NB: When trying to attach a buffer to a surface, there was a corner
case that could fail in that if we just had 'rects' but count was 0,
then the surface would not get damaged (essentially a call to
wl_surface_damage would get passed 0,0 as the size). This fixes that
problem in that if count is <= 0 now, then we'll damage the whole
surface.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
functions on it.
NB: Wayland (internal) functions typically do not do Any object
validity checking, so lets be proactive and do it here first.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
ecore_wl_globals_get before trying to use them.
After we have bound a text input manager, there is no need to keep
looping the globals, so break out.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
ecore_evas_object_cursor_set), assign the pointer properties to the
window structure so they can be applied on pointer_enter events.
NB: Phab T230
Signed-off-by: Chris Michael <cp.michael@samsung.com>
During a pointer_enter event, if the window was assigned a custom
cursor, respect it. By default we will still set left_arrow initially,
but if the window was assigned a custom cursor, use it.
NB: Fixes Phab T230
Signed-off-by: Chris Michael <cp.michael@samsung.com>
NB: This is used in a case where someone calls
ecore_evas_object_cursor_set on a specific window. The generic
pointer_enter code for a window initially sets the cursor to
left_arrow by default. When the above function is used, and a pointer
enter event occurs, the cursor assigned from the above function was
not being respected.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
due to code reuse and is not needed from the client side anyway).
Add function for setting "server mode" (this will allow us to avoid
any display_iterate calls which would block our compositor).
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Porting commit f10c108283d9b76708418ba172b9ff0b28a09cd6 to wayland
engine.
Added a feature to dump out a png image before calling SwapBuffers.
To turn on the feature, use the following env vars.
EVAS_GL_SWAP_BUFFER_DEBUG_DIR="dir_name" sets the name of the directory
that the files will be output to and enables the debug mode.
EVAS_GL_SWAP_BUFFER_DEBUG_ALWAYS=1 will enable the writing of the
files every frame. This in effect turns on the swap_buffer_debug
variable, which can be set on or off in gdb for debugging. This will
allow dumping of certain frames without having to dump out a ton of
files to track down one frame.
Added a feature to dump out a png image before calling SwapBuffers.
To turn on the feature, use the following env vars.
EVAS_GL_SWAP_BUFFER_DEBUG_DIR="dir_name" sets the name of the directory
that the files will be output to and enables the debug mode.
EVAS_GL_SWAP_BUFFER_DEBUG_ALWAYS=1 will enable the writing of the
files every frame. This in effect turns on the swap_buffer_debug
variable, which can be set on or off in gdb for debugging. This will
allow dumping of certain frames without having to dump out a ton of
files to track down one frame.
Share a byte with 2 matchs and use bitwise operations to read/write they states
is not much readable and easily could lead a issues.
Use a struct is much simpler and only will coast a half of byte per match.
as pointed out by y.usishchev@samsung.com - this code is copy & paste
badness, but the compiler optimizer fixed it up already, so it made no
difference in real life.