forked from enlightenment/efl
Clean up the Lua docs. Much less clean up than I thought would be needed.
And my work for the year is done. B-) SVN revision: 82306
This commit is contained in:
parent
0b12a76c5a
commit
6a804bb4e1
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@ -683,7 +683,7 @@ static const struct luaL_Reg _elua_edje_funcs [] =
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/**
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/**
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@page luaref
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@page luaref
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@subsubsection edje_echo edje:echo(text)
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@subsubsection edje_echo edje.echo(text)
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Make lua a bit shelly. Prints a string to the console
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Make lua a bit shelly. Prints a string to the console
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@ -700,7 +700,7 @@ _elua_echo(lua_State *L) // Stack usage [-0, +0, v]
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//-------------
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//-------------
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/**
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/**
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@page luaref
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@page luaref
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@subsubsection edje_date edje:date()
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@subsubsection edje_date edje.date()
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Retrieves the current time and date.
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Retrieves the current time and date.
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@ -753,15 +753,15 @@ _elua_date(lua_State *L) // Stack usage [-16, +17, em]
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/**
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/**
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@page luaref
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@page luaref
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@subsubsection edje_looptime edje:looptime()
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@subsubsection edje_looptime edje.looptime()
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Retrieves the time at which the last loop stopped waiting for timeouts or events.
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Retrieves the time at which the last loop stopped waiting for timeouts or events.
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This gets the time that the main loop ceased waiting for timouts and/or events
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This gets the time that the main loop ceased waiting for timouts and/or events
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to come in or for signals or any other interrupt source. This should be
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to come in or for signals or any other interrupt source. This should be
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considered a reference point for all time based activity that should calculate
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considered a reference point for all time based activity that should calculate
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its timepoint from the return of edje:looptime(). Use this UNLESS you absolutely
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its timepoint from the return of edje.looptime(). Use this UNLESS you absolutely
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must get the current actual timepoint - then use edje:seconds(). Note that this
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must get the current actual timepoint - then use edje.seconds(). Note that this
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time is meant to be used as relative to other times obtained on this run.
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time is meant to be used as relative to other times obtained on this run.
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Wraps ecore_loop_time_get().
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Wraps ecore_loop_time_get().
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@ -778,7 +778,7 @@ _elua_looptime(lua_State *L) // Stack usage [-0, +1, -]
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/**
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/**
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@page luaref
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@page luaref
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@subsubsection edje_seconds edje:seconds()
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@subsubsection edje_seconds edje.seconds()
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Retrieves the current system time as a floating point value in seconds.
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Retrieves the current system time as a floating point value in seconds.
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@ -800,7 +800,7 @@ _elua_seconds(lua_State *L) // Stack usage [-0, +1, -]
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/**
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/**
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@page luaref
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@page luaref
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@subsubsection edje_version edje:version()
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@subsubsection edje_version edje.version()
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Retrieves the current edje version number.
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Retrieves the current edje version number.
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@ -820,7 +820,7 @@ _elua_version(lua_State *L) // St
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//-------------
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//-------------
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/**
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/**
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@page luaref
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@page luaref
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@subsubsection edje_geom edje:geom()
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@subsubsection edje_geom edje.geom()
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Retrieves the position and size of the edje object that this lua group is in.
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Retrieves the position and size of the edje object that this lua group is in.
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@ -840,7 +840,7 @@ _elua_objgeom(lua_State *L) // Stack usage [-10
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/**
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/**
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@page luaref
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@page luaref
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@subsubsection edje_pos edje:pos()
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@subsubsection edje_pos edje.pos()
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Retrieves the position of the edje object that this lua group is in.
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Retrieves the position of the edje object that this lua group is in.
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@ -859,7 +859,7 @@ _elua_objpos(lua_State *L) // Stack usage [-6,
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/**
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/**
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@page luaref
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@page luaref
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@subsubsection edje_size edje:size()
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@subsubsection edje_size edje.size()
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Retrieves the size of the edje object that this lua group is in.
