forked from enlightenment/efl
Evas: Fix clang warning in generated shaders file
Use const char a[] instead of const char const a[].
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63204da26a
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20dac6d27a
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@ -393,7 +393,7 @@ evas_gl_common_img_shader_select(Shader_Sampling sam, int nomul, int afill, int
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const char *
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evas_gl_common_shader_name_get(Evas_GL_Shader shd)
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{
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if ((shd >= 0) && (shd < (sizeof(_shaders_source) / sizeof(_shaders_source[0]))))
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if (shd < (sizeof(_shaders_source) / sizeof(_shaders_source[0])))
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return _shaders_source[shd].name;
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return "UNKNOWN";
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}
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File diff suppressed because it is too large
Load Diff
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@ -126,7 +126,7 @@ for (( i = 0; i < ${#SHADERS[@]} ; i++ )) ; do
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OIFS=$IFS
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IFS=$'\n'
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printf "static const char const ${shdname}_glsl[] =" >> ${OUTPUT}
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printf "static const char ${shdname}_glsl[] =" >> ${OUTPUT}
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for line in `cat ${shd}` ; do
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printf "\n \"${line}\\\n\"" >> ${OUTPUT}
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done
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@ -1,7 +1,7 @@
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/* DO NOT MODIFY THIS FILE AS IT IS AUTO-GENERATED
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* See: modules/evas/engines/gl_common/shader_3d/gen_shaders_3d.sh */
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static const char const vertex_color_vert_glsl[] =
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static const char vertex_color_vert_glsl[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"precision mediump int;\n"
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@ -44,7 +44,7 @@ static const char const vertex_color_vert_glsl[] =
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" gl_Position = uMatrixMvp * position;\n"
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"}\n";
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static const char const vertex_color_frag_glsl[] =
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static const char vertex_color_frag_glsl[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"precision mediump int;\n"
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@ -67,7 +67,7 @@ static const char const vertex_color_frag_glsl[] =
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"#endif //FOG_ENABLED\n"
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"}\n";
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static const char const diffuse_vert_glsl[] =
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static const char diffuse_vert_glsl[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"precision mediump int;\n"
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@ -111,7 +111,7 @@ static const char const diffuse_vert_glsl[] =
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" gl_Position = uMatrixMvp * position;\n"
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"}\n";
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static const char const diffuse_frag_glsl[] =
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static const char diffuse_frag_glsl[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"precision mediump int;\n"
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@ -159,7 +159,7 @@ static const char const diffuse_frag_glsl[] =
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"#endif //FOG_ENABLED\n"
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"}\n";
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static const char const flat_vert_glsl[] =
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static const char flat_vert_glsl[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"precision mediump int;\n"
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@ -284,7 +284,7 @@ static const char const flat_vert_glsl[] =
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"#endif //SHADOWED\n"
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"}\n";
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static const char const flat_frag_glsl[] =
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static const char flat_frag_glsl[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"precision mediump int;\n"
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@ -440,7 +440,7 @@ static const char const flat_frag_glsl[] =
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"#endif //FOG_ENABLED\n"
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"}\n";
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static const char const phong_vert_glsl[] =
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static const char phong_vert_glsl[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"precision mediump int;\n"
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@ -533,7 +533,7 @@ static const char const phong_vert_glsl[] =
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"#endif //SHADOWED\n"
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"}\n";
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static const char const phong_frag_glsl[] =
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static const char phong_frag_glsl[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"precision mediump int;\n"
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@ -727,7 +727,7 @@ static const char const phong_frag_glsl[] =
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"#endif //FOG_ENABLED\n"
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"}\n";
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static const char const normal_map_vert_glsl[] =
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static const char normal_map_vert_glsl[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"precision mediump int;\n"
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@ -877,7 +877,7 @@ static const char const normal_map_vert_glsl[] =
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"#endif\n"
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"}\n";
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static const char const normal_map_frag_glsl[] =
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static const char normal_map_frag_glsl[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"precision mediump int;\n"
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@ -1106,7 +1106,7 @@ static const char const normal_map_frag_glsl[] =
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"#endif //FOG_ENABLED\n"
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"}\n";
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static const char const shadow_map_vert_glsl[] =
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static const char shadow_map_vert_glsl[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"precision mediump int;\n"
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@ -1154,7 +1154,7 @@ static const char const shadow_map_vert_glsl[] =
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" gl_Position = uMatrixMvp * position;\n"
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"}\n";
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static const char const shadow_map_frag_glsl[] =
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static const char shadow_map_frag_glsl[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"precision mediump int;\n"
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@ -1194,7 +1194,7 @@ static const char const shadow_map_frag_glsl[] =
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" gl_FragColor.r = gl_FragCoord.z;\n"
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"}\n";
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static const char const color_pick_vert_glsl[] =
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static const char color_pick_vert_glsl[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"precision mediump int;\n"
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@ -1221,7 +1221,7 @@ static const char const color_pick_vert_glsl[] =
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" gl_Position = uMatrixMvp * position;\n"
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"}\n";
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static const char const color_pick_frag_glsl[] =
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static const char color_pick_frag_glsl[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"precision mediump int;\n"
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@ -1233,7 +1233,7 @@ static const char const color_pick_frag_glsl[] =
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" gl_FragColor = vec4(uColorPick);\n"
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"}\n";
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static const char const parallax_occlusion_vert_glsl[] =
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static const char parallax_occlusion_vert_glsl[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"precision mediump int;\n"
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@ -1353,7 +1353,7 @@ static const char const parallax_occlusion_vert_glsl[] =
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"#endif //SHADOWED\n"
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"}\n";
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static const char const parallax_occlusion_frag_glsl[] =
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static const char parallax_occlusion_frag_glsl[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"precision mediump int;\n"
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@ -29,7 +29,7 @@ for shd in ${SHADERS} ; do
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OIFS=$IFS
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IFS=$'\n'
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printf "static const char const ${lname}_glsl[] ="
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printf "static const char ${lname}_glsl[] ="
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for line in `cat ${shd}.tmp` ; do
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printf "\n \"${line}\\\n\""
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done
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