forked from enlightenment/efl
examples change - test shwos 1 delimiter form, e_logo.edc, another
SVN revision: 8448
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@ -431,7 +431,7 @@ collections {
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// signal, "*";
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// source, "*";
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action, STATE_SET "clicked" 0.0;
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transition, LINEAR, 0.0;
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transition, LINEAR 0.0;
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target, "logo";
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}
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program {
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@ -439,7 +439,7 @@ collections {
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signal, "mouse,up,1";
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source, "logo";
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action, STATE_SET "default" 0.0;
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transition, DECELERATE, 0.25;
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transition, DECELERATE 0.25;
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target, "logo";
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}
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program {
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@ -447,7 +447,7 @@ collections {
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signal, "show";
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source, "";
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action, STATE_SET "default" 0.0;
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transition, LINEAR, 4.0;
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transition, LINEAR 4.0;
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target, "logo_anim";
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after, "logo_animate"; // at end... loop
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}
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@ -6,160 +6,160 @@ images
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// COMP = compressed, no loss
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// RAW = uncompressed, no loss
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// LOSSY = compressed with quality loss, next param is quality level (0-100)
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image, "bg.png" LOSSY 80; /* raw pixels */
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image, "e.png" COMP; /* compressed */
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image: "bg.png" LOSSY 80; /* raw pixels */
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image: "e.png" COMP; /* compressed */
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}
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// data can be attached to the edje file as a whole. string key, value style
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data
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{
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item: "Key" "This is a"" continued string";
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item, "My Data" "The string to attach to this data";
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item, "The Key" "String data attached to the key";
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item: "My Data" "The string to attach to this data";
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item: "The Key" "String data attached to the key";
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}
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collections
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{
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group
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{
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name, "test";
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// min, 0 0;
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// max, 0 0;
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name: "test";
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// min: 0 0;
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// max: 0 0;
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// more data that can be attached per collection
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data
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{
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item, "My Data" "The string to attach to this data";
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item, "The Key" "String data attached to the key";
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item: "My Data" "The string to attach to this data";
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item: "The Key" "String data attached to the key";
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}
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parts
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{
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part
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{
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name, "background";
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name: "background";
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// IMAGE, RECT, TEXT
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// type, IMAGE;
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// type: IMAGE;
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// for text only really
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// NONE, PLAIN, OUTLINE, SOFT_OUTLINE, SHADOW, SOFT_SHADOW, OUTLINE_SHADOW,
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// OUTLINE_SOFT_SHADOW
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// effect, NONE;
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mouse_events, 0;
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// repeat_events, 0;
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// clip_to, "p1";
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// color_class, "default";
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// text_class, "default";
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// effect: NONE;
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mouse_events: 0;
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// repeat_events: 0;
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// clip_to: "p1";
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// color_class: "default";
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// text_class: "default";
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// dragable
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// {
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// direction, on/off stepping count
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// x, 0 1 2;
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// y, 0 1 2;
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// confine, "p2";
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// x: 0 1 2;
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// y: 0 1 2;
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// confine: "p2";
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// }
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description
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{
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// state, "name" (float value 0.0 - 1.0)
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state, "default" 0.0;
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visible, 1;
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// align, 0.5 0.5;
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// min, 0 0;
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// max, 0 0;
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// step, 1 1;
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// aspect, 0.0 999999.0;
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state: "default" 0.0;
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visible: 1;
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// align: 0.5 0.5;
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// min: 0 0;
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// max: 0 0;
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// step: 1 1;
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// aspect: 0.0 999999.0;
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rel1
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{
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relative, 0.0 0.0;
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offset, 0 0;
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relative: 0.0 0.0;
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offset: 0 0;
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// if not defined assumed to be -1 (relative to all). to alone implies x & y
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// to, "p2";
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// to: "p2";
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// relative to thia named part only in X direction
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// to_x, "p2";
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// to_x: "p2";
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// and relative to this part only in the y direction
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// to_y, "p2";
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// to_y: "p2";
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}
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rel2
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{
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relative, 1.0 1.0;
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offset, -1 -1;
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relative: 1.0 1.0;
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offset: -1 -1;
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}
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image
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{
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normal, "bg.png";
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normal: "bg.png";
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// tween images are images that are looped thru when graduating TO normal
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// tween, "test2.png";
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// tween, "test3.png";
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// tween: "test2.png";
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// tween: "test3.png";
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}
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border, 12 12 12 12;
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border: 12 12 12 12;
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// fill
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// {
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// smooth, 1;
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// smooth: 1;
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// origin
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// {
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// relative, 0.0 0.0;
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// offset, 0 0;
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// relative: 0.0 0.0;
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// offset: 0 0;
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// }
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// size
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// {
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// relative, 1.0 1.0;
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// offset, 0 0;
