dynamic texture path may have a segv issue... right jy? :) this should

fix it. try this patch. yay!



SVN revision: 74840
This commit is contained in:
Carsten Haitzler 2012-08-03 10:42:24 +00:00
parent 49caa43011
commit 6c079bcba6
1 changed files with 3 additions and 12 deletions

View File

@ -2659,8 +2659,6 @@ eng_image_data_put(void *data, void *image, DATA32 *image_data)
&& (im->tex->pt->dyn.data)
&& (im->cs.space == EVAS_COLORSPACE_ARGB8888))
{
int w, h;
if (im->tex->pt->dyn.data == image_data)
{
if (im->tex->pt->dyn.checked_out > 0)
@ -2674,10 +2672,7 @@ eng_image_data_put(void *data, void *image, DATA32 *image_data)
return image;
}
w = im->im->cache_entry.w;
h = im->im->cache_entry.h;
im2 = eng_image_new_from_data(data, w, h, image_data,
im2 = eng_image_new_from_data(data, im->w, im->h, image_data,
eng_image_alpha_get(data, image),
eng_image_colorspace_get(data, image));
if (!im2) return im;
@ -2689,13 +2684,9 @@ eng_image_data_put(void *data, void *image, DATA32 *image_data)
switch (im->cs.space)
{
case EVAS_COLORSPACE_ARGB8888:
if (image_data != im->im->image.data)
if ((!im->im) || (image_data != im->im->image.data))
{
int w, h;
w = im->im->cache_entry.w;
h = im->im->cache_entry.h;
im2 = eng_image_new_from_data(data, w, h, image_data,
im2 = eng_image_new_from_data(data, im->w, im->h, image_data,
eng_image_alpha_get(data, image),
eng_image_colorspace_get(data, image));
if (!im2) return im;