From 4c35b22c2a48177135446989db83d225d53b0a2f Mon Sep 17 00:00:00 2001 From: ChunEon Park Date: Wed, 30 Apr 2014 21:40:47 +0900 Subject: [PATCH] evas/evas3d: rewrite evas-3d-cube2 example with eo based. --- src/examples/evas/evas-3d-cube2.c | 277 ++++++++++++++++-------------- 1 file changed, 151 insertions(+), 126 deletions(-) diff --git a/src/examples/evas/evas-3d-cube2.c b/src/examples/evas/evas-3d-cube2.c index 6603e85ba4..7c90d1d8f6 100644 --- a/src/examples/evas/evas-3d-cube2.c +++ b/src/examples/evas/evas-3d-cube2.c @@ -1,35 +1,38 @@ +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include +#include #include #include -#include -#include -#include -#define WIDTH 1024 -#define HEIGHT 1024 +#define WIDTH 400 +#define HEIGHT 400 typedef struct _Scene_Data { - Evas_3D_Scene *scene; - Evas_3D_Node *root_node; - Evas_3D_Node *camera_node; - Evas_3D_Node *light_node; - Evas_3D_Node *mesh_node; + Eo *scene; + Eo *root_node; + Eo *camera_node; + Eo *light_node; + Eo *mesh_node; - Evas_3D_Camera *camera; - Evas_3D_Light *light; - Evas_3D_Mesh *mesh; - Evas_3D_Material *material0; - Evas_3D_Material *material1; + Eo *camera; + Eo *light; + Eo *mesh; + Eo *material0; + Eo *material1; - Evas_3D_Texture *texture0; - Evas_3D_Texture *texture1; - Evas_3D_Texture *texture_normal; + Eo *texture0; + Eo *texture1; + Eo *texture_normal; } Scene_Data; -Ecore_Evas *ecore_evas = NULL; -Evas *evas = NULL; -Evas_Object *background = NULL; -Evas_Object *image = NULL; +static Ecore_Evas *ecore_evas = NULL; +static Evas *evas = NULL; +static Eo *background = NULL; +static Eo *image = NULL; static const float cube_vertices[] = { @@ -119,10 +122,8 @@ _on_canvas_resize(Ecore_Evas *ee) int w, h; ecore_evas_geometry_get(ee, NULL, NULL, &w, &h); - - evas_object_resize(background, w, h); - evas_object_resize(image, w, h); - evas_object_move(image, 0, 0); + eo_do(background, evas_obj_size_set(w, h)); + eo_do(image, evas_obj_size_set(w, h)); } static Eina_Bool @@ -135,20 +136,18 @@ _animate_scene(void *data) angle += 0.2; - evas_3d_node_orientation_angle_axis_set(scene->mesh_node, angle, 1.0, 1.0, 1.0); + eo_do(scene->mesh_node, + evas_3d_node_orientation_angle_axis_set(angle, 1.0, 1.0, 1.0)); /* Rotate */ - if (angle > 360.0) - angle -= 360.0f; + if (angle > 360.0) angle -= 360.0f; frame += inc; - if (frame >= 20) - inc = -1; - else if (frame <= 0) - inc = 1; + if (frame >= 20) inc = -1; + else if (frame <= 0) inc = 1; - evas_3d_node_mesh_frame_set(scene->mesh_node, scene->mesh, frame); + eo_do(scene->mesh_node, evas_3d_node_mesh_frame_set(scene->mesh, frame)); return EINA_TRUE; } @@ -156,119 +155,147 @@ _animate_scene(void *data) static void _camera_setup(Scene_Data *data) { - data->camera = evas_3d_camera_add(evas); - evas_3d_camera_projection_perspective_set(data->camera, 60.0, 1.0, 2.0, 50.0); + data->camera = eo_add(EVAS_3D_CAMERA_CLASS, evas); + eo_do(data->camera, + evas_3d_camera_projection_perspective_set(60.0, 1.0, 2.0, 50.0)); +// data->camera_node = +// eo_add(EVAS_3D_NODE_CLASS, evas, EVAS_3D_NODE_TYPE_CAMERA); data->camera_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_CAMERA); - evas_3d_node_camera_set(data->camera_node, data->camera); - evas_3d_node_member_add(data->root_node, data->camera_node); - evas_3d_node_position_set(data->camera_node, 0.0, 0.0, 10.0); - evas_3d_node_look_at_set(data->camera_node, EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0, - EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0); + eo_do(data->camera_node, + evas_3d_node_camera_set(data->camera)); + eo_do(data->root_node, + evas_3d_node_member_add(data->camera_node)); + eo_do(data->camera_node, + evas_3d_node_position_set(0.0, 