#define MSG_ID_AMMO (0) #define MSG_ID_ANGLE (1) #define MSG_ID_STRENGTH (2) externals { external: "elm"; } fonts { font: "Woodstamp.otf" "Game"; } color_classes { color_class { name: "regular"; color: 255 255 255 255; color2: 70 70 70 255; color3: 70 70 70 255; } color_class { name: "regular_pressed"; color: 100 100 100 255; color2: 70 70 70 255; color3: 70 70 70 255; } color_class { name: "button"; color: 255 102 51 255; color2: 70 70 70 255; color3: 70 70 70 255; } color_class { name: "button_pressed"; color: 153 204 51 255; color2: 70 70 70 255; color3: 70 70 70 255; } color_class { name: "success"; color: 153 204 51 255; color2: 70 70 70 255; color3: 70 70 70 255; } color_class { name: "fail"; color: 255 102 51 255; color2: 70 70 70 255; color3: 70 70 70 255; } color_class { name: "invisible"; color: 255 255 255 0; color2: 255 255 255 0; color3: 255 255 255 0; } } collections { #include "ammo.edc" #include "bar.edc" #include "boom.edc" #include "button.edc" #include "cannon.edc" #include "gengrid.edc" #include "lvlsel_win.edc" #include "main_win.edc" #include "objects.edc" #include "options.edc" #include "retry_win.edc" #include "score.edc" } #undef MSG_ID_AMMO #undef MSG_ID_ANGLE #undef MSG_ID_STRENGTH