forked from enlightenment/efl
Evas masking: Implement polygon masking (GL)
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@ -131,6 +131,10 @@ evas_gl_common_poly_draw(Evas_Engine_GL_Context *gc, Evas_GL_Polygon *poly, int
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Cutout_Rect *r;
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int c, cx, cy, cw, ch, cr, cg, cb, ca, i;
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int x = 0, y = 0, w = 0, h = 0;
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Evas_GL_Texture *mtex = NULL;
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Eina_Bool mask_smooth = EINA_FALSE;
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int mx = 0, my = 0, mw = 0, mh = 0;
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Evas_GL_Image *mask;
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Eina_List *l;
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int n, k, num_active_edges, yy0, yy1, *sorted_index, j;
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@ -139,8 +143,6 @@ evas_gl_common_poly_draw(Evas_Engine_GL_Context *gc, Evas_GL_Polygon *poly, int
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Evas_GL_Polygon_Point *pt;
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Eina_Inlist *spans;
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// TODO: Implement masking support (not very important right now)
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/* save out clip info */
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c = gc->dc->clip.use; cx = gc->dc->clip.x; cy = gc->dc->clip.y; cw = gc->dc->clip.w; ch = gc->dc->clip.h;
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@ -150,6 +152,23 @@ evas_gl_common_poly_draw(Evas_Engine_GL_Context *gc, Evas_GL_Polygon *poly, int
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cg = (gc->dc->col.col >> 8 ) & 0xff;
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cb = (gc->dc->col.col ) & 0xff;
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mask = gc->dc->clip.mask;
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if (mask)
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{
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evas_gl_common_image_update(gc, mask);
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mtex = mask->tex;
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if (mtex && mtex->pt && mtex->pt->w && mtex->pt->h)
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{
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// canvas coords
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mx = gc->dc->clip.mask_x;
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my = gc->dc->clip.mask_y;
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mw = mask->w;
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mh = mask->h;
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mask_smooth = mask->scaled.smooth;
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}
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else mtex = NULL;
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}
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n = eina_list_count(poly->points);
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if (n < 3) return;
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edges = malloc(sizeof(RGBA_Edge) * n);
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@ -272,7 +291,7 @@ evas_gl_common_poly_draw(Evas_Engine_GL_Context *gc, Evas_GL_Polygon *poly, int
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h = 1;
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evas_gl_common_context_rectangle_push(gc, x, y, w, h,
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cr, cg, cb, ca,
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NULL, 0, 0, 0, 0, EINA_FALSE);
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mtex, mx, my, mw, mh, mask_smooth);
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}
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}
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else
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@ -296,7 +315,7 @@ evas_gl_common_poly_draw(Evas_Engine_GL_Context *gc, Evas_GL_Polygon *poly, int
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if ((w > 0) && (h > 0))
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evas_gl_common_context_rectangle_push(gc, x, y, w, h,
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cr, cg, cb, ca,
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NULL, 0, 0, 0, 0, EINA_FALSE);
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mtex, mx, my, mw, mh, mask_smooth);
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}
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}
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}
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