evas-gl-drm: Move definition of Render_Engine out to header

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
This commit is contained in:
Chris Michael 2015-10-30 14:47:20 -04:00
parent 4ef8750733
commit 5746f792af
2 changed files with 6 additions and 6 deletions

View File

@ -28,12 +28,6 @@ static Eina_Bool initted = EINA_FALSE;
static int gl_wins = 0;
/* local structures */
typedef struct _Render_Engine Render_Engine;
struct _Render_Engine
{
Render_Engine_GL_Generic generic;
};
typedef struct _Native Native;
struct _Native
{

View File

@ -60,6 +60,12 @@ extern Evas_GL_Common_Buffer_Dump_Call glsym_evas_gl_common_buffer_dump;
extern Evas_GL_Preload_Render_Call glsym_evas_gl_preload_render_lock;
extern Evas_GL_Preload_Render_Call glsym_evas_gl_preload_render_unlock;
typedef struct _Render_Engine Render_Engine;
struct _Render_Engine
{
Render_Engine_GL_Generic generic;
};
struct _Context_3D
{
EGLDisplay display;