forked from enlightenment/enlightenment
comp pixmap fetching before the window's first map will always fail, so it's enough to just let the render queue handle updating here
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@ -2506,8 +2506,8 @@ _e_comp_win_show(E_Comp_Win *cw)
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cw->pw = 0;
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cw->ph = 0;
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}
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if (!cw->win)
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cw->dmg_updates = 1;
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if (cw->win) return;
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cw->dmg_updates = 1;
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}
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else
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cw->dmg_updates = 1;
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