(gilbertt)
Okay, an ImlibProgressFunction now return int, not void. The idea of this is
so that a progressive load may be aborted midway, simply by returning 0 from
the progress callback. There are a number of reasons for wanting this.
This is a slight breakage to people currently using progressive loading -
you'll have to change your definition to int, and return 1 to get normal
behaviour again. As far as I know, only feh and imlib2_view uses progressive
loading, and I'll sort those two out. To anyone else, sorry, but it's not
released yet, what did you expect? ;-)
Notice. I haven't changed the loaders yet, so returning 0 won't do squat
until tomorrow, when I change them all. What they will do is clean up and
return what they've got so far. If anyone who wrote a loader wants to do
their own, cool, it'll save me learning the api of every damn image lib ;-)
It's just a case of swapping
progress(params, ...);
with
if(!progress(params, ...)
cleanup_some_stuff_and_return_what_there_is();
Otherwise, I'll do it myself tomorrow.
Can anyone tell I've got time off work? ;-)
SVN revision: 2544