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// relative: 1.0 1.0;
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// offset: 0 0;
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// }
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// }
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// only useful if its a rect or text object
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// color, 255 255 255 255;
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// color: 255 255 255 255;
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// only useful if its a text object
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// color2, 255 255 255 255;
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// color3, 255 255 255 255;
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// color2: 255 255 255 255;
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// color3: 255 255 255 255;
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// text
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// {
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// text, "test text";
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// font, "Vera";
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// size, 12;
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// fit, 0 0;
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// min, 1 1;
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// align, 0.5 0.5;
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// text: "test text";
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// font: "Vera";
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// size: 12;
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// fit: 0 0;
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// min: 1 1;
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// align: 0.5 0.5;
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// }
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}
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}
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part
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{
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name, "logo";
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name: "logo";
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description
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{
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state, "default" 0.0;
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visible, 1;
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max, 64 64;
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state: "default" 0.0;
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visible: 1;
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max: 64 64;
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rel1
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{
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relative, 0.0 0.0;
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offset, 16 16;
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relative: 0.0 0.0;
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offset: 16 16;
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}
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rel2
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{
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relative, 1.0 1.0;
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offset, -17 -17;
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relative: 1.0 1.0;
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offset: -17 -17;
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}
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image
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{
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normal, "e.png";
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normal: "e.png";
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}
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}
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description
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{
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state, "clicked" 0.0;
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visible, 1;
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align, 0.5 0.5;
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max, 64 64;
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state: "clicked" 0.0;
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visible: 1;
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align: 0.5 0.5;
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max: 64 64;
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rel1
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{
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relative, 0.0 0.0;
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offset, 16 16;
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relative: 0.0 0.0;
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offset: 16 16;
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}
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rel2
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{
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relative, 1.0 1.0;
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offset, -17 -17;
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relative: 1.0 1.0;
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offset: -17 -17;
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}
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image
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{
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normal, "e.png";
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normal: "e.png";
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}
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}
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}
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@ -168,44 +168,44 @@ collections
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{
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program
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{
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name, "logo_click";
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signal, "mouse,down,1";
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source, "logo";
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name: "logo_click";
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signal: "mouse,down,1";
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source: "logo";
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// STATE_SET, ACTION_STOP, SIGNAL_EMIT, DRAG_VAL_SET, DRAG_VAL_STEP, DRAG_VAL_PAGE
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action, STATE_SET "clicked" 0.0;
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action: STATE_SET "clicked" 0.0;
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// LINEAR, SINUSOIDAL, ACCELERATE, DECELERATE, + seconds to transition over
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// transition, LINEAR 0.0;
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// transition: LINEAR 0.0;
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// who to apply this state to, can be multiple targets
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target, "logo";
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// after, "p1_fade_1";
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target: "logo";
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// after: "p1_fade_1";
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}
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program
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{
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name, "logo_unclick";
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signal, "mouse,up,1";
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source, "logo";
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action, STATE_SET "default" 0.0;
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target, "logo";
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name: "logo_unclick";
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signal: "mouse,up,1";
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source: "logo";
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action: STATE_SET "default" 0.0;
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target: "logo";
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}
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/*
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program
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{
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name, "p1_fade_2";
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signal, "action,end";
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source, "p1_fade_1";
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action, STATE_SET "clicked" 0.0;
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transition, LINEAR 1.0;
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target, "p1";
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after, "p1_fade_1";
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name: "p1_fade_2";
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signal: "action,end";
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source: "p1_fade_1";
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action: STATE_SET "clicked" 0.0;
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transition: LINEAR 1.0;
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target: "p1";
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after: "p1_fade_1";
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}
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program
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{
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name, "p1_unclicked";
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signal, "mouse,up,1";
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source, "p1";
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action, STATE_SET "default" 0.0;
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transition, LINEAR 0.0;
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target, "p1";
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name: "p1_unclicked";
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signal: "mouse,up,1";
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source: "p1";
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action: STATE_SET "default" 0.0;
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transition: LINEAR 0.0;
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target: "p1";
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}
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*/
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}
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@ -213,12 +213,12 @@ collections
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/*
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group
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{
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name, "test2";
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name: "test2";
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parts
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{
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part
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{
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name, "p1";
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name: "p1";
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}
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}
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programs
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