOR_Y - ( BOX_SIZE_L * 2 + BOX_SIZE_S * 5 ), 10, -1 /
WOOD, BOX_SIZE_R, BOX_SIZE_S, WIDTH_MCASTLE + 346,
FLOOR_Y - ( BOX_SIZE_L * 2 + BOX_SIZE_S * 4 ), 10, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, WIDTH_MCASTLE + 316,
FLOOR_Y - BOX_SIZE_R, 10, -1 /
#MAIN_CASTLE
STONE, BOX_SIZE_R, BOX_SIZE_R, WIDTH_MCASTLE - 23,
FLOOR_Y - BOX_SIZE_R, 30, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, WIDTH_MCASTLE + 23,
FLOOR_Y - BOX_SIZE_R, 30, -1 /
WOOD, BOX_SIZE_R, BOX_SIZE_S, WIDTH_MCASTLE,
FLOOR_Y - ( BOX_SIZE_S + BOX_SIZE_R ), 25, -1 /
WOOD, BOX_SIZE_R, BOX_SIZE_S, WIDTH_MCASTLE,
FLOOR_Y - ( BOX_SIZE_S * 2 + BOX_SIZE_R ), 25, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, WIDTH_MCASTLE + 77,
FLOOR_Y - BOX_SIZE_R, 30, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, WIDTH_MCASTLE + 123,
FLOOR_Y - BOX_SIZE_R, 30, -1 /
WOOD, BOX_SIZE_R, BOX_SIZE_S, WIDTH_MCASTLE + 100,
FLOOR_Y - ( BOX_SIZE_S + BOX_SIZE_R ), 25, -1 /
WOOD, BOX_SIZE_R, BOX_SIZE_S, WIDTH_MCASTLE + 100,
FLOOR_Y - ( BOX_SIZE_S * 2 + BOX_SIZE_R ), 25, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, WIDTH_MCASTLE + 177,
FLOOR_Y - BOX_SIZE_R, 30, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, WIDTH_MCASTLE + 223,
FLOOR_Y - BOX_SIZE_R, 30, -1 /
WOOD, BOX_SIZE_R, BOX_SIZE_S, WIDTH_MCASTLE + 200,
FLOOR_Y - ( BOX_SIZE_S + BOX_SIZE_R ), 25, -1 /
WOOD, BOX_SIZE_R, BOX_SIZE_S, WIDTH_MCASTLE + 200,
FLOOR_Y - ( BOX_SIZE_S * 2 + BOX_SIZE_R ), 25, -1 /
STONE, BOX_SIZE_L, BOX_SIZE_R, WIDTH_MCASTLE,
FLOOR_Y - ( BOX_SIZE_R * 2 + BOX_SIZE_S * 2 ), 30, -1 /
STONE, BOX_SIZE_L, BOX_SIZE_R, WIDTH_MCASTLE + 120,
FLOOR_Y - ( BOX_SIZE_R * 2 + BOX_SIZE_S * 2 ), 30, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, WIDTH_MCASTLE + 2,
FLOOR_Y - ( BOX_SIZE_R * 3 + BOX_SIZE_S * 2 ), 30, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, WIDTH_MCASTLE + 48,
FLOOR_Y - ( BOX_SIZE_R * 3 + BOX_SIZE_S * 2 ), 30, -1 /
WOOD, BOX_SIZE_R, BOX_SIZE_S, WIDTH_MCASTLE + 25,
FLOOR_Y - ( BOX_SIZE_R * 3 + BOX_SIZE_S * 3 ), 25, -1 /
WOOD, BOX_SIZE_R, BOX_SIZE_S, WIDTH_MCASTLE + 25,
FLOOR_Y - ( BOX_SIZE_R * 3 + BOX_SIZE_S * 4 ), 25, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, WIDTH_MCASTLE + 152,
FLOOR_Y - ( BOX_SIZE_R * 3 + BOX_SIZE_S * 2 ), 30, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, WIDTH_MCASTLE + 198,
FLOOR_Y - ( BOX_SIZE_R * 3 + BOX_SIZE_S * 2 ), 30, -1 /
WOOD, BOX_SIZE_R, BOX_SIZE_S, WIDTH_MCASTLE + 175,
FLOOR_Y - ( BOX_SIZE_R * 3 + BOX_SIZE_S * 3 ), 25, -1 /
WOOD, BOX_SIZE_R, BOX_SIZE_S, WIDTH_MCASTLE + 175,
FLOOR_Y - ( BOX_SIZE_R * 3 + BOX_SIZE_S * 4 ), 25, -1 /
WOOD, BOX_SIZE_R, BOX_SIZE_S, WIDTH_MCASTLE + 100,
FLOOR_Y - ( BOX_SIZE_R * 3 + BOX_SIZE_S ), 30, -1 /
WOOD, BOX_SIZE_R, BOX_SIZE_S, WIDTH_MCASTLE + 100,
FLOOR_Y - ( BOX_SIZE_R * 3 + BOX_SIZE_S * 2 ), 30, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, WIDTH_MCASTLE + 45,
FLOOR_Y - ( BOX_SIZE_R * 3 + BOX_SIZE_S * 4 + BOX_SIZE_L ), 30, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, WIDTH_MCASTLE + 25,
FLOOR_Y - ( BOX_SIZE_R * 3 + BOX_SIZE_S * 4 + BOX_SIZE_L ), 30, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, WIDTH_MCASTLE + 175,
FLOOR_Y - ( BOX_SIZE_R * 3 + BOX_SIZE_S * 4 + BOX_SIZE_L ), 30, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, WIDTH_MCASTLE + 195,
FLOOR_Y - ( BOX_SIZE_R * 3 + BOX_SIZE_S * 4 + BOX_SIZE_L ), 30, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, WIDTH_MCASTLE + 60,
