forked from enlightenment/efl
evas - gl engine - glerr should be off by default for performance
stable release - cherry-pick me!
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@ -831,7 +831,7 @@ void evas_gl_preload_target_unregister(Evas_GL_Texture *tex, Eo *target);
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void pt_unref(Evas_GL_Texture_Pool *pt);
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#define GL_ERRORS 1
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//#define GL_ERRORS 1
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#ifdef GL_ERRORS
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# define GLERR(fn, fl, ln, op) \
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