examples/sphere_hunter: make sure we do not loose fractional part of double.

When dividing with an int we would loose the fractional part. Better cast to
a double to make clear we want double precision here.

CID: 1327343, 1327344
This commit is contained in:
Stefan Schmidt 2015-10-20 16:39:42 +02:00
parent ab2697af29
commit 0a8e616416
1 changed files with 2 additions and 2 deletions

View File

@ -431,7 +431,7 @@ _key_down(void *data,
if (camera_y < 100.0)
{
camera_y += 0.5;
camera_z += 0.5 * (7 / 4);
camera_z += 0.5 * (7 / (double)4);
}
}
if (!strcmp(ev->key, "n"))
@ -598,7 +598,7 @@ _create_cubes(Scene_Data *data, Evas_Real r, int count)
Evas_Real d_alpha;
data->items = NULL;
d_alpha = 360 / count;
d_alpha = 360 / (double)count;
for (i = 0; i < count; i++)
{