FLOOR_Y - ( BOX_SIZE_R * 3 + BOX_SIZE_S * 5 + BOX_SIZE_L ), 30, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, WIDTH_MCASTLE + 60,
FLOOR_Y - ( BOX_SIZE_R * 3 + BOX_SIZE_S * 6 + BOX_SIZE_L ), 30, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, WIDTH_MCASTLE + 21,
FLOOR_Y - ( BOX_SIZE_R * 4 + BOX_SIZE_S * 4 + BOX_SIZE_L ), 30, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, WIDTH_MCASTLE + 180,
FLOOR_Y - ( BOX_SIZE_R * 4 + BOX_SIZE_S * 4 + BOX_SIZE_L ), 30, -1 /
WOOD, BOX_SIZE_R, BOX_SIZE_S, WIDTH_MCASTLE + 69,
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_S * 7 + BOX_SIZE_R * 3 ), 10, -1 /
WOOD, BOX_SIZE_R, BOX_SIZE_S, WIDTH_MCASTLE + 100,
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_S * 8 + BOX_SIZE_R * 3 ), 10, -1 /
WOOD, BOX_SIZE_R, BOX_SIZE_S, WIDTH_MCASTLE + 131,
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_S * 7 + BOX_SIZE_R * 3 ), 10, -1
targets = PIRATE, TARGET_SIZE, TARGET_SIZE, WIDTH_CASTLE + 20,
FLOOR_Y - TARGET_SIZE /
PIRATE, TARGET_SIZE, TARGET_SIZE, WIDTH_MCASTLE + 306,
FLOOR_Y - ( TARGET_SIZE + BOX_SIZE_L + BOX_SIZE_S * 2 ) /
BOSS, 110, 88, WIDTH_MCASTLE + 73,
FLOOR_Y - ( 88 + BOX_SIZE_S * 2 + BOX_SIZE_R * 3 )

@ -0,0 +1,263 @@
# use '#' for comments
# use '/' to separate elements of lists
# use ',' to separate properties of elements
# use ' ' after '(' and before ')'
[Consts]
WIDTH = 1280
HEIGHT = 720
FLOOR_Y = 610
BOX_SIZE_S = 20
BOX_SIZE_R = 40
BOX_SIZE_L = 120
TARGET_SIZE = 60
STONE = stone
WOOD = wood
PIRATE = pirate
BOSS = boss
[General]
level_num = 4
level_id = pirate_beach
cannon_pos_x = 40
cannon_pos_y = FLOOR_Y - ( 68 + BOX_SIZE_L + BOX_SIZE_R * 2 + BOX_SIZE_S * 3 )
ammo = 6
bg = 2
time_attack = 0
[Elements]
blocks = STONE, BOX_SIZE_R, BOX_SIZE_L, 0, FLOOR_Y - BOX_SIZE_L, 0, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, 0,
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R ), 0, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, 0,
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R * 2 ), 0, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_L, BOX_SIZE_R, FLOOR_Y - BOX_SIZE_L, 0, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, BOX_SIZE_R,
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R ), 0, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, BOX_SIZE_R,
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R * 2 ), 0, -1 /
STONE, BOX_SIZE_L, BOX_SIZE_R, BOX_SIZE_R * 2, FLOOR_Y - BOX_SIZE_R, 0, -1 /
STONE, BOX_SIZE_L, BOX_SIZE_R, BOX_SIZE_R * 2,
FLOOR_Y - BOX_SIZE_R * 2, 0, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, BOX_SIZE_R * 2,
FLOOR_Y - BOX_SIZE_R * 3, 0, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, BOX_SIZE_R * 2,
FLOOR_Y - BOX_SIZE_R * 4, 0, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, BOX_SIZE_R * 2,
FLOOR_Y - BOX_SIZE_R * 5, 0, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, BOX_SIZE_R * 3,
FLOOR_Y - BOX_SIZE_R * 3, 0, -1 /
STONE, BOX_SIZE_L, BOX_SIZE_R, 0,
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R * 3 ), 0, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, ( BOX_SIZE_R * 2 + BOX_SIZE_L ),
FLOOR_Y - BOX_SIZE_R, 0, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, ( BOX_SIZE_R * 3 + BOX_SIZE_L ),
FLOOR_Y - BOX_SIZE_R, 0, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, ( BOX_SIZE_R * 4 + BOX_SIZE_L ),
FLOOR_Y - BOX_SIZE_R, 0, -1 /
STONE, BOX_SIZE_L, BOX_SIZE_R, ( BOX_SIZE_R * 2 + BOX_SIZE_L ),
FLOOR_Y - BOX_SIZE_R * 2, 0, -1 /
STONE, BOX_SIZE_L, BOX_SIZE_R, BOX_SIZE_R * 4,
