From 60b16be772bfa5d799dd405deb66c4dd85bd76ab Mon Sep 17 00:00:00 2001 From: Oleksandr Shcherbina Date: Tue, 14 Jul 2015 11:19:35 +0100 Subject: [PATCH] Evas canvas3d: Move evas 3d types to evas_types.eot Summary: Move evas_canvas3d types from Evas_Eo.h to evas_types.eot Change enum constatnt for vertex_arrtib, material_attrib, blend_func Correct namespace for Evas.Real type Reviewers: cedric, tasn Reviewed By: tasn Subscribers: cedric Differential Revision: https://phab.enlightenment.org/D2734 --- src/bin/edje/edje_cc_handlers.c | 10 +- src/examples/evas/evas-3d-aabb.c | 18 +- src/examples/evas/evas-3d-blending.c | 74 ++-- src/examples/evas/evas-3d-colorpick.c | 16 +- src/examples/evas/evas-3d-cube-rotate.c | 12 +- src/examples/evas/evas-3d-cube.c | 20 +- src/examples/evas/evas-3d-cube2.c | 34 +- src/examples/evas/evas-3d-eet.c | 14 +- src/examples/evas/evas-3d-fog.c | 12 +- src/examples/evas/evas-3d-frustum.c | 30 +- src/examples/evas/evas-3d-md2.c | 16 +- src/examples/evas/evas-3d-mmap-set.c | 14 +- src/examples/evas/evas-3d-obj.c | 16 +- .../evas/evas-3d-parallax-occlusion.c | 44 +- src/examples/evas/evas-3d-pick.c | 14 +- src/examples/evas/evas-3d-ply.c | 16 +- src/examples/evas/evas-3d-proxy.c | 14 +- src/examples/evas/evas-3d-shadows.c | 48 +-- .../evas/shooter/evas-3d-shooter-header.c | 6 +- .../evas/shooter/evas-3d-shooter-macros.h | 27 +- src/examples/evas/shooter/evas-3d-shooter.c | 48 +-- src/lib/edje/edje_calc.c | 18 +- src/lib/evas/Evas_Eo.h | 391 ------------------ src/lib/evas/canvas/evas_canvas3d_camera.eo | 38 +- src/lib/evas/canvas/evas_canvas3d_light.eo | 102 ++--- src/lib/evas/canvas/evas_canvas3d_material.c | 8 +- src/lib/evas/canvas/evas_canvas3d_material.eo | 18 +- src/lib/evas/canvas/evas_canvas3d_mesh.c | 32 +- src/lib/evas/canvas/evas_canvas3d_mesh.eo | 20 +- src/lib/evas/canvas/evas_canvas3d_node.c | 4 +- src/lib/evas/canvas/evas_canvas3d_node.eo | 82 ++-- src/lib/evas/canvas/evas_canvas3d_object.eo | 2 + .../evas/canvas/evas_canvas3d_primitive.eo | 8 +- src/lib/evas/canvas/evas_canvas3d_scene.c | 4 +- src/lib/evas/canvas/evas_canvas3d_scene.eo | 34 +- src/lib/evas/canvas/evas_types.eot | 280 +++++++++++++ .../common3d/primitives/primitive_common.h | 18 +- .../evas/engines/gl_common/evas_gl_3d.c | 132 +++--- .../engines/gl_common/evas_gl_3d_renderer.c | 30 +- .../engines/gl_common/evas_gl_3d_shader.c | 92 ++--- .../model_loaders/eet/evas_model_load_eet.c | 38 +- .../model_loaders/md2/evas_model_load_md2.c | 24 +- .../model_loaders/obj/evas_model_load_obj.c | 24 +- .../model_loaders/ply/evas_model_load_ply.c | 32 +- .../model_savers/eet/evas_model_save_eet.c | 6 +- .../model_savers/obj/evas_model_save_obj.c | 30 +- .../model_savers/ply/evas_model_save_ply.c | 8 +- src/tests/evas/evas_test_mesh.c | 8 +- 48 files changed, 944 insertions(+), 1042 deletions(-) diff --git a/src/bin/edje/edje_cc_handlers.c b/src/bin/edje/edje_cc_handlers.c index 9f2e21b50b..e002d19aa4 100644 --- a/src/bin/edje/edje_cc_handlers.c +++ b/src/bin/edje/edje_cc_handlers.c @@ -10018,11 +10018,11 @@ st_collections_group_parts_part_description_properties_material(void) check_arg_count(1); material_attrib = parse_enum(0, - "AMBIENT", EVAS_CANVAS3D_MATERIAL_AMBIENT, - "DIFFUSE", EVAS_CANVAS3D_MATERIAL_DIFFUSE, - "SPECULAR", EVAS_CANVAS3D_MATERIAL_SPECULAR, - "EMISSION", EVAS_CANVAS3D_MATERIAL_EMISSION, - "NORMAL", EVAS_CANVAS3D_MATERIAL_NORMAL, + "AMBIENT", EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, + "DIFFUSE", EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, + "SPECULAR", EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, + "EMISSION", EVAS_CANVAS3D_MATERIAL_ATTRIB_EMISSION, + "NORMAL", EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, NULL); if (current_part->type == EDJE_PART_TYPE_MESH_NODE) diff --git a/src/examples/evas/evas-3d-aabb.c b/src/examples/evas/evas-3d-aabb.c index c9aa61b936..c8d906c881 100644 --- a/src/examples/evas/evas-3d-aabb.c +++ b/src/examples/evas/evas-3d-aabb.c @@ -196,16 +196,16 @@ main(void) evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT)); eo_do(material, - evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, texture), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, + evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, texture), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.01, 0.01, 0.01, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1.0, 1.0, 1.0, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0), evas_canvas3d_material_shininess_set(50.0)); @@ -215,7 +215,7 @@ main(void) evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH)); material_box = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); - eo_do(material_box, evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE)); + eo_do(material_box, evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE)); cube = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); eo_do(cube, diff --git a/src/examples/evas/evas-3d-blending.c b/src/examples/evas/evas-3d-blending.c index b2ea64812c..98bd74afb5 100644 --- a/src/examples/evas/evas-3d-blending.c +++ b/src/examples/evas/evas-3d-blending.c @@ -22,35 +22,35 @@ static const char *blend_func_names[] = { /**< The scale factors for color components is (0, 0, 0, 0)*/ - "EVAS_CANVAS3D_BLEND_ZERO", + "EVAS_CANVAS3D_BLEND_FUNC_ZERO", /**< The scale factors for color components is (1, 1, 1, 1)*/ - "EVAS_CANVAS3D_BLEND_ONE", + "EVAS_CANVAS3D_BLEND_FUNC_ONE", /**< The scale factors for color components is (Rs/kR, Gs/kG, Bs/kB, As/kA)*/ - "EVAS_CANVAS3D_BLEND_SRC_COLOR", + "EVAS_CANVAS3D_BLEND_FUNC_SRC_COLOR", /**< The scale factors for color components is (1, 1, 1, 1) - (Rs/kR, Gs/kG, Bs/kB, As/kA)*/ - "EVAS_CANVAS3D_BLEND_ONE_MINUS_SRC_COLOR", + "EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_SRC_COLOR", /**< The scale factors for color components is (Rd/kR, Gd/kG, Bd/kB, Ad/kA)*/ - "EVAS_CANVAS3D_BLEND_DST_COLOR", + "EVAS_CANVAS3D_BLEND_FUNC_DST_COLOR", /**< The scale factors for color components is (1, 1, 1, 1) - (Rd/kR, Gd/kG, Bd/kB, Ad/kA)*/ - "EVAS_CANVAS3D_BLEND_ONE_MINUS_DST_COLOR", + "EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_DST_COLOR", /**< The scale factors for color components is (As/kA, As/kA, As/kA, As/kA)*/ - "EVAS_CANVAS3D_BLEND_SRC_ALPHA", + "EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA", /**< The scale factors for color components is (1, 1, 1, 1) - (As/kA, As/kA, As/kA, As/kA)*/ - "EVAS_CANVAS3D_BLEND_ONE_MINUS_SRC_ALPHA", + "EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_SRC_ALPHA", /**< The scale factors for color components is (Ad/kA, Ad/kA, Ad/kA, Ad/kA)*/ - "EVAS_CANVAS3D_BLEND_DST_ALPHA", + "EVAS_CANVAS3D_BLEND_FUNC_DST_ALPHA", /**< The scale factors for color components is (1, 1, 1, 1) - (Ad/kA, Ad/kA, Ad/kA, Ad/kA)*/ - "EVAS_CANVAS3D_BLEND_ONE_MINUS_DST_ALPHA", + "EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_DST_ALPHA", /**< The scale factors for color components is (Rc, Gc, Bc, Ac)*/ - "EVAS_CANVAS3D_BLEND_CONSTANT_COLOR", + "EVAS_CANVAS3D_BLEND_FUNC_CONSTANT_COLOR", /**< The scale factors for color components is (1, 1, 1, 1) - (Rc, Gc, Bc, Ac)*/ - "EVAS_CANVAS3D_BLEND_ONE_MINUS_CONSTANT_COLOR", + "EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_CONSTANT_COLOR", /**< The scale factors for color components is (Ac, Ac, Ac, Ac)*/ - "EVAS_CANVAS3D_BLEND_CONSTANT_ALPHA", + "EVAS_CANVAS3D_BLEND_FUNC_CONSTANT_ALPHA", /**< The scale factors for color components is (1, 1, 1, 1) - (Ac, Ac, Ac, Ac)*/ - "EVAS_CANVAS3D_BLEND_ONE_MINUS_CONSTANT_ALPHA", + "EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_CONSTANT_ALPHA", /**< The scale factors for color components is (i, i, i, 1) where i = min(As, kA, Ad)/kA*/ - "EVAS_CANVAS3D_BLEND_SRC_ALPHA_SATURATE", + "EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA_SATURATE", }; typedef struct _Scene_Data @@ -75,8 +75,8 @@ Evas *evas = NULL; Eo *background = NULL; Eo *image = NULL; -int func1 = EVAS_CANVAS3D_BLEND_SRC_ALPHA; -int func2 = EVAS_CANVAS3D_BLEND_ONE_MINUS_SRC_ALPHA; +int func1 = EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA; +int func2 = EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_SRC_ALPHA; static void _on_key_down(void *data, Evas *e EINA_UNUSED, Evas_Object *eo EINA_UNUSED, void *event_info) @@ -93,15 +93,15 @@ _on_key_down(void *data, Evas *e EINA_UNUSED, Evas_Object *eo EINA_UNUSED, void if (!strcmp("Right", ev->key)) func2--; - if(func1 < EVAS_CANVAS3D_BLEND_ZERO) - func1 = EVAS_CANVAS3D_BLEND_SRC_ALPHA_SATURATE; - if(func1 > EVAS_CANVAS3D_BLEND_SRC_ALPHA_SATURATE) - func1 = EVAS_CANVAS3D_BLEND_ZERO; + if(func1 < EVAS_CANVAS3D_BLEND_FUNC_ZERO) + func1 = EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA_SATURATE; + if(func1 > EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA_SATURATE) + func1 = EVAS_CANVAS3D_BLEND_FUNC_ZERO; - if(func2 < EVAS_CANVAS3D_BLEND_ZERO) - func2 = EVAS_CANVAS3D_BLEND_SRC_ALPHA_SATURATE; - if(func2 > EVAS_CANVAS3D_BLEND_SRC_ALPHA_SATURATE) - func2 = EVAS_CANVAS3D_BLEND_ZERO; + if(func2 < EVAS_CANVAS3D_BLEND_FUNC_ZERO) + func2 = EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA_SATURATE; + if(func2 > EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA_SATURATE) + func2 = EVAS_CANVAS3D_BLEND_FUNC_ZERO; eo_do(scene->mesh1, evas_canvas3d_mesh_blending_func_set(func1, func2)); printf("sfactor = %s, dfactor = %s\n", blend_func_names[func1], blend_func_names[func2]); } @@ -197,25 +197,25 @@ _mesh_setup(Scene_Data *data) data->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); eo_do(data->material, - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 1.0, 0.2, 0.2, 0.2), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 1.0, 0.0, 0.0, 0.2), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 0.2), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 1.0, 0.2, 0.2, 0.2), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1.0, 0.0, 0.0, 0.2), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 0.2), evas_canvas3d_material_shininess_set(100.0)); data->material1 = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); eo_do(data->material1, - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.0, 0.2, 0.2, 0.2), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.0, 0.0, 1.0, 0.2), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 0.2), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.0, 0.2, 0.2, 0.2), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.0, 0.0, 1.0, 0.2), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 0.2), evas_canvas3d_material_shininess_set(100.0)); data->sphere = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); diff --git a/src/examples/evas/evas-3d-colorpick.c b/src/examples/evas/evas-3d-colorpick.c index 0691fb2ea8..f0a6444d77 100644 --- a/src/examples/evas/evas-3d-colorpick.c +++ b/src/examples/evas/evas-3d-colorpick.c @@ -263,16 +263,16 @@ _init_sphere(void *this, const char *texture) evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT)); eo_do(sphere->material, - evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, sphere->texture), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, + evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, sphere->texture), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.01, 0.01, 0.01, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1.0, 1.0, 1.0, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0), evas_canvas3d_material_shininess_set(50.0)); return EINA_TRUE; diff --git a/src/examples/evas/evas-3d-cube-rotate.c b/src/examples/evas/evas-3d-cube-rotate.c index b78ed03228..eec0234960 100644 --- a/src/examples/evas/evas-3d-cube-rotate.c +++ b/src/examples/evas/evas-3d-cube-rotate.c @@ -191,12 +191,12 @@ _mesh_setup(Scene_Data *data) data->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); eo_do(data->material, - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.2, 0.2, 0.2, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.8, 0.8, 0.8, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0), evas_canvas3d_material_shininess_set(100.0)); /* Setup primitive */ diff --git a/src/examples/evas/evas-3d-cube.c b/src/examples/evas/evas-3d-cube.c index 1ed4a07525..d3bcbbe6b5 100644 --- a/src/examples/evas/evas-3d-cube.c +++ b/src/examples/evas/evas-3d-cube.c @@ -176,13 +176,13 @@ _mesh_setup(Scene_Data *data) data->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); eo_do(data->material, - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.2, 0.2, 0.2, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.8, 0.8, 0.8, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0), evas_canvas3d_material_shininess_set(100.0)); /* Setup mesh. */ @@ -191,13 +191,13 @@ _mesh_setup(Scene_Data *data) evas_canvas3d_mesh_vertex_count_set(24), evas_canvas3d_mesh_frame_add(0), - evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_POSITION, + evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION, 12 * sizeof(float), &cube_vertices[ 0]), - evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_NORMAL, + evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL, 12 * sizeof(float), &cube_vertices[ 3]), - evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_COLOR, + evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR, 12 * sizeof(float), &cube_vertices[ 6]), - evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_TEXCOORD, + evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD, 12 * sizeof(float), &cube_vertices[10]), evas_canvas3d_mesh_index_data_set(EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT, diff --git a/src/examples/evas/evas-3d-cube2.c b/src/examples/evas/evas-3d-cube2.c index c053867107..a2dd1febf5 100644 --- a/src/examples/evas/evas-3d-cube2.c +++ b/src/examples/evas/evas-3d-cube2.c @@ -156,25 +156,25 @@ _mesh_setup(Scene_Data *data) data->material1 = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); eo_do(data->material0, - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.2, 0.2, 0.2, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.8, 0.8, 0.8, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0), evas_canvas3d_material_shininess_set(100.0)); eo_do(data->material1, - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.2, 0.2, 0.2, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.8, 0.8, 0.8, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0), evas_canvas3d_material_shininess_set(100.0)); data->texture0 = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); @@ -189,11 +189,11 @@ _mesh_setup(Scene_Data *data) evas_canvas3d_texture_file_set(normal_map_path, NULL)); eo_do(data->material0, - evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, data->texture0)); + evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, data->texture0)); eo_do(data->material1, - evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, data->texture1)); + evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, data->texture1)); eo_do(data->material1, - evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_NORMAL, data->texture_normal)); + evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, data->texture_normal)); /* Set data of primitive */ data->cube = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); diff --git a/src/examples/evas/evas-3d-eet.c b/src/examples/evas/evas-3d-eet.c index 370351656d..9067825e00 100644 --- a/src/examples/evas/evas-3d-eet.c +++ b/src/examples/evas/evas-3d-eet.c @@ -166,15 +166,15 @@ main(void) evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_PHONG)); eo_do(material, - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.50, 0.50, 0.00, 0.30), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.00, 0.50, 0.50, 0.30), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 0.50, 0.00, 0.50, 0.30), evas_canvas3d_material_shininess_set(50.0)); diff --git a/src/examples/evas/evas-3d-fog.c b/src/examples/evas/evas-3d-fog.c index a767c2d1d8..5d191e800f 100644 --- a/src/examples/evas/evas-3d-fog.c +++ b/src/examples/evas/evas-3d-fog.c @@ -136,13 +136,13 @@ _mesh_setup(Scene_Data *data) data->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); eo_do(data->material, - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.2, 0.2, 0.2, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.8, 0.8, 0.8, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0), evas_canvas3d_material_shininess_set(100.0)); data->sphere = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); diff --git a/src/examples/evas/evas-3d-frustum.c b/src/examples/evas/evas-3d-frustum.c index 15e5e3ca6b..e6a54f63a3 100644 --- a/src/examples/evas/evas-3d-frustum.c +++ b/src/examples/evas/evas-3d-frustum.c @@ -334,13 +334,13 @@ _mesh_setup(Scene_Data *data) data->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); eo_do(data->material, - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.2, 0.2, 0.2, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.8, 0.8, 0.8, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0), evas_canvas3d_material_shininess_set(100.0)); data->cube = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); @@ -385,15 +385,15 @@ _mesh_setup_model(Scene_Data *data) evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT)); eo_do(data->material_model, - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE); - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.01, 0.01, 0.01, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 1.0, 1.0, 1.0, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0), - evas_canvas3d_material_texture_set( EVAS_CANVAS3D_MATERIAL_DIFFUSE, data->texture_model), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE); + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.01, 0.01, 0.01, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1.0, 1.0, 1.0, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0), + evas_canvas3d_material_texture_set( EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, data->texture_model), evas_canvas3d_material_shininess_set(100.0)); eo_do(data->mesh_model, diff --git a/src/examples/evas/evas-3d-md2.c b/src/examples/evas/evas-3d-md2.c index 282727497e..9409efc5b7 100644 --- a/src/examples/evas/evas-3d-md2.c +++ b/src/examples/evas/evas-3d-md2.c @@ -149,16 +149,16 @@ main(void) evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT)); eo_do(material, - evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, texture), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, + evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, texture), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.01, 0.01, 0.01, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1.0, 1.0, 1.0, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0), evas_canvas3d_material_shininess_set(50.0)); diff --git a/src/examples/evas/evas-3d-mmap-set.c b/src/examples/evas/evas-3d-mmap-set.c index 6ff754a515..39f6d34a6b 100644 --- a/src/examples/evas/evas-3d-mmap-set.c +++ b/src/examples/evas/evas-3d-mmap-set.c @@ -231,15 +231,15 @@ main(void) material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); eo_do(material, - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.01, 0.01, 0.01, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1.0, 1.0, 0.0, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 0.5, 0.0, 1.0, 1.0), evas_canvas3d_material_shininess_set(50.0)); diff --git a/src/examples/evas/evas-3d-obj.c b/src/examples/evas/evas-3d-obj.c index 2f998754ab..0d40a4125a 100644 --- a/src/examples/evas/evas-3d-obj.c +++ b/src/examples/evas/evas-3d-obj.c @@ -78,15 +78,15 @@ #define ADD_MATERIAL(name) \ name = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); \ eo_do(name, \ - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE), \ - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE), \ - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),\ - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE), \ - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, \ + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE), \ + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE), \ + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE),\ + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE), \ + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, \ COL_RED, 0.5), \ - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, \ + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, \ COL_GREEN, 0.5), \ - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, \ + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, \ COL_BLUE, 0.5), \ evas_canvas3d_material_shininess_set(100.0)); @@ -211,7 +211,7 @@ main(void) ADD_MATERIAL(material_with_tex) eo_do(material_with_tex, - evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, texture)); + evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, texture)); if (!ecore_file_mkpath(PACKAGE_EXAMPLES_DIR EVAS_SAVED_FILES)) fprintf(stderr, "Failed to create folder %s\n\n", diff --git a/src/examples/evas/evas-3d-parallax-occlusion.c b/src/examples/evas/evas-3d-parallax-occlusion.c index 70d24b311e..fd1e8ce18b 100644 --- a/src/examples/evas/evas-3d-parallax-occlusion.c +++ b/src/examples/evas/evas-3d-parallax-occlusion.c @@ -155,18 +155,18 @@ _mesh_setup(Scene_Data *data) EVAS_CANVAS3D_WRAP_MODE_REPEAT)); eo_do(data->material_rocks, - evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_NORMAL, data->texture_rocks_n), - evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, data->texture_rocks), - evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, data->texture_rocks), - evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, data->texture_rocks), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE), + evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, data->texture_rocks_n), + evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, data->texture_rocks), + evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, data->texture_rocks), + evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, data->texture_rocks), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.1, 0.1, 0.1, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 1.0, 1.0, 1.0, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.1, 0.1, 0.1, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1.0, 1.0, 1.0, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0), evas_canvas3d_material_shininess_set(100.0)); data->material_wood = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); @@ -181,18 +181,18 @@ _mesh_setup(Scene_Data *data) EVAS_CANVAS3D_WRAP_MODE_REPEAT)); eo_do(data->material_wood, - evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_NORMAL, data->texture_four_n), - evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, data->texture_wood), - evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, data->texture_wood), - evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, data->texture_wood), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE), + evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, data->texture_four_n), + evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, data->texture_wood), + evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, data->texture_wood), + evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, data->texture_wood), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.1, 0.1, 0.1, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 1.0, 1.0, 1.0, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.1, 0.1, 0.1, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1.0, 1.0, 1.0, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0), evas_canvas3d_material_shininess_set(100.0)); /* Set data of primitive */ diff --git a/src/examples/evas/evas-3d-pick.c b/src/examples/evas/evas-3d-pick.c index 261acc49d4..db8389ae36 100644 --- a/src/examples/evas/evas-3d-pick.c +++ b/src/examples/evas/evas-3d-pick.c @@ -170,17 +170,17 @@ main(void) evas_canvas3d_texture_filter_set(EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR, EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR)); eo_do(material, - evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, + evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, texture_diffuse), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.01, 0.01, 0.01, + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.01, 0.01, 0.01, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 1.0, 1.0, 1.0, + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1.0, 1.0, 1.0, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0), evas_canvas3d_material_shininess_set(50.0)); diff --git a/src/examples/evas/evas-3d-ply.c b/src/examples/evas/evas-3d-ply.c index 341011a55a..10881aa731 100644 --- a/src/examples/evas/evas-3d-ply.c +++ b/src/examples/evas/evas-3d-ply.c @@ -171,16 +171,16 @@ main(void) evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT)); eo_do(material, - evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, texture), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, + evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, texture), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.01, 0.01, 0.01, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1.0, 1.0, 1.0, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0), evas_canvas3d_material_shininess_set(50.0)); diff --git a/src/examples/evas/evas-3d-proxy.c b/src/examples/evas/evas-3d-proxy.c index 14bb7a3491..48d85e474d 100644 --- a/src/examples/evas/evas-3d-proxy.c +++ b/src/examples/evas/evas-3d-proxy.c @@ -148,16 +148,16 @@ _mesh_setup(Scene_Data *data) evas_canvas3d_texture_source_visible_set(EINA_TRUE)); eo_do(data->material, - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.2, 0.2, 0.2, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.8, 0.8, 0.8, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0), evas_canvas3d_material_shininess_set(100.0), - evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, data->texture)); + evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, data->texture)); /* Set data of primitive */ data->cube = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); diff --git a/src/examples/evas/evas-3d-shadows.c b/src/examples/evas/evas-3d-shadows.c index 91d5a75186..179d1825cd 100644 --- a/src/examples/evas/evas-3d-shadows.c +++ b/src/examples/evas/evas-3d-shadows.c @@ -182,13 +182,13 @@ _body_material_set(Body_3D *body, float r, float g, float b) body->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); eo_do(body->material, - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, r, g, b, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, r, g, b, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, r, g, b, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, r, g, b, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0), evas_canvas3d_material_shininess_set(100.0)); eo_do(body->mesh, @@ -283,16 +283,16 @@ _fence_setup(Body_3D *fence) fence->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); eo_do(fence->material, - evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, texture), - evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, texture), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE), - evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_NORMAL, texture1), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 1.0, 1.0, 1.0, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 1.0, 1.0, 1.0, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0), + evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, texture), + evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, texture), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE), + evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, texture1), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 1.0, 1.0, 1.0, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1.0, 1.0, 1.0, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0), evas_canvas3d_material_shininess_set(100.0)); fence->primitive = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); @@ -374,11 +374,11 @@ _model_setup(Body_3D *model) model->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); eo_do(model->material, - evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, model->texture), - evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, model->texture), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE), + evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, model->texture), + evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, model->texture), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE), evas_canvas3d_material_shininess_set(100.0)); @@ -418,7 +418,7 @@ _billboard_setup(Scene_Data *data) _body_material_set(&(data->billboard), 1.0, 1.0, 1.0); eo_do(data->billboard.material, - evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, data->billboard.texture)); + evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, data->billboard.texture)); eo_do(data->billboard.mesh, evas_canvas3d_mesh_frame_material_set(0, data->billboard.material), @@ -426,8 +426,8 @@ _billboard_setup(Scene_Data *data) evas_canvas3d_mesh_alpha_test_enable_set(EINA_TRUE), evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_DIFFUSE), evas_canvas3d_mesh_blending_enable_set(EINA_TRUE), - evas_canvas3d_mesh_blending_func_set(EVAS_CANVAS3D_BLEND_SRC_ALPHA, - EVAS_CANVAS3D_BLEND_ONE_MINUS_SRC_ALPHA)); + evas_canvas3d_mesh_blending_func_set(EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA, + EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_SRC_ALPHA)); data->billboard.node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH)); diff --git a/src/examples/evas/shooter/evas-3d-shooter-header.c b/src/examples/evas/shooter/evas-3d-shooter-header.c index 988f85dc8e..894df546f0 100644 --- a/src/examples/evas/shooter/evas-3d-shooter-header.c +++ b/src/examples/evas/shooter/evas-3d-shooter-header.c @@ -153,7 +153,7 @@ Eina_Bool _mesh_aabb(Evas_Canvas3D_Mesh **mesh, Scene_Data *scene, int index) { eo_do(*mesh, evas_canvas3d_mesh_vertex_assembly_set(EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINES), - evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_POSITION, 6 * sizeof(float), &vertixes[ 0]), + evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION, 6 * sizeof(float), &vertixes[ 0]), evas_canvas3d_mesh_index_data_copy_set(EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT, 48, &indixes[0])); return EINA_TRUE; @@ -366,9 +366,9 @@ _set_ball(Eo *mesh, int p) eo_do(mesh, evas_canvas3d_mesh_vertex_count_set(vcount), evas_canvas3d_mesh_frame_add(0); - evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_POSITION, + evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION, sizeof(vec3), &vertices[0]); - evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_NORMAL, + evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL, sizeof(vec3), &normals[0]); evas_canvas3d_mesh_index_data_copy_set(EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT, icount , &indices[0])); diff --git a/src/examples/evas/shooter/evas-3d-shooter-macros.h b/src/examples/evas/shooter/evas-3d-shooter-macros.h index bf3964a561..e19a507f17 100644 --- a/src/examples/evas/shooter/evas-3d-shooter-macros.h +++ b/src/examples/evas/shooter/evas-3d-shooter-macros.h @@ -130,13 +130,13 @@ typedef struct _vec2 data->material_##Object = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); \ \ eo_do(data->material_##Object, \ - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE), \ - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE), \ - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE), \ - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE), \ - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, a, a, a, 1.0), \ - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, d, d, d, 1.0), \ - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, s, s, s, 1.0), \ + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE), \ + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE), \ + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE), \ + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE), \ + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, a, a, a, 1.0), \ + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, d, d, d, 1.0), \ + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, s, s, s, 1.0), \ evas_canvas3d_material_shininess_set(50.0)); \ \ data->mesh_##Name = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); @@ -171,18 +171,17 @@ typedef struct _vec2 evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT)); \ \ eo_do(data->material_##Object, \ - evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, \ + evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, \ data->texture_diffuse_##Object), \ - evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, \ + evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, \ data->texture_diffuse_##Object)); #define CUBE_TEXTURE_SET(Object, Name, vertex, image) \ eo_do(data->mesh_##Name, \ evas_canvas3d_mesh_from_primitive_set(0, data->cube_primitive), \ - evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_TEXCOORD, \ + evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD, \ 2 * sizeof(float), vertex)); \ - \ SETUP_DEFAULT_MESH(Object, Name, NORMAL_MAP) \ data->texture_diffuse_##Object = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); \ \ @@ -194,9 +193,9 @@ typedef struct _vec2 evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT)); \ \ eo_do(data->material_##Object, \ - evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, \ + evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, \ data->texture_diffuse_##Object), \ - evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, \ + evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, \ data->texture_diffuse_##Object)); @@ -211,7 +210,7 @@ typedef struct _vec2 evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT)); \ \ eo_do(data->material_##Object, \ - evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_NORMAL, \ + evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, \ data->texture_normal_##Object)); \ \ eo_do(data->mesh_##Name, \ diff --git a/src/examples/evas/shooter/evas-3d-shooter.c b/src/examples/evas/shooter/evas-3d-shooter.c index 2e53ef8232..fac65a3412 100644 --- a/src/examples/evas/shooter/evas-3d-shooter.c +++ b/src/examples/evas/shooter/evas-3d-shooter.c @@ -138,7 +138,7 @@ _key_down(void *data, evas_canvas3d_texture_file_set(gazebo_t_trans_path, NULL)); eo_do(scene->mesh_carpet, evas_canvas3d_mesh_blending_enable_set(EINA_TRUE), - evas_canvas3d_mesh_blending_func_set(EVAS_CANVAS3D_BLEND_SRC_ALPHA, EVAS_CANVAS3D_BLEND_ONE_MINUS_SRC_ALPHA)); + evas_canvas3d_mesh_blending_func_set(EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA, EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_SRC_ALPHA)); } else { @@ -537,9 +537,9 @@ _animate_scene_gun(void *data) { _scale(scene->mesh_node_rocket[i], 0.4); eo_do(scene->material_rocket[i], - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.8, 0.8, 0.8, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.2, 0.2, 0.0, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 0.5, 0.5, 0.5, 1.0)); + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.8, 0.8, 0.8, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.2, 0.2, 0.0, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 0.5, 0.5, 0.5, 1.0)); rocket_indicator[i] = 2; @@ -576,9 +576,9 @@ _animate_scene_gun(void *data) ((z * cosinus - x * sinus + z1) >= boxy.p0.z) && ((z * cosinus - x * sinus + z1) <= boxy.p1.z)) { eo_do(scene->material_rocket[i], - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.8, 0.8, 0.8, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.9, 0.1, 0.1, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 0.5, 0.5, 0.5, 1.0)); + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.8, 0.8, 0.8, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.9, 0.1, 0.1, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 0.5, 0.5, 0.5, 1.0)); _scale(scene->mesh_node_rocket[i], 4.5); rocket_indicator[i] = 3; @@ -773,7 +773,7 @@ _mesh_setup_gun_planet(Scene_Data *data) ADD_MESH(world, world, 0.5, 0.5, 1.0); eo_do(data->mesh_world, - evas_canvas3d_mesh_from_primitive_set(0, data->sphere_primitive)); + evas_canvas3d_mesh_from_primitive_set(0, data->sphere_primitive)); SETUP_DEFAULT_MESH(world, world, DIFFUSE); SETUP_MESH_NODE(world); @@ -842,7 +842,7 @@ _mesh_setup_gun_planet(Scene_Data *data) evas_canvas3d_texture_file_set(gazebo_t_trans_path, NULL)); eo_do(data->mesh_carpet, evas_canvas3d_mesh_blending_enable_set(EINA_TRUE), - evas_canvas3d_mesh_blending_func_set(EVAS_CANVAS3D_BLEND_SRC_ALPHA, EVAS_CANVAS3D_BLEND_ONE_MINUS_SRC_ALPHA)); + evas_canvas3d_mesh_blending_func_set(EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA, EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_SRC_ALPHA)); } eo_do(data->mesh_node_carpet, @@ -886,12 +886,12 @@ _mesh_setup_gun_planet(Scene_Data *data) /* Setup mesh for bounding sphere */ data->material_ball = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); eo_do(data->material_ball, - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 1.0, 1.0, 1.0, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.0, 5.0, 1.0, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 1.0, 1.0, 1.0, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.0, 5.0, 1.0, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0), evas_canvas3d_material_shininess_set(50.0)); data->mesh_ball = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); @@ -952,13 +952,13 @@ _mesh_setup_column(Scene_Data *data, int index) data->material_column = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); eo_do(data->material_column, - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.4, 0.4, 0.4, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.6, 0.6, 0.6, 1.0), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.4, 0.4, 0.4, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.6, 0.6, 0.6, 1.0), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0), evas_canvas3d_material_shininess_set(50.0)); data->mesh_column[index] = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); @@ -982,9 +982,9 @@ _mesh_setup_column(Scene_Data *data, int index) evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT)); eo_do(data->material_column, - evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, + evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, data->texture_diffuse_column), - evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, + evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, data->texture_diffuse_column)); NORMAL_SET(column, column[index], red_brick_n_path) diff --git a/src/lib/edje/edje_calc.c b/src/lib/edje/edje_calc.c index bf0e182c5a..16d0c1ad77 100644 --- a/src/lib/edje/edje_calc.c +++ b/src/lib/edje/edje_calc.c @@ -4459,26 +4459,26 @@ _edje_part_recalc(Edje *ed, Edje_Real_Part *ep, int flags, Edje_Calc_Params *sta EINA_LIST_FOREACH(meshes, list, mesh) { eo_do(mesh, material = evas_canvas3d_mesh_frame_material_get(0)); - eo_do(material, texture = evas_canvas3d_material_texture_get(EVAS_CANVAS3D_MATERIAL_DIFFUSE)); + eo_do(material, texture = evas_canvas3d_material_texture_get(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE)); pd_mesh_node = (Edje_Part_Description_Mesh_Node*) ep->chosen_description; eo_do(material, - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, pd_mesh_node->mesh_node.properties.normal), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE), + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, pd_mesh_node->mesh_node.properties.normal), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, pd_mesh_node->mesh_node.properties.ambient.r / 255, pd_mesh_node->mesh_node.properties.ambient.g / 255, pd_mesh_node->mesh_node.properties.ambient.b / 255, pd_mesh_node->mesh_node.properties.ambient.a / 255), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, pd_mesh_node->mesh_node.properties.diffuse.r / 255, pd_mesh_node->mesh_node.properties.diffuse.g / 255, pd_mesh_node->mesh_node.properties.diffuse.b / 255, pd_mesh_node->mesh_node.properties.diffuse.a / 255), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, pd_mesh_node->mesh_node.properties.specular.r / 255, pd_mesh_node->mesh_node.properties.specular.g / 255, pd_mesh_node->mesh_node.properties.specular.b / 255, @@ -4519,7 +4519,7 @@ _edje_part_recalc(Edje *ed, Edje_Real_Part *ep, int flags, Edje_Calc_Params *sta proxy = NULL; eo_do(material, - texture = evas_canvas3d_material_texture_get(EVAS_CANVAS3D_MATERIAL_DIFFUSE)); + texture = evas_canvas3d_material_texture_get(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE)); //proxy = _edje_image_name_find(ed, pd_mesh_node->mesh_node.texture.id); /*FIXME Conflict with function _edje_image_name_find (two places in edje_utils and edje_edit.c, diff --git a/src/lib/evas/Evas_Eo.h b/src/lib/evas/Evas_Eo.h index 453d85e616..17466bca02 100644 --- a/src/lib/evas/Evas_Eo.h +++ b/src/lib/evas/Evas_Eo.h @@ -470,397 +470,6 @@ typedef void (Evas_Canvas3D_Surface_Func)(Evas_Real *out_x, Evas_Real a, Evas_Real b); -/** - * Type of 3D Object - * - * @since 1.10 - * @ingroup Evas_Canvas3D_Type - */ -typedef enum _Evas_Canvas3D_Object_Type -{ - EVAS_CANVAS3D_OBJECT_TYPE_INVALID = 0, - EVAS_CANVAS3D_OBJECT_TYPE_SCENE, - EVAS_CANVAS3D_OBJECT_TYPE_NODE, - EVAS_CANVAS3D_OBJECT_TYPE_CAMERA, - EVAS_CANVAS3D_OBJECT_TYPE_LIGHT, - EVAS_CANVAS3D_OBJECT_TYPE_MODEL, - EVAS_CANVAS3D_OBJECT_TYPE_MESH, - EVAS_CANVAS3D_OBJECT_TYPE_TEXTURE, - EVAS_CANVAS3D_OBJECT_TYPE_MATERIAL, - EVAS_CANVAS3D_OBJECT_TYPE_PRIMITIVE, -} Evas_Canvas3D_Object_Type; - -/** - * State of the Evas 3D - * - * @since 1.10 - * @ingroup Evas_Canvas3D_Type - */ -typedef enum _Evas_Canvas3D_State -{ - EVAS_CANVAS3D_STATE_MAX = 16, - - EVAS_CANVAS3D_STATE_ANY = 0, - - EVAS_CANVAS3D_STATE_SCENE_ROOT_NODE = 1, - EVAS_CANVAS3D_STATE_SCENE_CAMERA_NODE, - EVAS_CANVAS3D_STATE_SCENE_BACKGROUND_COLOR, - EVAS_CANVAS3D_STATE_SCENE_SIZE, - EVAS_CANVAS3D_STATE_SCENE_SHADOWS_ENABLED, - EVAS_CANVAS3D_STATE_SCENE_UPDATED, - - EVAS_CANVAS3D_STATE_TEXTURE_DATA = 1, - EVAS_CANVAS3D_STATE_TEXTURE_WRAP, - EVAS_CANVAS3D_STATE_TEXTURE_FILTER, - - EVAS_CANVAS3D_STATE_MATERIAL_ID = 1, - EVAS_CANVAS3D_STATE_MATERIAL_COLOR, - EVAS_CANVAS3D_STATE_MATERIAL_TEXTURE, - - EVAS_CANVAS3D_STATE_MESH_VERTEX_COUNT = 1, - EVAS_CANVAS3D_STATE_MESH_FRAME, - EVAS_CANVAS3D_STATE_MESH_MATERIAL, - EVAS_CANVAS3D_STATE_MESH_TRANSFORM, - EVAS_CANVAS3D_STATE_MESH_VERTEX_DATA, - EVAS_CANVAS3D_STATE_MESH_INDEX_DATA, - EVAS_CANVAS3D_STATE_MESH_VERTEX_ASSEMBLY, - EVAS_CANVAS3D_STATE_MESH_SHADE_MODE, - EVAS_CANVAS3D_STATE_MESH_FOG, - EVAS_CANVAS3D_STATE_MESH_BLENDING, - EVAS_CANVAS3D_STATE_MESH_ALPHA_TEST, - EVAS_CANVAS3D_STATE_MESH_COLOR_PICK, - - EVAS_CANVAS3D_STATE_CAMERA_PROJECTION = 1, - - EVAS_CANVAS3D_STATE_LIGHT_AMBIENT = 1, - EVAS_CANVAS3D_STATE_LIGHT_DIFFUSE, - EVAS_CANVAS3D_STATE_LIGHT_SPECULAR, - EVAS_CANVAS3D_STATE_LIGHT_SPOT_DIR, - EVAS_CANVAS3D_STATE_LIGHT_SPOT_EXP, - EVAS_CANVAS3D_STATE_LIGHT_SPOT_CUTOFF, - EVAS_CANVAS3D_STATE_LIGHT_ATTENUATION, - EVAS_CANVAS3D_STATE_LIGHT_PROJECTION, - - EVAS_CANVAS3D_STATE_NODE_TRANSFORM_POSITION = 1, - EVAS_CANVAS3D_STATE_NODE_TRANSFORM_ORIENTATION, - EVAS_CANVAS3D_STATE_NODE_TRANSFORM_SCALE, - EVAS_CANVAS3D_STATE_NODE_MESH_GEOMETRY, - EVAS_CANVAS3D_STATE_NODE_MESH_MATERIAL, - EVAS_CANVAS3D_STATE_NODE_MESH_FRAME, - EVAS_CANVAS3D_STATE_NODE_MESH_SHADE_MODE, - EVAS_CANVAS3D_STATE_NODE_MESH_MATERIAL_ID, - EVAS_CANVAS3D_STATE_NODE_LIGHT, - EVAS_CANVAS3D_STATE_NODE_CAMERA, - EVAS_CANVAS3D_STATE_NODE_PARENT_POSITION, - EVAS_CANVAS3D_STATE_NODE_PARENT_ORIENTATION, - EVAS_CANVAS3D_STATE_NODE_PARENT_SCALE, - EVAS_CANVAS3D_STATE_NODE_MEMBER, - EVAS_CANVAS3D_STATE_NODE_PARENT_BILLBOARD, -} Evas_Canvas3D_State; - -/** - * Transform space - * - * @since 1.10 - * @ingroup Evas_Canvas3D_Types - */ -typedef enum _Evas_Canvas3D_Space -{ - EVAS_CANVAS3D_SPACE_LOCAL = 0, /**< Local coordinate space */ - EVAS_CANVAS3D_SPACE_PARENT, /**< Parent coordinate space */ - EVAS_CANVAS3D_SPACE_WORLD, /**< World coordinate space */ -} Evas_Canvas3D_Space; - -/** - * Types of a node - * - * @since 1.10 - * @ingroup Evas_Canvas3D_Types - */ -typedef enum _Evas_Canvas3D_Node_Type -{ - EVAS_CANVAS3D_NODE_TYPE_NODE = 0, /**< Node with no items */ - EVAS_CANVAS3D_NODE_TYPE_CAMERA, /**< Node which can contain camera object */ - EVAS_CANVAS3D_NODE_TYPE_LIGHT, /**< Node which can contain light object */ - EVAS_CANVAS3D_NODE_TYPE_MESH, /**< Node which can contain mesh objects */ -} Evas_Canvas3D_Node_Type; - -/** - * Types of node orientation - * - * @since 1.13 - * @ingroup Evas_Canvas3D_Types - */ -typedef enum _Evas_Canvas3D_Node_Orientation_Type -{ - /**< Node with no orientation properties */ - EVAS_CANVAS3D_NODE_ORIENTATION_TYPE_NONE = 0, - /**< Node orientation is given as a point to look at and a vector - that indicates the angle at which the subject is looking at the point */ - EVAS_CANVAS3D_NODE_ORIENTATION_TYPE_LOOK_AT, - /**< Node orientation is given as id of another part to look at and a vector - that indicates the angle at which the subject is looking at the part */ - EVAS_CANVAS3D_NODE_ORIENTATION_TYPE_LOOK_TO, - /**< Node orientation is given as an angle and an axis to rotate around */ - EVAS_CANVAS3D_NODE_ORIENTATION_TYPE_ANGLE_AXIS, - /**< Node orientation is given as a quaternion */ - EVAS_CANVAS3D_NODE_ORIENTATION_TYPE_QUATERNION, -} Evas_Canvas3D_Node_Orientation_Type; - -/** - * Vertex attribute IDs - * - * @since 1.10 - * @ingroup Evas_Canvas3D_Types - */ -typedef enum _Evas_Canvas3D_Vertex_Attrib -{ - EVAS_CANVAS3D_VERTEX_POSITION = 0, /**< Vertex position */ - EVAS_CANVAS3D_VERTEX_NORMAL, /**< Vertex normal */ - EVAS_CANVAS3D_VERTEX_TANGENT, /**< Vertex tangent (for normal mapping) */ - EVAS_CANVAS3D_VERTEX_COLOR, /**< Vertex color */ - EVAS_CANVAS3D_VERTEX_TEXCOORD, /**< Vertex texture coordinate */ -} Evas_Canvas3D_Vertex_Attrib; - -/** - * Index formats - * - * @since 1.10 - * @ingroup Evas_Canvas3D_Types - */ -typedef enum _Evas_Canvas3D_Index_Format -{ - EVAS_CANVAS3D_INDEX_FORMAT_NONE = 0, /**< Indexing is not used */ - EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_BYTE, /**< Index is of type unsigned byte */ - EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT /**< Index is of type unsigned short */ -} Evas_Canvas3D_Index_Format; - -/** - * Frustum modes - * - * @since 1.12 - * @ingroup Evas_Canvas3D_Types - */ -typedef enum _Evas_Canvas3D_Frustum_Mode -{ - EVAS_CANVAS3D_FRUSTUM_MODE_BSPHERE, - EVAS_CANVAS3D_FRUSTUM_MODE_AABB, - EVAS_CANVAS3D_FRUSTUM_MODE_CENTRAL_POINT -} Evas_Canvas3D_Frustum_Mode; - - -/** - * Vertex assembly modes - * - * Vertex assembly represents how the vertices are organized into geometric - * primitives. - * - * @since 1.10 - * @ingroup Evas_Canvas3D_Types - */ -typedef enum _Evas_Canvas3D_Vertex_Assembly -{ - /**< A vertex is rendered as a point */ - EVAS_CANVAS3D_VERTEX_ASSEMBLY_POINTS = 0, - /**< Two vertices are organized as a line */ - EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINES, - /**< Vertices are organized as a connected line path */ - EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINE_STRIP, - /**< Vertices are organized as a closed line path */ - EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINE_LOOP, - /**< Three vertices are organized as a triangle */ - EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES, - /**< Vertices are organized as connected triangles */ - EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLE_STRIP, - /**< Vertices are organized as a triangle fan */ - EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLE_FAN, -} Evas_Canvas3D_Vertex_Assembly; - -typedef enum _Evas_Canvas3D_Blend_Func -{ - /**< The scale factors for color components is (0, 0, 0, 0)*/ - EVAS_CANVAS3D_BLEND_ZERO = 0, - /**< The scale factors for color components is (1, 1, 1, 1)*/ - EVAS_CANVAS3D_BLEND_ONE, - /**< The scale factors for color components is (Rs/kR, Gs/kG, Bs/kB, As/kA)*/ - EVAS_CANVAS3D_BLEND_SRC_COLOR, - /**< The scale factors for color components is (1, 1, 1, 1) - (Rs/kR, Gs/kG, Bs/kB, As/kA)*/ - EVAS_CANVAS3D_BLEND_ONE_MINUS_SRC_COLOR, - /**< The scale factors for color components is (Rd/kR, Gd/kG, Bd/kB, Ad/kA)*/ - EVAS_CANVAS3D_BLEND_DST_COLOR, - /**< The scale factors for color components is (1, 1, 1, 1) - (Rd/kR, Gd/kG, Bd/kB, Ad/kA)*/ - EVAS_CANVAS3D_BLEND_ONE_MINUS_DST_COLOR, - /**< The scale factors for color components is (As/kA, As/kA, As/kA, As/kA)*/ - EVAS_CANVAS3D_BLEND_SRC_ALPHA, - /**< The scale factors for color components is (1, 1, 1, 1) - (As/kA, As/kA, As/kA, As/kA)*/ - EVAS_CANVAS3D_BLEND_ONE_MINUS_SRC_ALPHA, - /**< The scale factors for color components is (Ad/kA, Ad/kA, Ad/kA, Ad/kA)*/ - EVAS_CANVAS3D_BLEND_DST_ALPHA, - /**< The scale factors for color components is (1, 1, 1, 1) - (Ad/kA, Ad/kA, Ad/kA, Ad/kA)*/ - EVAS_CANVAS3D_BLEND_ONE_MINUS_DST_ALPHA, - /**< The scale factors for color components is (Rc, Gc, Bc, Ac)*/ - EVAS_CANVAS3D_BLEND_CONSTANT_COLOR, - /**< The scale factors for color components is (1, 1, 1, 1) - (Rc, Gc, Bc, Ac)*/ - EVAS_CANVAS3D_BLEND_ONE_MINUS_CONSTANT_COLOR, - /**< The scale factors for color components is (Ac, Ac, Ac, Ac)*/ - EVAS_CANVAS3D_BLEND_CONSTANT_ALPHA, - /**< The scale factors for color components is (1, 1, 1, 1) - (Ac, Ac, Ac, Ac)*/ - EVAS_CANVAS3D_BLEND_ONE_MINUS_CONSTANT_ALPHA, - /**< The scale factors for color components is (i, i, i, 1) where i = min(As, kA, Ad)/kA*/ - EVAS_CANVAS3D_BLEND_SRC_ALPHA_SATURATE, -} Evas_Canvas3D_Blend_Func; - -/** - * Comparsion functions for testing(alpha, depth, stencil) in fragment shader. - * - * @since 1.14 - * @ingroup Evas_Canvas3D_Types - */ -typedef enum _Evas_Canvas3D_Comparison -{ - /**< Never passes.*/ - EVAS_CANVAS3D_COMPARISON_NEVER, - /**< Passes if the incoming value is less than the reference value.*/ - EVAS_CANVAS3D_COMPARISON_LESS, - /**< Passes if the incoming value is equal to the reference value.*/ - EVAS_CANVAS3D_COMPARISON_EQUAL, - /**< Passes if the incoming value is less than or equal to the reference value.*/ - EVAS_CANVAS3D_COMPARISON_LEQUAL, - /**< Passes if the incoming value is greater than the reference value.*/ - EVAS_CANVAS3D_COMPARISON_GREATER, - /**< Passes if the incoming value is not equal to the reference value.*/ - EVAS_CANVAS3D_COMPARISON_NOTEQUAL, - /**< Passes if the incoming value is greater than or equal to the reference value.*/ - EVAS_CANVAS3D_COMPARISON_GEQUAL, - /**< Always passes (initial value).*/ - EVAS_CANVAS3D_COMPARISON_ALWAYS, -} Evas_Canvas3D_Comparison; - -/** - * Wrap modes - * - * @since 1.10 - * @ingroup Evas_Canvas3D_Types - */ -typedef enum _Evas_Canvas3D_Wrap_Mode -{ - /**< Values will be clamped to be in range [min, max] */ - EVAS_CANVAS3D_WRAP_MODE_CLAMP = 0, - /**< Values will be repeated */ - EVAS_CANVAS3D_WRAP_MODE_REPEAT, - /**< Values will be repeated in a reflected manner */ - EVAS_CANVAS3D_WRAP_MODE_REFLECT -} Evas_Canvas3D_Wrap_Mode; - -/** - * Mesh primitive - * - * @since 1.12 - * @ingroup Evas_Canvas3D_Types - */ -typedef enum _Evas_Canvas3D_Mesh_Primitive -{ - /**< An empty space */ - EVAS_CANVAS3D_MESH_PRIMITIVE_NONE = 0, - /**< One sided square */ - EVAS_CANVAS3D_MESH_PRIMITIVE_SQUARE, - /**< Cube */ - EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE, - /**< Cylinder (can use precision and texture scale) */ - EVAS_CANVAS3D_MESH_PRIMITIVE_CYLINDER, - /**< Cone (can use precision and texture scale) */ - EVAS_CANVAS3D_MESH_PRIMITIVE_CONE, - /**< Sphere (can use precision and texture scale) */ - EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE, - /**< Torus (can use ratio, precision and texture scale) */ - EVAS_CANVAS3D_MESH_PRIMITIVE_TORUS, - /**< Custom surface (can use pointer to users function, precision and texture scale) */ - EVAS_CANVAS3D_MESH_PRIMITIVE_SURFACE, - /**< Terrain as surface with pointer to Perlin's noise function */ - EVAS_CANVAS3D_MESH_PRIMITIVE_TERRAIN, - /**< Count of supported primitives */ - EVAS_CANVAS3D_MESH_PRIMITIVE_COUNT -} Evas_Canvas3D_Mesh_Primitive; - -/** - * Mode of mesh primitive - * - * @since 1.15 - * @ingroup Evas_Canvas3D_Types - */ -typedef enum _Evas_Canvas3D_Primitive_Mode -{ - /**< Default mode of primitive */ - EVAS_CANVAS3D_PRIMITIVE_MODE_DEFAULT = 0, - /**< Primitive without base (supported for cylinder and cone) */ - EVAS_CANVAS3D_PRIMITIVE_MODE_WITHOUT_BASE, - /**< Ptimitive with alternative UV (supported for sphere)*/ - EVAS_CANVAS3D_PRIMITIVE_MODE_ALTERNATIVE_UV -} Evas_Canvas3D_Primitive_Mode; - -/** - * Texture filters - * - * @since 1.10 - * @ingroup Evas_Canvas3D_Types - */ -typedef enum _Evas_Canvas3D_Texture_Filter -{ - /**< Samples nearest texel */ - EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST = 0, - /**< Lineary interpolate nearby texels */ - EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR, - /**< Nearest sampling mipmap */ - EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST_MIPMAP_NEAREST, - /**< Nearest sampling mipmap and interpolate */ - EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR_MIPMAP_NEAREST, - /**< Linear sampling in nearest mipmap */ - EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST_MIPMAP_LINEAR, - /**< Linear sampling in mipmap and interpolate */ - EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR_MIPMAP_LINEAR -} Evas_Canvas3D_Texture_Filter; - -/** - * Shade modes - * - * @since 1.10 - * @ingroup Evas_Canvas3D_Types - */ -typedef enum _Evas_Canvas3D_Shade_Mode -{ - /**< Shaded using vertex color attribute */ - EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR = 0, - /**< Shaded using material diffuse term */ - EVAS_CANVAS3D_SHADE_MODE_DIFFUSE, - /**< Per-vertex flat lighting */ - EVAS_CANVAS3D_SHADE_MODE_FLAT, - /**< Per-pixel phong shading */ - EVAS_CANVAS3D_SHADE_MODE_PHONG, - /**< Per-pixel normal map shading */ - EVAS_CANVAS3D_SHADE_MODE_NORMAL_MAP, - /**< fragment color is defined by its z-coord*/ - EVAS_CANVAS3D_SHADE_MODE_SHADOW_MAP_RENDER, - /**< rendering to additional frame bufer*/ - EVAS_CANVAS3D_SHADE_MODE_COLOR_PICK, - /**< Per-pixel parallax occlusion map shading */ - EVAS_CANVAS3D_SHADE_MODE_PARALLAX_OCCLUSION, -} Evas_Canvas3D_Shade_Mode; - -/** - * Material attributes - * - * @since 1.10 - * @ingroup Evas_Canvas3D_Types - */ -typedef enum _Evas_Canvas3D_Material_Attrib -{ - EVAS_CANVAS3D_MATERIAL_AMBIENT = 0, /**< Ambient term */ - EVAS_CANVAS3D_MATERIAL_DIFFUSE, /**< Diffuse term */ - EVAS_CANVAS3D_MATERIAL_SPECULAR, /**< Specular term */ - EVAS_CANVAS3D_MATERIAL_EMISSION, /**< Emission term */ - EVAS_CANVAS3D_MATERIAL_NORMAL, /**< Normal map term */ -} Evas_Canvas3D_Material_Attrib; - #include "canvas/evas_image.eo.h" #include "canvas/evas_canvas3d_camera.eo.h" diff --git a/src/lib/evas/canvas/evas_canvas3d_camera.eo b/src/lib/evas/canvas/evas_canvas3d_camera.eo index 4a46bae12b..80c5fa4143 100644 --- a/src/lib/evas/canvas/evas_canvas3d_camera.eo +++ b/src/lib/evas/canvas/evas_canvas3d_camera.eo @@ -1,3 +1,5 @@ +import evas_types; + class Evas.Canvas3D.Camera (Evas.Canvas3D.Object, Evas.Common_Interface) { legacy_prefix: null; @@ -10,7 +12,7 @@ class Evas.Canvas3D.Camera (Evas.Canvas3D.Object, Evas.Common_Interface) See also @.projection_perspective_set, @.projection_ortho_set and @.projection_frustum_set.]] params { - @in matrix: const(Evas_Real)*; [[Projection Matrix]] + @in matrix: const(Evas.Real)*; [[Projection Matrix]] } } @@ -19,7 +21,7 @@ class Evas.Canvas3D.Camera (Evas.Canvas3D.Object, Evas.Common_Interface) See also @.projection_matrix_set.]] params { - @out matrix: Evas_Real; [[Projection Matrix]] + @out matrix: Evas.Real; [[Projection Matrix]] } } @@ -29,10 +31,10 @@ class Evas.Canvas3D.Camera (Evas.Canvas3D.Object, Evas.Common_Interface) See also @.projection_matrix_set.]] params { - fovy: Evas_Real; [[Field of view angle in Y direction.]] - aspect: Evas_Real; [[Aspect ratio.]] - dnear: Evas_Real; [[Distance to near clipping plane.]] - dfar: Evas_Real; [[Distance to far clipping plane.]] + fovy: Evas.Real; [[Field of view angle in Y direction.]] + aspect: Evas.Real; [[Aspect ratio.]] + dnear: Evas.Real; [[Distance to near clipping plane.]] + dfar: Evas.Real; [[Distance to far clipping plane.]] } } @@ -41,12 +43,12 @@ class Evas.Canvas3D.Camera (Evas.Canvas3D.Object, Evas.Common_Interface) See also @.projection_matrix_set.]] params { - left: Evas_Real; [[Left X coordinate of the near clipping plane.]] - right: Evas_Real; [[Right X coordinate of the near clipping plane..]] - bottom: Evas_Real; [[Bottom Y coordinate of the near clipping plane.]] - top: Evas_Real; [[Top Y coordinate of the near clipping plane]] - dnear: Evas_Real; [[Distance to near clipping plane.]] - dfar: Evas_Real; [[Distance to far clipping plane.]] + left: Evas.Real; [[Left X coordinate of the near clipping plane.]] + right: Evas.Real; [[Right X coordinate of the near clipping plane..]] + bottom: Evas.Real; [[Bottom Y coordinate of the near clipping plane.]] + top: Evas.Real; [[Top Y coordinate of the near clipping plane]] + dnear: Evas.Real; [[Distance to near clipping plane.]] + dfar: Evas.Real; [[Distance to far clipping plane.]] } } projection_ortho_set { @@ -54,12 +56,12 @@ class Evas.Canvas3D.Camera (Evas.Canvas3D.Object, Evas.Common_Interface) See also @.projection_matrix_set.]] params { - left: Evas_Real; [[Left X coordinate of the near clipping plane.]] - right: Evas_Real; [[Right X coordinate of the near clipping plane..]] - bottom: Evas_Real; [[Bottom Y coordinate of the near clipping plane.]] - top: Evas_Real; [[Top Y coordinate of the near clipping plane]] - dnear: Evas_Real; [[Distance to near clipping plane.]] - dfar: Evas_Real; [[Distance to far clipping plane.]] + left: Evas.Real; [[Left X coordinate of the near clipping plane.]] + right: Evas.Real; [[Right X coordinate of the near clipping plane..]] + bottom: Evas.Real; [[Bottom Y coordinate of the near clipping plane.]] + top: Evas.Real; [[Top Y coordinate of the near clipping plane]] + dnear: Evas.Real; [[Distance to near clipping plane.]] + dfar: Evas.Real; [[Distance to far clipping plane.]] } } node_visible_get { diff --git a/src/lib/evas/canvas/evas_canvas3d_light.eo b/src/lib/evas/canvas/evas_canvas3d_light.eo index 91a286eeb3..ce7d033ae2 100644 --- a/src/lib/evas/canvas/evas_canvas3d_light.eo +++ b/src/lib/evas/canvas/evas_canvas3d_light.eo @@ -1,3 +1,5 @@ +import evas_types; + class Evas.Canvas3D.Light (Evas.Canvas3D.Object, Evas.Common_Interface) { legacy_prefix: null; @@ -45,7 +47,7 @@ class Evas.Canvas3D.Light (Evas.Canvas3D.Object, Evas.Common_Interface) See also @.spot_exponent.set]] } values { - exponent: Evas_Real; [[Spot exponent value.]] + exponent: Evas.Real; [[Spot exponent value.]] } } @@ -64,7 +66,7 @@ class Evas.Canvas3D.Light (Evas.Canvas3D.Object, Evas.Common_Interface) See also @.spot_cutoff.set]] } values { - cutoff: Evas_Real; [[Cutoff angle in degree..]] + cutoff: Evas.Real; [[Cutoff angle in degree..]] } } @@ -91,10 +93,10 @@ class Evas.Canvas3D.Light (Evas.Canvas3D.Object, Evas.Common_Interface) Default ambient color is (0.0, 0.0, 0.0, 1.0).]] params { - @in r: Evas_Real; [[Red component of the ambient color between [0.0, 1.0].]] - @in g: Evas_Real; [[Green component of the ambient color between [0.0, 1.0].]] - @in b: Evas_Real; [[Blue component of the ambient color between [0.0, 1.0].]] - @in a: Evas_Real; [[Alpha component of the ambient color between [0.0, 1.0].]] + @in r: Evas.Real; [[Red component of the ambient color between [0.0, 1.0].]] + @in g: Evas.Real; [[Green component of the ambient color between [0.0, 1.0].]] + @in b: Evas.Real; [[Blue component of the ambient color between [0.0, 1.0].]] + @in a: Evas.Real; [[Alpha component of the ambient color between [0.0, 1.0].]] } } ambient_get @const { @@ -102,10 +104,10 @@ class Evas.Canvas3D.Light (Evas.Canvas3D.Object, Evas.Common_Interface) See also @.ambient_set]] params { - @out r: Evas_Real; [[Red component of the ambient color between [0.0, 1.0].]] - @out g: Evas_Real; [[Green component of the ambient color between [0.0, 1.0].]] - @out b: Evas_Real; [[Blue component of the ambient color between [0.0, 1.0].]] - @out a: Evas_Real; [[Alpha component of the ambient color between [0.0, 1.0].]] + @out r: Evas.Real; [[Red component of the ambient color between [0.0, 1.0].]] + @out g: Evas.Real; [[Green component of the ambient color between [0.0, 1.0].]] + @out b: Evas.Real; [[Blue component of the ambient color between [0.0, 1.0].]] + @out a: Evas.Real; [[Alpha component of the ambient color between [0.0, 1.0].]] } } @@ -114,10 +116,10 @@ class Evas.Canvas3D.Light (Evas.Canvas3D.Object, Evas.Common_Interface) Default diffuse color is (1.0, 1.0, 1.0, 1.0).]] params { - @in r: Evas_Real; [[Red component of the diffuse color between [0.0, 1.0].]] - @in g: Evas_Real; [[Green component of the diffuse color between [0.0, 1.0].]] - @in b: Evas_Real; [[Blue component of the diffuse color between [0.0, 1.0].]] - @in a: Evas_Real; [[Alpha component of the diffuse color between [0.0, 1.0].]] + @in r: Evas.Real; [[Red component of the diffuse color between [0.0, 1.0].]] + @in g: Evas.Real; [[Green component of the diffuse color between [0.0, 1.0].]] + @in b: Evas.Real; [[Blue component of the diffuse color between [0.0, 1.0].]] + @in a: Evas.Real; [[Alpha component of the diffuse color between [0.0, 1.0].]] } } diffuse_get @const { @@ -125,10 +127,10 @@ class Evas.Canvas3D.Light (Evas.Canvas3D.Object, Evas.Common_Interface) See also @.diffuse_set]] params { - @out r: Evas_Real; [[Red component of the diffuse color between [0.0, 1.0].]] - @out g: Evas_Real; [[Green component of the diffuse color between [0.0, 1.0].]] - @out b: Evas_Real; [[Blue component of the diffuse color between [0.0, 1.0].]] - @out a: Evas_Real; [[Alpha component of the diffuse color between [0.0, 1.0].]] + @out r: Evas.Real; [[Red component of the diffuse color between [0.0, 1.0].]] + @out g: Evas.Real; [[Green component of the diffuse color between [0.0, 1.0].]] + @out b: Evas.Real; [[Blue component of the diffuse color between [0.0, 1.0].]] + @out a: Evas.Real; [[Alpha component of the diffuse color between [0.0, 1.0].]] } } @@ -137,10 +139,10 @@ class Evas.Canvas3D.Light (Evas.Canvas3D.Object, Evas.Common_Interface) Default specular color is (1.0, 1.0, 1.0, 1.0).]] params { - @in r: Evas_Real; [[Red component of the specular color between [0.0, 1.0].]] - @in g: Evas_Real; [[Green component of the specular color between [0.0, 1.0].]] - @in b: Evas_Real; [[Blue component of the specular color between [0.0, 1.0].]] - @in a: Evas_Real; [[Alpha component of the specular color between [0.0, 1.0].]] + @in r: Evas.Real; [[Red component of the specular color between [0.0, 1.0].]] + @in g: Evas.Real; [[Green component of the specular color between [0.0, 1.0].]] + @in b: Evas.Real; [[Blue component of the specular color between [0.0, 1.0].]] + @in a: Evas.Real; [[Alpha component of the specular color between [0.0, 1.0].]] } } specular_get @const { @@ -148,10 +150,10 @@ class Evas.Canvas3D.Light (Evas.Canvas3D.Object, Evas.Common_Interface) See also @.specular_set]] params { - @out r: Evas_Real; [[Red component of the specular color between [0.0, 1.0].]] - @out g: Evas_Real; [[Green component of the specular color between [0.0, 1.0].]] - @out b: Evas_Real; [[Blue component of the specular color between [0.0, 1.0].]] - @out a: Evas_Real; [[Alpha component of the specular color between [0.0, 1.0].]] + @out r: Evas.Real; [[Red component of the specular color between [0.0, 1.0].]] + @out g: Evas.Real; [[Green component of the specular color between [0.0, 1.0].]] + @out b: Evas.Real; [[Blue component of the specular color between [0.0, 1.0].]] + @out a: Evas.Real; [[Alpha component of the specular color between [0.0, 1.0].]] } } @@ -168,9 +170,9 @@ class Evas.Canvas3D.Light (Evas.Canvas3D.Object, Evas.Common_Interface) See also @.attenuation_enable.set]] params { - @in constant: Evas_Real; [[Constant attenuation term..]] - @in linear: Evas_Real; [[Linear attenuation term..]] - @in quadratic: Evas_Real; [[Quadratic attenuation term..]] + @in constant: Evas.Real; [[Constant attenuation term..]] + @in linear: Evas.Real; [[Linear attenuation term..]] + @in quadratic: Evas.Real; [[Quadratic attenuation term..]] } } @@ -179,9 +181,9 @@ class Evas.Canvas3D.Light (Evas.Canvas3D.Object, Evas.Common_Interface) See also @.attenuation_set]] params { - @out constant: Evas_Real; [[Constant attenuation term..]] - @out linear: Evas_Real; [[Linear attenuation term..]] - @out quadratic: Evas_Real; [[Quadratic attenuation term..]] + @out constant: Evas.Real; [[Constant attenuation term..]] + @out linear: Evas.Real; [[Linear attenuation term..]] + @out quadratic: Evas.Real; [[Quadratic attenuation term..]] } } @@ -192,7 +194,7 @@ class Evas.Canvas3D.Light (Evas.Canvas3D.Object, Evas.Common_Interface) See also @.projection_perspective_set, @.projection_ortho_set and @.projection_frustum_set]] params { - @in matrix: const(Evas_Real) *; [[Projection Matrix. Pointer to the array of 16 Evas_Real values in column major order.]] + @in matrix: const(Evas.Real) *; [[Projection Matrix. Pointer to the array of 16 Evas.Real values in column major order.]] } } @@ -201,7 +203,7 @@ class Evas.Canvas3D.Light (Evas.Canvas3D.Object, Evas.Common_Interface) See also @.projection_matrix_set]] params { - @out matrix: Evas_Real; [[Projection Matrix]] + @out matrix: Evas.Real; [[Projection Matrix]] } } @@ -211,10 +213,10 @@ class Evas.Canvas3D.Light (Evas.Canvas3D.Object, Evas.Common_Interface) See also @.projection_matrix_set]] params { - fovy: Evas_Real; [[Field of view angle in Y direction.]] - aspect: Evas_Real; [[Aspect ratio.]] - dnear: Evas_Real; [[Distance to near clipping plane.]] - dfar: Evas_Real; [[Distance to far clipping plane.]] + fovy: Evas.Real; [[Field of view angle in Y direction.]] + aspect: Evas.Real; [[Aspect ratio.]] + dnear: Evas.Real; [[Distance to near clipping plane.]] + dfar: Evas.Real; [[Distance to far clipping plane.]] } } @@ -223,12 +225,12 @@ class Evas.Canvas3D.Light (Evas.Canvas3D.Object, Evas.Common_Interface) @Evas.Canvas3D.Light.projection_matrix_set]] params { - left: Evas_Real; [[Left X coordinate of the near clipping plane.]] - right: Evas_Real; [[Right X coordinate of the near clipping plane.]] - bottom: Evas_Real; [[Bottom Y coordinate of the near clipping plane.]] - top: Evas_Real; [[Top Y coordinate of the near clipping plane]] - dnear: Evas_Real; [[Distance to near clipping plane.]] - dfar: Evas_Real; [[Distance to far clipping plane.]] + left: Evas.Real; [[Left X coordinate of the near clipping plane.]] + right: Evas.Real; [[Right X coordinate of the near clipping plane.]] + bottom: Evas.Real; [[Bottom Y coordinate of the near clipping plane.]] + top: Evas.Real; [[Top Y coordinate of the near clipping plane]] + dnear: Evas.Real; [[Distance to near clipping plane.]] + dfar: Evas.Real; [[Distance to far clipping plane.]] } } projection_ortho_set { @@ -236,12 +238,12 @@ class Evas.Canvas3D.Light (Evas.Canvas3D.Object, Evas.Common_Interface) See also @.projection_matrix_set]] params { - left: Evas_Real; [[Left X coordinate of the near clipping plane.]] - right: Evas_Real; [[Right X coordinate of the near clipping plane.]] - bottom: Evas_Real; [[Bottom Y coordinate of the near clipping plane.]] - top: Evas_Real; [[Top Y coordinate of the near clipping plane]] - dnear: Evas_Real; [[Distance to near clipping plane.]] - dfar: Evas_Real; [[Distance to far clipping plane.]] + left: Evas.Real; [[Left X coordinate of the near clipping plane.]] + right: Evas.Real; [[Right X coordinate of the near clipping plane.]] + bottom: Evas.Real; [[Bottom Y coordinate of the near clipping plane.]] + top: Evas.Real; [[Top Y coordinate of the near clipping plane]] + dnear: Evas.Real; [[Distance to near clipping plane.]] + dfar: Evas.Real; [[Distance to far clipping plane.]] } } } diff --git a/src/lib/evas/canvas/evas_canvas3d_material.c b/src/lib/evas/canvas/evas_canvas3d_material.c index 46f5a847c0..8ce248670a 100644 --- a/src/lib/evas/canvas/evas_canvas3d_material.c +++ b/src/lib/evas/canvas/evas_canvas3d_material.c @@ -94,10 +94,10 @@ _evas_canvas3d_material_eo_base_constructor(Eo *obj EINA_UNUSED, Evas_Canvas3D_M obj = eo_do_super_ret(obj, MY_CLASS, obj, eo_constructor()); eo_do(obj, evas_canvas3d_object_type_set(EVAS_CANVAS3D_OBJECT_TYPE_MATERIAL)); - evas_color_set(&pd->attribs[EVAS_CANVAS3D_MATERIAL_AMBIENT].color, 0.2, 0.2, 0.2, 1.0); - evas_color_set(&pd->attribs[EVAS_CANVAS3D_MATERIAL_DIFFUSE].color, 0.8, 0.8, 0.8, 1.0); - evas_color_set(&pd->attribs[EVAS_CANVAS3D_MATERIAL_SPECULAR].color, 1.0, 1.0, 1.0, 1.0); - evas_color_set(&pd->attribs[EVAS_CANVAS3D_MATERIAL_EMISSION].color, 0.0, 0.0, 0.0, 1.0); + evas_color_set(&pd->attribs[EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT].color, 0.2, 0.2, 0.2, 1.0); + evas_color_set(&pd->attribs[EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE].color, 0.8, 0.8, 0.8, 1.0); + evas_color_set(&pd->attribs[EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR].color, 1.0, 1.0, 1.0, 1.0); + evas_color_set(&pd->attribs[EVAS_CANVAS3D_MATERIAL_ATTRIB_EMISSION].color, 0.0, 0.0, 0.0, 1.0); pd->shininess = 150.0; return obj; diff --git a/src/lib/evas/canvas/evas_canvas3d_material.eo b/src/lib/evas/canvas/evas_canvas3d_material.eo index a2f5808365..839da7e452 100644 --- a/src/lib/evas/canvas/evas_canvas3d_material.eo +++ b/src/lib/evas/canvas/evas_canvas3d_material.eo @@ -22,10 +22,10 @@ class Evas.Canvas3D.Material (Evas.Canvas3D.Object, Evas.Common_Interface) params { @in attrib: Evas.Canvas3D.Material_Attrib; [[Material attribute ID.]] - @in r: Evas_Real; [[Red component of the color.]] - @in g: Evas_Real; [[Green component of the color.]] - @in b: Evas_Real; [[Blue component of the color.]] - @in a: Evas_Real; [[Alpha component of the color.]] + @in r: Evas.Real; [[Red component of the color.]] + @in g: Evas.Real; [[Green component of the color.]] + @in b: Evas.Real; [[Blue component of the color.]] + @in a: Evas.Real; [[Alpha component of the color.]] } } @@ -36,10 +36,10 @@ class Evas.Canvas3D.Material (Evas.Canvas3D.Object, Evas.Common_Interface) ]] params { @in attrib: Evas.Canvas3D.Material_Attrib; [[Material attribute ID.]] - @out r: Evas_Real; [[Pointer to receive red component of the color.]] - @out g: Evas_Real; [[Pointer to receive green component of the color.]] - @out b: Evas_Real; [[Pointer to receive blue component of the color.]] - @out a: Evas_Real; [[Pointer to receive alpha component of the color.]] + @out r: Evas.Real; [[Pointer to receive red component of the color.]] + @out g: Evas.Real; [[Pointer to receive green component of the color.]] + @out b: Evas.Real; [[Pointer to receive blue component of the color.]] + @out a: Evas.Real; [[Pointer to receive alpha component of the color.]] } } @@ -88,7 +88,7 @@ class Evas.Canvas3D.Material (Evas.Canvas3D.Object, Evas.Common_Interface) ]] } values { - shininess: Evas_Real; [[Shininess value.]] + shininess: Evas.Real; [[Shininess value.]] } } diff --git a/src/lib/evas/canvas/evas_canvas3d_mesh.c b/src/lib/evas/canvas/evas_canvas3d_mesh.c index 1b18699768..c6082eaeff 100644 --- a/src/lib/evas/canvas/evas_canvas3d_mesh.c +++ b/src/lib/evas/canvas/evas_canvas3d_mesh.c @@ -70,9 +70,9 @@ evas_canvas3d_mesh_aabb_add_to_frame(Evas_Canvas3D_Mesh_Data *pd, int frame, int return EINA_FALSE; } - step = curframe->vertices[EVAS_CANVAS3D_VERTEX_POSITION].element_count; - size = curframe->vertices[EVAS_CANVAS3D_VERTEX_POSITION].size; - minmaxdata = (float *)curframe->vertices[EVAS_CANVAS3D_VERTEX_POSITION].data; + step = curframe->vertices[EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION].element_count; + size = curframe->vertices[EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION].size; + minmaxdata = (float *)curframe->vertices[EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION].data; if (!minmaxdata) { @@ -117,8 +117,8 @@ _mesh_init(Evas_Canvas3D_Mesh_Data *pd) pd->assembly = EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES; pd->nodes = NULL; - pd->blend_sfactor = EVAS_CANVAS3D_BLEND_ONE; - pd->blend_dfactor = EVAS_CANVAS3D_BLEND_ZERO; + pd->blend_sfactor = EVAS_CANVAS3D_BLEND_FUNC_ONE; + pd->blend_dfactor = EVAS_CANVAS3D_BLEND_FUNC_ZERO; pd->blending = EINA_FALSE; pd->alpha_comparison = EVAS_CANVAS3D_COMPARISON_ALWAYS; @@ -398,7 +398,7 @@ _evas_canvas3d_mesh_frame_vertex_data_set(Eo *obj, Evas_Canvas3D_Mesh_Data *pd, return; } - if (attrib == EVAS_CANVAS3D_VERTEX_POSITION) + if (attrib == EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION) { int i = 0, j = 0, size = stride/sizeof(float); float vxmin, vymin, vzmin, vxmax, vymax, vzmax; @@ -434,19 +434,19 @@ _evas_canvas3d_mesh_frame_vertex_data_set(Eo *obj, Evas_Canvas3D_Mesh_Data *pd, ERR("Axis-Aligned Bounding Box wasn't added in frame %d ", frame); } } - else if (attrib == EVAS_CANVAS3D_VERTEX_NORMAL) + else if (attrib == EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL) { element_count = 3; } - else if (attrib == EVAS_CANVAS3D_VERTEX_TANGENT) + else if (attrib == EVAS_CANVAS3D_VERTEX_ATTRIB_TANGENT) { element_count = 3; } - else if (attrib == EVAS_CANVAS3D_VERTEX_COLOR) + else if (attrib == EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR) { element_count = 4; } - else if (attrib == EVAS_CANVAS3D_VERTEX_TEXCOORD) + else if (attrib == EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD) { element_count = 2; } @@ -481,23 +481,23 @@ _evas_canvas3d_mesh_frame_vertex_data_copy_set(Eo *obj, Evas_Canvas3D_Mesh_Data return; } - if (attrib == EVAS_CANVAS3D_VERTEX_POSITION) + if (attrib == EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION) { element_count = 3; } - else if (attrib == EVAS_CANVAS3D_VERTEX_NORMAL) + else if (attrib == EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL) { element_count = 3; } - else if (attrib == EVAS_CANVAS3D_VERTEX_TANGENT) + else if (attrib == EVAS_CANVAS3D_VERTEX_ATTRIB_TANGENT) { element_count = 3; } - else if (attrib == EVAS_CANVAS3D_VERTEX_COLOR) + else if (attrib == EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR) { element_count = 4; } - else if (attrib == EVAS_CANVAS3D_VERTEX_TEXCOORD) + else if (attrib == EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD) { element_count = 2; } @@ -583,7 +583,7 @@ _evas_canvas3d_mesh_frame_vertex_data_copy_set(Eo *obj, Evas_Canvas3D_Mesh_Data } } - if (attrib == EVAS_CANVAS3D_VERTEX_POSITION && + if (attrib == EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION && !evas_canvas3d_mesh_aabb_add_to_frame(pd, frame, stride)) { ERR("Axis-Aligned Bounding Box wasn't added in frame %d ", frame); diff --git a/src/lib/evas/canvas/evas_canvas3d_mesh.eo b/src/lib/evas/canvas/evas_canvas3d_mesh.eo index 96fddafccc..0196736138 100644 --- a/src/lib/evas/canvas/evas_canvas3d_mesh.eo +++ b/src/lib/evas/canvas/evas_canvas3d_mesh.eo @@ -1,3 +1,5 @@ +import evas_types; + class Evas.Canvas3D.Mesh (Evas.Canvas3D.Object, Evas.Common_Interface, Efl.File) { legacy_prefix: null; @@ -174,19 +176,19 @@ class Evas.Canvas3D.Mesh (Evas.Canvas3D.Object, Evas.Common_Interface, Efl.File) fog_color_set { [[Set the fog color and density for the given mesh.]] params { - @in r: Evas_Real; [[The red component of the fog color.]] - @in g: Evas_Real; [[The green component of the fog color.]] - @in b: Evas_Real; [[The blue component of the fog color.]] - @in a: Evas_Real; [[The transparency of fog.]] + @in r: Evas.Real; [[The red component of the fog color.]] + @in g: Evas.Real; [[The green component of the fog color.]] + @in b: Evas.Real; [[The blue component of the fog color.]] + @in a: Evas.Real; [[The transparency of fog.]] } } fog_color_get { [[Set the fog color and density for the given mesh.]] params { - @out r: Evas_Real; [[Pointer to receive red component of the fog color.]] - @out g: Evas_Real; [[Pointer to receive green component of the fog color.]] - @out b: Evas_Real; [[Pointer to receive blue component of the fog color.]] - @out a: Evas_Real; [[Pointer to receive transparency of fog.]] + @out r: Evas.Real; [[Pointer to receive red component of the fog color.]] + @out g: Evas.Real; [[Pointer to receive green component of the fog color.]] + @out b: Evas.Real; [[Pointer to receive blue component of the fog color.]] + @out a: Evas.Real; [[Pointer to receive transparency of fog.]] } } blending_func_set { @@ -306,7 +308,7 @@ class Evas.Canvas3D.Mesh (Evas.Canvas3D.Object, Evas.Common_Interface, Efl.File) } values { comparison_func: Evas.Canvas3D.Comparison; [[The alpha comparison function.]] - ref_value: Evas_Real; [[The reference value that incoming alpha values are compared to.]] + ref_value: Evas.Real; [[The reference value that incoming alpha values are compared to.]] } } diff --git a/src/lib/evas/canvas/evas_canvas3d_node.c b/src/lib/evas/canvas/evas_canvas3d_node.c index 2fb2bf2d12..707625cacb 100644 --- a/src/lib/evas/canvas/evas_canvas3d_node.c +++ b/src/lib/evas/canvas/evas_canvas3d_node.c @@ -522,7 +522,7 @@ _pack_meshes_vertex_data(Evas_Canvas3D_Node *node, Evas_Vec3 **vertices, int *co EINA_LIST_FOREACH(m, l, mesh) { eo_do(node, frame = evas_canvas3d_node_mesh_frame_get(mesh)); - evas_canvas3d_mesh_interpolate_vertex_buffer_get(mesh, frame, EVAS_CANVAS3D_VERTEX_POSITION, + evas_canvas3d_mesh_interpolate_vertex_buffer_get(mesh, frame, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION, &pos0, &pos1, &pos_weight); if(!pos0.data) continue; if(!pos0.stride) @@ -545,7 +545,7 @@ _pack_meshes_vertex_data(Evas_Canvas3D_Node *node, Evas_Vec3 **vertices, int *co EINA_LIST_FOREACH(m, l, mesh) { eo_do(node, frame = evas_canvas3d_node_mesh_frame_get(mesh)); - evas_canvas3d_mesh_interpolate_vertex_buffer_get(mesh, frame, EVAS_CANVAS3D_VERTEX_POSITION, + evas_canvas3d_mesh_interpolate_vertex_buffer_get(mesh, frame, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION, &pos0, &pos1, &pos_weight); if(!pos0.data) continue; int stride = 0; diff --git a/src/lib/evas/canvas/evas_canvas3d_node.eo b/src/lib/evas/canvas/evas_canvas3d_node.eo index df85e696f9..d6515db5ba 100644 --- a/src/lib/evas/canvas/evas_canvas3d_node.eo +++ b/src/lib/evas/canvas/evas_canvas3d_node.eo @@ -1,3 +1,5 @@ +import evas_types; + class Evas.Canvas3D.Node (Evas.Canvas3D.Object, Evas.Common_Interface) { legacy_prefix: null; @@ -60,9 +62,9 @@ class Evas.Canvas3D.Node (Evas.Canvas3D.Object, Evas.Common_Interface) See also @Evas.Canvas3D.Node.position_inherit.set.]] params { - @in x: Evas_Real; [[X coordinate of the position.]] - @in y: Evas_Real; [[Y coordinate of the position.]] - @in z: Evas_Real; [[Z coordinate of the position.]] + @in x: Evas.Real; [[X coordinate of the position.]] + @in y: Evas.Real; [[Y coordinate of the position.]] + @in z: Evas.Real; [[Z coordinate of the position.]] } } orientation_set { @@ -75,10 +77,10 @@ class Evas.Canvas3D.Node (Evas.Canvas3D.Object, Evas.Common_Interface) See also @Evas.Canvas3D.Node.orientation_inherit.set.]] params { - @in x: Evas_Real; [[X term of the orientation quaternion (w, x, y, z.]] - @in y: Evas_Real; [[Y term of the orientation quaternion (w, x, y, z.]] - @in z: Evas_Real; [[Z term of the orientation quaternion (w, x, y, z.]] - @in w: Evas_Real; [[W term of the orientation quaternion (w, x, y, z.]] + @in x: Evas.Real; [[X term of the orientation quaternion (w, x, y, z.]] + @in y: Evas.Real; [[Y term of the orientation quaternion (w, x, y, z.]] + @in z: Evas.Real; [[Z term of the orientation quaternion (w, x, y, z.]] + @in w: Evas.Real; [[W term of the orientation quaternion (w, x, y, z.]] } } @@ -87,10 +89,10 @@ class Evas.Canvas3D.Node (Evas.Canvas3D.Object, Evas.Common_Interface) See also @Evas.Canvas3D.Node.orientation_set.]] params { - @in angle: Evas_Real; [[Rotation angle.]] - @in x: Evas_Real; [[X term of the rotation axis.]] - @in y: Evas_Real; [[Y term of the rotation axis.]] - @in z: Evas_Real; [[Z term of the rotation axis.]] + @in angle: Evas.Real; [[Rotation angle.]] + @in x: Evas.Real; [[X term of the rotation axis.]] + @in y: Evas.Real; [[Y term of the rotation axis.]] + @in z: Evas.Real; [[Z term of the rotation axis.]] } } @@ -105,9 +107,9 @@ class Evas.Canvas3D.Node (Evas.Canvas3D.Object, Evas.Common_Interface) See also @Evas.Canvas3D.Node.scale_inherit.set.]] params { - @in x: Evas_Real; [[Scale factor along X-axis.]] - @in y: Evas_Real; [[Scale factor along Y-axis.]] - @in z: Evas_Real; [[Scale factor along Z-axis.]] + @in x: Evas.Real; [[Scale factor along X-axis.]] + @in y: Evas.Real; [[Scale factor along Y-axis.]] + @in z: Evas.Real; [[Scale factor along Z-axis.]] } } @@ -117,9 +119,9 @@ class Evas.Canvas3D.Node (Evas.Canvas3D.Object, Evas.Common_Interface) See also @Evas.Canvas3D.Node.position_set.]] params { @in space: Evas.Canvas3D.Space; [[The given node.]] - @out x: Evas_Real; [[Pointer to receive X coordinate of the position.]] - @out y: Evas_Real; [[Pointer to receive Y coordinate of the position.]] - @out z: Evas_Real; [[Pointer to receive Z coordinate of the position.]] + @out x: Evas.Real; [[Pointer to receive X coordinate of the position.]] + @out y: Evas.Real; [[Pointer to receive Y coordinate of the position.]] + @out z: Evas.Real; [[Pointer to receive Z coordinate of the position.]] } } @@ -129,10 +131,10 @@ class Evas.Canvas3D.Node (Evas.Canvas3D.Object, Evas.Common_Interface) See also @Evas.Canvas3D.Node.orientation_set.]] params { @in space: Evas.Canvas3D.Space; [[The given node.]] - @out x: Evas_Real; [[Pointer to receive X term of the orientation quaternion.]] - @out y: Evas_Real; [[Pointer to receive Y term of the orientation quaternion.]] - @out z: Evas_Real; [[Pointer to receive Z term of the orientation quaternion.]] - @out w: Evas_Real; [[Pointer to receive W term of the orientation quaternion.]] + @out x: Evas.Real; [[Pointer to receive X term of the orientation quaternion.]] + @out y: Evas.Real; [[Pointer to receive Y term of the orientation quaternion.]] + @out z: Evas.Real; [[Pointer to receive Z term of the orientation quaternion.]] + @out w: Evas.Real; [[Pointer to receive W term of the orientation quaternion.]] } } @@ -142,9 +144,9 @@ class Evas.Canvas3D.Node (Evas.Canvas3D.Object, Evas.Common_Interface) See also @Evas.Canvas3D.Node.scale_get.]] params { @in space: Evas.Canvas3D.Space; [[The given node.]] - @out x: Evas_Real; [[Pointer to receive Scale factor along X-axis.]] - @out y: Evas_Real; [[Pointer to receive Scale factor along X-axis.]] - @out z: Evas_Real; [[Pointer to receive Scale factor along X-axis.]] + @out x: Evas.Real; [[Pointer to receive Scale factor along X-axis.]] + @out y: Evas.Real; [[Pointer to receive Scale factor along X-axis.]] + @out z: Evas.Real; [[Pointer to receive Scale factor along X-axis.]] } } @@ -158,13 +160,13 @@ class Evas.Canvas3D.Node (Evas.Canvas3D.Object, Evas.Common_Interface) See also @Evas.Canvas3D.Node.orientation_set.]] params { @in target_space: Evas.Canvas3D.Space; [[Space where the target position belongs to.]] - @in x: Evas_Real; [[X coordinate of the target position.]] - @in y: Evas_Real; [[Y coordinate of the target position.]] - @in z: Evas_Real; [[Z coordinate of the target position.]] + @in x: Evas.Real; [[X coordinate of the target position.]] + @in y: Evas.Real; [[Y coordinate of the target position.]] + @in z: Evas.Real; [[Z coordinate of the target position.]] @in up_space: Evas.Canvas3D.Space; [[Space where the up vector belongs to.]] - @in ux: Evas_Real; [[X term of the up vector.]] - @in uy: Evas_Real; [[Y term of the up vector.]] - @in uz: Evas_Real; [[Z term of the up vector.]] + @in ux: Evas.Real; [[X term of the up vector.]] + @in uy: Evas.Real; [[Y term of the up vector.]] + @in uz: Evas.Real; [[Z term of the up vector.]] } } @@ -206,12 +208,12 @@ class Evas.Canvas3D.Node (Evas.Canvas3D.Object, Evas.Common_Interface) bounding_box_get{ [[Get axis-aligned bounding box (AABB) of the given node.]] params { - @in x: Evas_Real *; [[Pointer to receive X coordinate of the first point of AABB.]] - @in y: Evas_Real *; [[Pointer to receive Y coordinate of the first point of AABB.]] - @in z: Evas_Real *; [[Pointer to receive Z coordinate of the first point of AABB.]] - @in x2: Evas_Real *; [[Pointer to receive X coordinate of the second point of AABB.]] - @in y2: Evas_Real *; [[Pointer to receive Y coordinate of the second point of AABB.]] - @in z2: Evas_Real *; [[Pointer to receive Z coordinate of the second point of AABB.]] + @in x: Evas.Real *; [[Pointer to receive X coordinate of the first point of AABB.]] + @in y: Evas.Real *; [[Pointer to receive Y coordinate of the first point of AABB.]] + @in z: Evas.Real *; [[Pointer to receive Z coordinate of the first point of AABB.]] + @in x2: Evas.Real *; [[Pointer to receive X coordinate of the second point of AABB.]] + @in y2: Evas.Real *; [[Pointer to receive Y coordinate of the second point of AABB.]] + @in z2: Evas.Real *; [[Pointer to receive Z coordinate of the second point of AABB.]] } } @@ -219,10 +221,10 @@ class Evas.Canvas3D.Node (Evas.Canvas3D.Object, Evas.Common_Interface) [[Get bounding sphere of the given node.]] params { - @in x: Evas_Real *; [[Pointer to receive X coordinate of the center of sphere.]] - @in y: Evas_Real *; [[Pointer to receive Y coordinate of the center of sphere.]] - @in z: Evas_Real *; [[Pointer to receive Z coordinate of center of sphere.]] - @in r: Evas_Real *; [[Pointer to receive radius of center of sphere.]] + @in x: Evas.Real *; [[Pointer to receive X coordinate of the center of sphere.]] + @in y: Evas.Real *; [[Pointer to receive Y coordinate of the center of sphere.]] + @in z: Evas.Real *; [[Pointer to receive Z coordinate of center of sphere.]] + @in r: Evas.Real *; [[Pointer to receive radius of center of sphere.]] } } diff --git a/src/lib/evas/canvas/evas_canvas3d_object.eo b/src/lib/evas/canvas/evas_canvas3d_object.eo index 9dac3aeafb..5d2b2d5fc5 100644 --- a/src/lib/evas/canvas/evas_canvas3d_object.eo +++ b/src/lib/evas/canvas/evas_canvas3d_object.eo @@ -1,3 +1,5 @@ +import evas_types; + class Evas.Canvas3D.Object (Eo.Base, Evas.Common_Interface) { legacy_prefix: null; diff --git a/src/lib/evas/canvas/evas_canvas3d_primitive.eo b/src/lib/evas/canvas/evas_canvas3d_primitive.eo index f56e2e7071..ba5b5e2e05 100644 --- a/src/lib/evas/canvas/evas_canvas3d_primitive.eo +++ b/src/lib/evas/canvas/evas_canvas3d_primitive.eo @@ -1,3 +1,5 @@ +import evas_types; + class Evas.Canvas3D.Primitive (Evas.Canvas3D.Object, Evas.Common_Interface) { legacy_prefix: null; @@ -67,7 +69,7 @@ class Evas.Canvas3D.Primitive (Evas.Canvas3D.Object, Evas.Common_Interface) See also @.ratio.set.]] } values { - ratio: Evas_Real; [[Ratio of primitive.]] + ratio: Evas.Real; [[Ratio of primitive.]] } } @property precision { @@ -127,8 +129,8 @@ class Evas.Canvas3D.Primitive (Evas.Canvas3D.Object, Evas.Common_Interface) See also @.tex_scale.set.]] } values { - tex_scale_x: Evas_Real; - tex_scale_y: Evas_Real; + tex_scale_x: Evas.Real; + tex_scale_y: Evas.Real; } } } diff --git a/src/lib/evas/canvas/evas_canvas3d_scene.c b/src/lib/evas/canvas/evas_canvas3d_scene.c index 342bfd3638..1f039ff0f2 100644 --- a/src/lib/evas/canvas/evas_canvas3d_scene.c +++ b/src/lib/evas/canvas/evas_canvas3d_scene.c @@ -293,10 +293,10 @@ _pick_data_mesh_add(Evas_Canvas3D_Pick_Data *data, const Evas_Ray3 *ray, memset(&tex0, 0x00, sizeof(Evas_Canvas3D_Vertex_Buffer)); memset(&tex1, 0x00, sizeof(Evas_Canvas3D_Vertex_Buffer)); - evas_canvas3d_mesh_interpolate_vertex_buffer_get(mesh, frame, EVAS_CANVAS3D_VERTEX_POSITION, + evas_canvas3d_mesh_interpolate_vertex_buffer_get(mesh, frame, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION, &pos0, &pos1, &pos_weight); - evas_canvas3d_mesh_interpolate_vertex_buffer_get(mesh, frame, EVAS_CANVAS3D_VERTEX_TEXCOORD, + evas_canvas3d_mesh_interpolate_vertex_buffer_get(mesh, frame, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD, &tex0, &tex1, &tex_weight); Evas_Canvas3D_Mesh_Data *pdmesh = eo_data_scope_get(mesh, EVAS_CANVAS3D_MESH_CLASS); if (pdmesh->indices) diff --git a/src/lib/evas/canvas/evas_canvas3d_scene.eo b/src/lib/evas/canvas/evas_canvas3d_scene.eo index 46b175050f..a9e7aa02f5 100644 --- a/src/lib/evas/canvas/evas_canvas3d_scene.eo +++ b/src/lib/evas/canvas/evas_canvas3d_scene.eo @@ -1,3 +1,5 @@ +import evas_types; + class Evas.Canvas3D.Scene (Evas.Canvas3D.Object, Evas.Common_Interface) { legacy_prefix: null; @@ -35,20 +37,20 @@ class Evas.Canvas3D.Scene (Evas.Canvas3D.Object, Evas.Common_Interface) Default background color is (0.0, 0.0, 0.0, 0.0). ]] params { - @in r: Evas_Real; [[Red component of the background color.]] - @in g: Evas_Real; [[Green component of the background color.]] - @in b: Evas_Real; [[Blue component of the background color.]] - @in a: Evas_Real; [[Alpha component of the background color.]] + @in r: Evas.Real; [[Red component of the background color.]] + @in g: Evas.Real; [[Green component of the background color.]] + @in b: Evas.Real; [[Blue component of the background color.]] + @in a: Evas.Real; [[Alpha component of the background color.]] } } background_color_get @const { [[Get the background color of a scene.]] params { - @out r: Evas_Real; [[Pointer to receive red component of the background color.]] - @out g: Evas_Real; [[Pointer to receive green component of the background color.]] - @out b: Evas_Real; [[Pointer to receive blue component of the background color.]] - @out a: Evas_Real; [[Pointer to receive alpha component of the background color.]] + @out r: Evas.Real; [[Pointer to receive red component of the background color.]] + @out g: Evas.Real; [[Pointer to receive green component of the background color.]] + @out b: Evas.Real; [[Pointer to receive blue component of the background color.]] + @out a: Evas.Real; [[Pointer to receive alpha component of the background color.]] } } @@ -63,12 +65,12 @@ class Evas.Canvas3D.Scene (Evas.Canvas3D.Object, Evas.Common_Interface) ]] return: bool; params { - @in x: Evas_Real; [[X coordinate of the picking position.]] - @in y: Evas_Real; [[Y coordinate of the picking position.]] + @in x: Evas.Real; [[X coordinate of the picking position.]] + @in y: Evas.Real; [[Y coordinate of the picking position.]] @out node: Evas.Canvas3D.Node *; [[Pointer to receive the node contains the picked mesh.]] @out mesh: Evas.Canvas3D.Mesh *; [[Pointer to receive the picked mesh.]] - @out s: Evas_Real; [[Pointer to receive the texture "s" coordinate.]] - @out t: Evas_Real; [[Pointer to receive the texture "t" coordinate.]] + @out s: Evas.Real; [[Pointer to receive the texture "s" coordinate.]] + @out t: Evas.Real; [[Pointer to receive the texture "t" coordinate.]] } } @@ -76,8 +78,8 @@ class Evas.Canvas3D.Scene (Evas.Canvas3D.Object, Evas.Common_Interface) [[Search given node in the given position.]] return: