From 423b97e572bdd02e559ac9ea5c0b19c5d2c6ccbb Mon Sep 17 00:00:00 2001 From: Stefan Schmidt Date: Thu, 30 Jul 2015 12:47:47 +0200 Subject: [PATCH] gl_common/evas_gl_3d: Assign attenuation values correctly. This really looks like a copy and paste error to me. The assigned const and linear value would always be overridden by quad. CID: 1267462, 1267460 --- src/modules/evas/engines/gl_common/evas_gl_3d.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/modules/evas/engines/gl_common/evas_gl_3d.c b/src/modules/evas/engines/gl_common/evas_gl_3d.c index 1c305a1a58..94b944a50d 100644 --- a/src/modules/evas/engines/gl_common/evas_gl_3d.c +++ b/src/modules/evas/engines/gl_common/evas_gl_3d.c @@ -959,8 +959,8 @@ _light_build(E3D_Draw_Data *data, data->flags |= E3D_SHADER_FLAG_LIGHT_ATTENUATION; data->light.atten.x = pdl->atten_const; - data->light.atten.x = pdl->atten_linear; - data->light.atten.x = pdl->atten_quad; + data->light.atten.y = pdl->atten_linear; + data->light.atten.z = pdl->atten_quad; } if (pdl->spot_cutoff < 180.0)