And update doxyfile
It's a more reasonable name for this directory,
since now it won't build a dir, just a few files
used to exemplify ephysics usage on docs.
SVN revision: 80897
ephysics tests need edje which needs ephysics.
The issue was rename of ephysics_soft_body_circle_add ->
ephysics_body_cylinder_add
Signed-off-by: Daniel Willmann <d.willmann@samsung.com>
SVN revision: 80749
For sake of consistency moving soft_circle to soft_cylinder and
soft_ellipsoid becomes soft_sphere. Their face identification were
moved as well. The faces identifications were also unified.
SVN revision: 80720
This patch fixes the forces apply, the current implementation will
never apply it. We're also applying rate twice, get rid of rate on
forces_apply function.
SVN revision: 80719
Introduce a generic resize_cb for soft body faces and fix the
"not pre-resized evas object issue" for multi faces implementation as well.
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SVN revision: 80615
Add slices as member of obj smart parent - when it's the case -
so we can restack it when the received evas object is member of a
smart object.
Resize the evas object on ephysics_body_evas_object_set to w=1,
h=1 when its initial/original size is 0, this prevents errors on
evas_object_image_source_set().
Reset the soft body transform on resize - put it back to its
prior position - the one before scaling.
On body_move do not consider the moving of anchored rigid body
enough, move the soft body vertices as well.
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SVN revision: 80612
+ velocity
Handle cloth cases on velocity functions and consider both rigid
and soft body whenever touching velocities + stoping a body.
+ activation
Activate the body when setting angular velocity.
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SVN revision: 80248
Use a bigger image to soft button tests, add light on/off button,
use of anchor hardness API.
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SVN revision: 80108
This patch introduces a separeted API for handling with anchor hardness,
and fixes small problems with pose and soft body impulses.
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SVN revision: 80107
If light configuration has been changed or perspective changed or simply
enabled/disabled force inactive bodies to update.
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SVN revision: 80105
Delete the constraints a body belongs to on body removal and avoid
bullet to segfault.
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SVN revision: 79850
This patch changes how constraints are created and configured, now we
use a bullet generic implementation which let us operate on the 6
degrees of freedom(linear and angular ones).
We have used 6dof for slider constraint but now we assume 2 types of
constraints, single body - simply ephysics_constraint_add(body) - and a linked
one - ephysics_constraint_linked_add(body1, body2) used to constrain 2 bodies
linked together.
Having said that we introduce the following changes:
+ migrate p2p constraint to 6Dof
We want to have a constraint api generic enouth to allow many different
constraint behaviour, 6Dof was picked to do that, so p2p needs a migration.
+ move ephysics_constraint_slider_* functions
Since the whole constraint infra-sctructure is being migrated to 6Dof the
linear and angular limit functions - previously used only by slider constraint -
now looks more generic enough to be used by constraint in general.
+ add constraint anchor API
Instead of telling the anchoring positioning in the constraint creating we have
set it's default value to the the middle os the body and if the user wants to change
it call ephysics_constraint_anchor_set and reset it.
The ephysics_constraint_anchor_set() considers the canvas coordinate instead of using
the body orientation. So now one can tell a constraints anchor is set to 100, 10, 0
in the canvas coordinate system and not (body_center.x - 20, body_center.y - 5, body_center.z - 1).
+ constraint migrate the bt_constraint
Since we're working only with 6Dof constraints it is reasonable to change the constraints
bt_constraint field to btGeneric6DofConstraint.
+ add 3 axes to constraints
Now constraints API knows about x, y and z axes - linear and angular limiting, anchor
setting and the constraint creation functions are fully supported.
+ constraint calls are renamed
The constraint calls were renamed so ephysics_constraint_p2p_add() now is known as
ephysics_constraint_linked_add() and ephysics_constraint_slider_add() became
ephysics_constraint_add() where the first one is meant for constrain 2 bodies and
the second one for single body constraints.
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SVN revision: 79848
boundaries
If render geometry is not set yet, it will try to set a bad geometry
for the boundary boxes.
In this case, let these bodies with default size and only resize them
when render geometry is set.
SVN revision: 79791
This patch introduces API to get a list of triangles inside an
area and another to apply impulse - also - in a list of triangles.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 79607