efbb: refactored the use of circle to comply the circle -> cylinder changes
SVN revision: 80723
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@ -418,7 +418,7 @@ _mouse_up(void *data, Evas *e __UNUSED__, Evas_Object *obj __UNUSED__,
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evas_object_layer_set(body_image, LAYER_BLOCKS);
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evas_object_show(body_image);
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body = ephysics_body_circle_add(game->cur_world);
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body = ephysics_body_cylinder_add(game->cur_world);
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ephysics_body_mass_set(body, AMMO_MASS);
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ephysics_body_damping_set(body, 0.3, 0.16);
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ephysics_body_sleeping_threshold_set(body, 30, 240);
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@ -630,7 +630,7 @@ _create_target(Game *game, const char *type, int w, int h, int x, int y)
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if (!strcmp(type, "boss"))
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body = ephysics_body_box_add(game->cur_world);
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else
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body = ephysics_body_circle_add(game->cur_world);
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body = ephysics_body_cylinder_add(game->cur_world);
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ephysics_body_mass_set(body, TARGET_MASS);
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ephysics_body_evas_object_set(body, body_image, EINA_TRUE);
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