forked from enlightenment/enlightenment
No C++ comments in C code. Sorry KainX :)
SVN revision: 19388
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c2c4c9c176
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5191bc1765
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@ -84,7 +84,6 @@ e_modapi_init(E_Module *m)
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Dropshadow *ds;
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Dropshadow *ds;
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ds = _ds_init(m);
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ds = _ds_init(m);
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//m->config_menu = _ds_config_menu_new(ds);
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#if 0
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#if 0
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{
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{
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Shpix *sh;
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Shpix *sh;
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@ -450,7 +449,7 @@ _ds_shadow_obj_init(Shadow *sh)
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evas_object_layer_set(sh->object[i], 10);
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evas_object_layer_set(sh->object[i], 10);
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evas_object_pass_events_set(sh->object[i], 1);
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evas_object_pass_events_set(sh->object[i], 1);
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evas_object_move(sh->object[i], 0, 0);
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evas_object_move(sh->object[i], 0, 0);
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evas_object_resize(sh->object[i], 0, 0); //255
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evas_object_resize(sh->object[i], 0, 0);
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evas_object_color_set(sh->object[i],
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evas_object_color_set(sh->object[i],
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255, 255, 255,
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255, 255, 255,
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255 * sh->ds->conf->shadow_darkness);
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255 * sh->ds->conf->shadow_darkness);
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@ -1114,8 +1113,6 @@ _ds_config_darkness_set(Dropshadow *ds, double v)
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if (v < 0.0) v = 0.0;
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if (v < 0.0) v = 0.0;
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else if (v > 1.0) v = 1.0;
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else if (v > 1.0) v = 1.0;
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//if (ds->conf->shadow_darkness == v) return;
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//ds->conf->shadow_darkness = v;
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for (l = ds->shadows; l; l = l->next)
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for (l = ds->shadows; l; l = l->next)
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{
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{
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Shadow *sh;
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Shadow *sh;
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@ -1142,7 +1139,6 @@ _ds_config_darkness_set(Dropshadow *ds, double v)
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255 * ds->conf->shadow_darkness);
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255 * ds->conf->shadow_darkness);
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}
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}
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}
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}
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//e_config_save_queue();
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}
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}
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static void
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static void
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@ -1150,9 +1146,6 @@ _ds_config_shadow_xy_set(Dropshadow *ds, int x, int y)
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{
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{
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Evas_List *l;
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Evas_List *l;
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//if ((ds->conf->shadow_x == x) && (ds->conf->shadow_y == y)) return;
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//ds->conf->shadow_x = x;
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//ds->conf->shadow_y = y;
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if (ds->conf->shadow_x >= ds->conf->blur_size)
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if (ds->conf->shadow_x >= ds->conf->blur_size)
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ds->conf->shadow_x = ds->conf->blur_size - 1;
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ds->conf->shadow_x = ds->conf->blur_size - 1;
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if (ds->conf->shadow_y >= ds->conf->blur_size)
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if (ds->conf->shadow_y >= ds->conf->blur_size)
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@ -1174,8 +1167,6 @@ _ds_config_blur_set(Dropshadow *ds, int blur)
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Evas_List *l;
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Evas_List *l;
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if (blur < 0) blur = 0;
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if (blur < 0) blur = 0;
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//if (ds->conf->blur_size == blur) return;
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//ds->conf->blur_size = blur;
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if (ds->conf->shadow_x >= ds->conf->blur_size)
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if (ds->conf->shadow_x >= ds->conf->blur_size)
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ds->conf->shadow_x = ds->conf->blur_size - 1;
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ds->conf->shadow_x = ds->conf->blur_size - 1;
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