FLOOR_Y - BOX_SIZE_R * 3, 0, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_L, BOX_SIZE_R * 3,
FLOOR_Y - ( BOX_SIZE_R * 3 + BOX_SIZE_L ), 0, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_L, BOX_SIZE_R * 4,
FLOOR_Y - ( BOX_SIZE_R * 3 + BOX_SIZE_L ), 0, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, BOX_SIZE_R * 7,
FLOOR_Y - BOX_SIZE_R * 3, 0, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, BOX_SIZE_R * 5,
FLOOR_Y - BOX_SIZE_R * 4, 0, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, BOX_SIZE_R * 6,
FLOOR_Y - BOX_SIZE_R * 4, 0, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, BOX_SIZE_R * 7,
FLOOR_Y - BOX_SIZE_R * 4, 0, -1 /
STONE, BOX_SIZE_L, BOX_SIZE_R, BOX_SIZE_R * 5,
FLOOR_Y - BOX_SIZE_R * 5, 0, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, BOX_SIZE_R * 5,
FLOOR_Y - BOX_SIZE_R * 6, 0, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, BOX_SIZE_R * 6,
FLOOR_Y - BOX_SIZE_R * 6, 0, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, BOX_SIZE_R * 7,
FLOOR_Y - BOX_SIZE_R * 6, 0, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_L, ( BOX_SIZE_R * 5 + BOX_SIZE_L ),
FLOOR_Y - BOX_SIZE_L, 0, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, ( BOX_SIZE_R * 5 + BOX_SIZE_L ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_S + BOX_SIZE_R ), 0, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, ( BOX_SIZE_R * 5 + BOX_SIZE_L ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_S + BOX_SIZE_R * 2 ), 0, -1 /
#WOOD
WOOD, BOX_SIZE_S, BOX_SIZE_L, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 2 ) - 10,
FLOOR_Y - BOX_SIZE_L, 20, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 3 ) - 10,
FLOOR_Y - BOX_SIZE_L, 20, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 4 ) - 10,
FLOOR_Y - BOX_SIZE_L, 20, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 5 ) - 10,
FLOOR_Y - BOX_SIZE_L, 20, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 6 ) - 10,
FLOOR_Y - BOX_SIZE_L, 20, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 7 ) - 10,
FLOOR_Y - BOX_SIZE_L, 20, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 8 ) - 10,
FLOOR_Y - BOX_SIZE_L, 20, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 9 ) - 10,
FLOOR_Y - BOX_SIZE_L, 20, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 10 ) - 10,
FLOOR_Y - BOX_SIZE_L, 20, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 11 ) - 10,
FLOOR_Y - BOX_SIZE_L, 20, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 12 ) - 10,
FLOOR_Y - BOX_SIZE_L, 20, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 13 ) - 20,
FLOOR_Y - BOX_SIZE_L, 20, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, ( BOX_SIZE_R * 5 + BOX_SIZE_L ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_S ), 15, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 2 ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_S ), 15, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 3 ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_S ), 15, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 4 ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_S ), 15, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 5 ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_S ), 15, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 6 ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_S ), 15, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 7 ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_S ), 15, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 