efbb/data/theme/boom.edc

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group {
name: "boom";
images {
image: "smoke_1.png" COMP;
image: "smoke_2.png" COMP;
}
parts {
part {
name: "smoke1";
type: IMAGE;
mouse_events: 0;
description {
state: "default" 0.0;
min: 60 60;
max: 60 60;
color: 255 255 255 0;
fixed: 1 1;
image.normal: "smoke_1.png";
}
description {
state: "visible" 0.0;
inherit: "default" 0.0;
color: 255 255 255 200;
}
description {
state: "hidden" 0.0;
inherit: "default" 0.0;
min: 80 80;
max: 80 80;
rel1.offset: 40 -5;
rel2.offset: 39 -6;
color: 255 255 255 0;
}
}
part {
name: "smoke2";
type: IMAGE;
mouse_events: 0;
description {
state: "default" 0.0;
min: 47 33;
max: 47 33;
color: 255 255 255 0;
fixed: 1 1;
image.normal: "smoke_2.png";
rel1 {
offset: 4 38;
}
rel2 {
offset: 3 37;
}
}
description {
state: "visible" 0.0;
inherit: "default" 0.0;
color: 255 255 255 200;
}
description {
state: "hidden" 0.0;
inherit: "default" 0.0;
min: 55 40;
max: 55 40;
rel1.offset: 41 18;
rel2.offset: 40 17;
color: 255 255 255 0;
}
}
part {
name: "points";
type: TEXT;
effect: GLOW;
description {
state: "default" 0.0;
min: 70 55;
max: 70 55;
color: 255 255 255 255;
text {
text: "";
font: "Game";
size: 32;
align: 0.5 0.5;
}
}
description {
state: "target" 0.0;
inherit: "default" 0.0;
color_class: "success";
text.size: 45;
}
description {
state: "hidden_outline" 0.0;
inherit: "default" 0.0;
color2: 200 200 200 0;
color3: 200 200 200 0;
text.size: 25;
}
description {
state: "hidden" 0.0;
inherit: "hidden_outline" 0.0;
color: 255 255 255 0;
text.size: 20;
}
}
}
programs {
program {
name: "smoke,show";
signal: "load";
action: STATE_SET "visible" 0.0;
transition: ACCELERATE 0.12;
target: "smoke1";
target: "smoke2";
after: "smoke1,fade,out";
after: "smoke2,fade,out";
after: "points,hide";
}
program {
name: "smoke1,fade,out";
action: STATE_SET "hidden" 0.0;
transition: ACCELERATE 0.6;
target: "smoke1";
after: "smokes,hide";
}
program {
name: "smoke2,fade,out";
action: STATE_SET "hidden" 0.0;
transition: ACCELERATE 0.4;
target: "smoke2";
}
program {
name: "smokes,hide";
action: STATE_SET "default" 0.0;
target: "smoke1";
target: "smoke2";
after: "boom,end";
}
program {
name: "points,hide";
action: STATE_SET "hidden_outline" 0.0;
transition: ACCELERATE 0.2;
target: "points";
after: "points,fullhide";
}
program {
name: "points,fullhide";
action: STATE_SET "hidden" 0.0;
transition: ACCELERATE 0.2;
target: "points";
}
program {
name: "points,target";
source: "boom";
signal: "istarget";
action: STATE_SET "target" 0.0;
target: "points";
}
program {
name: "boom,end";
action: SIGNAL_EMIT "end" "boom";
}
}
}