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evas: document the wayland ecore_evas constructors
Reviewers: cedric Subscribers: jpeg Differential Revision: https://phab.enlightenment.org/D4896 Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
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@ -1478,9 +1478,57 @@ EAPI Ecore_Evas *ecore_evas_fb_new(const char *disp_name, int rotation, int
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EAPI Ecore_Evas *ecore_evas_directfb_new(const char *disp_name, int windowed, int x, int y, int w, int h) EINA_DEPRECATED;
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EAPI Ecore_Evas *ecore_evas_directfb_new(const char *disp_name, int windowed, int x, int y, int w, int h) EINA_DEPRECATED;
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EAPI Ecore_DirectFB_Window *ecore_evas_directfb_window_get(const Ecore_Evas *ee) EINA_DEPRECATED;
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EAPI Ecore_DirectFB_Window *ecore_evas_directfb_window_get(const Ecore_Evas *ee) EINA_DEPRECATED;
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/**
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* @brief Create an Ecore_Evas window using the wayland-shm engine.
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*
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* @param disp_name Name of the Wayland display to connect to.
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* @param parent ID of the parent window this Ecore_Evas window belongs
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* to, or 0 if this is a top-level window.
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* @param x Horizontal position of the Ecore_Evas window.
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* @param y Vertical position of the Ecore_Evas window.
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* @param w Width of the Ecore_Evas window to be created.
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* @param h Height of the Ecore_Evas window to be created.
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* @param frame Deprecated. (Just pass EINA_FALSE.)
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* @return Ecore_Evas instance or @c NULL if creation failed.
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*
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* Wayland's Shared Memory (SHM) rendering model stores client-drawn
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* data in system memory buffers for communication with the display
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* server. The server then copies the buffer from system memory to the
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* video output as appropriate. This routine constructs an Ecore_Evas
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* window object that uses SHM buffers for communication using the
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* Wayland protocol.
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*
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* @see ecore_evas_new()
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* @see ecore_evas_wayland_egl_new()
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*/
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EAPI Ecore_Evas *ecore_evas_wayland_shm_new(const char *disp_name, unsigned int parent, int x, int y, int w, int h, Eina_Bool frame);
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EAPI Ecore_Evas *ecore_evas_wayland_shm_new(const char *disp_name, unsigned int parent, int x, int y, int w, int h, Eina_Bool frame);
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/**
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* @brief Create an Ecore_Evas window using the wayland-egl engine.
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*
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* @param disp_name Name of the Wayland display to connect to.
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* @param parent ID of the parent window this Ecore_Evas window belongs
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* to, or 0 if this is a top-level window.
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* @param x Horizontal position of the Ecore_Evas window.
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* @param y Vertical position of the Ecore_Evas window.
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* @param w Width of the Ecore_Evas window to be created.
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* @param h Height of the Ecore_Evas window to be created.
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* @param frame Deprecated. (Just pass EINA_FALSE.)
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* @return Ecore_Evas instance or @c NULL if creation failed.
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*
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* Under Wayland, clients can also set up rendering directly to graphics
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* hardware memory via various rendering APIs such as OpenGL, OpenGL ES,
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* etc.) thus skipping the need for server-side copying of graphics data
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* to the display device, thus providing higher performance than SHM.
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* This routine constructs an Ecore_Evas window object using the
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* Embedded-system Graphics Library (EGL) interface for handling the
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* context management and rendering synchronization.
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*
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* @see ecore_evas_new()
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* @see ecore_evas_wayland_shm_new()
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*/
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EAPI Ecore_Evas *ecore_evas_wayland_egl_new(const char *disp_name, unsigned int parent, int x, int y, int w, int h, Eina_Bool frame);
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EAPI Ecore_Evas *ecore_evas_wayland_egl_new(const char *disp_name, unsigned int parent, int x, int y, int w, int h, Eina_Bool frame);
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EAPI void ecore_evas_wayland_resize(Ecore_Evas *ee, int location);
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EAPI void ecore_evas_wayland_resize(Ecore_Evas *ee, int location);
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EAPI void ecore_evas_wayland_move(Ecore_Evas *ee, int x, int y);
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EAPI void ecore_evas_wayland_move(Ecore_Evas *ee, int x, int y);
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@ -33,7 +33,7 @@
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typedef struct _Ecore_Evas_Engine_Wl_Data Ecore_Evas_Engine_Wl_Data;
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typedef struct _Ecore_Evas_Engine_Wl_Data Ecore_Evas_Engine_Wl_Data;
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struct _Ecore_Evas_Engine_Wl_Data
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struct _Ecore_Evas_Engine_Wl_Data
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{
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{
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Ecore_Wl2_Display *display;
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Ecore_Wl2_Display *display;
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Eina_List *regen_objs;
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Eina_List *regen_objs;
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@ -53,6 +53,35 @@ struct _Ecore_Evas_Engine_Wl_Data
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Eina_Bool activated : 1;
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Eina_Bool activated : 1;
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};
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};
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/**
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* @brief Create an Ecore_Evas window using a Wayland-based engine.
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*
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* @param disp_name Name of the Wayland display to connect to.
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* @param parent ID of the parent window this Ecore_Evas window belongs
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* to, or 0 if this is a top-level window.
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* @param x Horizontal position of the Ecore_Evas window.
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* @param y Vertical position of the Ecore_Evas window.
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* @param w Width of the Ecore_Evas window to be created.
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* @param h Height of the Ecore_Evas window to be created.
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* @param frame Deprecated. (Just pass EINA_FALSE.)
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* @param engine_name Wayland engine to use for rendering.
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* @return Ecore_Evas instance or @c NULL if creation failed.
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*
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* Like Evas' other window creation routines, this constructs an
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* Ecore_Evas window object using an engine name and various common
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* parameters. However, this connects to the display using a Wayland
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* protocol for client-server communication rather than the X11
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* protocol.
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*
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* Also, Wayland uses a direct rendering model that permits clients to
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* do their own rendering and share it using one of a range of buffer
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* sharing alternatives. The caller of this routine must specify which
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* @p engine_name to use (e.g. @c "wayland_egl" or @c "wayland_shm").
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*
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* @see ecore_evas_new()
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* @see ecore_evas_wayland_shm_new()
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* @see ecore_evas_wayland_egl_new()
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*/
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Ecore_Evas *_ecore_evas_wl_common_new_internal(const char *disp_name, unsigned int parent, int x, int y, int w, int h, Eina_Bool frame, const char *engine_name);
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Ecore_Evas *_ecore_evas_wl_common_new_internal(const char *disp_name, unsigned int parent, int x, int y, int w, int h, Eina_Bool frame, const char *engine_name);
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#endif /* _ECORE_EVAS_WAYLAND_PRIVATE_H_ */
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#endif /* _ECORE_EVAS_WAYLAND_PRIVATE_H_ */
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