8 ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_S ), 15, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 9 ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_S ), 15, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 10 ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_S ), 15, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 11 ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_S ), 15, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 12 ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_S ), 15, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_R, ( BOX_SIZE_R * 6 + BOX_SIZE_L + BOX_SIZE_S ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R + BOX_SIZE_S ), 10, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_R, ( BOX_SIZE_R * 6 + BOX_SIZE_L * 2 + BOX_SIZE_S )
- 10, FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R + BOX_SIZE_S ), 10, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_R, ( BOX_SIZE_R * 6 + BOX_SIZE_L * 3 + BOX_SIZE_S )
- 10, FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R + BOX_SIZE_S ), 10, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_R, ( BOX_SIZE_R * 6 + BOX_SIZE_L * 4 + BOX_SIZE_S )
- 10, FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R + BOX_SIZE_S ), 10, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_R, ( BOX_SIZE_R * 6 + BOX_SIZE_L * 5 + BOX_SIZE_S )
- 10, FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R + BOX_SIZE_S ), 10, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_R, ( BOX_SIZE_R * 6 + BOX_SIZE_L * 6 + BOX_SIZE_S )
- 10, FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R + BOX_SIZE_S ), 10, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_R, ( BOX_SIZE_R * 6 + BOX_SIZE_L * 7 + BOX_SIZE_S )
- 10, FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R + BOX_SIZE_S ), 10, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_R, ( BOX_SIZE_R * 6 + BOX_SIZE_L * 8 + BOX_SIZE_S )
- 10, FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R + BOX_SIZE_S ), 10, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_R, ( BOX_SIZE_R * 6 + BOX_SIZE_L * 9 + BOX_SIZE_S )
- 10, FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R + BOX_SIZE_S ), 10, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_R, ( BOX_SIZE_R * 6 + BOX_SIZE_L * 10 + BOX_SIZE_S )
- 10, FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R + BOX_SIZE_S ), 10, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_R, ( BOX_SIZE_R * 6 + BOX_SIZE_L * 11 + BOX_SIZE_S )
- 10, FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R + BOX_SIZE_S ), 10, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_R, ( BOX_SIZE_R * 6 + BOX_SIZE_L * 12 + BOX_SIZE_S )
- 20, FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R + BOX_SIZE_S ), 10, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, ( BOX_SIZE_R * 6 + BOX_SIZE_L + BOX_SIZE_S ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R + BOX_SIZE_S * 2 ), 10, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, ( BOX_SIZE_R * 6 + BOX_SIZE_L * 2 + BOX_SIZE_S ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R + BOX_SIZE_S * 2 ), 10, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, ( BOX_SIZE_R * 6 + BOX_SIZE_L * 3 + BOX_SIZE_S ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R + BOX_SIZE_S * 2 ), 10, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, ( BOX_SIZE_R * 6 + BOX_SIZE_L * 4 + BOX_SIZE_S ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R + BOX_SIZE_S * 2 ), 10, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, ( BOX_SIZE_R * 6 + BOX_SIZE_L * 5 + BOX_SIZE_S ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R + BOX_SIZE_S * 2 ), 10, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, ( BOX_SIZE_R * 6 + BOX_SIZE_L * 6 + BOX_SIZE_S ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R + BOX_SIZE_S * 2 ), 10, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, ( BOX_SIZE_R * 6 + BOX_SIZE_L * 7 + BOX_SIZE_S ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R + BOX_SIZE_S * 2 ), 10, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, ( BOX_SIZE_R * 6 + BOX_SIZE_L * 8 + BOX_SIZE_S ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R + BOX_SIZE_S * 2 ), 10, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, ( BOX_SIZE_R * 6 + BOX_SIZE_L * 9 + BOX_SIZE_S ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R + BOX_SIZE_S * 2 ), 10, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, ( BOX_SIZE_R * 6 + BOX_SIZE_L * 10 + BOX_SIZE_S ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R + BOX_SIZE_S * 2 ), 10, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, ( BOX_SIZE_R * 6 + BOX_SIZE_L * 11 + BOX_SIZE_S ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R + BOX_SIZE_S * 2 ), 10, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_R, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 2 ) - 10,
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R * 2 + BOX_SIZE_S * 2 ), 10, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_R, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 3 ) - 10,
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R * 2 + BOX_SIZE_S * 2 ), 10, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_R, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 4 ) - 10,
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R * 2 + BOX_SIZE_S * 2 ), 10, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_R, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 5 ) - 10,
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R * 2 + BOX_SIZE_S * 2 ), 10, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_R, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 6 ) - 10,
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R * 2 + BOX_SIZE_S * 2 ), 10, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_R, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 7 ) - 10,
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R * 2 + BOX_SIZE_S * 2 ), 10, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_R, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 8 ) - 10,
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R * 2 + BOX_SIZE_S * 2 ), 10, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_R, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 9 ) - 10,
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R * 2 + BOX_SIZE_S * 2 ), 10, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_R, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 10 ) - 10,
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R * 2 + BOX_SIZE_S * 2 ), 10, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_R, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 11 ) - 20,
