BMP loader: Simplify pixel fetch.
No need to go though elaborate API call (imlib_image_query_pixel()).
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@ -863,8 +863,8 @@ char
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save(ImlibImage * im, ImlibProgressFunction progress, char progress_granularity)
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{
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FILE *f;
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Imlib_Color pixel_color;
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int i, j, pad;
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DATA32 pixel;
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if (!im->data)
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return 0;
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@ -899,10 +899,10 @@ save(ImlibImage * im, ImlibProgressFunction progress, char progress_granularity)
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{
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for (j = 0; j < im->w; j++)
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{
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imlib_image_query_pixel(j, im->h - i - 1, &pixel_color);
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WriteleByte(f, pixel_color.blue);
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WriteleByte(f, pixel_color.green);
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WriteleByte(f, pixel_color.red);
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pixel = im->data[im->w * (im->h - i - 1) + j];
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WriteleByte(f, pixel & 0xff);
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WriteleByte(f, (pixel >> 8) & 0xff);
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WriteleByte(f, (pixel >> 16) & 0xff);
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}
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for (j = 0; j < pad; j++)
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WriteleByte(f, 0);
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