Evas.Canvas3D.Node *; params { - @in x: Evas_Real; [[X coordinate of the picking position.]] - @in y: Evas_Real; [[Y coordinate of the picking position.]] + @in x: Evas.Real; [[X coordinate of the picking position.]] + @in y: Evas.Real; [[Y coordinate of the picking position.]] @in node: Evas.Canvas3D.Node *; [[Node for search.]] } } @@ -86,8 +88,8 @@ class Evas.Canvas3D.Scene (Evas.Canvas3D.Object, Evas.Common_Interface) [[Get list of the all root members from scene in the given position.]] return: list *; params { - @in x: Evas_Real; [[X coordinate of the picking position.]] - @in y: Evas_Real; [[Y coordinate of the picking position.]] + @in x: Evas.Real; [[X coordinate of the picking position.]] + @in y: Evas.Real; [[Y coordinate of the picking position.]] } } shadows_enable_set { diff --git a/src/lib/evas/canvas/evas_types.eot b/src/lib/evas/canvas/evas_types.eot index 0e7596d68b..6a6b98e795 100644 --- a/src/lib/evas/canvas/evas_types.eot +++ b/src/lib/evas/canvas/evas_types.eot @@ -229,3 +229,283 @@ struct Evas.Engine_Info; [[A generic Evas Engine information structure]] struct Evas.Axis; [[Details for a single device axis state @since 1.13]] + +type Evas.Real: double; [[A type for floating value]] + +enum Evas.Canvas3D.Object_Type +{ + [[Type of 3D Object + + @since 1.10]] + invalid = 0, + scene, + node, + camera, + light, + model, + mesh, + texture, + material, + primitive [[@since 1.15]] +} + +enum Evas.Canvas3D.State +{ + [[State of the Evas 3D + + @since 1.10]] + max = 16, + + any = 0, + + scene_root_node = 1, + scene_camera_node, + scene_background_color, + scene_size, + scene_shadows_enabled, + scene_updated, [[@since 1.14]] + + texture_data = 1, + texture_wrap, + texture_filter, + + material_id = 1, + material_color, + material_texture, + + mesh_vertex_count = 1, + mesh_frame, + mesh_material, + mesh_transform, + mesh_vertex_data, + mesh_index_data, + mesh_vertex_assembly, + mesh_shade_mode, + mesh_fog, + mesh_blending, + mesh_alpha_test, + mesh_color_pick, + + camera_projection = 1, + + light_ambient = 1, + light_diffuse, + light_specular, + light_spot_dir, + light_spot_exp, + light_spot_cutoff, + light_attenuation, + light_projection, + + node_transform_position = 1, + node_transform_orientation, + node_transform_scale, + node_mesh_geometry, + node_mesh_material, + node_mesh_frame, + node_mesh_shade_mode, + node_mesh_material_id, + node_light, + node_camera, + node_parent_position, + node_parent_orientation, + node_parent_scale, + node_member, + node_parent_billboard [[@since 1.14]] +} + +enum Evas.Canvas3D.Space +{ + [[Transform space + + @since 1.10]] + local = 0, [[Local coordinate space]] + parent, [[Parent coordinate space]] + world [[World coordinate space]] +} + +enum Evas.Canvas3D.Node_Type +{ + [[Types of a node + + @since 1.10]] + node = 0, [[Node with no items]] + camera, [[Node which can contain camera object]] + light, [[Node which can contain light object]] + mesh [[Node which can contain mesh objects]] +} + +enum Evas.Canvas3D.Node_Orientation_Type +{ + [[Types of node orientation + + @since 1.13]] + none = 0, [[Node with no orientation properties]] + look_at, [[Node orientation is given as a point to look at and a vector that indicates the angle at which the subject is looking at the point]] + look_to, [[Node orientation is given as id of another part to look at and a vector that indicates the angle at which the subject is looking at the part]] + angle_axis, [[Node orientation is given as an angle and an axis to rotate around]] + quaternion [[Node orientation is given as a quaternion]] +} + +enum Evas.Canvas3D.Index_Format +{ + [[Index formats + + @since 1.10]] + none = 0, [[Indexing is not used]] + unsigned_byte, [[Index is of type unsigned byte]] + unsigned_short [[Index is of type unsigned short]] +} + +enum Evas.Canvas3D.Frustum_Mode +{ + [[Frustum modes + + @since 1.12]] + bsphere, [[Bounding sphere]] + aabb, [[Axis-aligned bounding box]] + central_point +} + +enum Evas.Canvas3D.Vertex_Assembly +{ + [[Vertex assembly modes. Vertex assembly represents how the vertices are organized into geometric primitives. + + @since 1.10]] + points = 0, [[A vertex is rendered as a point]] + lines, [[Two vertices are organized as a line]] + line_strip, [[Vertices are organized as a connected line path]] + line_loop, [[Vertices are organized as a closed line path]] + triangles, [[Three vertices are organized as a triangle]] + triangle_strip, [[Vertices are organized as connected triangles]] + triangle_fan [[Vertices are organized as a triangle fan]] +} + +enum Evas.Canvas3D.Comparison +{ + [[Comparsion functions for testing(alpha, depth, stencil) in fragment shader + + @since 1.14]] + never, [[Never passes]] + less, [[Passes if the incoming value is less than the reference value]] + equal, [[Passes if the incoming value is equal to the reference value]] + lequal, [[Passes if the incoming value is less than or equal to the reference value]] + greater, [[Passes if the incoming value is greater than the reference value]] + notequal, [[Passes if the incoming value is not equal to the reference value]] + gequal, [[Passes if the incoming value is greater than or equal to the reference value]] + always [[Always passes (initial value)]] +} + +enum Evas.Canvas3D.Wrap_Mode +{ + [[Wrap modes for texture units + + @since 1.14]] + clamp = 0, [[Values will be clamped to be in range (min, max)]] + repeat, [[Values will be repeated]] + reflect [[Values will be repeated in a reflected manner]] +} + +enum Evas.Canvas3D.Texture_Filter +{ + [[Filters for texture units + + @since 1.14]] + nearest = 0, [[Samples nearest texel]] + linear, [[Lineary interpolate nearby texels]] + nearest_mipmap_nearest, [[Nearest sampling mipmap]] + linear_mipmap_nearest, [[Nearest sampling mipmap and interpolate]] + nearest_mipmap_linear, [[Linear sampling in nearest mipmap]] + linear_mipmap_linear [[Linear sampling in mipmap and interpolate]] +} + +enum Evas.Canvas3D.Mesh_Primitive +{ + [[Mesh primitive + + @since 1.12]] + none = 0, [[An empty space]] + square, [[One sided square]] + cube, + cylinder, [[Cylinder (can use precision and texture scale)]] + cone, [[Cone (can use precision and texture scale)]] + sphere, [[Sphere (can use precision and texture scale)]] + torus, [[Torus (can use ratio, precision and texture scale)]] + surface, [[Custom surface (can use pointer to users function, precision and texture scale)]] + terrain, [[Terrain as surface with pointer to perlin's noise function]] + count +} + +enum Evas.Canvas3D.Primitive_Mode +{ + [[Mode of mesh primitive + + @since 1.15]] + default = 0, [[Default mode of primitive]] + without_base, [[Primitive without base (supported for cylinder and cone)]] + alternative_uv [[Ptimitive with alternative uv (supported for sphere)]] +} + +enum Evas.Canvas3D.Shade_Mode +{ + [[Shader shade modes + + @since 1.10]] + vertex_color = 0, [[Shaded using vertex color attribute]] + diffuse, [[Shaded using material diffuse term]] + flat, [[Per-vertex flat lighting]] + phong, [[Per-pixel phong shading]] + normal_map, [[Per-pixel normal map shading]] + shadow_map_render, [[Fragment color is defined by its z-coord]] + color_pick, [[Rendering to additional frame bufer]] + parallax_occlusion [[Per-pixel parallax occlusion map shading]] +} + +enum Evas.Canvas3D.Vertex_Attrib +{ + [[Vertex attribute IDs + + @since 1.10]] + position = 0, [[vertex position]] + normal, [[vertex normal]] + tangent, [[vertex tangent (for normal mapping)]] + color, [[vertex color]] + texcoord [[vertex texture coordinate]] +} + +enum Evas.Canvas3D.Blend_Func +{ + [[Blending function + + @since 1.14]] + + zero = 0, [[The scale factors for color components is (0, 0, 0, 0)]] + one, [[The scale factors for color components is (1, 1, 1, 1)]] + src_color, [[The scale factors for color components is (rs/kr, gs/kg, bs/kb, as/ka)]] + one_minus_src_color, [[The scale factors for color components is (1, 1, 1, 1) - (rs/kr, gs/kg, bs/kb, as/ka)]] + dst_color, [[The scale factors for color components is (rd/kr, gd/kg, bd/kb, ad/ka)]] + one_minus_dst_color, [[The scale factors for color components is (1, 1, 1, 1) - (rd/kr, gd/kg, bd/kb, ad/ka)]] + src_alpha, [[The scale factors for color components is (as/ka, as/ka, as/ka, as/ka)]] + one_minus_src_alpha, [[The scale factors for color components is (1, 1, 1, 1) - (as/ka, as/ka, as/ka, as/ka)]] + dst_alpha, [[The scale factors for color components is (ad/ka, ad/ka, ad/ka, ad/ka)]] + one_minus_dst_alpha, [[The scale factors for color components is (1, 1, 1, 1) - (ad/ka, ad/ka, ad/ka, ad/ka)]] + constant_color, [[The scale factors for color components is (rc, gc, bc, ac)]] + one_minus_constant_color, [[The scale factors for color components is (1, 1, 1, 1) - (rc, gc, bc, ac)]] + constant_alpha, [[The scale factors for color components is (ac, ac, ac, ac)]] + one_minus_constant_alpha, [[The scale factors for color components is (1, 1, 1, 1) - (ac, ac, ac, ac)]] + src_alpha_saturate [[The scale factors for color components is (i, i, i, 1) where i = min(as, ka, ad)/ka]] +} + +enum Evas.Canvas3D.Material_Attrib +{ + [[Material attributes + + @since 1.10]] + ambient = 0, [[ambient term]] + diffuse, [[diffuse term]] + specular, [[specular term]] + emission, [[emission term]] + normal [[Normal map term]] +} + +type Evas.Canvas3D.Surface_Func: __undefined_type; diff --git a/src/lib/evas/common3d/primitives/primitive_common.h b/src/lib/evas/common3d/primitives/primitive_common.h index fa05b6f649..7f4e39d292 100644 --- a/src/lib/evas/common3d/primitives/primitive_common.h +++ b/src/lib/evas/common3d/primitives/primitive_common.h @@ -22,10 +22,10 @@ evas_canvas3d_mesh_frame_add(frame), \ evas_canvas3d_mesh_index_data_copy_set(EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT, \ icount, &indices[0])); \ - _set_vec3_vertex_data(mesh, frame, vcount, vertices, EVAS_CANVAS3D_VERTEX_POSITION); \ - _set_vec3_vertex_data(mesh, frame, vcount, normals, EVAS_CANVAS3D_VERTEX_NORMAL); \ - _set_vec2_vertex_data(mesh, frame, vcount, tex_coord, EVAS_CANVAS3D_VERTEX_TEXCOORD); \ - _set_vec3_vertex_data(mesh, frame, vcount, tangents, EVAS_CANVAS3D_VERTEX_TANGENT); \ + _set_vec3_vertex_data(mesh, frame, vcount, vertices, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION); \ + _set_vec3_vertex_data(mesh, frame, vcount, normals, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL); \ + _set_vec2_vertex_data(mesh, frame, vcount, tex_coord, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD); \ + _set_vec3_vertex_data(mesh, frame, vcount, tangents, EVAS_CANVAS3D_VERTEX_ATTRIB_TANGENT); \ free(indices); #define SET_VERTEX_DATA_FROM_ARRAY(mesh, frame, varray, vcount, indices, icount) \ @@ -34,15 +34,15 @@ evas_canvas3d_mesh_frame_add(frame), \ evas_canvas3d_mesh_index_data_copy_set(EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT, \ icount, &indices[0])); \ - _set_vertex_data_from_array(mesh, frame, varray, EVAS_CANVAS3D_VERTEX_POSITION, \ + _set_vertex_data_from_array(mesh, frame, varray, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION, \ 0, 3, 15, vcount); \ - _set_vertex_data_from_array(mesh, frame, varray, EVAS_CANVAS3D_VERTEX_NORMAL, \ + _set_vertex_data_from_array(mesh, frame, varray, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL, \ 3, 3, 15, vcount); \ - _set_vertex_data_from_array(mesh, frame, varray, EVAS_CANVAS3D_VERTEX_COLOR, \ + _set_vertex_data_from_array(mesh, frame, varray, EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR, \ 6, 4, 15, vcount); \ - _set_vertex_data_from_array(mesh, frame, varray, EVAS_CANVAS3D_VERTEX_TEXCOORD, \ + _set_vertex_data_from_array(mesh, frame, varray, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD, \ 10, 2, 15, vcount); \ - _set_vertex_data_from_array(mesh, frame, varray, EVAS_CANVAS3D_VERTEX_TANGENT, \ + _set_vertex_data_from_array(mesh, frame, varray, EVAS_CANVAS3D_VERTEX_ATTRIB_TANGENT, \ 12, 3, 15, vcount); void _generate_indices(unsigned short *indices, int count, int width); diff --git a/src/modules/evas/engines/gl_common/evas_gl_3d.c b/src/modules/evas/engines/gl_common/evas_gl_3d.c index 94b944a50d..6264f807cf 100644 --- a/src/modules/evas/engines/gl_common/evas_gl_3d.c +++ b/src/modules/evas/engines/gl_common/evas_gl_3d.c @@ -558,31 +558,31 @@ _vertex_attrib_flag_add(E3D_Draw_Data *data, { switch (attrib) { - case EVAS_CANVAS3D_VERTEX_POSITION: + case EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION: data->flags |= E3D_SHADER_FLAG_VERTEX_POSITION; if (blend) data->flags |= E3D_SHADER_FLAG_VERTEX_POSITION_BLEND; break; - case EVAS_CANVAS3D_VERTEX_NORMAL: + case EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL: data->flags |= E3D_SHADER_FLAG_VERTEX_NORMAL; if (blend) data->flags |= E3D_SHADER_FLAG_VERTEX_NORMAL_BLEND; break; - case EVAS_CANVAS3D_VERTEX_TANGENT: + case EVAS_CANVAS3D_VERTEX_ATTRIB_TANGENT: data->flags |= E3D_SHADER_FLAG_VERTEX_TANGENT; if (blend) data->flags |= E3D_SHADER_FLAG_VERTEX_TANGENT_BLEND; break; - case EVAS_CANVAS3D_VERTEX_COLOR: + case EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR: data->flags |= E3D_SHADER_FLAG_VERTEX_COLOR; if (blend) data->flags |= E3D_SHADER_FLAG_VERTEX_COLOR_BLEND; break; - case EVAS_CANVAS3D_VERTEX_TEXCOORD: + case EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD: data->flags |= E3D_SHADER_FLAG_VERTEX_TEXCOORD; if (blend) @@ -599,19 +599,19 @@ _material_color_flag_add(E3D_Draw_Data *data, Evas_Canvas3D_Material_Attrib attr { switch (attrib) { - case EVAS_CANVAS3D_MATERIAL_AMBIENT: + case EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT: data->flags |= E3D_SHADER_FLAG_AMBIENT; break; - case EVAS_CANVAS3D_MATERIAL_DIFFUSE: + case EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE: data->flags |= E3D_SHADER_FLAG_DIFFUSE; break; - case EVAS_CANVAS3D_MATERIAL_SPECULAR: + case EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR: data->flags |= E3D_SHADER_FLAG_SPECULAR; break; - case EVAS_CANVAS3D_MATERIAL_EMISSION: + case EVAS_CANVAS3D_MATERIAL_ATTRIB_EMISSION: data->flags |= E3D_SHADER_FLAG_EMISSION; break; - case EVAS_CANVAS3D_MATERIAL_NORMAL: + case EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL: ERR("Material attribute normal should not be used with color values."); break; default: @@ -625,35 +625,35 @@ _material_texture_flag_add(E3D_Draw_Data *data, Evas_Canvas3D_Material_Attrib at { switch (attrib) { - case EVAS_CANVAS3D_MATERIAL_AMBIENT: + case EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT: data->flags |= E3D_SHADER_FLAG_AMBIENT; data->flags |= E3D_SHADER_FLAG_AMBIENT_TEXTURE; if (blend) data->flags |= E3D_SHADER_FLAG_AMBIENT_TEXTURE_BLEND; break; - case EVAS_CANVAS3D_MATERIAL_DIFFUSE: + case EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE: data->flags |= E3D_SHADER_FLAG_DIFFUSE; data->flags |= E3D_SHADER_FLAG_DIFFUSE_TEXTURE; if (blend) data->flags |= E3D_SHADER_FLAG_DIFFUSE_TEXTURE_BLEND; break; - case EVAS_CANVAS3D_MATERIAL_SPECULAR: + case EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR: data->flags |= E3D_SHADER_FLAG_SPECULAR; data->flags |= E3D_SHADER_FLAG_SPECULAR_TEXTURE; if (blend) data->flags |= E3D_SHADER_FLAG_SPECULAR_TEXTURE_BLEND; break; - case EVAS_CANVAS3D_MATERIAL_EMISSION: + case EVAS_CANVAS3D_MATERIAL_ATTRIB_EMISSION: data->flags |= E3D_SHADER_FLAG_EMISSION; data->flags |= E3D_SHADER_FLAG_EMISSION_TEXTURE; if (blend) data->flags |= E3D_SHADER_FLAG_EMISSION_TEXTURE_BLEND; break; - case EVAS_CANVAS3D_MATERIAL_NORMAL: + case EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL: data->flags |= E3D_SHADER_FLAG_NORMAL_TEXTURE; if (blend) @@ -795,7 +795,7 @@ _material_color_build(E3D_Draw_Data *data, int frame, { data->materials[attrib].color = pdmf0->attribs[attrib].color; - if (attrib == EVAS_CANVAS3D_MATERIAL_SPECULAR) + if (attrib == EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR) data->shininess = pdmf0->shininess; } else @@ -809,7 +809,7 @@ _material_color_build(E3D_Draw_Data *data, int frame, &pdmf0->attribs[attrib].color, weight); - if (attrib == EVAS_CANVAS3D_MATERIAL_SPECULAR) + if (attrib == EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR) { data->shininess = pdmf0->shininess * weight + pdmf1->shininess * (1.0 - weight); @@ -894,7 +894,7 @@ _material_texture_build(E3D_Draw_Data *data, int frame, data->materials[attrib].texture_weight = weight; - if (attrib == EVAS_CANVAS3D_MATERIAL_SPECULAR) + if (attrib == EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR) { data->shininess = pdmf0->shininess * weight + pdmf1->shininess * (1.0 - weight); @@ -904,7 +904,7 @@ _material_texture_build(E3D_Draw_Data *data, int frame, } else { - if (attrib == EVAS_CANVAS3D_MATERIAL_SPECULAR) + if (attrib == EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR) data->shininess = pdmf0->shininess; _material_texture_flag_add(data, attrib, EINA_FALSE); @@ -1043,98 +1043,98 @@ _mesh_draw_data_build(E3D_Draw_Data *data, if (pdmesh->shade_mode == EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR) { - BUILD(vertex_attrib, VERTEX_POSITION, EINA_TRUE); - BUILD(vertex_attrib, VERTEX_COLOR, EINA_TRUE); + BUILD(vertex_attrib, VERTEX_ATTRIB_POSITION, EINA_TRUE); + BUILD(vertex_attrib, VERTEX_ATTRIB_COLOR, EINA_TRUE); } else if (pdmesh->shade_mode == EVAS_CANVAS3D_SHADE_MODE_SHADOW_MAP_RENDER) { - BUILD(vertex_attrib, VERTEX_POSITION, EINA_TRUE); + BUILD(vertex_attrib, VERTEX_ATTRIB_POSITION, EINA_TRUE); if (pdmesh->alpha_test_enabled) { - BUILD(material_texture, MATERIAL_DIFFUSE, EINA_FALSE); + BUILD(material_texture, MATERIAL_ATTRIB_DIFFUSE, EINA_FALSE); if (_flags_need_tex_coord(data->flags)) - BUILD(vertex_attrib, VERTEX_TEXCOORD, EINA_FALSE); + BUILD(vertex_attrib, VERTEX_ATTRIB_TEXCOORD, EINA_FALSE); } } else if (pdmesh->shade_mode == EVAS_CANVAS3D_SHADE_MODE_COLOR_PICK) { - BUILD(vertex_attrib, VERTEX_POSITION, EINA_TRUE); + BUILD(vertex_attrib, VERTEX_ATTRIB_POSITION, EINA_TRUE); } else if (pdmesh->shade_mode == EVAS_CANVAS3D_SHADE_MODE_DIFFUSE) { - BUILD(vertex_attrib, VERTEX_POSITION, EINA_TRUE); - BUILD(material_color, MATERIAL_DIFFUSE, EINA_TRUE); - BUILD(material_texture, MATERIAL_DIFFUSE, EINA_FALSE); + BUILD(vertex_attrib, VERTEX_ATTRIB_POSITION, EINA_TRUE); + BUILD(material_color, MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); + BUILD(material_texture, MATERIAL_ATTRIB_DIFFUSE, EINA_FALSE); if (_flags_need_tex_coord(data->flags)) - BUILD(vertex_attrib, VERTEX_TEXCOORD, EINA_FALSE); + BUILD(vertex_attrib, VERTEX_ATTRIB_TEXCOORD, EINA_FALSE); } else if (pdmesh->shade_mode == EVAS_CANVAS3D_SHADE_MODE_FLAT) { - BUILD(vertex_attrib, VERTEX_POSITION, EINA_TRUE); - BUILD(vertex_attrib, VERTEX_NORMAL, EINA_TRUE); + BUILD(vertex_attrib, VERTEX_ATTRIB_POSITION, EINA_TRUE); + BUILD(vertex_attrib, VERTEX_ATTRIB_NORMAL, EINA_TRUE); - BUILD(material_color, MATERIAL_AMBIENT, EINA_FALSE); - BUILD(material_color, MATERIAL_DIFFUSE, EINA_FALSE); - BUILD(material_color, MATERIAL_SPECULAR, EINA_FALSE); - BUILD(material_color, MATERIAL_EMISSION, EINA_FALSE); + BUILD(material_color, MATERIAL_ATTRIB_AMBIENT, EINA_FALSE); + BUILD(material_color, MATERIAL_ATTRIB_DIFFUSE, EINA_FALSE); + BUILD(material_color, MATERIAL_ATTRIB_SPECULAR, EINA_FALSE); + BUILD(material_color, MATERIAL_ATTRIB_EMISSION, EINA_FALSE); - BUILD(material_texture, MATERIAL_AMBIENT, EINA_FALSE); - BUILD(material_texture, MATERIAL_DIFFUSE, EINA_FALSE); - BUILD(material_texture, MATERIAL_SPECULAR, EINA_FALSE); - BUILD(material_texture, MATERIAL_EMISSION, EINA_FALSE); + BUILD(material_texture, MATERIAL_ATTRIB_AMBIENT, EINA_FALSE); + BUILD(material_texture, MATERIAL_ATTRIB_DIFFUSE, EINA_FALSE); + BUILD(material_texture, MATERIAL_ATTRIB_SPECULAR, EINA_FALSE); + BUILD(material_texture, MATERIAL_ATTRIB_EMISSION, EINA_FALSE); _light_build(data, light, matrix_eye); evas_normal_matrix_get(&data->matrix_normal, matrix_mv); if (_flags_need_tex_coord(data->flags)) - BUILD(vertex_attrib, VERTEX_TEXCOORD, EINA_FALSE); + BUILD(vertex_attrib, VERTEX_ATTRIB_TEXCOORD, EINA_FALSE); } else if (pdmesh->shade_mode == EVAS_CANVAS3D_SHADE_MODE_PHONG) { - BUILD(vertex_attrib, VERTEX_POSITION, EINA_TRUE); - BUILD(vertex_attrib, VERTEX_NORMAL, EINA_TRUE); + BUILD(vertex_attrib, VERTEX_ATTRIB_POSITION, EINA_TRUE); + BUILD(vertex_attrib, VERTEX_ATTRIB_NORMAL, EINA_TRUE); - BUILD(material_color, MATERIAL_AMBIENT, EINA_FALSE); - BUILD(material_color, MATERIAL_DIFFUSE, EINA_FALSE); - BUILD(material_color, MATERIAL_SPECULAR, EINA_FALSE); - BUILD(material_color, MATERIAL_EMISSION, EINA_FALSE); + BUILD(material_color, MATERIAL_ATTRIB_AMBIENT, EINA_FALSE); + BUILD(material_color, MATERIAL_ATTRIB_DIFFUSE, EINA_FALSE); + BUILD(material_color, MATERIAL_ATTRIB_SPECULAR, EINA_FALSE); + BUILD(material_color, MATERIAL_ATTRIB_EMISSION, EINA_FALSE); - BUILD(material_texture, MATERIAL_AMBIENT, EINA_FALSE); - BUILD(material_texture, MATERIAL_DIFFUSE, EINA_FALSE); - BUILD(material_texture, MATERIAL_SPECULAR, EINA_FALSE); - BUILD(material_texture, MATERIAL_EMISSION, EINA_FALSE); + BUILD(material_texture, MATERIAL_ATTRIB_AMBIENT, EINA_FALSE); + BUILD(material_texture, MATERIAL_ATTRIB_DIFFUSE, EINA_FALSE); + BUILD(material_texture, MATERIAL_ATTRIB_SPECULAR, EINA_FALSE); + BUILD(material_texture, MATERIAL_ATTRIB_EMISSION, EINA_FALSE); _light_build(data, light, matrix_eye); evas_normal_matrix_get(&data->matrix_normal, matrix_mv); if (_flags_need_tex_coord(data->flags)) - BUILD(vertex_attrib, VERTEX_TEXCOORD, EINA_FALSE); + BUILD(vertex_attrib, VERTEX_ATTRIB_TEXCOORD, EINA_FALSE); } else if ((pdmesh->shade_mode == EVAS_CANVAS3D_SHADE_MODE_NORMAL_MAP) || (pdmesh->shade_mode == EVAS_CANVAS3D_SHADE_MODE_PARALLAX_OCCLUSION)) { - BUILD(vertex_attrib, VERTEX_POSITION, EINA_TRUE); - BUILD(vertex_attrib, VERTEX_NORMAL, EINA_TRUE); - BUILD(vertex_attrib, VERTEX_TEXCOORD, EINA_TRUE); - BUILD(material_texture, MATERIAL_NORMAL, EINA_TRUE); - BUILD(vertex_attrib, VERTEX_TANGENT, EINA_FALSE); + BUILD(vertex_attrib, VERTEX_ATTRIB_POSITION, EINA_TRUE); + BUILD(vertex_attrib, VERTEX_ATTRIB_NORMAL, EINA_TRUE); + BUILD(vertex_attrib, VERTEX_ATTRIB_TEXCOORD, EINA_TRUE); + BUILD(material_texture, MATERIAL_ATTRIB_NORMAL, EINA_TRUE); + BUILD(vertex_attrib, VERTEX_ATTRIB_TANGENT, EINA_FALSE); if (pdmesh->shade_mode == EVAS_CANVAS3D_SHADE_MODE_NORMAL_MAP) - BUILD(vertex_attrib, VERTEX_TANGENT, EINA_FALSE); - else BUILD(vertex_attrib, VERTEX_TANGENT, EINA_TRUE); + BUILD(vertex_attrib, VERTEX_ATTRIB_TANGENT, EINA_FALSE); + else BUILD(vertex_attrib, VERTEX_ATTRIB_TANGENT, EINA_TRUE); - BUILD(material_color, MATERIAL_AMBIENT, EINA_FALSE); - BUILD(material_color, MATERIAL_DIFFUSE, EINA_FALSE); - BUILD(material_color, MATERIAL_SPECULAR, EINA_FALSE); - BUILD(material_color, MATERIAL_EMISSION, EINA_FALSE); + BUILD(material_color, MATERIAL_ATTRIB_AMBIENT, EINA_FALSE); + BUILD(material_color, MATERIAL_ATTRIB_DIFFUSE, EINA_FALSE); + BUILD(material_color, MATERIAL_ATTRIB_SPECULAR, EINA_FALSE); + BUILD(material_color, MATERIAL_ATTRIB_EMISSION, EINA_FALSE); - BUILD(material_texture, MATERIAL_AMBIENT, EINA_FALSE); - BUILD(material_texture, MATERIAL_DIFFUSE, EINA_FALSE); - BUILD(material_texture, MATERIAL_SPECULAR, EINA_FALSE); - BUILD(material_texture, MATERIAL_EMISSION, EINA_FALSE); + BUILD(material_texture, MATERIAL_ATTRIB_AMBIENT, EINA_FALSE); + BUILD(material_texture, MATERIAL_ATTRIB_DIFFUSE, EINA_FALSE); + BUILD(material_texture, MATERIAL_ATTRIB_SPECULAR, EINA_FALSE); + BUILD(material_texture, MATERIAL_ATTRIB_EMISSION, EINA_FALSE); _light_build(data, light, matrix_eye); evas_normal_matrix_get(&data->matrix_normal, matrix_mv); diff --git a/src/modules/evas/engines/gl_common/evas_gl_3d_renderer.c b/src/modules/evas/engines/gl_common/evas_gl_3d_renderer.c index 0710ab580d..2b0e7aed3f 100644 --- a/src/modules/evas/engines/gl_common/evas_gl_3d_renderer.c +++ b/src/modules/evas/engines/gl_common/evas_gl_3d_renderer.c @@ -47,35 +47,35 @@ _gl_blend_func_get(Evas_Canvas3D_Blend_Func blend_func) { switch (blend_func) { - case EVAS_CANVAS3D_BLEND_ZERO: + case EVAS_CANVAS3D_BLEND_FUNC_ZERO: return GL_ZERO; - case EVAS_CANVAS3D_BLEND_ONE: + case EVAS_CANVAS3D_BLEND_FUNC_ONE: return GL_ONE; - case EVAS_CANVAS3D_BLEND_SRC_COLOR: + case EVAS_CANVAS3D_BLEND_FUNC_SRC_COLOR: return GL_SRC_COLOR; - case EVAS_CANVAS3D_BLEND_ONE_MINUS_SRC_COLOR: + case EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_SRC_COLOR: return GL_ONE_MINUS_SRC_COLOR; - case EVAS_CANVAS3D_BLEND_DST_COLOR: + case EVAS_CANVAS3D_BLEND_FUNC_DST_COLOR: return GL_DST_COLOR; - case EVAS_CANVAS3D_BLEND_ONE_MINUS_DST_COLOR: + case EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_DST_COLOR: return GL_ONE_MINUS_DST_COLOR; - case EVAS_CANVAS3D_BLEND_SRC_ALPHA: + case EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA: return GL_SRC_ALPHA; - case EVAS_CANVAS3D_BLEND_ONE_MINUS_SRC_ALPHA: + case EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_SRC_ALPHA: return GL_ONE_MINUS_SRC_ALPHA; - case EVAS_CANVAS3D_BLEND_DST_ALPHA: + case EVAS_CANVAS3D_BLEND_FUNC_DST_ALPHA: return GL_DST_ALPHA; - case EVAS_CANVAS3D_BLEND_ONE_MINUS_DST_ALPHA: + case EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_DST_ALPHA: return GL_ONE_MINUS_DST_ALPHA; - case EVAS_CANVAS3D_BLEND_CONSTANT_COLOR: + case EVAS_CANVAS3D_BLEND_FUNC_CONSTANT_COLOR: return GL_CONSTANT_COLOR; - case EVAS_CANVAS3D_BLEND_ONE_MINUS_CONSTANT_COLOR: + case EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_CONSTANT_COLOR: return GL_ONE_MINUS_CONSTANT_COLOR; - case EVAS_CANVAS3D_BLEND_CONSTANT_ALPHA: + case EVAS_CANVAS3D_BLEND_FUNC_CONSTANT_ALPHA: return GL_CONSTANT_ALPHA; - case EVAS_CANVAS3D_BLEND_ONE_MINUS_CONSTANT_ALPHA: + case EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_CONSTANT_ALPHA: return GL_ONE_MINUS_CONSTANT_ALPHA; - case EVAS_CANVAS3D_BLEND_SRC_ALPHA_SATURATE: + case EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA_SATURATE: return GL_SRC_ALPHA_SATURATE; default: return GL_ZERO; diff --git a/src/modules/evas/engines/gl_common/evas_gl_3d_shader.c b/src/modules/evas/engines/gl_common/evas_gl_3d_shader.c index 22fcced761..0046508a4d 100644 --- a/src/modules/evas/engines/gl_common/evas_gl_3d_shader.c +++ b/src/modules/evas/engines/gl_common/evas_gl_3d_shader.c @@ -410,103 +410,103 @@ _uniform_upload(E3D_Uniform u, GLint loc, const E3D_Draw_Data *data) break; } case E3D_UNIFORM_POSITION_WEIGHT: - glUniform1f(loc, data->vertices[EVAS_CANVAS3D_VERTEX_POSITION].weight); + glUniform1f(loc, data->vertices[EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION].weight); break; case E3D_UNIFORM_NORMAL_WEIGHT: - glUniform1f(loc, data->vertices[EVAS_CANVAS3D_VERTEX_NORMAL].weight); + glUniform1f(loc, data->vertices[EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL].weight); break; case E3D_UNIFORM_TANGENT_WEIGHT: - glUniform1f(loc, data->vertices[EVAS_CANVAS3D_VERTEX_TANGENT].weight); + glUniform1f(loc, data->vertices[EVAS_CANVAS3D_VERTEX_ATTRIB_TANGENT].weight); break; case E3D_UNIFORM_COLOR_WEIGHT: - glUniform1f(loc, data->vertices[EVAS_CANVAS3D_VERTEX_COLOR].weight); + glUniform1f(loc, data->vertices[EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR].weight); break; case E3D_UNIFORM_TEXCOORD_WEIGHT: - glUniform1f(loc, data->vertices[EVAS_CANVAS3D_VERTEX_TEXCOORD].weight); + glUniform1f(loc, data->vertices[EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD].weight); break; case E3D_UNIFORM_TEXTURE_WEIGHT_AMBIENT: - glUniform1f(loc, data->materials[EVAS_CANVAS3D_MATERIAL_AMBIENT].texture_weight); + glUniform1f(loc, data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT].texture_weight); break; case E3D_UNIFORM_TEXTURE_WEIGHT_DIFFUSE: - glUniform1f(loc, data->materials[EVAS_CANVAS3D_MATERIAL_DIFFUSE].texture_weight); + glUniform1f(loc, data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE].texture_weight); break; case E3D_UNIFORM_TEXTURE_WEIGHT_SPECULAR: - glUniform1f(loc, data->materials[EVAS_CANVAS3D_MATERIAL_SPECULAR].texture_weight); + glUniform1f(loc, data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR].texture_weight); break; case E3D_UNIFORM_TEXTURE_WEIGHT_EMISSION: - glUniform1f(loc, data->materials[EVAS_CANVAS3D_MATERIAL_EMISSION].texture_weight); + glUniform1f(loc, data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_EMISSION].texture_weight); break; case E3D_UNIFORM_TEXTURE_WEIGHT_NORMAL: - glUniform1f(loc, data->materials[EVAS_CANVAS3D_MATERIAL_NORMAL].texture_weight); + glUniform1f(loc, data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL].texture_weight); break; case E3D_UNIFORM_TEXTURE_AMBIENT0: - glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_AMBIENT].sampler0); + glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT].sampler0); break; case E3D_UNIFORM_TEXTURE_DIFFUSE0: - glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_DIFFUSE].sampler0); + glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE].sampler0); break; case E3D_UNIFORM_TEXTURE_SPECULAR0: - glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_SPECULAR].sampler0); + glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR].sampler0); break; case E3D_UNIFORM_TEXTURE_EMISSION0: - glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_EMISSION].sampler0); + glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_EMISSION].sampler0); break; case E3D_UNIFORM_TEXTURE_NORMAL0: - glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_NORMAL].sampler0); + glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL].sampler0); break; case E3D_UNIFORM_TEXTURE_AMBIENT1: - glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_AMBIENT].sampler1); + glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT].sampler1); break; case E3D_UNIFORM_TEXTURE_DIFFUSE1: - glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_DIFFUSE].sampler1); + glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE].sampler1); break; case E3D_UNIFORM_TEXTURE_SPECULAR1: - glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_SPECULAR].sampler1); + glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR].sampler1); break; case E3D_UNIFORM_TEXTURE_EMISSION1: - glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_EMISSION].sampler1); + glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_EMISSION].sampler1); break; case E3D_UNIFORM_TEXTURE_NORMAL1: - glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_NORMAL].sampler1); + glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL].sampler1); break; case E3D_UNIFORM_TEXTURE_MATRIX_TRANSFORM_AMBIENT0: { - SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0) + SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0) break; } case E3D_UNIFORM_TEXTURE_MATRIX_TRANSFORM_DIFFUSE0: { - SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0) + SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0) break; } case E3D_UNIFORM_TEXTURE_MATRIX_TRANSFORM_SPECULAR0: { - SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_SPECULAR, 0) + SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 0) break; } case E3D_UNIFORM_TEXTURE_MATRIX_TRANSFORM_EMISSION0: { - SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_EMISSION, 0) + SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_ATTRIB_EMISSION, 0) break; } case E3D_UNIFORM_TEXTURE_MATRIX_TRANSFORM_NORMAL0: { - SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_NORMAL, 0) + SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, 0) break; } case E3D_UNIFORM_TEXTURE_MATRIX_TRANSFORM_AMBIENT1: { - SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_AMBIENT, 1) + SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 1) break; } case E3D_UNIFORM_TEXTURE_MATRIX_TRANSFORM_DIFFUSE1: { - SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 1) + SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1) break; } case E3D_UNIFORM_TEXTURE_MATRIX_TRANSFORM_SPECULAR1: { - SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1) + SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1) break; } case E3D_UNIFORM_TEXTURE_MATRIX_TRANSFORM_EMISSION1: { - SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_EMISSION, 1) + SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_ATTRIB_EMISSION, 1) break; } case E3D_UNIFORM_TEXTURE_MATRIX_TRANSFORM_NORMAL1: { - SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_NORMAL, 1) + SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, 1) break; } case E3D_UNIFORM_SHADOWMAP: @@ -545,31 +545,31 @@ _uniform_upload(E3D_Uniform u, GLint loc, const E3D_Draw_Data *data) break; case E3D_UNIFORM_MATERIAL_AMBIENT: glUniform4f(loc, - data->materials[EVAS_CANVAS3D_MATERIAL_AMBIENT].color.r, - data->materials[EVAS_CANVAS3D_MATERIAL_AMBIENT].color.g, - data->materials[EVAS_CANVAS3D_MATERIAL_AMBIENT].color.b, - data->materials[EVAS_CANVAS3D_MATERIAL_AMBIENT].color.a); + data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT].color.r, + data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT].color.g, + data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT].color.b, + data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT].color.a); break; case E3D_UNIFORM_MATERIAL_DIFFUSE: glUniform4f(loc, - data->materials[EVAS_CANVAS3D_MATERIAL_DIFFUSE].color.r, - data->materials[EVAS_CANVAS3D_MATERIAL_DIFFUSE].color.g, - data->materials[EVAS_CANVAS3D_MATERIAL_DIFFUSE].color.b, - data->materials[EVAS_CANVAS3D_MATERIAL_DIFFUSE].color.a); + data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE].color.r, + data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE].color.g, + data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE].color.b, + data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE].color.a); break; case E3D_UNIFORM_MATERIAL_SPECULAR: glUniform4f(loc, - data->materials[EVAS_CANVAS3D_MATERIAL_SPECULAR].color.r, - data->materials[EVAS_CANVAS3D_MATERIAL_SPECULAR].color.g, - data->materials[EVAS_CANVAS3D_MATERIAL_SPECULAR].color.b, - data->materials[EVAS_CANVAS3D_MATERIAL_SPECULAR].color.a); + data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR].color.r, + data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR].color.g, + data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR].color.b, + data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR].color.a); break; case E3D_UNIFORM_MATERIAL_EMISSION: glUniform4f(loc, - data->materials[EVAS_CANVAS3D_MATERIAL_EMISSION].color.r, - data->materials[EVAS_CANVAS3D_MATERIAL_EMISSION].color.g, - data->materials[EVAS_CANVAS3D_MATERIAL_EMISSION].color.b, - data->materials[EVAS_CANVAS3D_MATERIAL_EMISSION].color.a); + data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_EMISSION].color.r, + data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_EMISSION].color.g, + data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_EMISSION].color.b, + data->materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_EMISSION].color.a); break; case E3D_UNIFORM_MATERIAL_SHININESS: glUniform1f(loc, data->shininess); diff --git a/src/modules/evas/model_loaders/eet/evas_model_load_eet.c b/src/modules/evas/model_loaders/eet/evas_model_load_eet.c index 803846d244..a36dff4f34 100644 --- a/src/modules/evas/model_loaders/eet/evas_model_load_eet.c +++ b/src/modules/evas/model_loaders/eet/evas_model_load_eet.c @@ -23,17 +23,17 @@ _set_geometry_to_mesh_from_eet_file(Evas_Canvas3D_Mesh *mesh, evas_canvas3d_mesh_vertex_assembly_set(EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES), evas_canvas3d_mesh_frame_add(0), - evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_POSITION, 0, NULL), - evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_NORMAL, 0, NULL), - evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_TEXCOORD, 0, NULL), + evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION, 0, NULL), + evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL, 0, NULL), + evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD, 0, NULL), - pos = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_POSITION), - nor = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_NORMAL), - tex = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_TEXCOORD), + pos = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION), + nor = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL), + tex = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD), - stride_pos = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_POSITION), - stride_nor = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_NORMAL), - stride_tex = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_TEXCOORD)); + stride_pos = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION), + stride_nor = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL), + stride_tex = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD)); if (stride_pos == 0) stride_pos = sizeof(float) * 3; if (stride_nor == 0) stride_nor = sizeof(float) * 3; @@ -62,9 +62,9 @@ _set_geometry_to_mesh_from_eet_file(Evas_Canvas3D_Mesh *mesh, /* unmap vertex buffer */ eo_do(mesh, - evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_POSITION), - evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_NORMAL), - evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_TEXCOORD)); + evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION), + evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL), + evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD)); } void @@ -76,24 +76,24 @@ _set_material_to_mesh_from_eet_file(Evas_Canvas3D_Mesh *mesh, material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, pd->evas); eo_do(material, - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, !!