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R * 2 + BOX_SIZE_S * 2 ), 10, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, ( BOX_SIZE_R * 5 + BOX_SIZE_L ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R * 2 + BOX_SIZE_S * 3 ), 10, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 2 ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R * 2 + BOX_SIZE_S * 3 ), 10, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 3 ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R * 2 + BOX_SIZE_S * 3 ), 10, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 4 ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R * 2 + BOX_SIZE_S * 3 ), 10, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 5 ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R * 2 + BOX_SIZE_S * 3 ), 10, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 6 ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R * 2 + BOX_SIZE_S * 3 ), 10, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 7 ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R * 2 + BOX_SIZE_S * 3 ), 10, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 8 ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R * 2 + BOX_SIZE_S * 3 ), 10, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 9 ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R * 2 + BOX_SIZE_S * 3 ), 10, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 10 ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R * 2 + BOX_SIZE_S * 3 ), 10, -1 /
WOOD, BOX_SIZE_R, BOX_SIZE_S, ( BOX_SIZE_R * 5 + BOX_SIZE_L ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R * 2 + BOX_SIZE_S * 2 ), 20, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, 0,
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R * 2 + BOX_SIZE_S * 3 ), 30, -1 /
WOOD, BOX_SIZE_R, BOX_SIZE_S, BOX_SIZE_L,
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R * 2 + BOX_SIZE_S * 3 ), 30, -1 /
WOOD, BOX_SIZE_R, BOX_SIZE_S, ( BOX_SIZE_L + BOX_SIZE_R ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R * 2 + BOX_SIZE_S * 3 ), 30, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, ( BOX_SIZE_R * 2 + BOX_SIZE_L ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R * 2 + BOX_SIZE_S * 3 ), 30, -1
targets = PIRATE, TARGET_SIZE, TARGET_SIZE, ( BOX_SIZE_R * 6 + BOX_SIZE_L * 5) -
10, FLOOR_Y - ( TARGET_SIZE + BOX_SIZE_L * 2 + BOX_SIZE_S )/
PIRATE, TARGET_SIZE, TARGET_SIZE, ( BOX_SIZE_R * 7 + BOX_SIZE_L * 12),
FLOOR_Y - ( TARGET_SIZE + BOX_SIZE_L + BOX_SIZE_S ) /
BOSS, 110, 88, ( BOX_SIZE_R * 5 + BOX_SIZE_L * 13 ) + 10,
FLOOR_Y - 88

@ -0,0 +1,194 @@
# use '#' for comments
# use '/' to separate elements of lists
# use ',' to separate properties of elements
# use ' ' after '(' and before ')'
[Consts]
WIDTH = 1280
HEIGHT = 720
FLOOR_Y = 650
BOX_SIZE_S = 20
BOX_SIZE_R = 40
BOX_SIZE_L = 120
TARGET_SIZE = 60
SHIP_X = 500
STONE = stone
WOOD = wood
PIRATE = pirate
BOSS = boss
FLAG = flag
SAILFRONT = sailfront
SAILBACK = sailback
[General]
level_num = 5
level_id = pirate_ship
cannon_pos_x = 40
cannon_pos_y = FLOOR_Y - ( 68 + BOX_SIZE_L + BOX_SIZE_R )
ammo = 3
bg = 3
time_attack = 1
[Elements]
blocks = STONE, BOX_SIZE_R, BOX_SIZE_R, 0, FLOOR_Y - BOX_SIZE_R, 0, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_L, 0,
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R ), 0, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, BOX_SIZE_R, FLOOR_Y - BOX_SIZE_R, 0, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_L, BOX_SIZE_R,
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R ), 0, -1 /
STONE, BOX_SIZE_L, BOX_SIZE_R, BOX_SIZE_R * 2, FLOOR_Y - BOX_SIZE_R, 0, -1 /
STONE, BOX_SIZE_L, BOX_SIZE_R, BOX_SIZE_R * 2,
FLOOR_Y - BOX_SIZE_R * 2, 0, -1 /