0.0, 10.0), + evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0, + EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0)); } static void _light_setup(Scene_Data *data) { - data->light = evas_3d_light_add(evas); - evas_3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); - evas_3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); - evas_3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); + data->light = eo_add(EVAS_3D_LIGHT_CLASS, evas); + eo_do(data->light, + evas_3d_light_ambient_set(0.2, 0.2, 0.2, 1.0), + evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0), + evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0)); +// data->light_node = eo_add(EVAS_3D_NODE_CLASS, evas, EVAS_3D_NODE_TYPE_LIGHT); data->light_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_LIGHT); - evas_3d_node_light_set(data->light_node, data->light); - evas_3d_node_member_add(data->root_node, data->light_node); - evas_3d_node_position_set(data->light_node, 0.0, 0.0, 10.0); - evas_3d_node_look_at_set(data->light_node, EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0, - EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0); + eo_do(data->light_node, + evas_3d_node_light_set(data->light)); + eo_do(data->root_node, + evas_3d_node_member_add(data->light_node)); + eo_do(data->light_node, + evas_3d_node_position_set(0.0, 0.0, 10.0), + evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0, + EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0)); } static void _mesh_setup(Scene_Data *data) { /* Setup material. */ - data->material0 = evas_3d_material_add(evas); - data->material1 = evas_3d_material_add(evas); + data->material0 = eo_add(EVAS_3D_MATERIAL_CLASS, evas); + eo_do(data->material0, + evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE), + evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE), + evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE); + evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, + 0.2, 0.2, 0.2, 1.0), + evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, + 0.8, 0.8, 0.8, 1.0), + evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, + 1.0, 1.0, 1.0, 1.0), + evas_3d_material_shininess_set(100.0)); - evas_3d_material_enable_set(data->material0, EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE); - evas_3d_material_enable_set(data->material0, EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE); - evas_3d_material_enable_set(data->material0, EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE); - evas_3d_material_enable_set(data->material0, EVAS_3D_MATERIAL_NORMAL, EINA_TRUE); + data->material1 = eo_add(EVAS_3D_MATERIAL_CLASS, evas); + eo_do(data->material1, + evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE), + evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE), + evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE), + evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE); + evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, + 0.2, 0.2, 0.2, 1.0), + evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, + 0.8, 0.8, 0.8, 1.0), + evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, + 1.0, 1.0, 1.0, 1.0), + evas_3d_material_shininess_set(100.0)); - evas_3d_material_color_set(data->material0, EVAS_3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0); - evas_3d_material_color_set(data->material0, EVAS_3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0); - evas_3d_material_color_set(data->material0, EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0); - evas_3d_material_shininess_set(data->material0, 