forked from enlightenment/enlightenment
add docs for E_Comp struct members
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@ -79,63 +79,63 @@ typedef struct E_Comp_Screen_Iface
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struct _E_Comp
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struct _E_Comp
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{
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{
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E_Object e_obj_inherit;
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E_Object e_obj_inherit;
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int w, h;
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int w, h; //overall size of compositor
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Ecore_Window win; // input overlay
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Ecore_Window win; // input overlay
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Ecore_Window root;
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Ecore_Window root; //x11 root window
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Ecore_Evas *ee;
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Ecore_Evas *ee; //canvas
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Ecore_Window ee_win;
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Ecore_Window ee_win; //canvas window
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Evas_Object *elm;
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Evas_Object *elm; //elm win base
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Evas *evas;
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Evas *evas; //canvas
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Evas_Object *bg_blank_object;
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Evas_Object *bg_blank_object; //black blocker rect to cover background artifacts
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Eina_List *zones;
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Eina_List *zones; //list of E_Zones
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E_Pointer *pointer;
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E_Pointer *pointer;
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Eina_List *clients;
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Eina_List *clients; //list of all E_Clients
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unsigned int new_clients;
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unsigned int new_clients; //number of clients with new_client set
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Eina_List *pre_render_cbs; /* E_Comp_Cb */
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Eina_List *pre_render_cbs; /* E_Comp_Cb */
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E_Comp_X_Data *x_comp_data;
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E_Comp_X_Data *x_comp_data; //x11 compositor-specific data
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E_Comp_Wl_Data *wl_comp_data;
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E_Comp_Wl_Data *wl_comp_data; //wl compositor-specific data
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E_Pixmap_Type comp_type; //for determining X/Wayland/
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E_Pixmap_Type comp_type; //for determining X/Wayland primary type
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Eina_Stringshare *name;
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Eina_Stringshare *name;
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struct {
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struct {
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Ecore_Window win;
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Ecore_Window win; //x11 layer stacking window
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Evas_Object *obj;
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Evas_Object *obj; //layer stacking object
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//Eina_Inlist *objs; /* E_Comp_Object; NOT to be exposed; seems pointless? */
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//Eina_Inlist *objs; /* E_Comp_Object; NOT to be exposed; seems pointless? */
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Eina_Inlist *clients; /* E_Client, bottom to top */
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Eina_Inlist *clients; /* E_Client, bottom to top */
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unsigned int clients_count;
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unsigned int clients_count; //count of clients on layer
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} layers[E_LAYER_COUNT];
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} layers[E_LAYER_COUNT];
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struct
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struct //autoclose handler for e_comp_object_util_autoclose
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{
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{
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Evas_Object *rect;
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Evas_Object *rect; //autoclose blocker rect
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Evas_Object *obj;
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Evas_Object *obj; //autoclose object
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Ecore_Event_Handler *key_handler;
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Ecore_Event_Handler *key_handler;
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E_Comp_Object_Autoclose_Cb del_cb;
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E_Comp_Object_Autoclose_Cb del_cb; //cb to call on autoclose delete
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E_Comp_Object_Key_Cb key_cb;
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E_Comp_Object_Key_Cb key_cb; //cb to call on key press
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void *data;
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void *data; //user data
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} autoclose;
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} autoclose;
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E_Comp_Screen_Iface *screen;
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E_Comp_Screen_Iface *screen;
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Eina_List *debug_rects;
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Eina_List *debug_rects; //used when SHAPE_DEBUG is defined in e_comp.c
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Eina_List *ignore_wins;
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Eina_List *ignore_wins; //windows to be ignored by the compositor
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Eina_List *updates;
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Eina_List *updates; //E_Clients with render updates
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Eina_List *post_updates;
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Eina_List *post_updates; //E_Clients awaiting post render flushing
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Ecore_Animator *render_animator;
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Ecore_Animator *render_animator; //animator for fixed time rendering
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Ecore_Job *shape_job;
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Ecore_Job *shape_job; //job to update x11 input shapes
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Ecore_Job *update_job;
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Ecore_Job *update_job; //job to trigger render updates
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Evas_Object *fps_bg;
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Evas_Object *fps_bg;
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Evas_Object *fps_fg;
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Evas_Object *fps_fg;
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Ecore_Job *screen_job;
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Ecore_Job *screen_job;
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Ecore_Timer *nocomp_delay_timer;
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Ecore_Timer *nocomp_delay_timer; //delay before activating nocomp in x11
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Ecore_Timer *nocomp_override_timer;
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Ecore_Timer *nocomp_override_timer; //delay before overriding nocomp in x11
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int animating;
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int animating; //number of animating comp objects
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double frametimes[122];
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double frametimes[122]; //used for calculating fps
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int frameskip;
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int frameskip;
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int nocomp_override; //number of times nocomp override has been requested
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int nocomp_override; //number of times nocomp override has been requested
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@ -143,22 +143,22 @@ struct _E_Comp
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int block_count; //number of times block window has been requested
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int block_count; //number of times block window has been requested
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Ecore_Window cm_selection; //FIXME: move to comp_x ?
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Ecore_Window cm_selection; //FIXME: move to comp_x ?
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E_Client *nocomp_ec;
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E_Client *nocomp_ec; //window that triggered nocomp mode
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int depth;
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int depth;
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unsigned int input_key_grabs;
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unsigned int input_key_grabs; //number of active compositor key grabs
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unsigned int input_mouse_grabs;
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unsigned int input_mouse_grabs; //number of active compositor mouse grabs
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E_Comp_Cb grab_cb;
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E_Comp_Cb grab_cb; //callback for grabbing the xserver
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E_Comp_Cb bindings_grab_cb;
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E_Comp_Cb bindings_grab_cb; //callback for triggering binding input grab
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E_Comp_Cb bindings_ungrab_cb;
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E_Comp_Cb bindings_ungrab_cb; //callback for triggering binding input ungrab
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Eina_Bool gl : 1;
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Eina_Bool gl : 1; //gl is active
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Eina_Bool grabbed : 1;
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Eina_Bool grabbed : 1; //xserver is grabbed
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Eina_Bool nocomp : 1;
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Eina_Bool nocomp : 1; //nocomp is active
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Eina_Bool nocomp_want : 1;
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Eina_Bool nocomp_want : 1; //nocomp is pending
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Eina_Bool saver : 1;
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Eina_Bool saver : 1; //screensaver is active
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Eina_Bool shape_queue_blocked : 1;
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Eina_Bool shape_queue_blocked : 1; //x11 input shape updates are blocked
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Eina_Bool rendering : 1; // we've received a pre-render callback but no post-render yet.
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Eina_Bool rendering : 1; // we've received a pre-render callback but no post-render yet.
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};
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};
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