STONE, BOX_SIZE_L, BOX_SIZE_R, BOX_SIZE_R * 2,
FLOOR_Y - BOX_SIZE_R * 3, 0, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, BOX_SIZE_R * 2,
FLOOR_Y - BOX_SIZE_R * 4, 0, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, BOX_SIZE_R * 3,
FLOOR_Y - BOX_SIZE_R * 4, 0, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, ( BOX_SIZE_R * 2 + BOX_SIZE_L ),
FLOOR_Y - BOX_SIZE_R, 0, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, ( BOX_SIZE_R * 3 + BOX_SIZE_L ),
FLOOR_Y - BOX_SIZE_R, 0, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, ( BOX_SIZE_R * 4 + BOX_SIZE_L ),
FLOOR_Y - BOX_SIZE_R, 0, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, ( BOX_SIZE_R * 2 + BOX_SIZE_L ),
FLOOR_Y - BOX_SIZE_R * 2, 0, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, ( BOX_SIZE_R * 3 + BOX_SIZE_L ),
FLOOR_Y - BOX_SIZE_R * 2, 0, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, ( BOX_SIZE_R * 4 + BOX_SIZE_L ),
FLOOR_Y - BOX_SIZE_R * 2, 0, -1 /
STONE, BOX_SIZE_L, BOX_SIZE_R, ( BOX_SIZE_R * 2 + BOX_SIZE_L ),
FLOOR_Y - BOX_SIZE_R * 3, 0, -1 /
STONE, BOX_SIZE_L, BOX_SIZE_R, ( BOX_SIZE_R + BOX_SIZE_L ),
FLOOR_Y - BOX_SIZE_R * 4, 0, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, ( BOX_SIZE_R + BOX_SIZE_L * 2 ),
FLOOR_Y - BOX_SIZE_R * 4, 0, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_R, ( BOX_SIZE_R * 5 + BOX_SIZE_L ),
FLOOR_Y - BOX_SIZE_R, 0, -1 /
STONE, BOX_SIZE_R, BOX_SIZE_L, ( BOX_SIZE_R * 5 + BOX_SIZE_L ),
FLOOR_Y - ( BOX_SIZE_L + BOX_SIZE_R ), 0, -1 /
#SHIP
WOOD, BOX_SIZE_L, BOX_SIZE_S, SHIP_X, FLOOR_Y - BOX_SIZE_S, 50, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, SHIP_X + BOX_SIZE_L,
FLOOR_Y - BOX_SIZE_S, 50, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, SHIP_X + BOX_SIZE_L * 2,
FLOOR_Y - BOX_SIZE_S, 50, -1 /
WOOD, BOX_SIZE_R, BOX_SIZE_S, SHIP_X - 15, FLOOR_Y - BOX_SIZE_S * 2, 45, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, SHIP_X - 15 + BOX_SIZE_R,
FLOOR_Y - BOX_SIZE_S * 2, 45, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, SHIP_X - 15 + ( BOX_SIZE_R + BOX_SIZE_L ),
FLOOR_Y - BOX_SIZE_S * 2, 45, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, SHIP_X - 15 + ( BOX_SIZE_R + BOX_SIZE_L * 2 ),
FLOOR_Y - BOX_SIZE_S * 2, 45, -1 /
#left blocks
WOOD, BOX_SIZE_L, BOX_SIZE_S, SHIP_X - 35, FLOOR_Y - BOX_SIZE_S * 3, 80, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, SHIP_X - 40, FLOOR_Y - BOX_SIZE_S * 4, 50, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, SHIP_X - 45, FLOOR_Y - BOX_SIZE_S * 5, 20, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, SHIP_X - 50, FLOOR_Y - BOX_SIZE_S * 6, 20, -1 /
#right blocks
WOOD, BOX_SIZE_L, BOX_SIZE_S, SHIP_X - 50 + BOX_SIZE_L * 3,
FLOOR_Y - BOX_SIZE_S * 3, 45, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, SHIP_X - 40 + BOX_SIZE_L * 3,
FLOOR_Y - BOX_SIZE_S * 4, 45, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, SHIP_X - 35 + BOX_SIZE_L * 3,
FLOOR_Y - BOX_SIZE_S * 5, 40, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, SHIP_X - 25 + BOX_SIZE_L * 3,
FLOOR_Y - BOX_SIZE_S * 6, 40, -1 /
# center
WOOD, BOX_SIZE_L, BOX_SIZE_S, SHIP_X + BOX_SIZE_L,
FLOOR_Y - BOX_SIZE_S * 3, 45, -1 /
WOOD, BOX_SIZE_R, BOX_SIZE_S, SHIP_X + 30 + BOX_SIZE_L * 2,
FLOOR_Y - BOX_SIZE_S * 3, 45, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, SHIP_X - 40 + BOX_SIZE_L,
FLOOR_Y - BOX_SIZE_S * 4, 45, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, SHIP_X - 40 + BOX_SIZE_L * 2,
FLOOR_Y - BOX_SIZE_S * 4, 45, -1 /
