DnD: fix callbacks deletion for inline windows.

During deletion of a window, widgets considered as droppable targets
have to remove their DnD callbacks. To achieve this, elm_drop_target_del
is called from the DEL callback (destructor). This function has to
determine if X11 or Wayland is used. Since the parent is already unknown
at this stage, only checking the engine name can give this
information.
On a regular window, the engine name is related to the target display.

The problem happens when an inline window is used. The engine is a
buffer and no information is given regarding the target display.

The patch fixes it by checking the nature of the Ecore Evas parents. It
supports nested windows (inline inside inline... inside XWin).

@fix
This commit is contained in:
Daniel Zaoui 2015-01-08 11:54:04 +02:00
parent a83e01cad3
commit 689b4f3fc5
1 changed files with 33 additions and 2 deletions

View File

@ -1901,7 +1901,23 @@ _x11_elm_widget_xwin_get(const Evas_Object *obj)
if (!evas) return 0;
ee = ecore_evas_ecore_evas_get(evas);
if (!ee) return 0;
xwin = _elm_ee_xwin_get(ee);
while(!xwin)
{
const char *engine_name = ecore_evas_engine_name_get(ee);
if (!strcmp(engine_name, ELM_BUFFER))
{
ee = ecore_evas_buffer_ecore_evas_parent_get(ee);
if (!ee) return 0;
xwin = _elm_ee_xwin_get(ee);
}
else
{
/* In case the engine is not a buffer, we want to check once. */
xwin = _elm_ee_xwin_get(ee);
if (!xwin) return 0;
}
}
}
return xwin;
}
@ -3492,7 +3508,22 @@ _wl_elm_widget_window_get(Evas_Object *obj)
if (!(ee = ecore_evas_ecore_evas_get(evas)))
return 0;
win = ecore_evas_wayland_window_get(ee);
while(!win)
{
const char *engine_name = ecore_evas_engine_name_get(ee);
if (!strcmp(engine_name, ELM_BUFFER))
{
ee = ecore_evas_buffer_ecore_evas_parent_get(ee);
if (!ee) return 0;
win = ecore_evas_wayland_window_get(ee);
}
else
{
/* In case the engine is not a buffer, we want to check once. */
win = ecore_evas_wayland_window_get(ee);
if (!win) return 0;
}
}
}
return ecore_wl_window_id_get(win);