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Retrieves the size of the edje object that this lua group is in.
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@ -879,7 +879,7 @@ _elua_objsize(lua_State *L) // Stack usage [-6,
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//-------------
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//-------------
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/**
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/**
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@page luaref
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@page luaref
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@subsubsection edje_emit edje:emit(signal, source)
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@subsubsection edje_emit edje.emit(signal, source)
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Emit a signal.
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Emit a signal.
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@ -912,7 +912,7 @@ _elua_emit(lua_State *L) // Stack usage [-2,
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/**
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/**
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@page luaref
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@page luaref
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@subsubsection edje_message_send edje:messagesend(id, type, ...)
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@subsubsection edje_message_send edje.messagesend(id, type, ...)
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Send a message to this edje, and all it's child objects.
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Send a message to this edje, and all it's child objects.
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@ -1164,7 +1164,7 @@ _elua_animator_free(void *obj) // Stack usage [-0,
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/**
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/**
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@page luaref
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@page luaref
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@subsubsection edje_animator edje:animator(func)
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@subsubsection edje_animator edje.animator(func)
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This function adds an animator and returns its handle on success and NULL on
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This function adds an animator and returns its handle on success and NULL on
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failure. The function func will be called every frame tick. Note that setting
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failure. The function func will be called every frame tick. Note that setting
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@ -1251,7 +1251,7 @@ _elua_timer_free(void *obj) // Stack usage [-0,
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/**
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/**
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@page luaref
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@page luaref
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@subsubsection edje_timer edje:timer(tick, func)
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@subsubsection edje_timer edje.timer(tick, func)
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This function adds a timer and returns its handle on success and NULL on failure.
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This function adds a timer and returns its handle on success and NULL on failure.
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The function func will be called every tick seconds.
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The function func will be called every tick seconds.
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@ -1343,9 +1343,9 @@ _elua_transition_free(void *obj) // Stack usage [-0,
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/**
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/**
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@page luaref
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@page luaref
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@subsubsection edje_transition edje:transition(div, func)
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@subsubsection edje_transition edje.transition(div, func)
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Just like edje:animator(), except that the callback function gets called with an
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Just like edje.animator(), except that the callback function gets called with an
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argument. The argument is the amount of time since the transition was created,
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argument. The argument is the amount of time since the transition was created,
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divided by the div parameter.
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divided by the div parameter.
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@ -1380,7 +1380,7 @@ _elua_transition(lua_State *L) // Stack usage [-8,
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//-------------
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//-------------
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/**
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/**
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@page luaref
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@page luaref
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@subsubsection edje_colour_class edje:color_class(class, r, g, b, a)
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@subsubsection edje_colour_class edje.color_class(class, r, g, b, a)
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Gets, (and optionally sets) the colours for a color class.
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Gets, (and optionally sets) the colours for a color class.
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@ -1436,7 +1436,7 @@ _elua_color_class(lua_State *L) // Stack usage [-(1
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/**
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/**
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@page luaref
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@page luaref
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@subsubsection edje_text_class edje:text_class(class, font, size)
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@subsubsection edje_text_class edje.text_class(class, font, size)
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Gets, (and optionally sets) the details for a text class.
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Gets, (and optionally sets) the details for a text class.
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@ -1514,7 +1514,7 @@ _elua_polish_evas_object(Edje *ed, Edje_Lua_Evas_Object *elo)
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/**
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/**
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@page luaref
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@page luaref
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@subsubsection edje_edje edje:edje()
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@subsubsection edje_edje edje.edje()
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Create an edje object, and add it to the edje.
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Create an edje object, and add it to the edje.
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@ -1537,7 +1537,7 @@ _elua_edje(lua_State *L) // Stack usage [-7,
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/**
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/**
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@page luaref
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@page luaref
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@subsubsection edje_image edje:image()
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@subsubsection edje_image edje.image()
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Create an evas image, and add it to the edje.
