forked from enlightenment/efl
compositing ok on glx - need this for more testing and dev!
SVN revision: 46035
This commit is contained in:
parent
44de2046c0
commit
22bcb163f2
|
@ -1156,6 +1156,7 @@ _native_free_cb(void *data, void *image)
|
|||
glsym_glXReleaseTexImage(re->win->disp, n->glx_pixmap,
|
||||
GLX_FRONT_LEFT_EXT);
|
||||
}
|
||||
printf("free glx pixmap %p\n", n->glx_pixmap);
|
||||
glXDestroyPixmap(re->win->disp, n->glx_pixmap);
|
||||
n->glx_pixmap = 0;
|
||||
}
|
||||
|
@ -1283,20 +1284,19 @@ eng_image_native_set(void *data, void *image, void *native)
|
|||
int pixmap_att[20];
|
||||
int target = 0;
|
||||
int i = 0;
|
||||
|
||||
|
||||
if ((re->win->depth_cfg[depth].tex_target &
|
||||
GLX_TEXTURE_2D_BIT_EXT) &&
|
||||
(1) // we assume npo2 for now
|
||||
GLX_TEXTURE_2D_BIT_EXT)
|
||||
// && (1) // we assume npo2 for now
|
||||
// size is pow2 || mnpo2 supported
|
||||
)
|
||||
{
|
||||
printf("2d\n");
|
||||
target = GLX_TEXTURE_2D_EXT;
|
||||
}
|
||||
else if ((re->win->depth_cfg[depth].tex_target &
|
||||
GLX_TEXTURE_RECTANGLE_BIT_EXT))
|
||||
{
|
||||
printf("rect\n");
|
||||
printf("rect!!! (not handled)\n");
|
||||
target = GLX_TEXTURE_RECTANGLE_EXT;
|
||||
}
|
||||
if (!target)
|
||||
|
@ -1333,18 +1333,20 @@ eng_image_native_set(void *data, void *image, void *native)
|
|||
n->visual = vis;
|
||||
n->fbc = re->win->depth_cfg[depth].fbc;
|
||||
im->native.yinvert = re->win->depth_cfg[depth].yinvert;
|
||||
// im->native.loose = 1; // works well on nvidia - intel may not be happy i hear. for now.. lets make nv work 1. - because i have an nv card, 2. because it doesnt seem broken for texture-from-pixmap like fglrx has seemed, 3. its some of the best done drivers on linux
|
||||
im->native.loose = 0;
|
||||
im->native.data = n;
|
||||
im->native.func.data = re;
|
||||
im->native.func.bind = _native_bind_cb;
|
||||
im->native.func.unbind = _native_unbind_cb;
|
||||
im->native.func.free = _native_free_cb;
|
||||
|
||||
n->glx_pixmap = glXCreatePixmap(re->win->disp, n->fbc,
|
||||
n->pixmap, pixmap_att);
|
||||
printf("new native texture for %x | %4ix%4i@%2ibpp = %p\n",
|
||||
pm, w, h, depth, n->glx_pixmap);
|
||||
if (!target)
|
||||
{
|
||||
printf("notgt\n");
|
||||
printf("no target :(\n");
|
||||
glXQueryDrawable(re->win->disp, n->pixmap, GLX_TEXTURE_TARGET_EXT, &target);
|
||||
}
|
||||
if (target == GLX_TEXTURE_2D_EXT)
|
||||
|
@ -1352,11 +1354,13 @@ eng_image_native_set(void *data, void *image, void *native)
|
|||
im->native.target = GL_TEXTURE_2D;
|
||||
im->native.mipmap = re->win->depth_cfg[depth].mipmap;
|
||||
}
|
||||
#ifdef GL_TEXTURE_RECTANGLE_ARB
|
||||
else if (target == GLX_TEXTURE_RECTANGLE_EXT)
|
||||
{
|
||||
im->native.target = GL_TEXTURE_RECTANGLE_ARB;
|
||||
im->native.mipmap = 0;
|
||||
}
|
||||
#endif
|
||||
else
|
||||
{
|
||||
im->native.target = GL_TEXTURE_2D;
|
||||
|
|
|
@ -215,7 +215,7 @@ eng_window_new(Display *disp,
|
|||
glXGetFBConfigAttrib(disp, fbc[j], GLX_BIND_TO_TEXTURE_TARGETS_EXT, &val);
|
||||
gw->depth_cfg[i].tex_target = val;
|
||||
|
||||
gw->depth_cfg[i].fbc = fbc[i];
|
||||
gw->depth_cfg[i].fbc = fbc[j];
|
||||
}
|
||||
}
|
||||
XFree(fbc);
|
||||
|
|
Loading…
Reference in New Issue