forked from enlightenment/efl
Updating documentation and NEWS for EvasGL Multisample Surface
bits along with general doc update. SVN revision: 71191
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@ -38,6 +38,7 @@ Additions:
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* EVAS_GL_OPTIONS_DIRECT.
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* evas_object_textblock_style_user_pop/push.
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* evas_object_ref_get
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* Evas_GL_Multisample_Bits MSAA surface config option for supported devices.
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Fixes:
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@ -8,65 +8,6 @@
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extern "C" {
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#endif
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typedef struct _Evas_GL Evas_GL;
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typedef struct _Evas_GL_Surface Evas_GL_Surface;
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typedef struct _Evas_GL_Context Evas_GL_Context;
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typedef struct _Evas_GL_Config Evas_GL_Config;
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typedef struct _Evas_GL_API Evas_GL_API;
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typedef void *Evas_GL_Func;
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typedef void *EvasGLImage;
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typedef enum _Evas_GL_Color_Format
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{
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EVAS_GL_RGB_888 = 0,
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EVAS_GL_RGBA_8888 = 1
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} Evas_GL_Color_Format;
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typedef enum _Evas_GL_Depth_Bits
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{
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EVAS_GL_DEPTH_NONE = 0,
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EVAS_GL_DEPTH_BIT_8 = 1,
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EVAS_GL_DEPTH_BIT_16 = 2,
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EVAS_GL_DEPTH_BIT_24 = 3,
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EVAS_GL_DEPTH_BIT_32 = 4
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} Evas_GL_Depth_Bits;
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typedef enum _Evas_GL_Stencil_Bits
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{
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EVAS_GL_STENCIL_NONE = 0,
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EVAS_GL_STENCIL_BIT_1 = 1,
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EVAS_GL_STENCIL_BIT_2 = 2,
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EVAS_GL_STENCIL_BIT_4 = 3,
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EVAS_GL_STENCIL_BIT_8 = 4,
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EVAS_GL_STENCIL_BIT_16 = 5
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} Evas_GL_Stencil_Bits;
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typedef enum _Evas_GL_Options_Bits
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{
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EVAS_GL_OPTIONS_NONE = 0,
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EVAS_GL_OPTIONS_DIRECT = (1<<0)
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} Evas_GL_Options_Bits;
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typedef enum _Evas_GL_Multisample_Bits
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{
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EVAS_GL_MULTISAMPLE_NONE = 0,
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EVAS_GL_MULTISAMPLE_LOW = 1,
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EVAS_GL_MULTISAMPLE_MED = 2,
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EVAS_GL_MULTISAMPLE_HIGH = 3
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} Evas_GL_Multisample_Bits;
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struct _Evas_GL_Config
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{
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Evas_GL_Color_Format color_format;
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Evas_GL_Depth_Bits depth_bits;
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Evas_GL_Stencil_Bits stencil_bits;
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Evas_GL_Options_Bits options_bits;
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Evas_GL_Multisample_Bits multisample_bits;
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};
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#define EVAS_GL_EXTENSIONS 1
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/**
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* @defgroup Evas_GL Rendering GL on Evas
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*
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@ -392,6 +333,131 @@ init_shaders(GLData *gld)
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* @{
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*/
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/**
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* @typedef Evas_GL
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*
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* Evas GL Object for rendering gl in Evas.
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*/
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typedef struct _Evas_GL Evas_GL;
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/**
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* @typedef Evas_GL_Surface
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*
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* Evas GL Surface object, a GL rendering target in Evas GL.
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*/
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typedef struct _Evas_GL_Surface Evas_GL_Surface;
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/**
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* @typedef Evas_GL_Context
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*
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* Evas GL Context object, a GL rendering context in Evas GL.
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*/
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typedef struct _Evas_GL_Context Evas_GL_Context;
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/**
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* @typedef Evas_GL_Config
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*
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* Evas GL Surface configuration object for surface creation.
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*/
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typedef struct _Evas_GL_Config Evas_GL_Config;
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/**
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* @typedef Evas_GL_API
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*
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* Evas GL API object that contains the GL APIs to be used in Evas GL.
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*/
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typedef struct _Evas_GL_API Evas_GL_API;
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/**
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* @typedef Evas_GL_Func
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*
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* Evas GL Function Object used as a function pointer.
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*/
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typedef void *Evas_GL_Func;
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/**
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* @typedef EvasGLImage
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*
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* Evas GL Image Object used in Evas GL Image extension.
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*/
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typedef void *EvasGLImage;
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/**
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* Surface Color Format
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*/
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typedef enum _Evas_GL_Color_Format
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{
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EVAS_GL_RGB_888 = 0,
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EVAS_GL_RGBA_8888 = 1
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} Evas_GL_Color_Format;
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/**
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* Surface Depth Format
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*/
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typedef enum _Evas_GL_Depth_Bits
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{
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EVAS_GL_DEPTH_NONE = 0,
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EVAS_GL_DEPTH_BIT_8 = 1,
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EVAS_GL_DEPTH_BIT_16 = 2,
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EVAS_GL_DEPTH_BIT_24 = 3,
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EVAS_GL_DEPTH_BIT_32 = 4
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} Evas_GL_Depth_Bits;
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/**
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* Surface Stencil Format
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*/
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typedef enum _Evas_GL_Stencil_Bits
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{
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EVAS_GL_STENCIL_NONE = 0,
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EVAS_GL_STENCIL_BIT_1 = 1,
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EVAS_GL_STENCIL_BIT_2 = 2,
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EVAS_GL_STENCIL_BIT_4 = 3,
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EVAS_GL_STENCIL_BIT_8 = 4,
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EVAS_GL_STENCIL_BIT_16 = 5
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} Evas_GL_Stencil_Bits;
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/**
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* Configuration Options.
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*
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* @since 1.1.0
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*/
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typedef enum _Evas_GL_Options_Bits
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{
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EVAS_GL_OPTIONS_NONE = 0, /**< No extra options */
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EVAS_GL_OPTIONS_DIRECT = (1<<0) /**< Optional hint to allow rendering directly to evas' window when possible */
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} Evas_GL_Options_Bits;
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/**
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* Configuration Option for Multisample Anti-aliased (MSAA) rendering surface.
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* Only works in supported device.
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*
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* @since 1.2.0
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*/
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typedef enum _Evas_GL_Multisample_Bits
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{
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EVAS_GL_MULTISAMPLE_NONE = 0, /**< No multisample rendering */
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EVAS_GL_MULTISAMPLE_LOW = 1, /**< MSAA with mininum number of samples */
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EVAS_GL_MULTISAMPLE_MED = 2, /**< MSAA with half the number of max samples */
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EVAS_GL_MULTISAMPLE_HIGH = 3 /**< MSAA with maximum allowed samples */
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} Evas_GL_Multisample_Bits;
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/**
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* @struct _Evas_GL_Config
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*
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* Evas GL Surface configuration
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*/
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struct _Evas_GL_Config
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{
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Evas_GL_Color_Format color_format; /**< Surface Color Format */
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Evas_GL_Depth_Bits depth_bits; /**< Surface Depth Bits */
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Evas_GL_Stencil_Bits stencil_bits; /**< Surface Stencil Bits */
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Evas_GL_Options_Bits options_bits; /**< Extra Surface Options */
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Evas_GL_Multisample_Bits multisample_bits; /**< Optional Surface MSAA Bits */
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};
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#define EVAS_GL_EXTENSIONS 1
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/**
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* Creates a new Evas_GL object and returns a handle for gl rendering on efl.
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*
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