forked from enlightenment/efl
move render wait before the block to avoid deadlock.
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@ -2235,8 +2235,8 @@ _canvas_render_dump(Eo *eo_e EINA_UNUSED, void *_pd, va_list *list EINA_UNUSED)
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Evas_Public_Data *e = _pd;
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Evas_Layer *lay;
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evas_thread_queue_block();
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evas_render_rendering_wait(e);
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evas_thread_queue_block();
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evas_cache_async_freeze();
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EINA_INLIST_FOREACH(e->layers, lay)
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