forked from enlightenment/efl
and make values int so we can have "-1" :)
SVN revision: 52934
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@ -230,9 +230,9 @@ struct _Evas_GL_Context
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GLuint cur_tex, cur_texu, cur_texv;
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int render_op;
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int cx, cy, cw, ch;
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Eina_Bool smooth : 1;
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Eina_Bool blend : 1;
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Eina_Bool clip : 1;
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int smooth;
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int blend;
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int clip;
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} current;
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} state;
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@ -251,9 +251,9 @@ struct _Evas_GL_Context
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GLuint cur_tex, cur_texu, cur_texv;
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int render_op;
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int cx, cy, cw, ch;
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Eina_Bool smooth : 1;
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Eina_Bool blend : 1;
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Eina_Bool clip : 1;
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int smooth;
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int blend;
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int clip;
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} shader;
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struct {
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int num, alloc;
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