forked from enlightenment/efl
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@ -203,10 +203,10 @@
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After you understood what Evas is and installed it in your system
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you should proceed understanding the programming interface for all
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objects, then see the specific for the most used elements. We'd
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recommend you to take a while to learn @ref Ecore, Edje
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(http://docs.enlightenment.org/auto/edje/) and Elementary
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(http://docs.enlightenment.org/auto/elementary/) as they will
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likely save you tons of work compared to using just Evas directly.
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recommend you to take a while to learn @ref Ecore, @ref Edje and
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Elementary (http://docs.enlightenment.org/auto/elementary/) as they
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will likely save you tons of work compared to using just Evas
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directly.
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Recommended reading:
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@ -1257,7 +1257,7 @@ typedef void (*Evas_Async_Events_Put_Cb)(void *target, Evas_Callback_Type t
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* Most EFL users wouldn't be using this function directly, because
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* they wouldn't access Evas directly by themselves. Instead, they
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* would be using higher level helpers, like @c ecore_evas_init().
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* See http://docs.enlightenment.org/auto/ecore/.
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* See @ref Ecore.
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*
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* You should be using this if your use is something like the
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* following. The buffer engine is just one of the many ones Evas
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@ -1460,8 +1460,8 @@ EAPI Eina_Bool evas_async_events_put(const void *target, Evas_Callback_T
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*
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* @note this function is very low level. Instead of using it
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* directly, consider using the high level functions in
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* Ecore_Evas such as @c ecore_evas_new(). See
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* http://docs.enlightenment.org/auto/ecore/.
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* @ref Ecore_Evas_Group such as @c ecore_evas_new(). See
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* @ref Ecore.
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*
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* @attention it is recommended that one calls evas_init() before
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* creating new canvas.
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