100.0); + /* Texture 1 */ + data->texture0 = eo_add(EVAS_3D_TEXTURE_CLASS, evas); + eo_do(data->texture0, evas_3d_texture_data_set(EVAS_3D_COLOR_FORMAT_RGBA, + EVAS_3D_PIXEL_FORMAT_8888, 4, + 4, &pixels0[0])); + eo_do(data->material0, evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, + data->texture0)); + /* Texture 2 */ + data->texture1 = eo_add(EVAS_3D_TEXTURE_CLASS, evas); + eo_do(data->texture1, evas_3d_texture_data_set(EVAS_3D_COLOR_FORMAT_RGBA, + EVAS_3D_PIXEL_FORMAT_8888, 4, + 4, &pixels1[0])); + eo_do(data->material1, evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, + data->texture1)); + /* Normal texture */ + data->texture_normal = eo_add(EVAS_3D_TEXTURE_CLASS, evas); - evas_3d_material_enable_set(data->material1, EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE); - evas_3d_material_enable_set(data->material1, EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE); - evas_3d_material_enable_set(data->material1, EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE); - evas_3d_material_enable_set(data->material1, EVAS_3D_MATERIAL_NORMAL, EINA_TRUE); - - evas_3d_material_color_set(data->material1, EVAS_3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0); - evas_3d_material_color_set(data->material1, EVAS_3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0); - evas_3d_material_color_set(data->material1, EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0); - evas_3d_material_shininess_set(data->material1, 100.0); - - data->texture0 = evas_3d_texture_add(evas); - data->texture1 = evas_3d_texture_add(evas); - data->texture_normal = evas_3d_texture_add(evas); - - evas_3d_texture_data_set(data->texture0, EVAS_3D_COLOR_FORMAT_RGBA, - EVAS_3D_PIXEL_FORMAT_8888, 4, 4, &pixels0[0]); - evas_3d_texture_data_set(data->texture1, EVAS_3D_COLOR_FORMAT_RGBA, - EVAS_3D_PIXEL_FORMAT_8888, 4, 4, &pixels1[0]); - evas_3d_texture_file_set(data->texture_normal, "normal_lego.png", NULL); - - evas_3d_material_texture_set(data->material0, EVAS_3D_MATERIAL_DIFFUSE, data->texture0); - evas_3d_material_texture_set(data->material1, EVAS_3D_MATERIAL_DIFFUSE, data->texture1); - evas_3d_material_texture_set(data->material1, EVAS_3D_MATERIAL_NORMAL, data->texture_normal); + eo_do(data->texture_normal, evas_3d_texture_file_set("normal_lego.png", + NULL)); + eo_do(data->material1, evas_3d_material_texture_set(EVAS_3D_MATERIAL_NORMAL, + data->texture_normal)); /* Setup mesh. */ - data->mesh = evas_3d_mesh_add(evas); - evas_3d_mesh_vertex_count_set(data->mesh, 24); - evas_3d_mesh_frame_add(data->mesh, 0); - - evas_3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_3D_VERTEX_POSITION, - 12 * sizeof(float), &cube_vertices[ 0]); - evas_3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_3D_VERTEX_NORMAL, - 12 * sizeof(float), &cube_vertices[ 3]); - evas_3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_3D_VERTEX_COLOR, - 12 * sizeof(float), &cube_vertices[ 6]); - evas_3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_3D_VERTEX_TEXCOORD, - 12 * sizeof(float), &cube_vertices[10]); - - evas_3d_mesh_index_data_set(data->mesh, EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT, - 36, &cube_indices[0]); - evas_3d_mesh_vertex_assembly_set(data->mesh, EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES); - - evas_3d_mesh_shade_mode_set(data->mesh, EVAS_3D_SHADE_MODE_NORMAL_MAP); - - evas_3d_mesh_frame_material_set(data->mesh, 0, data->material0); - - evas_3d_mesh_frame_add(data->mesh, 20); - evas_3d_mesh_frame_material_set(data->mesh, 20, data->material1); + data->mesh = eo_add(EVAS_3D_MESH_CLASS, evas); + eo_do(data->mesh, + evas_3d_mesh_vertex_count_set(24), + evas_3d_mesh_frame_add(0), + evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_POSITION, + 12 * sizeof(float), + &cube_vertices[0]), + evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_NORMAL, + 12 * sizeof(float), + &cube_vertices[3]), + evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_COLOR, + 12 * sizeof(float), + &cube_vertices[6]), + evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_TEXCOORD, + 12 * sizeof(float), + &cube_vertices[10]), + evas_3d_mesh_index_data_set(EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT, + 36, &cube_indices[0]), + evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES), + evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_NORMAL_MAP), + evas_3d_mesh_frame_material_set(0, data->material0), + evas_3d_mesh_frame_add(20), + evas_3d_mesh_frame_material_set(20, data->material1)); +// data->mesh_node = eo_add(EVAS_3D_NODE_CLASS, evas, EVAS_3D_NODE_TYPE_MESH); data->mesh_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_MESH); - evas_3d_node_member_add(data->root_node, data->mesh_node); - evas_3d_node_mesh_add(data->mesh_node, data->mesh); + eo_do(data->root_node, + evas_3d_node_member_add(data->mesh_node)); + eo_do(data->mesh_node, + evas_3d_node_mesh_add(data->mesh)); } static void _scene_setup(Scene_Data *data) { - data->scene = evas_3d_scene_add(evas); - evas_3d_scene_size_set(data->scene, WIDTH, HEIGHT); - evas_3d_scene_background_color_set(data->scene, 0.0, 0.0, 0.0, 0.0); + data->scene = eo_add(EVAS_3D_SCENE_CLASS, evas); + eo_do(data->scene, evas_3d_scene_size_set(WIDTH, HEIGHT), + evas_3d_scene_background_color_set(0.0, 0.0, 0.0, 0.0)); +// data->root_node = eo_add(EVAS_3D_NODE_CLASS, evas, EVAS_3D_NODE_TYPE_NODE); data->root_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_NODE); _camera_setup(data); _light_setup(data); _mesh_setup(data); - evas_3d_scene_root_node_set(data->scene, data->root_node); - evas_3d_scene_camera_node_set(data->scene, data->camera_node); + eo_do(data->scene, + evas_3d_scene_root_node_set(data->root_node), + evas_3d_scene_camera_node_set(data->camera_node)); } int @@ -276,13 +303,11 @@ main(void) { Scene_Data data; - if (!ecore_evas_init()) - return 0; + if (!ecore_evas_init()) return 0; ecore_evas = ecore_evas_new(NULL, 10, 10, WIDTH, HEIGHT, NULL); - if (!ecore_evas) - return 0; + if (!ecore_evas) return 0; ecore_evas_callback_delete_request_set(ecore_evas, _on_delete); ecore_evas_callback_resize_set(ecore_evas, _on_canvas_resize); @@ -293,20 +318,20 @@ main(void) _scene_setup(&data); /* Add a background rectangle objects. */ - background = evas_object_rectangle_add(evas); - evas_object_color_set(background, 0, 0, 0, 255); - evas_object_move(background, 0, 0); - evas_object_resize(background, WIDTH, HEIGHT); - evas_object_show(background); + background = eo_add(EVAS_OBJ_RECTANGLE_CLASS, evas); + eo_do(background, + evas_obj_color_set(0, 0, 0, 255), + evas_obj_size_set(WIDTH, HEIGHT), + evas_obj_visibility_set(EINA_TRUE)); /* Add an image object for 3D scene rendering. */ image = evas_object_image_filled_add(evas); - evas_object_move(image, 0, 0); - evas_object_resize(image, WIDTH, HEIGHT); - evas_object_show(image); + eo_do(image, + evas_obj_size_set(WIDTH, HEIGHT), + evas_obj_visibility_set(EINA_TRUE)); /* Set the image object as render target for 3D scene. */ - evas_object_image_scene_set(image, data.scene); + eo_do(image, evas_obj_image_scene_set(data.scene)); /* Add animation timer callback. */ ecore_timer_add(0.01, _animate_scene, &data);