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Create an evas image, and add it to the edje.
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@ -1559,7 +1559,7 @@ _elua_image(lua_State *L) // Stack usage [-7,
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/**
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/**
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@page luaref
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@page luaref
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@subsubsection edje_line edje:line()
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@subsubsection edje_line edje.line()
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Create an evas line, and add it to the edje.
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Create an evas line, and add it to the edje.
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@ -1590,7 +1590,7 @@ _elua_map_free(void *obj)
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/**
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/**
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@page luaref
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@page luaref
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@subsubsection edje_map edje:map()
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@subsubsection edje_map edje.map()
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Create an evas map.
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Create an evas map.
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@ -1611,7 +1611,7 @@ _elua_map(lua_State *L) // Stack usage [-7,
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/**
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/**
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@page luaref
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@page luaref
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@subsubsection edje_polygon edje:polygon()
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@subsubsection edje_polygon edje.polygon()
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Create an evas polygon, and add it to the edje.
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Create an evas polygon, and add it to the edje.
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@ -1633,7 +1633,7 @@ _elua_polygon(lua_State *L) // Stack usage [-7,
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/**
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/**
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@page luaref
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@page luaref
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@subsubsection edje_rect edje:rect()
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@subsubsection edje_rect edje.rect()
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Create an evas rectangle, and add it to the edje.
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Create an evas rectangle, and add it to the edje.
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@ -1653,7 +1653,7 @@ _elua_rect(lua_State *L) // Stack usage [-7,
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/**
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/**
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@page luaref
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@page luaref
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@subsubsection edje_text edje:text()
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@subsubsection edje_text edje.text()
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Create an evas text object, and add it to the edje.
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Create an evas text object, and add it to the edje.
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@ -1692,7 +1692,7 @@ _elua_textblock(lua_State *L) // Stack usage [-7,
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@subsection evas Evas class.
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@subsection evas Evas class.
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The lua evas class includes functions for dealing with evas objects. The evas
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The lua evas class includes functions for dealing with evas objects. The evas
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objects must have been previously created by lua using one of the lua ezas
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objects must have been previously created by lua using one of the lua evas
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object creation functions from the lua edje class.
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object creation functions from the lua edje class.
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In the following, "evas_object" is a place holder for any lua variable that
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In the following, "evas_object" is a place holder for any lua variable that
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@ -2518,7 +2518,7 @@ _elua_obj_map_enable(lua_State *L) // Stack usage [
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The lua ecore animator class includes functions for dealing with ecore animator objects.
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The lua ecore animator class includes functions for dealing with ecore animator objects.
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The ecore animator objects must have been previously created by lua using the lua
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The ecore animator objects must have been previously created by lua using the lua
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edje object creation function edje:animator() or edje:transition().
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edje object creation function edje.animator() or edje.transition().
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In the following, "animator_object" is a place holder for any lua variable that
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In the following, "animator_object" is a place holder for any lua variable that
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holds a reference to an ecore animator object.
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holds a reference to an ecore animator object.
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@ -2537,7 +2537,7 @@ static const struct luaL_Reg _elua_ecore_animator_funcs [] =
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The lua ecore timer class includes functions for dealing with ecore timer objects.
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The lua ecore timer class includes functions for dealing with ecore timer objects.
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The ecore timer objects must have been previously created by lua using the lua
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The ecore timer objects must have been previously created by lua using the lua
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edje object creation function edje:timer().
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edje object creation function edje.timer().
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In the following, "timer_object" is a place holder for any lua variable that
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In the following, "timer_object" is a place holder for any lua variable that
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holds a reference to an ecore timer object.
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holds a reference to an ecore timer object.
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@ -2557,7 +2557,7 @@ static const struct luaL_Reg _elua_ecore_timer_funcs [] =
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The lua evas edje class includes functions for dealing with evas edje objects.
