evas - use Eina_Bool

SVN revision: 82035
This commit is contained in:
ChunEon Park 2013-01-03 05:38:03 +00:00
parent 0cc470142d
commit 5cf84bb84a
6 changed files with 6 additions and 6 deletions

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@ -3536,7 +3536,7 @@ evas_object_image_render_pre(Evas_Object *eo_obj, Evas_Object_Protected_Data *ob
/* dont pre-render the obj twice! */ /* dont pre-render the obj twice! */
if (obj->pre_render_done) return; if (obj->pre_render_done) return;
obj->pre_render_done = 1; obj->pre_render_done = EINA_TRUE;
/* pre-render phase. this does anything an object needs to do just before */ /* pre-render phase. this does anything an object needs to do just before */
/* rendering. this could mean loading the image data, retrieving it from */ /* rendering. this could mean loading the image data, retrieving it from */
/* elsewhere, decoding video etc. */ /* elsewhere, decoding video etc. */

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@ -347,7 +347,7 @@ evas_object_polygon_render_pre(Evas_Object *eo_obj, Evas_Object_Protected_Data *
/* dont pre-render the obj twice! */ /* dont pre-render the obj twice! */
if (obj->pre_render_done) return; if (obj->pre_render_done) return;
obj->pre_render_done = 1; obj->pre_render_done = EINA_TRUE;
/* pre-render phase. this does anything an object needs to do just before */ /* pre-render phase. this does anything an object needs to do just before */
/* rendering. this could mean loading the image data, retrieving it from */ /* rendering. this could mean loading the image data, retrieving it from */
/* elsewhere, decoding video etc. */ /* elsewhere, decoding video etc. */

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@ -156,7 +156,7 @@ evas_object_rectangle_render_pre(Evas_Object *eo_obj, Evas_Object_Protected_Data
/* dont pre-render the obj twice! */ /* dont pre-render the obj twice! */
if (obj->pre_render_done) return; if (obj->pre_render_done) return;
obj->pre_render_done = 1; obj->pre_render_done = EINA_TRUE;
/* pre-render phase. this does anything an object needs to do just before */ /* pre-render phase. this does anything an object needs to do just before */
/* rendering. this could mean loading the image data, retrieving it from */ /* rendering. this could mean loading the image data, retrieving it from */
/* elsewhere, decoding video etc. */ /* elsewhere, decoding video etc. */

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@ -2136,7 +2136,7 @@ evas_object_text_render_pre(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj
int is_v = 0, was_v = 0; int is_v = 0, was_v = 0;
/* dont pre-render the obj twice! */ /* dont pre-render the obj twice! */
if (obj->pre_render_done) return; if (obj->pre_render_done) return;
obj->pre_render_done = 1; obj->pre_render_done = EINA_TRUE;
/* pre-render phase. this does anything an object needs to do just before /* pre-render phase. this does anything an object needs to do just before
rendering. This could mean loading the image data, retrieving it from rendering. This could mean loading the image data, retrieving it from
elsewhere, decoding video etc. elsewhere, decoding video etc.

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@ -10606,7 +10606,7 @@ evas_object_textblock_render_pre(Evas_Object *eo_obj, Evas_Object_Protected_Data
/* dont pre-render the obj twice! */ /* dont pre-render the obj twice! */
if (obj->pre_render_done) return; if (obj->pre_render_done) return;
obj->pre_render_done = 1; obj->pre_render_done = EINA_TRUE;
/* pre-render phase. this does anything an object needs to do just before */ /* pre-render phase. this does anything an object needs to do just before */
/* rendering. this could mean loading the image data, retrieving it from */ /* rendering. this could mean loading the image data, retrieving it from */
/* elsewhere, decoding video etc. */ /* elsewhere, decoding video etc. */

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@ -705,7 +705,7 @@ evas_object_textgrid_render_pre(Evas_Object *eo_obj, Evas_Object_Protected_Data
/* dont pre-render the obj twice! */ /* dont pre-render the obj twice! */
if (obj->pre_render_done) return; if (obj->pre_render_done) return;
obj->pre_render_done = 1; obj->pre_render_done = EINA_TRUE;
/* pre-render phase. this does anything an object needs to do just before */ /* pre-render phase. this does anything an object needs to do just before */
/* rendering. this could mean loading the image data, retrieving it from */ /* rendering. this could mean loading the image data, retrieving it from */
/* elsewhere, decoding video etc. */ /* elsewhere, decoding video etc. */