# center up
WOOD, BOX_SIZE_S, BOX_SIZE_R, SHIP_X + ( BOX_SIZE_L - BOX_SIZE_S ),
FLOOR_Y - ( BOX_SIZE_S * 4 + BOX_SIZE_R ), 40, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_R, SHIP_X - 15 + ( BOX_SIZE_L + BOX_SIZE_R ),
FLOOR_Y - ( BOX_SIZE_S * 4 + BOX_SIZE_R ), 40, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_R, SHIP_X + BOX_SIZE_L * 2,
FLOOR_Y - ( BOX_SIZE_S * 4 + BOX_SIZE_R ), 40, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_R, SHIP_X + ( BOX_SIZE_L * 2 + BOX_SIZE_R ),
FLOOR_Y - ( BOX_SIZE_S * 4 + BOX_SIZE_R ), 40, -1 /
#left mid blocks
WOOD, BOX_SIZE_L, BOX_SIZE_S, SHIP_X + 6 + BOX_SIZE_R,
FLOOR_Y - ( BOX_SIZE_S * 5 + BOX_SIZE_R ), 80, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_R, SHIP_X + 8 + BOX_SIZE_S,
FLOOR_Y - ( BOX_SIZE_S * 4 + BOX_SIZE_R * 2 ), 50, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_R, SHIP_X + 8,
FLOOR_Y - ( BOX_SIZE_S * 4 + BOX_SIZE_R * 2 ), 30, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_R, SHIP_X + 7 - BOX_SIZE_S,
FLOOR_Y - ( BOX_SIZE_S * 4 + BOX_SIZE_R * 2 ), 10, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_R, SHIP_X + 7 - BOX_SIZE_S * 2,
FLOOR_Y - ( BOX_SIZE_S * 4 + BOX_SIZE_R * 2 ), 10, -1 /
WOOD, BOX_SIZE_R, BOX_SIZE_S, SHIP_X + 7,
FLOOR_Y - ( BOX_SIZE_S * 5 + BOX_SIZE_R * 2 ), 20, -1 /
WOOD, BOX_SIZE_R, BOX_SIZE_S, SHIP_X + 7 - BOX_SIZE_S * 2,
FLOOR_Y - ( BOX_SIZE_S * 5 + BOX_SIZE_R * 2 ), 20, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, SHIP_X + BOX_SIZE_L * 2,
FLOOR_Y - ( BOX_SIZE_S * 5 + BOX_SIZE_R ), 40, -1 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, SHIP_X + BOX_SIZE_L * 3,
FLOOR_Y - ( BOX_SIZE_S * 5 + BOX_SIZE_R ), 40, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, SHIP_X - 15 + ( BOX_SIZE_L + BOX_SIZE_R ),
FLOOR_Y - ( BOX_SIZE_S * 5 + BOX_SIZE_R + BOX_SIZE_L ), 60, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, SHIP_X - 15 + ( BOX_SIZE_L + BOX_SIZE_R ),
FLOOR_Y - ( BOX_SIZE_S * 5 + BOX_SIZE_R + BOX_SIZE_L * 2 ), 50, 2 /
WOOD, BOX_SIZE_L, BOX_SIZE_S, SHIP_X - 25 + BOX_SIZE_L,
FLOOR_Y - ( BOX_SIZE_S * 6 + BOX_SIZE_R + BOX_SIZE_L * 2 ), 40, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, SHIP_X - 15 + ( BOX_SIZE_L + BOX_SIZE_R ),
FLOOR_Y - ( BOX_SIZE_S * 6 + BOX_SIZE_R + BOX_SIZE_L * 3 ), 20, 0 /
WOOD, BOX_SIZE_S, BOX_SIZE_L,
SHIP_X - BOX_SIZE_S + ( BOX_SIZE_L * 2 + BOX_SIZE_R ),
FLOOR_Y - ( BOX_SIZE_S * 5 + BOX_SIZE_R + BOX_SIZE_L ), 50, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, SHIP_X + ( BOX_SIZE_L * 2 + BOX_SIZE_R ),
FLOOR_Y - ( BOX_SIZE_S * 5 + BOX_SIZE_R + BOX_SIZE_L ), 50, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_L, SHIP_X - 10 + ( BOX_SIZE_L * 2 + BOX_SIZE_R ),
FLOOR_Y - ( BOX_SIZE_S * 5 + BOX_SIZE_R + BOX_SIZE_L * 2 ), 40, 1 /
WOOD, BOX_SIZE_S, BOX_SIZE_R, SHIP_X - 10 + ( BOX_SIZE_L * 2 + BOX_SIZE_R ),
FLOOR_Y - ( BOX_SIZE_S * 5 + BOX_SIZE_R * 2 + BOX_SIZE_L * 2 ), 30, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_R, SHIP_X - 10 + ( BOX_SIZE_L * 2 + BOX_SIZE_R ),
FLOOR_Y - ( BOX_SIZE_S * 5 + BOX_SIZE_R * 3 + BOX_SIZE_L * 2 ), 20, -1 /
WOOD, BOX_SIZE_S, BOX_SIZE_R, SHIP_X + ( BOX_SIZE_R * 3 + BOX_SIZE_L * 2 ),
FLOOR_Y - ( BOX_SIZE_S * 5 + BOX_SIZE_R * 2 ), 30, -1 /
SHIP_ENGINE, BOX_SIZE_L * 3, BOX_SIZE_S, SHIP_X - BOX_SIZE_S, FLOOR_Y, 0, -1
objects = FLAG, 148, 96, SHIP_X - 2,
FLOOR_Y - ( 96 + 10 + BOX_SIZE_S * 5 + BOX_SIZE_R * 2 + BOX_SIZE_L * 2 ),0 /
SAILFRONT, 324, 376, SHIP_X + ( 20 + BOX_SIZE_L * 2 + BOX_SIZE_S * 2 ),
FLOOR_Y - ( 376 + 4 + BOX_SIZE_S * 4 ), 0 /