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The lua evas edje class includes functions for dealing with evas edje objects.
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The evas edje objects must have been previously created by lua using the lua
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The evas edje objects must have been previously created by lua using the lua
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edje object creation function edje:edje().
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edje object creation function edje.edje().
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In the following, "edje_object" is a place holder for any lua variable that
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In the following, "edje_object" is a place holder for any lua variable that
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holds a reference to an evas edje object. NOT the edje class specified earlier
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holds a reference to an evas edje object. NOT the edje class specified earlier
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@ -2655,7 +2655,7 @@ _elua_edje_file(lua_State *L) // Stack usage [
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The lua evas image class includes functions for dealing with evas image objects.
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The lua evas image class includes functions for dealing with evas image objects.
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The evas image objects must have been previously created by lua using the lua
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The evas image objects must have been previously created by lua using the lua
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image object creation function edje:image().
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image object creation function edje.image().
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In the following, "image_object" is a place holder for any lua variable that
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In the following, "image_object" is a place holder for any lua variable that
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holds a reference to an evas image object.
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holds a reference to an evas image object.
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@ -2859,7 +2859,7 @@ _elua_image_image(lua_State *L) // Stack usage [
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The lua evas line class includes functions for dealing with evas line objects.
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The lua evas line class includes functions for dealing with evas line objects.
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The evas line objects must have been previously created by lua using the lua
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The evas line objects must have been previously created by lua using the lua
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line object creation function edje:line().
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line object creation function edje.line().
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In the following, "line_object" is a place holder for any lua variable that
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In the following, "line_object" is a place holder for any lua variable that
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holds a reference to an evas line object.
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holds a reference to an evas line object.
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The lua evas map class includes functions for dealing with evas map objects.
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The lua evas map class includes functions for dealing with evas map objects.
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The evas map objects must have been previously created by lua using the lua
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The evas map objects must have been previously created by lua using the lua
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map object creation function edje:map(). The evas map system is complex, rather
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map object creation function edje.map(). The evas map system is complex, rather
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than repeat the copious documentation here, please refer to the evas map
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than repeat the copious documentation here, please refer to the evas map
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documentation. It has pictures and everything. B-)
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documentation. It has pictures and everything. B-)
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The lua evas polygon class includes functions for dealing with evas polygon objects.
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The lua evas polygon class includes functions for dealing with evas polygon objects.
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The evas polygon objects must have been previously created by lua using the lua
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The evas polygon objects must have been previously created by lua using the lua
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polygon object creation function edje:polygon().
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polygon object creation function edje.polygon().
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In the following, "polygon_object" is a place holder for any lua variable that
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In the following, "polygon_object" is a place holder for any lua variable that
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holds a reference to an evas polygon object.
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holds a reference to an evas polygon object.
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@ -3583,7 +3583,7 @@ _elua_polygon_point(lua_State *L) // Stack usage [
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The lua evas text class includes functions for dealing with evas text objects.
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The lua evas text class includes functions for dealing with evas text objects.
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The evas text objects must have been previously created by lua using the lua
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The evas text objects must have been previously created by lua using the lua
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text object creation function edje:text().
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text object creation function edje.text().
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In the following, "text_object" is a place holder for any lua variable that
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In the following, "text_object" is a place holder for any lua variable that
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holds a reference to an evas text object.
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holds a reference to an evas text object.
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@ -4229,7 +4229,7 @@ _edje_lua2_script_func_resize(Edje *ed) // Stack usage [-3, +3, e] or [-1, +1,
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If a function called "message" exists in a lua edje group, then it is called when
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If a function called "message" exists in a lua edje group, then it is called when
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that edje gets gets a message sent to it, with the message details passed to it.
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that edje gets gets a message sent to it, with the message details passed to it.
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See edje:messagesend() for details of what each type means. The arrays are
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See edje.messagesend() for details of what each type means. The arrays are
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passed as a table.
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passed as a table.
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*/
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*/
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void
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void
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