forked from enlightenment/efl
canvas vg: remove redudant code.
The render preparation of vector nodes will be done by user_vg_entry_render().
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1dd06a1e3d
commit
0313104719
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@ -769,7 +769,6 @@ _efl_canvas_vg_object_render_pre(Evas_Object *eo_obj,
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{
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Efl_Canvas_Vg_Object_Data *pd = type_private_data;
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int is_v, was_v;
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Ector_Surface *s;
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if (obj->pre_render_done) return;
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obj->pre_render_done = EINA_TRUE;
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@ -789,12 +788,6 @@ _efl_canvas_vg_object_render_pre(Evas_Object *eo_obj,
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obj->cur->clipper->private_data);
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}
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// FIXME: handle damage only on changed renderer.
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// FIXME: Move this render_pre to efl_canvas_vg_render()
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s = evas_ector_get(obj->layer->evas);
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if (pd->root && s)
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_evas_vg_render_pre(obj, pd->root, NULL, NULL, NULL, s, NULL, 255, NULL, 0);
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/* now figure what changed and add draw rects */
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/* if it just became visible or invisible */
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is_v = evas_object_is_visible(obj);
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