From ce2a6ef41f0978712f7a03ec65f1f4294b964176 Mon Sep 17 00:00:00 2001 From: Christopher Michael Date: Mon, 17 Sep 2012 11:03:39 +0000 Subject: [PATCH] Evas: Fix another occurance of anti-clockwise. SVN revision: 76755 --- legacy/evas/src/lib/Evas.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/legacy/evas/src/lib/Evas.h b/legacy/evas/src/lib/Evas.h index db12c6cb21..643762f88b 100644 --- a/legacy/evas/src/lib/Evas.h +++ b/legacy/evas/src/lib/Evas.h @@ -4950,7 +4950,7 @@ EAPI void evas_map_util_3d_perspective(Evas_Map *m, Evas_Coord px, Ev * Get the clockwise state of a map * * This determines if the output points (X and Y. Z is not used) are - * clockwise or anti-clockwise. This can be used for "back-face culling". This + * clockwise or counter-clockwise. This can be used for "back-face culling". This * is where you hide objects that "face away" from you. In this case objects * that are not clockwise. * @@ -5059,7 +5059,7 @@ EAPI int evas_map_count_get(const Evas_Map *m) EINA_CONST; * * This sets the fixed point's coordinate in the map. Note that points * describe the outline of a quadrangle and are ordered either clockwise - * or counter clock-wise. It is suggested to keep your quadrangles concave and + * or counter-clockwise. It is suggested to keep your quadrangles concave and * non-complex, though these polygon modes may work, they may not render * a desired set of output. The quadrangle will use points 0 and 1 , 1 and 2, * 2 and 3, and 3 and 0 to describe the edges of the quadrangle.