Fixed a seg fault when resizing to one row while on the secondary
screen. I have no clue how that bug crept in there all of a sudden,
but thanks to Marius Gedminas <firstname.lastname@example.org> for pointing it out.
SVN revision: 2772
Some further fixes for inline functions, 2 new winop actions, brand
new and improved profiling macros, some miscellaneous fixes for SGI
from Kimball Thurston <email@example.com>, and more robust checking
in the pasting code.
SVN revision: 2235
The buttonbar can now be toggled on and off both in the config file
and via an escape sequence. The themes in CVS use Ctrl-Shift-Button3.
You can also specify in the config file whether to dock the buttonbar
at the top or the bottom of the Eterm window. You can't move it on
the fly yet, but that will come.
I also fixed resizing so that the term window didn't redraw itself
unnecessarily. Hopefully I didn't break anything in the process. :-)
Plus, I fixed poor handling of X-generated ConfigureNotify events, and
the terminfo stuff is now done at install time instead of build time.
SVN revision: 2077
This is the first public availability of the work thus far on Eterm
0.9.1. There's quite a bit of new stuff here.
* Added scrollbar thumb support.
* Completely redid the terminfo/termcap stuff. The terminfo file is
now compiled (by tic) and installed by default (unless you specify
--without-terminfo). The config files still say xterm, though,
because some programs (like SLang and GNU mc) use the silly algorithm
of "Is $TERM set to xterm?" to detect mouse reporting support in a
terminal. =P But if you don't ever use xterm, you can use Eterm's
termcap and just name it "xterm" instead. Thanks to Marius Gedminas
<firstname.lastname@example.org> for his patch that started this whole revamp.
* Added the kEsetroot script for KDE users from Dax Games
* You can now configure the Home and End emulation via --with-home=
and --with-end= options to configure. The --with-terminfo option is
also new, and --enable-xim is now the default.
* Added a new image state, disabled, for when Eterm loses focus. This
is supported by all widgets (well, all those that could possibly be
on screen when Eterm lost focus), even the background image. So you
could actually have all your images darken on focus out and restore
to normal on focus in.
* Widget colors formerly dealt with as colors (menu text color,
scrollbar color, etc.) are now handled by the imageclasses. Each
image state can have a foreground and background color defined. The
current exception is the background image; I hope to add that later.
The foreground is the text color and the background is the object
color (for solid color mode). So menu text color is set by the menu
imageclass. And again, for unfocused colors, use the disabled state
of the imageclass.
* Proportionally-spaced fonts are now handled much better. They are
still forced into evenly-spaced columns (it's a terminal for crying
out loud!) but at least you don't end up with Eterm's wider than your
* Home on refresh is gone, as is home on echo. It's now much simpler.
There are two options: home on output, and home on input, the former
being a combination of echo and refresh. Also, keypresses that don't
necessarily have corresonding output can trigger a home on input,
like Ctrl-End or whatever...ones that don't have special meaning.
Credit to Darren Stuart Embry <email@example.com> for pointing out
this issue and the one with "m-" in font names.
* I finally got around to re-merging the new parser stuff from my
work on the Not Game. Closed up some old potential behavior quirks
with theme parsing.
* Added a new escape sequence to fork-and-exec a program. Also added
a scrollback search capability to highlight all occurances of a string
in your scrollback buffer. Use the new "Etsearch" utility to access
it. "Etsearch string" to search for a string, then "Etsearch" by
itself to reset the highlighting.
* And of course, the biggie. Eterm now supports a completely-
customizeable buttonbar. Not a menubar, a buttonbar. It can have an
arbitrary number of buttons, and each button can perform an action,
just like a menuitem. So a button could bring up a menu (like a
menubar) or launch a program (like a launchbar) or perform an
operation (like a toolbar). Each button can have an icon, text, or
both. And you can have buttons left- or right-justified in the
buttonbar. You will eventually be able to have an arbitrary number
of buttonbars, but I'm still working on that.
As with any change this big, things could very easily be broken. So
beware. :-) I have tested this myself, and everything seems to work,
but I can't test every possibility. Let me know if you find anything
that's broken, and enjoy!
SVN revision: 2048