(eet_mesh->materials->colors[0].a > 0)), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, !!(eet_mesh->materials->colors[1].a > 0)), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, !!(eet_mesh->materials->colors[2].a > 0)), - evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, + evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE), + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, eet_mesh->materials->colors[0].r, eet_mesh->materials->colors[0].g, eet_mesh->materials->colors[0].b, eet_mesh->materials->colors[0].a), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, eet_mesh->materials->colors[1].r, eet_mesh->materials->colors[1].g, eet_mesh->materials->colors[1].b, eet_mesh->materials->colors[1].a), - evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, + evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, eet_mesh->materials->colors[2].r, eet_mesh->materials->colors[2].g, eet_mesh->materials->colors[2].b, diff --git a/src/modules/evas/model_loaders/md2/evas_model_load_md2.c b/src/modules/evas/model_loaders/md2/evas_model_load_md2.c index 169b7f6023..530b4d5e01 100644 --- a/src/modules/evas/model_loaders/md2/evas_model_load_md2.c +++ b/src/modules/evas/model_loaders/md2/evas_model_load_md2.c @@ -352,18 +352,18 @@ evas_model_load_file_md2(Evas_Canvas3D_Mesh *mesh, Eina_File *file) evas_canvas3d_mesh_frame_add(f), /* Allocate vertex buffer for the frame. */ - evas_canvas3d_mesh_frame_vertex_data_copy_set(f, EVAS_CANVAS3D_VERTEX_POSITION, 0, NULL), - evas_canvas3d_mesh_frame_vertex_data_copy_set(f, EVAS_CANVAS3D_VERTEX_NORMAL, 0, NULL), - evas_canvas3d_mesh_frame_vertex_data_copy_set(f, EVAS_CANVAS3D_VERTEX_TEXCOORD, 0, NULL), + evas_canvas3d_mesh_frame_vertex_data_copy_set(f, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION, 0, NULL), + evas_canvas3d_mesh_frame_vertex_data_copy_set(f, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL, 0, NULL), + evas_canvas3d_mesh_frame_vertex_data_copy_set(f, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD, 0, NULL), /* Map vertex buffer. */ - pos = (float *)evas_canvas3d_mesh_frame_vertex_data_map(f, EVAS_CANVAS3D_VERTEX_POSITION), - nor = (float *)evas_canvas3d_mesh_frame_vertex_data_map(f, EVAS_CANVAS3D_VERTEX_NORMAL), - tex = (float *)evas_canvas3d_mesh_frame_vertex_data_map(f, EVAS_CANVAS3D_VERTEX_TEXCOORD), + pos = (float *)evas_canvas3d_mesh_frame_vertex_data_map(f, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION), + nor = (float *)evas_canvas3d_mesh_frame_vertex_data_map(f, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL), + tex = (float *)evas_canvas3d_mesh_frame_vertex_data_map(f, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD), - stride_pos = evas_canvas3d_mesh_frame_vertex_stride_get(f, EVAS_CANVAS3D_VERTEX_POSITION), - stride_nor = evas_canvas3d_mesh_frame_vertex_stride_get(f, EVAS_CANVAS3D_VERTEX_NORMAL), - stride_tex = evas_canvas3d_mesh_frame_vertex_stride_get(f, EVAS_CANVAS3D_VERTEX_TEXCOORD)); + stride_pos = evas_canvas3d_mesh_frame_vertex_stride_get(f, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION), + stride_nor = evas_canvas3d_mesh_frame_vertex_stride_get(f, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL), + stride_tex = evas_canvas3d_mesh_frame_vertex_stride_get(f, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD)); if (stride_pos == 0) stride_pos = sizeof(float) * 3; @@ -405,9 +405,9 @@ evas_model_load_file_md2(Evas_Canvas3D_Mesh *mesh, Eina_File *file) /* Unmap vertex buffer. */ eo_do(mesh, - evas_canvas3d_mesh_frame_vertex_data_unmap(f, EVAS_CANVAS3D_VERTEX_POSITION), - evas_canvas3d_mesh_frame_vertex_data_unmap(f, EVAS_CANVAS3D_VERTEX_NORMAL), - evas_canvas3d_mesh_frame_vertex_data_unmap(f, EVAS_CANVAS3D_VERTEX_TEXCOORD)); + evas_canvas3d_mesh_frame_vertex_data_unmap(f, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION), + evas_canvas3d_mesh_frame_vertex_data_unmap(f, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL), + evas_canvas3d_mesh_frame_vertex_data_unmap(f, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD)); pd = eo_data_scope_get(mesh, EVAS_CANVAS3D_MESH_CLASS); diff --git a/src/modules/evas/model_loaders/obj/evas_model_load_obj.c b/src/modules/evas/model_loaders/obj/evas_model_load_obj.c index ccb65ea48d..bd5777f4d3 100644 --- a/src/modules/evas/model_loaders/obj/evas_model_load_obj.c +++ b/src/modules/evas/model_loaders/obj/evas_model_load_obj.c @@ -376,21 +376,21 @@ evas_model_load_file_obj(Evas_Canvas3D_Mesh *mesh, Eina_File *file) evas_canvas3d_mesh_vertex_count_set(counts._triangles_counter * 3), evas_canvas3d_mesh_vertex_assembly_set(EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES), evas_canvas3d_mesh_frame_add(0), - evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_POSITION, 0, NULL), - pos = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_POSITION), - stride_pos = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_POSITION)); + evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION, 0, NULL), + pos = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION), + stride_pos = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION)); if (counts.existence_of_normal) eo_do(mesh, - evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_NORMAL, 0, NULL), - nor = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_NORMAL), - stride_nor = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_NORMAL)); + evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL, 0, NULL), + nor = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL), + stride_nor = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL)); if (counts.existence_of_tex_point) eo_do(mesh, - evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_TEXCOORD, 0, NULL), - tex = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_TEXCOORD), - stride_tex = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_TEXCOORD)); + evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD, 0, NULL), + tex = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD), + stride_tex = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD)); if (stride_pos == 0) stride_pos = sizeof(float) * 3; if ((counts.existence_of_normal) && (stride_nor == 0)) @@ -437,11 +437,11 @@ evas_model_load_file_obj(Evas_Canvas3D_Mesh *mesh, Eina_File *file) free(_triangles); /* Unmap vertex buffer. */ - eo_do(mesh, evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_POSITION)); + eo_do(mesh, evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION)); if (counts.existence_of_normal) - eo_do(mesh, evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_NORMAL)); + eo_do(mesh, evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL)); if (counts.existence_of_tex_point) - eo_do(mesh, evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_TEXCOORD)); + eo_do(mesh, evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD)); Evas_Canvas3D_Mesh_Data *pd = eo_data_scope_get(mesh, EVAS_CANVAS3D_MESH_CLASS); diff --git a/src/modules/evas/model_loaders/ply/evas_model_load_ply.c b/src/modules/evas/model_loaders/ply/evas_model_load_ply.c index 7812780fb7..ad56abcc8a 100644 --- a/src/modules/evas/model_loaders/ply/evas_model_load_ply.c +++ b/src/modules/evas/model_loaders/ply/evas_model_load_ply.c @@ -278,20 +278,20 @@ evas_model_load_file_ply(Evas_Canvas3D_Mesh *mesh, Eina_File *file) evas_canvas3d_mesh_vertex_count_set(header.triangles_count * 3), evas_canvas3d_mesh_vertex_assembly_set(EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES), evas_canvas3d_mesh_frame_add(0), - evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_POSITION, 0, NULL), - evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_NORMAL, 0, NULL), - evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_TEXCOORD, 0, NULL), - evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_COLOR, 0, NULL), + evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION, 0, NULL), + evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL, 0, NULL), + evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD, 0, NULL), + evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR, 0, NULL), - pos = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_POSITION), - nor = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_NORMAL), - tex = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_TEXCOORD), - col = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_COLOR), + pos = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION), + nor = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL), + tex = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD), + col = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR), - stride_pos = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_POSITION), - stride_nor = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_NORMAL), - stride_tex = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_TEXCOORD), - stride_col = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_COLOR)); + stride_pos = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION), + stride_nor = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL), + stride_tex = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD), + stride_col = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR)); if (stride_pos == 0) stride_pos = sizeof(float) * 3; if (stride_nor == 0) stride_nor = sizeof(float) * 3; @@ -366,10 +366,10 @@ evas_model_load_file_ply(Evas_Canvas3D_Mesh *mesh, Eina_File *file) /* Unmap vertex buffer. */ eo_do(mesh, - evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_POSITION), - evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_NORMAL), - evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_TEXCOORD), - evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_COLOR)); + evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION), + evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL), + evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD), + evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR)); pd = eo_data_scope_get(mesh, EVAS_CANVAS3D_MESH_CLASS); diff --git a/src/modules/evas/model_savers/eet/evas_model_save_eet.c b/src/modules/evas/model_savers/eet/evas_model_save_eet.c index 71e094ad1d..ff43a3f851 100644 --- a/src/modules/evas/model_savers/eet/evas_model_save_eet.c +++ b/src/modules/evas/model_savers/eet/evas_model_save_eet.c @@ -59,9 +59,9 @@ _set_geometry_to_eet_file_from_mesh(Evas_Canvas3D_Mesh_Data *mesh, src += f->vertices[a].element_count;\ } geometry->vertices = vertices; - SAVE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_POSITION, position, vertices[i].position.z = src[2];) - SAVE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_NORMAL, normal, vertices[i].normal.z = src[2];) - SAVE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_TEXCOORD, texcoord,) + SAVE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION, position, vertices[i].position.z = src[2];) + SAVE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL, normal, vertices[i].normal.z = src[2];) + SAVE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD, texcoord,) #undef SAVE_GEOMETRICS eet_mesh->geometries = geometry; diff --git a/src/modules/evas/model_savers/obj/evas_model_save_obj.c b/src/modules/evas/model_savers/obj/evas_model_save_obj.c index b009c32b6c..d9be3dce44 100644 --- a/src/modules/evas/model_savers/obj/evas_model_save_obj.c +++ b/src/modules/evas/model_savers/obj/evas_model_save_obj.c @@ -20,7 +20,7 @@ for (i = 0; i < pd->vertex_count; i++) \ { \ fprintf(_obj_file, format, src[0], src[1]); \ - if (a != EVAS_CANVAS3D_VERTEX_TEXCOORD) \ + if (a != EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD) \ fprintf(_obj_file, " %.4f", src[2]); \ fprintf(_obj_file, "\n"); \ src += f->vertices[a].element_count; \ @@ -103,12 +103,12 @@ _save_mesh(Evas_Canvas3D_Mesh_Data *pd, const char *_obj_file_name, Evas_Canvas3 return; } - SAVE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_POSITION, "v %.4f %.4f") - SAVE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_NORMAL, "vn %.4f %.4f") - SAVE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_TEXCOORD, "vt %.4f %.4f") + SAVE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION, "v %.4f %.4f") + SAVE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL, "vn %.4f %.4f") + SAVE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD, "vt %.4f %.4f") - existence_of_normal = (f->vertices[EVAS_CANVAS3D_VERTEX_NORMAL].data != NULL); - existence_of_tex_point = (f->vertices[EVAS_CANVAS3D_VERTEX_TEXCOORD].data != NULL); + existence_of_normal = (f->vertices[EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL].data != NULL); + existence_of_tex_point = (f->vertices[EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD].data != NULL); fprintf(_obj_file,"usemtl Material\n s off\n"); for (i = 1; i <= pd->vertex_count; i++)//numeration of faces in .obj started from 1 @@ -138,17 +138,17 @@ _save_material(Evas_Canvas3D_Mesh_Data *pd EINA_UNUSED, fprintf(_mtl_file, "newmtl Material \n"); fprintf(_mtl_file, "Ns 1.000000 \n");//exp factor for specular highlight fprintf(_mtl_file, "Ka %.6f %.6f %.6f \n", - (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_AMBIENT].color.r, - (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_AMBIENT].color.g, - (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_AMBIENT].color.b); + (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT].color.r, + (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT].color.g, + (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT].color.b); fprintf(_mtl_file, "Kd %.6f %.6f %.6f \n", - (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_DIFFUSE].color.r, - (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_DIFFUSE].color.g, - (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_DIFFUSE].color.b); + (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE].color.r, + (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE].color.g, + (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE].color.b); fprintf(_mtl_file, "Ks %.6f %.6f %.6f \n", - (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_SPECULAR].color.r, - (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_SPECULAR].color.g, - (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_SPECULAR].color.b); + (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR].color.r, + (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR].color.g, + (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR].color.b); fprintf(_mtl_file, "Ni 1.000000 \n");//optical density fprintf(_mtl_file, "d 1.000000 \n");//a factor d of 1.0 is fully opaque material fprintf(_mtl_file, "illum 2 \n");//illumination properties diff --git a/src/modules/evas/model_savers/ply/evas_model_save_ply.c b/src/modules/evas/model_savers/ply/evas_model_save_ply.c index e5ad7c2b68..05eeca6331 100644 --- a/src/modules/evas/model_savers/ply/evas_model_save_ply.c +++ b/src/modules/evas/model_savers/ply/evas_model_save_ply.c @@ -33,10 +33,10 @@ evas_model_save_file_ply(const Evas_Canvas3D_Mesh *mesh, const char *file, Evas_ fprintf(_ply_file,"element face %d\nproperty list uchar uint vertex_indices\nend_header\n", pd->vertex_count / 3); - src_pos = (float*)(&f->vertices[EVAS_CANVAS3D_VERTEX_POSITION])->data; - src_nor = (float*)(&f->vertices[EVAS_CANVAS3D_VERTEX_NORMAL])->data; - src_tex = (float*)(&f->vertices[EVAS_CANVAS3D_VERTEX_TEXCOORD])->data; - src_col = (float*)(&f->vertices[EVAS_CANVAS3D_VERTEX_COLOR])->data; + src_pos = (float*)(&f->vertices[EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION])->data; + src_nor = (float*)(&f->vertices[EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL])->data; + src_tex = (float*)(&f->vertices[EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD])->data; + src_col = (float*)(&f->vertices[EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR])->data; for (i = 0; i < pd->vertex_count; i++) { diff --git a/src/tests/evas/evas_test_mesh.c b/src/tests/evas/evas_test_mesh.c index 6c14dd3215..34de08f514 100644 --- a/src/tests/evas/evas_test_mesh.c +++ b/src/tests/evas/evas_test_mesh.c @@ -27,7 +27,7 @@ { \ if ((src1[0] != src2[0]) || (src1[1] != src2[1])) \ return 1; \ - if (a != EVAS_CANVAS3D_VERTEX_TEXCOORD) \ + if (a != EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD) \ if (src1[2] != src2[2]) \ return 1; \ src1 += f1->vertices[a].element_count; \ @@ -94,9 +94,9 @@ static int _compare_meshes(Evas_Canvas3D_Mesh *mesh1, Evas_Canvas3D_Mesh *mesh2) if ((pd1->vertex_count) != (pd2->vertex_count)) return 1; - COMPARE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_POSITION) - COMPARE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_NORMAL) - COMPARE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_TEXCOORD) + COMPARE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION) + COMPARE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL) + COMPARE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD) return 0; }